some code cleanup

This commit is contained in:
Applevangelist 2022-04-01 19:37:55 +02:00
parent c018a86bdb
commit 3b9a9cb0fa

View File

@ -28,7 +28,7 @@ do
------------------------------------------------------ ------------------------------------------------------
--- **CTLD_ENGINEERING** class, extends Core.Base#BASE --- **CTLD_ENGINEERING** class, extends Core.Base#BASE
--- @type CTLD_ENGINEERING -- @type CTLD_ENGINEERING
-- @field #string ClassName -- @field #string ClassName
-- @field #string lid -- @field #string lid
-- @field #string Name -- @field #string Name
@ -951,7 +951,6 @@ CTLD = {
FreeUHFFrequencies = {}, -- Table of UHF FreeUHFFrequencies = {}, -- Table of UHF
FreeFMFrequencies = {}, -- Table of FM FreeFMFrequencies = {}, -- Table of FM
CargoCounter = 0, CargoCounter = 0,
wpZones = {},
Cargo_Troops = {}, -- generic troops objects Cargo_Troops = {}, -- generic troops objects
Cargo_Crates = {}, -- generic crate objects Cargo_Crates = {}, -- generic crate objects
Loaded_Cargo = {}, -- cargo aboard units Loaded_Cargo = {}, -- cargo aboard units
@ -1850,6 +1849,8 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
local drop = drop or false local drop = drop or false
local ship = nil local ship = nil
local width = 20 local width = 20
local distance = nil
local zone = nil
if not drop then if not drop then
inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD) inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
if not inzone then if not inzone then
@ -5124,7 +5125,7 @@ function CTLD_HERCULES:Cargo_SpawnObjects(Cargo_Drop_initiator,Cargo_Drop_Direct
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 5) self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 5)
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 10) self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 10)
else else
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0) self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
end end
else else
if all_cargo_gets_destroyed == true or Cargo_over_water == true then if all_cargo_gets_destroyed == true or Cargo_over_water == true then