SET_STATIC

- Fixed #1345
This commit is contained in:
Frank 2020-08-19 23:10:20 +02:00
parent 6a04f83280
commit 38f5fd8249

View File

@ -3109,13 +3109,13 @@ do -- SET_STATIC
self:F3( { Event } )
if Event.IniObjectCategory == Object.Category.STATIC then
if not self.Database[Event.IniDCSStaticName] then
self.Database[Event.IniDCSStaticName] = STATIC:Register( Event.IniDCSStaticName )
self:T3( self.Database[Event.IniDCSStaticName] )
if not self.Database[Event.IniDCSUnitName] then
self.Database[Event.IniDCSUnitName] = STATIC:Register( Event.IniDCSUnitName )
self:T3( self.Database[Event.IniDCSUnitName] )
end
end
return Event.IniDCSStaticName, self.Database[Event.IniDCSStaticName]
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
end
--- Handles the Database to check on any event that Object exists in the Database.
@ -3125,10 +3125,10 @@ do -- SET_STATIC
-- @return #string The name of the STATIC
-- @return #table The STATIC
function SET_STATIC:FindInDatabase( Event )
self:F2( { Event.IniDCSStaticName, self.Set[Event.IniDCSStaticName], Event } )
self:F2( { Event.IniDCSUnitName, self.Set[Event.IniDCSUnitName], Event } )
return Event.IniDCSStaticName, self.Set[Event.IniDCSStaticName]
return Event.IniDCSUnitName, self.Set[Event.IniDCSUnitName]
end