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Added link in Core.Menu to the demo missions.
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@ -1,9 +1,9 @@
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--- **Core** - Manage hierarchical menu structures and commands for players within a mission.
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--
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--
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-- ===
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--
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-- ### Features:
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--
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--
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-- ## Features:
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--
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-- * Setup mission sub menus.
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-- * Setup mission command menus.
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-- * Setup coalition sub menus.
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@ -21,35 +21,39 @@
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-- * Update the parameters and the receiving methods, without updating the menu within DCS!
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-- * Provide a great performance boost in menu management.
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-- * Provide a great tool to manage menus in your code.
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--
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-- DCS Menus can be managed using the MENU classes.
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-- The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scenarios where you need to
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--
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-- DCS Menus can be managed using the MENU classes.
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-- The advantage of using MENU classes is that it hides the complexity of dealing with menu management in more advanced scenarios where you need to
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-- set menus and later remove them, and later set them again. You'll find while using use normal DCS scripting functions, that setting and removing
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-- menus is not a easy feat if you have complex menu hierarchies defined.
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-- menus is not a easy feat if you have complex menu hierarchies defined.
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-- Using the MOOSE menu classes, the removal and refreshing of menus are nicely being handled within these classes, and becomes much more easy.
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-- On top, MOOSE implements **variable parameter** passing for command menus.
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--
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-- On top, MOOSE implements **variable parameter** passing for command menus.
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--
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-- There are basically two different MENU class types that you need to use:
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--
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--
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-- ### To manage **main menus**, the classes begin with **MENU_**:
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--
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--
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-- * @{Core.Menu#MENU_MISSION}: Manages main menus for whole mission file.
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-- * @{Core.Menu#MENU_COALITION}: Manages main menus for whole coalition.
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-- * @{Core.Menu#MENU_GROUP}: Manages main menus for GROUPs.
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--
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--
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-- ### To manage **command menus**, which are menus that allow the player to issue **functions**, the classes begin with **MENU_COMMAND_**:
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--
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--
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-- * @{Core.Menu#MENU_MISSION_COMMAND}: Manages command menus for whole mission file.
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-- * @{Core.Menu#MENU_COALITION_COMMAND}: Manages command menus for whole coalition.
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-- * @{Core.Menu#MENU_GROUP_COMMAND}: Manages command menus for GROUPs.
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--
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--
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-- ===
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---
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--
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-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_Demos/tree/master/Core/Menu)
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--
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-- ===
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--
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-- ### Author: **FlightControl**
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-- ### Contributions:
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--
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-- ### Contributions:
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--
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-- ===
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--
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--
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-- @module Core.Menu
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-- @image Core_Menu.JPG
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@ -65,18 +69,18 @@ MENU_INDEX.Group = {}
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function MENU_INDEX:ParentPath( ParentMenu, MenuText )
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local Path = ParentMenu and "@" .. table.concat( ParentMenu.MenuPath or {}, "@" ) or ""
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if ParentMenu then
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if ParentMenu then
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if ParentMenu:IsInstanceOf( "MENU_GROUP" ) or ParentMenu:IsInstanceOf( "MENU_GROUP_COMMAND" ) then
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local GroupName = ParentMenu.Group:GetName()
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if not self.Group[GroupName].Menus[Path] then
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BASE:E( { Path = Path, GroupName = GroupName } )
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BASE:E( { Path = Path, GroupName = GroupName } )
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error( "Parent path not found in menu index for group menu" )
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return nil
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end
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elseif ParentMenu:IsInstanceOf( "MENU_COALITION" ) or ParentMenu:IsInstanceOf( "MENU_COALITION_COMMAND" ) then
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local Coalition = ParentMenu.Coalition
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if not self.Coalition[Coalition].Menus[Path] then
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BASE:E( { Path = Path, Coalition = Coalition } )
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BASE:E( { Path = Path, Coalition = Coalition } )
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error( "Parent path not found in menu index for coalition menu" )
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return nil
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end
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@ -88,7 +92,7 @@ function MENU_INDEX:ParentPath( ParentMenu, MenuText )
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end
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end
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end
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Path = Path .. "@" .. MenuText
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return Path
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end
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@ -149,19 +153,19 @@ function MENU_INDEX:ClearGroupMenu( Group, Path )
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end
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function MENU_INDEX:Refresh( Group )
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for MenuID, Menu in pairs( self.MenuMission.Menus ) do
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Menu:Refresh()
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end
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Menu:Refresh()
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end
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for MenuID, Menu in pairs( self.Coalition[coalition.side.BLUE].Menus ) do
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Menu:Refresh()
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end
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Menu:Refresh()
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end
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for MenuID, Menu in pairs( self.Coalition[coalition.side.RED].Menus ) do
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Menu:Refresh()
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end
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Menu:Refresh()
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end
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local GroupName = Group:GetName()
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for MenuID, Menu in pairs( self.Group[GroupName].Menus ) do
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Menu:Refresh()
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end
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Menu:Refresh()
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end
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return self
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end
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@ -177,19 +181,19 @@ do -- MENU_BASE
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MenuText = "",
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MenuParentPath = nil,
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}
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--- Constructor
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-- @param #MENU_BASE
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-- @return #MENU_BASE
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function MENU_BASE:New( MenuText, ParentMenu )
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local MenuParentPath = {}
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if ParentMenu ~= nil then
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MenuParentPath = ParentMenu.MenuPath
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end
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local self = BASE:Inherit( self, BASE:New() )
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self.MenuPath = nil
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self.MenuPath = nil
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self.MenuText = MenuText
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self.ParentMenu = ParentMenu
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self.MenuParentPath = MenuParentPath
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@ -198,12 +202,12 @@ do -- MENU_BASE
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self.MenuCount = 0
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self.MenuStamp = timer.getTime()
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self.MenuRemoveParent = false
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if self.ParentMenu then
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self.ParentMenu.Menus = self.ParentMenu.Menus or {}
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self.ParentMenu.Menus[MenuText] = self
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end
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return self
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end
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function MENU_BASE:SetParentMenu( MenuText, Menu )
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@ -231,7 +235,7 @@ do -- MENU_BASE
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self.MenuRemoveParent = RemoveParent
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return self
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end
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--- Gets a @{Menu} from a parent @{Menu}
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-- @param #MENU_BASE self
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-- @param #string MenuText The text of the child menu.
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@ -239,7 +243,7 @@ do -- MENU_BASE
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function MENU_BASE:GetMenu( MenuText )
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return self.Menus[MenuText]
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end
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--- Sets a menu stamp for later prevention of menu removal.
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-- @param #MENU_BASE self
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-- @param MenuStamp
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@ -248,16 +252,16 @@ do -- MENU_BASE
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self.MenuStamp = MenuStamp
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return self
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end
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--- Gets a menu stamp for later prevention of menu removal.
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-- @param #MENU_BASE self
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-- @return MenuStamp
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function MENU_BASE:GetStamp()
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return timer.getTime()
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end
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--- Sets a time stamp for later prevention of menu removal.
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-- @param #MENU_BASE self
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-- @param MenuStamp
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@ -266,7 +270,7 @@ do -- MENU_BASE
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self.MenuStamp = MenuStamp
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return self
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end
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--- Sets a tag for later selection of menu refresh.
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-- @param #MENU_BASE self
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-- @param #string MenuTag A Tag or Key that will filter only menu items set with this key.
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@ -275,16 +279,16 @@ do -- MENU_BASE
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self.MenuTag = MenuTag
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return self
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end
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end
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do -- MENU_COMMAND_BASE
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--- @type MENU_COMMAND_BASE
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-- @field #function MenuCallHandler
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-- @extends Core.Menu#MENU_BASE
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--- Defines the main MENU class where other MENU COMMAND_
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--- Defines the main MENU class where other MENU COMMAND_
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-- classes are derived from, in order to set commands.
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--
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--
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-- @field #MENU_COMMAND_BASE
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MENU_COMMAND_BASE = {
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ClassName = "MENU_COMMAND_BASE",
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@ -292,12 +296,12 @@ do -- MENU_COMMAND_BASE
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CommandMenuArgument = nil,
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MenuCallHandler = nil,
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}
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--- Constructor
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-- @param #MENU_COMMAND_BASE
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-- @return #MENU_COMMAND_BASE
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function MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, CommandMenuArguments )
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local self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) ) -- #MENU_COMMAND_BASE
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-- When a menu function goes into error, DCS displays an obscure menu message.
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-- This error handler catches the menu error and displays the full call stack.
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@ -308,20 +312,20 @@ do -- MENU_COMMAND_BASE
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end
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return errmsg
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end
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self:SetCommandMenuFunction( CommandMenuFunction )
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self:SetCommandMenuArguments( CommandMenuArguments )
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self.MenuCallHandler = function()
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local function MenuFunction()
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local function MenuFunction()
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return self.CommandMenuFunction( unpack( self.CommandMenuArguments ) )
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end
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local Status, Result = xpcall( MenuFunction, ErrorHandler )
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end
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return self
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end
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--- This sets the new command function of a menu,
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--- This sets the new command function of a menu,
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-- so that if a menu is regenerated, or if command function changes,
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-- that the function set for the menu is loosely coupled with the menu itself!!!
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-- If the function changes, no new menu needs to be generated if the menu text is the same!!!
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@ -331,7 +335,7 @@ do -- MENU_COMMAND_BASE
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self.CommandMenuFunction = CommandMenuFunction
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return self
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end
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--- This sets the new command arguments of a menu,
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--- This sets the new command arguments of a menu,
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-- so that if a menu is regenerated, or if command arguments change,
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-- that the arguments set for the menu are loosely coupled with the menu itself!!!
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-- If the arguments change, no new menu needs to be generated if the menu text is the same!!!
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@ -346,38 +350,38 @@ end
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do -- MENU_MISSION
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--- @type MENU_MISSION
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-- @extends Core.Menu#MENU_BASE
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--- Manages the main menus for a complete mission.
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--
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--- Manages the main menus for a complete mission.
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--
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-- You can add menus with the @{#MENU_MISSION.New} method, which constructs a MENU_MISSION object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_MISSION.Remove}.
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-- @field #MENU_MISSION
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MENU_MISSION = {
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ClassName = "MENU_MISSION",
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}
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--- MENU_MISSION constructor. Creates a new MENU_MISSION object and creates the menu for a complete mission file.
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-- @param #MENU_MISSION self
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-- @param #string MenuText The text for the menu.
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-- @param #table ParentMenu The parent menu. This parameter can be ignored if you want the menu to be located at the parent menu of DCS world (under F10 other).
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-- @return #MENU_MISSION
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function MENU_MISSION:New( MenuText, ParentMenu )
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MENU_INDEX:PrepareMission()
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local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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if MissionMenu then
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return MissionMenu
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else
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local self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
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MENU_INDEX:SetMissionMenu( Path, self )
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self.MenuPath = missionCommands.addSubMenu( self.MenuText, self.MenuParentPath )
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self:SetParentMenu( self.MenuText, self )
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return self
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end
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end
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--- Refreshes a radio item for a mission
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-- @param #MENU_MISSION self
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-- @return #MENU_MISSION
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@ -388,28 +392,28 @@ do -- MENU_MISSION
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end
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return self
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end
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--- Removes the sub menus recursively of this MENU_MISSION. Note that the main menu is kept!
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-- @param #MENU_MISSION self
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-- @return #MENU_MISSION
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function MENU_MISSION:RemoveSubMenus()
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for MenuID, Menu in pairs( self.Menus or {} ) do
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Menu:Remove()
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end
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self.Menus = nil
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end
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--- Removes the main menu and the sub menus recursively of this MENU_MISSION.
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-- @param #MENU_MISSION self
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-- @return #nil
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function MENU_MISSION:Remove( MenuStamp, MenuTag )
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MENU_INDEX:PrepareMission()
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local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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if MissionMenu == self then
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self:RemoveSubMenus()
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if not MenuStamp or self.MenuStamp ~= MenuStamp then
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@ -426,26 +430,26 @@ do -- MENU_MISSION
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else
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BASE:E( { "Cannot Remove MENU_MISSION", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText } )
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end
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return self
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end
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end
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do -- MENU_MISSION_COMMAND
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--- @type MENU_MISSION_COMMAND
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- Manages the command menus for a complete mission, which allow players to execute functions during mission execution.
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--
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--- Manages the command menus for a complete mission, which allow players to execute functions during mission execution.
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--
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-- You can add menus with the @{#MENU_MISSION_COMMAND.New} method, which constructs a MENU_MISSION_COMMAND object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_MISSION_COMMAND.Remove}.
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--
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--
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-- @field #MENU_MISSION_COMMAND
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MENU_MISSION_COMMAND = {
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ClassName = "MENU_MISSION_COMMAND",
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}
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--- MENU_MISSION constructor. Creates a new radio command item for a complete mission file, which can invoke a function with parameters.
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-- @param #MENU_MISSION_COMMAND self
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-- @param #string MenuText The text for the menu.
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@ -454,10 +458,10 @@ do -- MENU_MISSION_COMMAND
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-- @param CommandMenuArgument An argument for the function. There can only be ONE argument given. So multiple arguments must be wrapped into a table. See the below example how to do this.
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-- @return #MENU_MISSION_COMMAND self
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function MENU_MISSION_COMMAND:New( MenuText, ParentMenu, CommandMenuFunction, ... )
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MENU_INDEX:PrepareMission()
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local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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if MissionMenu then
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MissionMenu:SetCommandMenuFunction( CommandMenuFunction )
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MissionMenu:SetCommandMenuArguments( arg )
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@ -465,7 +469,7 @@ do -- MENU_MISSION_COMMAND
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else
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local self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
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MENU_INDEX:SetMissionMenu( Path, self )
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self.MenuPath = missionCommands.addCommand( MenuText, self.MenuParentPath, self.MenuCallHandler )
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self:SetParentMenu( self.MenuText, self )
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return self
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@ -481,15 +485,15 @@ do -- MENU_MISSION_COMMAND
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end
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return self
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end
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--- Removes a radio command item for a coalition
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-- @param #MENU_MISSION_COMMAND self
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-- @return #nil
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function MENU_MISSION_COMMAND:Remove()
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MENU_INDEX:PrepareMission()
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local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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local MissionMenu = MENU_INDEX:HasMissionMenu( Path )
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if MissionMenu == self then
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if not MenuStamp or self.MenuStamp ~= MenuStamp then
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if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
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@ -505,19 +509,19 @@ do -- MENU_MISSION_COMMAND
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else
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BASE:E( { "Cannot Remove MENU_MISSION_COMMAND", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText } )
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end
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return self
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end
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end
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do -- MENU_COALITION
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--- @type MENU_COALITION
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-- @extends Core.Menu#MENU_BASE
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--- Manages the main menus for DCS.coalition.
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--
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--
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-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
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--
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--
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--
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-- @usage
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-- -- This demo creates a menu structure for the planes within the red coalition.
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@ -547,7 +551,7 @@ do -- MENU_COALITION
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-- end
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--
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-- local function AddStatusMenu()
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--
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||||
--
|
||||
-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
|
||||
-- MenuStatus = MENU_COALITION:New( coalition.side.RED, "Status for Planes" )
|
||||
-- MenuStatusShow = MENU_COALITION_COMMAND:New( coalition.side.RED, "Show Status", MenuStatus, ShowStatus, "Status of planes is ok!", "Message to Red Coalition" )
|
||||
@ -555,12 +559,12 @@ do -- MENU_COALITION
|
||||
--
|
||||
-- local MenuAdd = MENU_COALITION_COMMAND:New( coalition.side.RED, "Add Status Menu", MenuCoalitionRed, AddStatusMenu )
|
||||
-- local MenuRemove = MENU_COALITION_COMMAND:New( coalition.side.RED, "Remove Status Menu", MenuCoalitionRed, RemoveStatusMenu )
|
||||
--
|
||||
--
|
||||
-- @field #MENU_COALITION
|
||||
MENU_COALITION = {
|
||||
ClassName = "MENU_COALITION"
|
||||
}
|
||||
|
||||
|
||||
--- MENU_COALITION constructor. Creates a new MENU_COALITION object and creates the menu for a complete coalition.
|
||||
-- @param #MENU_COALITION self
|
||||
-- @param DCS#coalition.side Coalition The coalition owning the menu.
|
||||
@ -570,15 +574,15 @@ do -- MENU_COALITION
|
||||
function MENU_COALITION:New( Coalition, MenuText, ParentMenu )
|
||||
MENU_INDEX:PrepareCoalition( Coalition )
|
||||
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
||||
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( Coalition, Path )
|
||||
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( Coalition, Path )
|
||||
if CoalitionMenu then
|
||||
return CoalitionMenu
|
||||
else
|
||||
local self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
|
||||
MENU_INDEX:SetCoalitionMenu( Coalition, Path, self )
|
||||
|
||||
|
||||
self.Coalition = Coalition
|
||||
|
||||
|
||||
self.MenuPath = missionCommands.addSubMenuForCoalition( Coalition, MenuText, self.MenuParentPath )
|
||||
self:SetParentMenu( self.MenuText, self )
|
||||
return self
|
||||
@ -594,27 +598,27 @@ do -- MENU_COALITION
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Removes the sub menus recursively of this MENU_COALITION. Note that the main menu is kept!
|
||||
-- @param #MENU_COALITION self
|
||||
-- @return #MENU_COALITION
|
||||
function MENU_COALITION:RemoveSubMenus()
|
||||
|
||||
|
||||
for MenuID, Menu in pairs( self.Menus or {} ) do
|
||||
Menu:Remove()
|
||||
end
|
||||
|
||||
|
||||
self.Menus = nil
|
||||
end
|
||||
|
||||
|
||||
--- Removes the main menu and the sub menus recursively of this MENU_COALITION.
|
||||
-- @param #MENU_COALITION self
|
||||
-- @return #nil
|
||||
function MENU_COALITION:Remove( MenuStamp, MenuTag )
|
||||
|
||||
|
||||
MENU_INDEX:PrepareCoalition( self.Coalition )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( self.Coalition, Path )
|
||||
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( self.Coalition, Path )
|
||||
if CoalitionMenu == self then
|
||||
self:RemoveSubMenus()
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
@ -631,17 +635,17 @@ do -- MENU_COALITION
|
||||
else
|
||||
BASE:E( { "Cannot Remove MENU_COALITION", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Coalition = self.Coalition } )
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
end
|
||||
do -- MENU_COALITION_COMMAND
|
||||
|
||||
|
||||
--- @type MENU_COALITION_COMMAND
|
||||
-- @extends Core.Menu#MENU_COMMAND_BASE
|
||||
|
||||
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
||||
--
|
||||
|
||||
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
||||
--
|
||||
-- You can add menus with the @{#MENU_COALITION_COMMAND.New} method, which constructs a MENU_COALITION_COMMAND object and returns you the object reference.
|
||||
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION_COMMAND.Remove}.
|
||||
--
|
||||
@ -649,7 +653,7 @@ do -- MENU_COALITION_COMMAND
|
||||
MENU_COALITION_COMMAND = {
|
||||
ClassName = "MENU_COALITION_COMMAND"
|
||||
}
|
||||
|
||||
|
||||
--- MENU_COALITION constructor. Creates a new radio command item for a coalition, which can invoke a function with parameters.
|
||||
-- @param #MENU_COALITION_COMMAND self
|
||||
-- @param DCS#coalition.side Coalition The coalition owning the menu.
|
||||
@ -659,19 +663,19 @@ do -- MENU_COALITION_COMMAND
|
||||
-- @param CommandMenuArgument An argument for the function. There can only be ONE argument given. So multiple arguments must be wrapped into a table. See the below example how to do this.
|
||||
-- @return #MENU_COALITION_COMMAND
|
||||
function MENU_COALITION_COMMAND:New( Coalition, MenuText, ParentMenu, CommandMenuFunction, ... )
|
||||
|
||||
|
||||
MENU_INDEX:PrepareCoalition( Coalition )
|
||||
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
||||
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( Coalition, Path )
|
||||
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( Coalition, Path )
|
||||
if CoalitionMenu then
|
||||
CoalitionMenu:SetCommandMenuFunction( CommandMenuFunction )
|
||||
CoalitionMenu:SetCommandMenuArguments( arg )
|
||||
return CoalitionMenu
|
||||
else
|
||||
|
||||
|
||||
local self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
|
||||
MENU_INDEX:SetCoalitionMenu( Coalition, Path, self )
|
||||
|
||||
|
||||
self.Coalition = Coalition
|
||||
self.MenuPath = missionCommands.addCommandForCoalition( self.Coalition, MenuText, self.MenuParentPath, self.MenuCallHandler )
|
||||
self:SetParentMenu( self.MenuText, self )
|
||||
@ -686,18 +690,18 @@ do -- MENU_COALITION_COMMAND
|
||||
missionCommands.removeItemForCoalition( self.Coalition, self.MenuPath )
|
||||
missionCommands.addCommandForCoalition( self.Coalition, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Removes a radio command item for a coalition
|
||||
-- @param #MENU_COALITION_COMMAND self
|
||||
-- @return #nil
|
||||
function MENU_COALITION_COMMAND:Remove( MenuStamp, MenuTag )
|
||||
|
||||
|
||||
MENU_INDEX:PrepareCoalition( self.Coalition )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( self.Coalition, Path )
|
||||
local CoalitionMenu = MENU_INDEX:HasCoalitionMenu( self.Coalition, Path )
|
||||
if CoalitionMenu == self then
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
||||
@ -713,7 +717,7 @@ do -- MENU_COALITION_COMMAND
|
||||
else
|
||||
BASE:E( { "Cannot Remove MENU_COALITION_COMMAND", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Coalition = self.Coalition } )
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
end
|
||||
@ -728,20 +732,20 @@ do
|
||||
local _MENUGROUPS = {}
|
||||
--- @type MENU_GROUP
|
||||
-- @extends Core.Menu#MENU_BASE
|
||||
|
||||
|
||||
--- Manages the main menus for @{Wrapper.Group}s.
|
||||
--
|
||||
|
||||
|
||||
--- Manages the main menus for @{Wrapper.Group}s.
|
||||
--
|
||||
-- You can add menus with the @{#MENU_GROUP.New} method, which constructs a MENU_GROUP object and returns you the object reference.
|
||||
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP.Remove}.
|
||||
--
|
||||
--
|
||||
-- @usage
|
||||
-- -- This demo creates a menu structure for the two groups of planes.
|
||||
-- -- Each group will receive a different menu structure.
|
||||
-- -- To test, join the planes, then look at the other radio menus (Option F10).
|
||||
-- -- Then switch planes and check if the menu is still there.
|
||||
-- -- And play with the Add and Remove menu options.
|
||||
--
|
||||
--
|
||||
-- -- Note that in multi player, this will only work after the DCS groups bug is solved.
|
||||
--
|
||||
-- local function ShowStatus( PlaneGroup, StatusText, Coalition )
|
||||
@ -789,7 +793,7 @@ do
|
||||
MENU_GROUP = {
|
||||
ClassName = "MENU_GROUP"
|
||||
}
|
||||
|
||||
|
||||
--- MENU_GROUP constructor. Creates a new radio menu item for a group.
|
||||
-- @param #MENU_GROUP self
|
||||
-- @param Wrapper.Group#GROUP Group The Group owning the menu.
|
||||
@ -797,7 +801,7 @@ do
|
||||
-- @param #table ParentMenu The parent menu.
|
||||
-- @return #MENU_GROUP self
|
||||
function MENU_GROUP:New( Group, MenuText, ParentMenu )
|
||||
|
||||
|
||||
MENU_INDEX:PrepareGroup( Group )
|
||||
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
@ -809,13 +813,13 @@ do
|
||||
self.Group = Group
|
||||
self.GroupID = Group:GetID()
|
||||
self.MenuPath = missionCommands.addSubMenuForGroup( self.GroupID, MenuText, self.MenuParentPath )
|
||||
|
||||
|
||||
self:SetParentMenu( self.MenuText, self )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Refreshes a new radio item for a group and submenus
|
||||
-- @param #MENU_GROUP self
|
||||
-- @return #MENU_GROUP
|
||||
@ -823,15 +827,15 @@ do
|
||||
do
|
||||
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
||||
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
||||
|
||||
|
||||
for MenuText, Menu in pairs( self.Menus or {} ) do
|
||||
Menu:Refresh()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Refreshes a new radio item for a group and submenus, ordering by (numerical) MenuTag
|
||||
-- @param #MENU_GROUP self
|
||||
-- @return #MENU_GROUP
|
||||
@ -840,7 +844,7 @@ do
|
||||
do
|
||||
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
||||
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
||||
|
||||
|
||||
local MenuTable = {}
|
||||
for MenuText, Menu in pairs( self.Menus or {} ) do
|
||||
local tag = Menu.MenuTag or math.random(1,10000)
|
||||
@ -849,12 +853,12 @@ do
|
||||
table.sort(MenuTable, function (k1, k2) return k1.tag < k2.tag end )
|
||||
for _, Menu in pairs( MenuTable ) do
|
||||
Menu.Entry:Refresh()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Removes the sub menus recursively of this MENU_GROUP.
|
||||
-- @param #MENU_GROUP self
|
||||
-- @param MenuStamp
|
||||
@ -864,9 +868,9 @@ do
|
||||
for MenuText, Menu in pairs( self.Menus or {} ) do
|
||||
Menu:Remove( MenuStamp, MenuTag )
|
||||
end
|
||||
|
||||
|
||||
self.Menus = nil
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Removes the main menu and sub menus recursively of this MENU_GROUP.
|
||||
@ -877,7 +881,7 @@ do
|
||||
function MENU_GROUP:Remove( MenuStamp, MenuTag )
|
||||
MENU_INDEX:PrepareGroup( self.Group )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
if GroupMenu == self then
|
||||
self:RemoveSubMenus( MenuStamp, MenuTag )
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
@ -895,15 +899,15 @@ do
|
||||
BASE:E( { "Cannot Remove MENU_GROUP", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Group = self.Group } )
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- @type MENU_GROUP_COMMAND
|
||||
-- @extends Core.Menu#MENU_COMMAND_BASE
|
||||
|
||||
--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
||||
|
||||
--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
||||
-- You can add menus with the @{#MENU_GROUP_COMMAND.New} method, which constructs a MENU_GROUP_COMMAND object and returns you the object reference.
|
||||
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP_COMMAND.Remove}.
|
||||
--
|
||||
@ -911,7 +915,7 @@ do
|
||||
MENU_GROUP_COMMAND = {
|
||||
ClassName = "MENU_GROUP_COMMAND"
|
||||
}
|
||||
|
||||
|
||||
--- Creates a new radio command item for a group
|
||||
-- @param #MENU_GROUP_COMMAND self
|
||||
-- @param Wrapper.Group#GROUP Group The Group owning the menu.
|
||||
@ -923,7 +927,7 @@ do
|
||||
function MENU_GROUP_COMMAND:New( Group, MenuText, ParentMenu, CommandMenuFunction, ... )
|
||||
MENU_INDEX:PrepareGroup( Group )
|
||||
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
if GroupMenu then
|
||||
GroupMenu:SetCommandMenuFunction( CommandMenuFunction )
|
||||
GroupMenu:SetCommandMenuArguments( arg )
|
||||
@ -931,12 +935,12 @@ do
|
||||
else
|
||||
self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
|
||||
MENU_INDEX:SetGroupMenu( Group, Path, self )
|
||||
|
||||
|
||||
self.Group = Group
|
||||
self.GroupID = Group:GetID()
|
||||
|
||||
|
||||
self.MenuPath = missionCommands.addCommandForGroup( self.GroupID, MenuText, self.MenuParentPath, self.MenuCallHandler )
|
||||
|
||||
|
||||
self:SetParentMenu( self.MenuText, self )
|
||||
return self
|
||||
end
|
||||
@ -949,10 +953,10 @@ do
|
||||
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
||||
missionCommands.addCommandForGroup( self.GroupID, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Removes a menu structure for a group.
|
||||
-- @param #MENU_GROUP_COMMAND self
|
||||
-- @param MenuStamp
|
||||
@ -961,7 +965,7 @@ do
|
||||
function MENU_GROUP_COMMAND:Remove( MenuStamp, MenuTag )
|
||||
MENU_INDEX:PrepareGroup( self.Group )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
if GroupMenu == self then
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
||||
@ -977,7 +981,7 @@ do
|
||||
else
|
||||
BASE:E( { "Cannot Remove MENU_GROUP_COMMAND", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Group = self.Group } )
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
end
|
||||
@ -985,20 +989,20 @@ end
|
||||
do
|
||||
--- @type MENU_GROUP_DELAYED
|
||||
-- @extends Core.Menu#MENU_BASE
|
||||
|
||||
|
||||
--- The MENU_GROUP_DELAYED class manages the main menus for groups.
|
||||
|
||||
|
||||
--- The MENU_GROUP_DELAYED class manages the main menus for groups.
|
||||
-- You can add menus with the @{#MENU_GROUP.New} method, which constructs a MENU_GROUP object and returns you the object reference.
|
||||
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP.Remove}.
|
||||
-- The creation of the menu item is delayed however, and must be created using the @{#MENU_GROUP.Set} method.
|
||||
-- This method is most of the time called after the "old" menu items have been removed from the sub menu.
|
||||
--
|
||||
--
|
||||
--
|
||||
-- @field #MENU_GROUP_DELAYED
|
||||
MENU_GROUP_DELAYED = {
|
||||
ClassName = "MENU_GROUP_DELAYED"
|
||||
}
|
||||
|
||||
|
||||
--- MENU_GROUP_DELAYED constructor. Creates a new radio menu item for a group.
|
||||
-- @param #MENU_GROUP_DELAYED self
|
||||
-- @param Wrapper.Group#GROUP Group The Group owning the menu.
|
||||
@ -1006,7 +1010,7 @@ do
|
||||
-- @param #table ParentMenu The parent menu.
|
||||
-- @return #MENU_GROUP_DELAYED self
|
||||
function MENU_GROUP_DELAYED:New( Group, MenuText, ParentMenu )
|
||||
|
||||
|
||||
MENU_INDEX:PrepareGroup( Group )
|
||||
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
@ -1023,11 +1027,11 @@ do
|
||||
self.MenuPath = {}
|
||||
end
|
||||
table.insert( self.MenuPath, self.MenuText )
|
||||
|
||||
|
||||
self:SetParentMenu( self.MenuText, self )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Refreshes a new radio item for a group and submenus
|
||||
@ -1039,7 +1043,7 @@ do
|
||||
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
||||
self.MenuSet = true
|
||||
end
|
||||
|
||||
|
||||
for MenuText, Menu in pairs( self.Menus or {} ) do
|
||||
Menu:Set()
|
||||
end
|
||||
@ -1053,15 +1057,15 @@ do
|
||||
do
|
||||
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
||||
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
|
||||
|
||||
|
||||
for MenuText, Menu in pairs( self.Menus or {} ) do
|
||||
Menu:Refresh()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Removes the sub menus recursively of this MENU_GROUP_DELAYED.
|
||||
-- @param #MENU_GROUP_DELAYED self
|
||||
-- @param MenuStamp
|
||||
@ -1071,9 +1075,9 @@ do
|
||||
for MenuText, Menu in pairs( self.Menus or {} ) do
|
||||
Menu:Remove( MenuStamp, MenuTag )
|
||||
end
|
||||
|
||||
|
||||
self.Menus = nil
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Removes the main menu and sub menus recursively of this MENU_GROUP.
|
||||
@ -1084,7 +1088,7 @@ do
|
||||
function MENU_GROUP_DELAYED:Remove( MenuStamp, MenuTag )
|
||||
MENU_INDEX:PrepareGroup( self.Group )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
if GroupMenu == self then
|
||||
self:RemoveSubMenus( MenuStamp, MenuTag )
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
@ -1102,16 +1106,16 @@ do
|
||||
BASE:E( { "Cannot Remove MENU_GROUP_DELAYED", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Group = self.Group } )
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- @type MENU_GROUP_COMMAND_DELAYED
|
||||
-- @extends Core.Menu#MENU_COMMAND_BASE
|
||||
|
||||
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
||||
--
|
||||
|
||||
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
|
||||
--
|
||||
-- You can add menus with the @{#MENU_GROUP_COMMAND_DELAYED.New} method, which constructs a MENU_GROUP_COMMAND_DELAYED object and returns you the object reference.
|
||||
-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP_COMMAND_DELAYED.Remove}.
|
||||
--
|
||||
@ -1119,7 +1123,7 @@ do
|
||||
MENU_GROUP_COMMAND_DELAYED = {
|
||||
ClassName = "MENU_GROUP_COMMAND_DELAYED"
|
||||
}
|
||||
|
||||
|
||||
--- Creates a new radio command item for a group
|
||||
-- @param #MENU_GROUP_COMMAND_DELAYED self
|
||||
-- @param Wrapper.Group#GROUP Group The Group owning the menu.
|
||||
@ -1131,7 +1135,7 @@ do
|
||||
function MENU_GROUP_COMMAND_DELAYED:New( Group, MenuText, ParentMenu, CommandMenuFunction, ... )
|
||||
MENU_INDEX:PrepareGroup( Group )
|
||||
local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
if GroupMenu then
|
||||
GroupMenu:SetCommandMenuFunction( CommandMenuFunction )
|
||||
GroupMenu:SetCommandMenuArguments( arg )
|
||||
@ -1139,17 +1143,17 @@ do
|
||||
else
|
||||
self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
|
||||
MENU_INDEX:SetGroupMenu( Group, Path, self )
|
||||
|
||||
|
||||
self.Group = Group
|
||||
self.GroupID = Group:GetID()
|
||||
|
||||
|
||||
if self.MenuParentPath then
|
||||
self.MenuPath = UTILS.DeepCopy( self.MenuParentPath )
|
||||
else
|
||||
self.MenuPath = {}
|
||||
end
|
||||
table.insert( self.MenuPath, self.MenuText )
|
||||
|
||||
|
||||
self:SetParentMenu( self.MenuText, self )
|
||||
return self
|
||||
end
|
||||
@ -1165,7 +1169,7 @@ do
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Refreshes a radio item for a group
|
||||
-- @param #MENU_GROUP_COMMAND_DELAYED self
|
||||
-- @return #MENU_GROUP_COMMAND_DELAYED
|
||||
@ -1174,10 +1178,10 @@ do
|
||||
missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
|
||||
missionCommands.addCommandForGroup( self.GroupID, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Removes a menu structure for a group.
|
||||
-- @param #MENU_GROUP_COMMAND_DELAYED self
|
||||
-- @param MenuStamp
|
||||
@ -1186,7 +1190,7 @@ do
|
||||
function MENU_GROUP_COMMAND_DELAYED:Remove( MenuStamp, MenuTag )
|
||||
MENU_INDEX:PrepareGroup( self.Group )
|
||||
local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
|
||||
if GroupMenu == self then
|
||||
if not MenuStamp or self.MenuStamp ~= MenuStamp then
|
||||
if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
|
||||
@ -1202,7 +1206,7 @@ do
|
||||
else
|
||||
BASE:E( { "Cannot Remove MENU_GROUP_COMMAND_DELAYED", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Group = self.Group } )
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user