mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Merge branch 'FF/Ops' into FF/OpsDev
This commit is contained in:
commit
3d88d16b4b
24
MOOSE_INCLUDE/Moose_Include_Dynamic/Moose.lua
Normal file
24
MOOSE_INCLUDE/Moose_Include_Dynamic/Moose.lua
Normal file
@ -0,0 +1,24 @@
|
||||
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
|
||||
|
||||
local base = _G
|
||||
|
||||
__Moose = {}
|
||||
|
||||
__Moose.Include = function( IncludeFile )
|
||||
if not __Moose.Includes[ IncludeFile ] then
|
||||
__Moose.Includes[IncludeFile] = IncludeFile
|
||||
local f = assert( base.loadfile( IncludeFile ) )
|
||||
if f == nil then
|
||||
error ("Moose: Could not load Moose file " .. IncludeFile )
|
||||
else
|
||||
env.info( "Moose: " .. IncludeFile .. " dynamically loaded." )
|
||||
return f()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
__Moose.Includes = {}
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Modules.lua' )
|
||||
BASE:TraceOnOff( true )
|
||||
env.info( '*** MOOSE INCLUDE END *** ' )
|
||||
190282
MOOSE_INCLUDE/Moose_Include_Static/Moose.lua
Normal file
190282
MOOSE_INCLUDE/Moose_Include_Static/Moose.lua
Normal file
File diff suppressed because it is too large
Load Diff
@ -207,7 +207,7 @@ end
|
||||
do -- MENU_BASE
|
||||
|
||||
--- @type MENU_BASE
|
||||
-- @extends Base#BASE
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Defines the main MENU class where other MENU classes are derived from.
|
||||
-- This is an abstract class, so don't use it.
|
||||
|
||||
@ -336,17 +336,14 @@ do -- SET_BASE
|
||||
-- @return Core.Set#SET_BASE The set of objects that are in set *B* but **not** in this set *A*.
|
||||
function SET_BASE:GetSetComplement(SetB)
|
||||
|
||||
local complement=SET_BASE:New()
|
||||
local complement = self:GetSetUnion(SetB)
|
||||
local intersection = self:GetSetIntersection(SetB)
|
||||
|
||||
local union=self:GetSetUnion(SetA, SetB)
|
||||
|
||||
for _,Object in pairs(union.Set) do
|
||||
if SetA:IsIncludeObject(Object) and SetB:IsIncludeObject(Object) then
|
||||
intersection:Add(intersection)
|
||||
end
|
||||
for _,Object in pairs(intersection.Set) do
|
||||
complement:Remove(Object.ObjectName,true)
|
||||
end
|
||||
|
||||
return intersection
|
||||
return complement
|
||||
end
|
||||
|
||||
|
||||
|
||||
@ -30,6 +30,7 @@
|
||||
-- * Detect and lase contacts automatically
|
||||
-- * Targets are lased by threat priority order
|
||||
-- * Use FSM events to link functionality into your scripts
|
||||
-- * Set laser codes and smoke colors per Recce unit
|
||||
-- * Easy set-up
|
||||
--
|
||||
-- # 2 Basic usage
|
||||
@ -46,7 +47,7 @@
|
||||
--
|
||||
-- local autolaser = AUTOLASE:New(FoxSet,coalition.side.BLUE,"Wolfpack",Pilotset)
|
||||
--
|
||||
-- ## 2.5 Example - Using a fixed laser code for a specific Recce unit:
|
||||
-- ## 2.5 Example - Using a fixed laser code and color for a specific Recce unit:
|
||||
--
|
||||
-- local recce = SPAWN:New("Reaper")
|
||||
-- :InitDelayOff()
|
||||
@ -55,6 +56,7 @@
|
||||
-- local unit = group:GetUnit(1)
|
||||
-- local name = unit:GetName()
|
||||
-- autolaser:SetRecceLaserCode(name,1688)
|
||||
-- autolaser:SetRecceSmokeColor(name,SMOKECOLOR.Red)
|
||||
-- end
|
||||
-- )
|
||||
-- :InitCleanUp(60)
|
||||
@ -71,7 +73,7 @@
|
||||
-- @module Functional.Autolase
|
||||
-- @image Designation.JPG
|
||||
--
|
||||
-- Date: Oct 2021
|
||||
-- Date: 24 Oct 2021
|
||||
--
|
||||
--- Class AUTOLASE
|
||||
-- @type AUTOLASE
|
||||
@ -107,7 +109,7 @@ AUTOLASE = {
|
||||
|
||||
--- AUTOLASE class version.
|
||||
-- @field #string version
|
||||
AUTOLASE.version = "0.0.8"
|
||||
AUTOLASE.version = "0.0.10"
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Begin Functional.Autolase.lua
|
||||
@ -169,6 +171,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self.UnitsByThreat = {}
|
||||
self.RecceNames = {}
|
||||
self.RecceLaserCode = {}
|
||||
self.RecceSmokeColor = {}
|
||||
self.RecceUnitNames= {}
|
||||
self.maxlasing = 4
|
||||
self.CurrentLasing = {}
|
||||
@ -294,13 +297,15 @@ end
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:SetPilotMenu()
|
||||
local pilottable = self.pilotset:GetSetObjects() or {}
|
||||
for _,_unit in pairs (pilottable) do
|
||||
local Unit = _unit -- Wrapper.Unit#UNIT
|
||||
if Unit and Unit:IsAlive() then
|
||||
local Group = Unit:GetGroup()
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Autolase Status",nil,self.ShowStatus,self,Group)
|
||||
lasemenu:Refresh()
|
||||
if self.usepilotset then
|
||||
local pilottable = self.pilotset:GetSetObjects() or {}
|
||||
for _,_unit in pairs (pilottable) do
|
||||
local Unit = _unit -- Wrapper.Unit#UNIT
|
||||
if Unit and Unit:IsAlive() then
|
||||
local Group = Unit:GetGroup()
|
||||
local lasemenu = MENU_GROUP_COMMAND:New(Group,"Autolase Status",nil,self.ShowStatus,self,Group)
|
||||
lasemenu:Refresh()
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
@ -330,6 +335,20 @@ function AUTOLASE:GetLaserCode(RecceName)
|
||||
return code
|
||||
end
|
||||
|
||||
--- (Internal) Function to get a smoke color by recce name
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #string RecceName Unit(!) name of the Recce
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:GetSmokeColor(RecceName)
|
||||
local color = self.smokecolor
|
||||
if self.RecceSmokeColor[RecceName] == nil then
|
||||
self.RecceSmokeColor[RecceName] = color
|
||||
else
|
||||
color = self.RecceLaserCode[RecceName]
|
||||
end
|
||||
return color
|
||||
end
|
||||
|
||||
--- (User) Function enable sending messages via SRS.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #boolean OnOff Switch usage on and off
|
||||
@ -374,6 +393,17 @@ function AUTOLASE:SetRecceLaserCode(RecceName, Code)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Function to set a specific smoke color for a Recce.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #string RecceName (Unit!) Name of the Recce
|
||||
-- @param #number Color The color, e.g. SMOKECOLOR.Red, SMOKECOLOR.Green etc
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:SetRecceSmokeColor(RecceName, Color)
|
||||
local color = Color or self.smokecolor
|
||||
self.RecceSmokeColor[RecceName] = color
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Function to force laser cooldown and cool down time
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #boolean OnOff Switch cool down on (true) or off (false) - defaults to true
|
||||
@ -812,7 +842,8 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
||||
}
|
||||
if self.smoketargets then
|
||||
local coord = unit:GetCoordinate()
|
||||
coord:Smoke(self.smokecolor)
|
||||
local color = self:GetSmokeColor(reccename)
|
||||
coord:Smoke(color)
|
||||
end
|
||||
self.lasingindex = self.lasingindex + 1
|
||||
self.CurrentLasing[self.lasingindex] = laserspot
|
||||
|
||||
@ -23,7 +23,6 @@
|
||||
-- @module Functional.FOX
|
||||
-- @image Functional_FOX.png
|
||||
|
||||
|
||||
--- FOX class.
|
||||
-- @type FOX
|
||||
-- @field #string ClassName Name of the class.
|
||||
@ -48,7 +47,6 @@
|
||||
-- @field #number dt05 Time step [sec] for missile position updates if distance to target > 5 km and < 10 km. Default 0.5 sec.
|
||||
-- @field #number dt01 Time step [sec] for missile position updates if distance to target > 1 km and < 5 km. Default 0.1 sec.
|
||||
-- @field #number dt00 Time step [sec] for missile position updates if distance to target < 1 km. Default 0.01 sec.
|
||||
-- @field #boolean
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- Fox 3!
|
||||
|
||||
@ -19,7 +19,7 @@
|
||||
--
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
|
||||
--
|
||||
-- Date: July 2021
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
|
||||
@ -284,9 +284,11 @@ function SCORING:New( GameName )
|
||||
|
||||
-- Default fratricide penalty level (maximum penalty that can be assigned to a player before he gets kicked).
|
||||
self:SetFratricide( self.ScaleDestroyPenalty * 3 )
|
||||
self.penaltyonfratricide = true
|
||||
|
||||
-- Default penalty when a player changes coalition.
|
||||
self:SetCoalitionChangePenalty( self.ScaleDestroyPenalty )
|
||||
self.penaltyoncoalitionchange = true
|
||||
|
||||
self:SetDisplayMessagePrefix()
|
||||
|
||||
@ -582,6 +584,23 @@ function SCORING:SetFratricide( Fratricide )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Decide if Fratricide is leading to penalties (true) or not (fals)
|
||||
-- @param #SCORING self
|
||||
-- @param #boolean OnOff Switch for Fratricide
|
||||
-- @return #SCORING
|
||||
function SCORING:SwitchFratricide( OnOff )
|
||||
self.penaltyonfratricide = OnOff
|
||||
return self
|
||||
end
|
||||
|
||||
--- Decide if Coalition Changes is leading to penalties (true) or not (fals)
|
||||
-- @param #SCORING self
|
||||
-- @param #boolean OnOff Switch for Coalition Changes.
|
||||
-- @return #SCORING
|
||||
function SCORING:SwitchTreason( OnOff )
|
||||
self.penaltyoncoalitionchange = OnOff
|
||||
return self
|
||||
end
|
||||
|
||||
--- When a player changes the coalition, he can receive a penalty score.
|
||||
-- Use the method @{#SCORING.SetCoalitionChangePenalty}() to define the penalty when a player changes coalition.
|
||||
@ -647,14 +666,15 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
if not self.Players[PlayerName].UnitCoalition then
|
||||
self.Players[PlayerName].UnitCoalition = UnitCoalition
|
||||
else
|
||||
if self.Players[PlayerName].UnitCoalition ~= UnitCoalition then
|
||||
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + 50
|
||||
-- TODO: switch for coalition changes, make penalty alterable
|
||||
if self.Players[PlayerName].UnitCoalition ~= UnitCoalition and self.penaltyoncoalitionchange then
|
||||
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
|
||||
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
|
||||
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). 50 Penalty points added.",
|
||||
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .."Penalty points added.",
|
||||
MESSAGE.Type.Information
|
||||
):ToAll()
|
||||
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -50, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
|
||||
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
|
||||
UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
|
||||
end
|
||||
end
|
||||
@ -667,7 +687,8 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
self.Players[PlayerName].ThreatLevel = UnitThreatLevel
|
||||
self.Players[PlayerName].ThreatType = UnitThreatType
|
||||
|
||||
if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 then
|
||||
-- TODO: make fratricide switchable
|
||||
if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 and self.penaltyonfratricide then
|
||||
if self.Players[PlayerName].PenaltyWarning < 1 then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "': WARNING! If you continue to commit FRATRICIDE and have a PENALTY score higher than " .. self.Fratricide .. ", you will be COURT MARTIALED and DISMISSED from this mission! \nYour total penalty is: " .. self.Players[PlayerName].Penalty,
|
||||
MESSAGE.Type.Information
|
||||
@ -676,7 +697,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
|
||||
end
|
||||
end
|
||||
|
||||
if self.Players[PlayerName].Penalty > self.Fratricide then
|
||||
if self.Players[PlayerName].Penalty > self.Fratricide and self.penaltyonfratricide then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' committed FRATRICIDE, he will be COURT MARTIALED and is DISMISSED from this mission!",
|
||||
MESSAGE.Type.Information
|
||||
):ToAll()
|
||||
@ -1121,9 +1142,9 @@ function SCORING:_EventOnHit( Event )
|
||||
if InitCoalition then -- A coalition object was hit, probably a static.
|
||||
if InitCoalition == TargetCoalition then
|
||||
-- TODO: Penalty according scale
|
||||
Player.Penalty = Player.Penalty + 10
|
||||
PlayerHit.Penalty = PlayerHit.Penalty + 10
|
||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1
|
||||
Player.Penalty = Player.Penalty + 10 --* self.ScaleDestroyPenalty
|
||||
PlayerHit.Penalty = PlayerHit.Penalty + 10 --* self.ScaleDestroyPenalty
|
||||
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1 * self.ScaleDestroyPenalty
|
||||
|
||||
MESSAGE
|
||||
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " ..
|
||||
|
||||
@ -41,6 +41,7 @@
|
||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
|
||||
--
|
||||
-- Simple Class for a more intelligent Short Range Air Defense System
|
||||
|
||||
@ -27,11 +27,11 @@
|
||||
-- **Supported Carriers:**
|
||||
--
|
||||
-- * [USS John C. Stennis](https://en.wikipedia.org/wiki/USS_John_C._Stennis) (CVN-74)
|
||||
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71)) (CVN-71) [Super Carrier Module]
|
||||
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72)) (CVN-72) [Super Carrier Module]
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71)) (CVN-71) [Super Carrier Module]
|
||||
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72)) (CVN-72) [Super Carrier Module]
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1)) (LHA-1) [**WIP**]
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6)) (LHA-6) [**WIP**]
|
||||
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61) [**WIP**]
|
||||
@ -51,7 +51,7 @@
|
||||
--
|
||||
-- At the moment, optimized parameters are available for the F/A-18C Hornet (Lot 20) and A-4E community mod as aircraft and the USS John C. Stennis as carrier.
|
||||
--
|
||||
-- The AV-8B Harrier, the USS Tarawa, USS America and Juan Carlos I are WIP. The AV-8B harrier and the LHA's and LHD can only be used together, i.e. these ships are the only carriers the harrier is supposed to land on and
|
||||
-- The AV-8B Harrier, the USS Tarawa, USS America, HMAS Canberra and Juan Carlos I are WIP. The AV-8B harrier and the LHA's and LHD can only be used together, i.e. these ships are the only carriers the harrier is supposed to land on and
|
||||
-- no other fixed wing aircraft (human or AI controlled) are supposed to land on these ships. Currently only Case I is supported. Case II/III take slightly different steps from the CVN carrier.
|
||||
-- However, the two Case II/III pattern are very similar so this is not a big drawback.
|
||||
--
|
||||
@ -108,9 +108,10 @@
|
||||
-- * [DCS: F/A-18C Hornet – Episode 16: CASE III Introduction](https://www.youtube.com/watch?v=DvlMHnLjbDQ)
|
||||
-- * [DCS: F/A-18C Hornet Case I Carrier Landing Training Lesson Recording](https://www.youtube.com/watch?v=D33uM9q4xgA)
|
||||
--
|
||||
-- ### AV-8B Harrier at USS Tarawa
|
||||
-- ### AV-8B Harrier and V/STOL Operations:
|
||||
--
|
||||
-- * [Harrier Ship Landing Mission with Auto LSO!](https://www.youtube.com/watch?v=lqmVvpunk2c)
|
||||
-- * [Updated Airboss V/STOL Features USS Tarawa](https://youtu.be/K7I4pU6j718)
|
||||
-- * [Harrier Practice pattern USS America](https://youtu.be/99NigITYmcI)
|
||||
--
|
||||
-- ===
|
||||
@ -300,7 +301,7 @@
|
||||
--
|
||||
-- Once the aircraft reaches the Initial, the landing pattern begins. The important steps of the pattern are shown in the image above.
|
||||
-- The AV-8B Harrier pattern is very similar, the only differences are as there is no angled deck there is no wake check. from the ninety you wil fly a straight approach offset 26 ft to port (left) of the tram line.
|
||||
-- The aim is to arrive abeam the landing spot in a stable hover at 120 ft with forward speed matched to the boat. From there the LSO will call "cleared to land". You then level cross to the tram line at the designated landing spot at land vertcally.
|
||||
-- The aim is to arrive abeam the landing spot in a stable hover at 120 ft with forward speed matched to the boat. From there the LSO will call "cleared to land". You then level cross to the tram line at the designated landing spot at land vertcally. When you stabalise over the landing spot LSO will call Stabalise to indicate you are centered at the correct spot.
|
||||
--
|
||||
--
|
||||
-- ## CASE III
|
||||
@ -634,12 +635,12 @@
|
||||
--
|
||||
-- Furthermore, we have the cases:
|
||||
--
|
||||
-- * 2.5 Points **B**: "Bolder", when the player landed but did not catch a wire.
|
||||
-- * 2.5 Points **B**: "Bolter", when the player landed but did not catch a wire.
|
||||
-- * 2.0 Points **WOP**: "Pattern Wave-Off", when pilot was far away from where he should be in the pattern.
|
||||
-- * 2.0 Points **OWO**: "Own Wave-Off**, when pilot flies past the deck without touching it.
|
||||
-- * 1.0 Points **WO**: "Technique Wave-Off": Player got waved off in the final parts of the groove.
|
||||
-- * 1.0 Points **LIG**: "Long In the Groove", when pilot extents the downwind leg too far and screws up the timing for the following aircraft.
|
||||
-- * 0.0 Points **CUT**: "Cut pass", when player was waved off but landed anyway.
|
||||
-- * 0.0 Points **CUT**: "Cut pass", when player was waved off but landed anyway. In addition if a V/STOL lands without having been Cleared to Land.
|
||||
--
|
||||
-- ## Foul Deck Waveoff
|
||||
--
|
||||
@ -1298,9 +1299,10 @@ AIRBOSS.AircraftCarrier={
|
||||
-- @field #string TRUMAN USS Harry S. Truman (CVN-75) [Super Carrier Module]
|
||||
-- @field #string FORRESTAL USS Forrestal (CV-59) [Heatblur Carrier Module]
|
||||
-- @field #string VINSON USS Carl Vinson (CVN-70) [Obsolete]
|
||||
-- @field #string TARAWA USS Tarawa (LHA-1)
|
||||
-- @field #string AMERICA USS America (LHA-6)
|
||||
-- @field #string JCARLOS Juan Carlos I (L61)
|
||||
-- @field #string TARAWA USS Tarawa (LHA-1) [V/STOL Carrier]
|
||||
-- @field #string AMERICA USS America (LHA-6) [V/STOL Carrier]
|
||||
-- @field #string JCARLOS Juan Carlos I (L61) [V/STOL Carrier]
|
||||
-- @field #string HMAS Canberra (L02) [V/STOL Carrier]
|
||||
-- @field #string KUZNETSOV Admiral Kuznetsov (CV 1143.5)
|
||||
AIRBOSS.CarrierType={
|
||||
ROOSEVELT="CVN_71",
|
||||
@ -1313,6 +1315,7 @@ AIRBOSS.CarrierType={
|
||||
TARAWA="LHA_Tarawa",
|
||||
AMERICA="USS America LHA-6",
|
||||
JCARLOS="L61",
|
||||
CANBERRA="L02",
|
||||
KUZNETSOV="KUZNECOW",
|
||||
}
|
||||
|
||||
@ -1726,7 +1729,7 @@ AIRBOSS.MenuF10Root=nil
|
||||
|
||||
--- Airboss class version.
|
||||
-- @field #string version
|
||||
AIRBOSS.version="1.2.0"
|
||||
AIRBOSS.version="1.2.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@ -1991,6 +1994,9 @@ function AIRBOSS:New(carriername, alias)
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
-- Use Juan Carlos parameters.
|
||||
self:_InitJcarlos()
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
-- Use Juan Carlos parameters at this stage --TODO Check primary Landing spot.
|
||||
self:_InitJcarlos()
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.KUZNETSOV then
|
||||
-- Kusnetsov parameters - maybe...
|
||||
self:_InitStennis()
|
||||
@ -2028,10 +2034,10 @@ function AIRBOSS:New(carriername, alias)
|
||||
self:_GetZonePlatform(case):SmokeZone(SMOKECOLOR.Blue, 45)
|
||||
self:_GetZoneCorridor(case):SmokeZone(SMOKECOLOR.Green, 45)
|
||||
self:_GetZoneHolding(case, 1):SmokeZone(SMOKECOLOR.White, 45)
|
||||
self:_GetZoneHolding(case, 2):SmokeZone(SMOKECOLOR.White, 45)
|
||||
self:_GetZoneHolding(case, 2):SmokeZone(SMOKECOLOR.White, 45)
|
||||
self:_GetZoneInitial(case):SmokeZone(SMOKECOLOR.Orange, 45)
|
||||
self:_GetZoneCommence(case, 1):SmokeZone(SMOKECOLOR.Red, 45)
|
||||
self:_GetZoneCommence(case, 2):SmokeZone(SMOKECOLOR.Red, 45)
|
||||
self:_GetZoneCommence(case, 2):SmokeZone(SMOKECOLOR.Red, 45)
|
||||
self:_GetZoneAbeamLandingSpot():SmokeZone(SMOKECOLOR.Red, 5)
|
||||
self:_GetZoneLandingSpot():SmokeZone(SMOKECOLOR.Red, 5)
|
||||
end
|
||||
@ -2082,7 +2088,7 @@ function AIRBOSS:New(carriername, alias)
|
||||
|
||||
|
||||
-- Carrier specific.
|
||||
if self.carrier:GetTypeName()~=AIRBOSS.CarrierType.TARAWA or self.carrier:GetTypeName()~=AIRBOSS.CarrierType.AMERICA or self.carrier:GetTypeName()~=AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carrier:GetTypeName()~=AIRBOSS.CarrierType.TARAWA or self.carrier:GetTypeName()~=AIRBOSS.CarrierType.AMERICA or self.carrier:GetTypeName()~=AIRBOSS.CarrierType.JCARLOS or self.carrier:GetTypeName()~=AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Flare wires.
|
||||
local w1=stern:Translate(self.carrierparam.wire1, FB, true)
|
||||
@ -4407,10 +4413,10 @@ function AIRBOSS:_InitForrestal()
|
||||
self.carrierparam.rwywidth = 25
|
||||
|
||||
-- Wires.
|
||||
self.carrierparam.wire1 = 42 -- Distance from stern to first wire.
|
||||
self.carrierparam.wire2 = 51.5
|
||||
self.carrierparam.wire3 = 62
|
||||
self.carrierparam.wire4 = 72.5
|
||||
self.carrierparam.wire1 = 44 -- Distance from stern to first wire. Original from Frank - 42
|
||||
self.carrierparam.wire2 = 54 --51.5
|
||||
self.carrierparam.wire3 = 64 --62
|
||||
self.carrierparam.wire4 = 74 --72.5
|
||||
|
||||
end
|
||||
|
||||
@ -5015,7 +5021,7 @@ function AIRBOSS:_InitVoiceOvers()
|
||||
duration=2.0,
|
||||
subduration=5,
|
||||
},
|
||||
EXPECTSPOT5={
|
||||
EXPECTSPOT5={
|
||||
file="LSO-ExpectSpot5",
|
||||
suffix="ogg",
|
||||
loud=false,
|
||||
@ -5854,8 +5860,8 @@ function AIRBOSS:_GetAircraftParameters(playerData, step)
|
||||
elseif skyhawk then
|
||||
alt=UTILS.FeetToMeters(600)
|
||||
speed=UTILS.KnotsToMps(250)
|
||||
elseif goshawk then
|
||||
alt=UTILS.FeetToMeters(800)
|
||||
elseif goshawk then
|
||||
alt=UTILS.FeetToMeters(800)
|
||||
speed=UTILS.KnotsToMps(300)
|
||||
end
|
||||
|
||||
@ -5867,8 +5873,8 @@ function AIRBOSS:_GetAircraftParameters(playerData, step)
|
||||
elseif skyhawk then
|
||||
alt=UTILS.FeetToMeters(600)
|
||||
speed=UTILS.KnotsToMps(250)
|
||||
elseif goshawk then
|
||||
alt=UTILS.FeetToMeters(800)
|
||||
elseif goshawk then
|
||||
alt=UTILS.FeetToMeters(800)
|
||||
speed=UTILS.KnotsToMps(300)
|
||||
end
|
||||
|
||||
@ -5905,7 +5911,7 @@ function AIRBOSS:_GetAircraftParameters(playerData, step)
|
||||
dist=UTILS.NMToMeters(1.2)
|
||||
end
|
||||
|
||||
if goshawk then
|
||||
if goshawk then
|
||||
-- 0.9 to 1.1 NM per natops ch.4 page 48
|
||||
dist=UTILS.NMToMeters(0.9)
|
||||
else
|
||||
@ -5916,7 +5922,7 @@ function AIRBOSS:_GetAircraftParameters(playerData, step)
|
||||
|
||||
if hornet or tomcat then
|
||||
alt=UTILS.FeetToMeters(500)
|
||||
elseif goshawk then
|
||||
elseif goshawk then
|
||||
alt=UTILS.FeetToMeters(450)
|
||||
elseif skyhawk then
|
||||
alt=UTILS.FeetToMeters(500)
|
||||
@ -6420,8 +6426,8 @@ function AIRBOSS:_MarshalPlayer(playerData, stack)
|
||||
-- Set stack flag.
|
||||
flight.flag=stack
|
||||
|
||||
-- Trigger Marshal event.
|
||||
self:Marshal(flight)
|
||||
-- Trigger Marshal event.
|
||||
self:Marshal(flight)
|
||||
end
|
||||
|
||||
else
|
||||
@ -6891,7 +6897,7 @@ function AIRBOSS:_GetMarshalAltitude(stack, case)
|
||||
p2=Carrier:Translate(UTILS.NMToMeters(1.5), hdg)
|
||||
|
||||
-- Tarawa,LHA,LHD Delta patterns.
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Pattern is directly overhead the carrier.
|
||||
p1=Carrier:Translate(UTILS.NMToMeters(1.0), hdg+90)
|
||||
@ -7719,6 +7725,8 @@ function AIRBOSS:_InitPlayer(playerData, step)
|
||||
playerData.wofd=false
|
||||
playerData.owo=false
|
||||
playerData.boltered=false
|
||||
playerData.hover=false
|
||||
playerData.stable=false
|
||||
playerData.landed=false
|
||||
playerData.Tlso=timer.getTime()
|
||||
playerData.Tgroove=nil
|
||||
@ -8736,7 +8744,7 @@ function AIRBOSS:OnEventLand(EventData)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Check carrier type.
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Power "Idle".
|
||||
self:RadioTransmission(self.LSORadio, self.LSOCall.IDLE, false, 1, nil, true)
|
||||
@ -8771,7 +8779,7 @@ function AIRBOSS:OnEventLand(EventData)
|
||||
-- AI unit landed --
|
||||
--------------------
|
||||
|
||||
if self.carriertype~=AIRBOSS.CarrierType.TARAWA or self.carriertype~=AIRBOSS.CarrierType.AMERICA or self.carriertype~=AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype~=AIRBOSS.CarrierType.TARAWA or self.carriertype~=AIRBOSS.CarrierType.AMERICA or self.carriertype~=AIRBOSS.CarrierType.JCARLOS or self.carriertype~=AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Coordinate at landing event
|
||||
local coord=EventData.IniUnit:GetCoordinate()
|
||||
@ -9679,7 +9687,9 @@ function AIRBOSS:_Bullseye(playerData)
|
||||
self:_PlayerHint(playerData)
|
||||
|
||||
-- LSO expect spot 5 or 7.5 call
|
||||
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT5, nil, nil, nil, true)
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT5, nil, nil, nil, true)
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT75, nil, nil, nil, true)
|
||||
@ -9818,7 +9828,7 @@ function AIRBOSS:_CheckForLongDownwind(playerData)
|
||||
local limit=UTILS.NMToMeters(-1.6)
|
||||
|
||||
-- For the tarawa, other LHA and LHD we give a bit more space.
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
limit=UTILS.NMToMeters(-2.0)
|
||||
end
|
||||
|
||||
@ -9864,9 +9874,11 @@ function AIRBOSS:_Abeam(playerData)
|
||||
self:RadioTransmission(self.LSORadio, self.LSOCall.PADDLESCONTACT, nil, nil, nil, true)
|
||||
|
||||
-- LSO expect spot 5 or 7.5 call
|
||||
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT5, false, 5, nil, true)
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT5, false, 5, nil, true)
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
self:RadioTransmission(self.LSORadio, self.LSOCall.EXPECTSPOT75, false, 5, nil, true)
|
||||
end
|
||||
|
||||
@ -9903,7 +9915,7 @@ function AIRBOSS:_Ninety(playerData)
|
||||
self:_PlayerHint(playerData)
|
||||
|
||||
-- Next step: wake.
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
-- Harrier has no wake stop. It stays port of the boat.
|
||||
self:_SetPlayerStep(playerData, AIRBOSS.PatternStep.FINAL)
|
||||
else
|
||||
@ -10160,8 +10172,8 @@ function AIRBOSS:_Groove(playerData)
|
||||
-- Speed difference.
|
||||
local dv=math.abs(vplayer-vcarrier)
|
||||
|
||||
-- Stable when speed difference < 10 km/h.
|
||||
local stable=dv<10
|
||||
-- Stable when speed difference < 20 km/h.
|
||||
local stable=dv<20
|
||||
|
||||
-- Check if player is inside the zone.
|
||||
if playerData.unit:IsInZone(ZoneALS) and stable then
|
||||
@ -10171,6 +10183,9 @@ function AIRBOSS:_Groove(playerData)
|
||||
|
||||
-- Next step: Level cross.
|
||||
self:_SetPlayerStep(playerData, AIRBOSS.PatternStep.GROOVE_LC)
|
||||
-- Set Stable Hover
|
||||
playerData.stable=true
|
||||
playerData.hover=true
|
||||
end
|
||||
|
||||
elseif rho<=RAR and playerData.step==AIRBOSS.PatternStep.GROOVE_LC then
|
||||
@ -10190,13 +10205,14 @@ function AIRBOSS:_Groove(playerData)
|
||||
-- Speed difference.
|
||||
local dv=math.abs(vplayer-vcarrier)
|
||||
|
||||
-- Stable when v<7.5 km/h.
|
||||
local stable=dv<7.5
|
||||
-- Stable when v<10 km/h.
|
||||
local stable=dv<10
|
||||
|
||||
-- Radio Transmission "Cleared to land" once the aircraft is inside the zone.
|
||||
if playerData.unit:IsInZone(ZoneLS) and stable and playerData.warning==false then
|
||||
self:RadioTransmission(self.LSORadio, self.LSOCall.STABILIZED, nil, nil, nil, true)
|
||||
playerData.warning=true
|
||||
-- Radio Transmission "Stabilized" once the aircraft has been cleared to cross and is over the Landing Spot and stable.
|
||||
if playerData.unit:IsInZone(ZoneLS) and stable and playerData.stable==true then
|
||||
self:RadioTransmission(self.LSORadio, self.LSOCall.STABILIZED, nil, nil, nil, false)
|
||||
playerData.stable=false
|
||||
playerData.warning=true
|
||||
end
|
||||
|
||||
-- We keep it in this step until landed.
|
||||
@ -10229,8 +10245,25 @@ function AIRBOSS:_Groove(playerData)
|
||||
-- Nothing else necessary.
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
-- Long V/STOL groove time Wave Off over 75 seconds to IC - TOPGUN level Only. --pene testing (WIP)
|
||||
|
||||
--if rho>=RAR and rho<=RIC and not playerData.waveoff and playerData.difficulty==AIRBOSS.Difficulty.HARD and playerData.actype== AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Get groove time
|
||||
--local vSlow=groovedata.time
|
||||
-- If too slow wave off.
|
||||
--if vSlow >75 then
|
||||
|
||||
-- LSO Wave off!
|
||||
--self:RadioTransmission(self.LSORadio, self.LSOCall.WAVEOFF, nil, nil, nil, true)
|
||||
--playerData.Tlso=timer.getTime()
|
||||
|
||||
-- Player was waved Off
|
||||
--playerData.waveoff=true
|
||||
--return
|
||||
--end
|
||||
--end
|
||||
|
||||
-- Groovedata step.
|
||||
groovedata.Step=playerData.step
|
||||
@ -10254,25 +10287,25 @@ function AIRBOSS:_Groove(playerData)
|
||||
-- Distance in NM.
|
||||
local d=UTILS.MetersToNM(rho)
|
||||
|
||||
-- Drift on lineup.
|
||||
if rho>=RAR and rho<=RIM then
|
||||
if gd.LUE>0.22 and lineupError<-0.22 then
|
||||
env.info" Drift Right across centre ==> DR-"
|
||||
gd.Drift=" DR"
|
||||
self:T(self.lid..string.format("Got Drift Right across centre step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
|
||||
elseif gd.LUE<-0.22 and lineupError>0.22 then
|
||||
env.info" Drift Left ==> DL-"
|
||||
gd.Drift=" DL"
|
||||
self:T(self.lid..string.format("Got Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
|
||||
elseif gd.LUE>0.13 and lineupError<-0.14 then
|
||||
env.info" Little Drift Right across centre ==> (DR-)"
|
||||
gd.Drift=" (DR)"
|
||||
self:T(self.lid..string.format("Got Little Drift Right across centre at step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
|
||||
elseif gd.LUE<-0.13 and lineupError>0.14 then
|
||||
env.info" Little Drift Left across centre ==> (DL-)"
|
||||
gd.Drift=" (DL)"
|
||||
self:E(self.lid..string.format("Got Little Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
|
||||
end
|
||||
-- Drift on lineup.
|
||||
if rho>=RAR and rho<=RIM then
|
||||
if gd.LUE>0.22 and lineupError<-0.22 then
|
||||
env.info" Drift Right across centre ==> DR-"
|
||||
gd.Drift=" DR"
|
||||
self:T(self.lid..string.format("Got Drift Right across centre step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
|
||||
elseif gd.LUE<-0.22 and lineupError>0.22 then
|
||||
env.info" Drift Left ==> DL-"
|
||||
gd.Drift=" DL"
|
||||
self:T(self.lid..string.format("Got Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
|
||||
elseif gd.LUE>0.13 and lineupError<-0.14 then
|
||||
env.info" Little Drift Right across centre ==> (DR-)"
|
||||
gd.Drift=" (DR)"
|
||||
self:T(self.lid..string.format("Got Little Drift Right across centre at step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
|
||||
elseif gd.LUE<-0.13 and lineupError>0.14 then
|
||||
env.info" Little Drift Left across centre ==> (DL-)"
|
||||
gd.Drift=" (DL)"
|
||||
self:E(self.lid..string.format("Got Little Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError))
|
||||
end
|
||||
end
|
||||
|
||||
-- Update max deviation of line up error.
|
||||
@ -10400,11 +10433,10 @@ function AIRBOSS:_CheckWaveOff(glideslopeError, lineupError, AoA, playerData)
|
||||
|
||||
-- For the harrier, we allow a bit more room.
|
||||
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
glMax= 4.0
|
||||
glMin=-3.0
|
||||
luAbs= 5.0
|
||||
-- No waveoff for harrier pilots at the moment.
|
||||
return false
|
||||
glMax= 2.6
|
||||
glMin=-2.0
|
||||
luAbs= 4.1 -- Testing Pene (WIP) needs feedback to tighten up tolerences.
|
||||
|
||||
end
|
||||
|
||||
-- Too high or too low?
|
||||
@ -10429,8 +10461,9 @@ function AIRBOSS:_CheckWaveOff(glideslopeError, lineupError, AoA, playerData)
|
||||
end
|
||||
|
||||
-- Too slow or too fast? Only for pros.
|
||||
if playerData.difficulty==AIRBOSS.Difficulty.HARD then
|
||||
-- Get aircraft specific AoA values
|
||||
|
||||
if playerData.difficulty==AIRBOSS.Difficulty.HARD and playerData.actype~=AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Get aircraft specific AoA values. Not for AV-8B due to transition to Stable Hover.
|
||||
local aoaac=self:_GetAircraftAoA(playerData)
|
||||
-- Check too slow or too fast.
|
||||
if AoA<aoaac.FAST then
|
||||
@ -10443,6 +10476,7 @@ function AIRBOSS:_CheckWaveOff(glideslopeError, lineupError, AoA, playerData)
|
||||
self:T(self.lid..string.format("%s: %s", playerData.name, text))
|
||||
self:_AddToDebrief(playerData, text)
|
||||
waveoff=true
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@ -10577,7 +10611,7 @@ function AIRBOSS:_GetSternCoord()
|
||||
--local stern=self:GetCoordinate()
|
||||
|
||||
-- Stern coordinate (sterndist<0).
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
-- Tarawa: Translate 8 meters port.
|
||||
self.sterncoord:Translate(self.carrierparam.sterndist, hdg, true, true):Translate(8, FB-90, true, true)
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.STENNIS then
|
||||
@ -10621,7 +10655,7 @@ function AIRBOSS:_GetWire(Lcoord, dc)
|
||||
|
||||
-- Multiplayer wire correction.
|
||||
if self.mpWireCorrection then
|
||||
d=d-self.mpWireCorrection
|
||||
d=d-self.mpWireCorrection
|
||||
end
|
||||
|
||||
-- Shift wires from stern to their correct position.
|
||||
@ -10714,7 +10748,7 @@ function AIRBOSS:_Trapped(playerData)
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.A4EC then
|
||||
-- A-4E gets slowed down much faster the the F/A-18C!
|
||||
dcorr=56
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.T45C then
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.T45C then
|
||||
-- T-45 also gets slowed down much faster the the F/A-18C.
|
||||
dcorr=56
|
||||
end
|
||||
@ -11218,7 +11252,8 @@ function AIRBOSS:_GetZoneRunwayBox()
|
||||
end
|
||||
|
||||
|
||||
--- Get zone of primary abeam landing position of USS Tarawa. Box length and width 30 meters.
|
||||
--- Get zone of primary abeam landing position of USS Tarawa, USS America and Juan Carlos. Box length 50 meters and width 30 meters.
|
||||
--- Allow for Clear to land call from LSO approaching abeam the landing spot if stable as per NATOPS 00-80T
|
||||
-- @param #AIRBOSS self
|
||||
-- @return Core.Zone#ZONE_POLYGON Zone surrounding landing runway.
|
||||
function AIRBOSS:_GetZoneAbeamLandingSpot()
|
||||
@ -11234,8 +11269,8 @@ function AIRBOSS:_GetZoneAbeamLandingSpot()
|
||||
|
||||
-- Points.
|
||||
p[1]=S:Translate( 15, FB):Translate(15, FB+90) -- Top-Right
|
||||
p[2]=S:Translate(-15, FB):Translate(15, FB+90) -- Bottom-Right
|
||||
p[3]=S:Translate(-15, FB):Translate(15, FB-90) -- Bottom-Left
|
||||
p[2]=S:Translate(-45, FB):Translate(15, FB+90) -- Bottom-Right
|
||||
p[3]=S:Translate(-45, FB):Translate(15, FB-90) -- Bottom-Left
|
||||
p[4]=S:Translate( 15, FB):Translate(15, FB-90) -- Top-Left
|
||||
|
||||
-- Convert to vec2.
|
||||
@ -11323,7 +11358,7 @@ function AIRBOSS:_GetZoneHolding(case, stack)
|
||||
self.zoneHolding=ZONE_RADIUS:New("CASE I Holding Zone", Post:GetVec2(), self.marshalradius)
|
||||
|
||||
-- Delta pattern.
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
self.zoneHolding=ZONE_RADIUS:New("CASE I Holding Zone", self.carrier:GetVec2(), UTILS.NMToMeters(5))
|
||||
end
|
||||
|
||||
@ -11345,7 +11380,7 @@ function AIRBOSS:_GetZoneHolding(case, stack)
|
||||
-- So stay 0-5 NM (+1 NM error margin) port of carrier.
|
||||
self.zoneHolding=self.zoneHolding or ZONE_POLYGON_BASE:New("CASE II/III Holding Zone")
|
||||
|
||||
self.zoneHolding:UpdateFromVec2(p)
|
||||
self.zoneHolding:UpdateFromVec2(p)
|
||||
end
|
||||
|
||||
return self.zoneHolding
|
||||
@ -11376,7 +11411,7 @@ function AIRBOSS:_GetZoneCommence(case, stack)
|
||||
-- Three position
|
||||
local Three=self:GetCoordinate():Translate(D, hdg+275)
|
||||
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
local Dx=UTILS.NMToMeters(2.25)
|
||||
|
||||
@ -11391,12 +11426,12 @@ function AIRBOSS:_GetZoneCommence(case, stack)
|
||||
-- Create holding zone.
|
||||
self.zoneCommence=self.zoneCommence or ZONE_RADIUS:New("CASE I Commence Zone")
|
||||
|
||||
self.zoneCommence:UpdateFromVec2(Three:GetVec2(), R)
|
||||
self.zoneCommence:UpdateFromVec2(Three:GetVec2(), R)
|
||||
|
||||
else
|
||||
-- Case II/III
|
||||
|
||||
stack=stack or 1
|
||||
stack=stack or 1
|
||||
|
||||
-- Start point at 21 NM for stack=1.
|
||||
local l=20+stack
|
||||
@ -11424,7 +11459,7 @@ function AIRBOSS:_GetZoneCommence(case, stack)
|
||||
-- Zone polygon.
|
||||
self.zoneCommence=self.zoneCommence or ZONE_POLYGON_BASE:New("CASE II/III Commence Zone")
|
||||
|
||||
self.zoneCommence:UpdateFromVec2(p)
|
||||
self.zoneCommence:UpdateFromVec2(p)
|
||||
|
||||
end
|
||||
|
||||
@ -11684,7 +11719,7 @@ function AIRBOSS:_GetOptLandingCoordinate()
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
|
||||
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
@ -11692,7 +11727,7 @@ function AIRBOSS:_GetOptLandingCoordinate()
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.AMERICA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt. To allow adjustments to match different deck configurations.
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
|
||||
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
@ -11701,8 +11736,17 @@ function AIRBOSS:_GetOptLandingCoordinate()
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-100, true, true)
|
||||
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-100)
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
|
||||
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
|
||||
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
|
||||
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
|
||||
@ -11754,9 +11798,16 @@ function AIRBOSS:_GetLandingSpotCoordinate()
|
||||
-- Landing 100 ft abeam, 120 alt.
|
||||
local hdg=self:GetHeading()
|
||||
|
||||
-- Primary landing spot 5.0 -- TODO voice for different landing Spots.
|
||||
-- Primary landing spot 5.0 -- Done voice for different landing Spots.
|
||||
self.landingspotcoord:Translate(89, hdg, true, true):SetAltitude(self.carrierparam.deckheight)
|
||||
|
||||
elseif self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 alt.
|
||||
local hdg=self:GetHeading()
|
||||
|
||||
-- Primary landing spot 5.0 -- Done voice for different landing Spots.
|
||||
self.landingspotcoord:Translate(89, hdg, true, true):SetAltitude(self.carrierparam.deckheight)
|
||||
end
|
||||
|
||||
return self.landingspotcoord
|
||||
@ -12249,10 +12300,14 @@ end
|
||||
--
|
||||
-- If you manage to be between 16.4 and and 16.6 seconds, you will even get and okay underline "\_OK\_".
|
||||
-- No groove time for Harrier on LHA, LHD set to Tgroove Unicorn as starting point to allow possible _OK_ 5.0.
|
||||
--
|
||||
-- If time in the AV-8B
|
||||
--
|
||||
-- * < 90 seconds: OK V/STOL
|
||||
-- * > 91 Seconds: SLOW V/STOL (Early hover stop selection)
|
||||
-- * < 55 seconds: Fast V/STOL
|
||||
-- * < 75 seconds: OK V/STOL
|
||||
-- * > 76 Seconds: SLOW V/STOL (Early hover stop selection)
|
||||
--
|
||||
-- If you manage to be between 60.0 and 65.0 seconds in the AV-8B, you will even get and okay underline "\_OK\_"
|
||||
--
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
||||
@ -12274,9 +12329,9 @@ function AIRBOSS:_EvalGrooveTime(playerData)
|
||||
-- Time in groove for AV-8B
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t<55 then -- VSTOL Late Hover stop selection too fast to Abeam LDG Spot AV-8B.
|
||||
grade="FAST V/STOL Groove"
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t<90 then -- VSTOL Operations with AV-8B.
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t<75 then -- VSTOL Operations with AV-8B.
|
||||
grade="OK V/STOL Groove"
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t>=91 then -- VSTOL Early Hover stop selection slow to Abeam LDG Spot AV-8B.
|
||||
elseif playerData.actype==AIRBOSS.AircraftCarrier.AV8B and t>=76 then -- VSTOL Early Hover stop selection slow to Abeam LDG Spot AV-8B.
|
||||
grade="SLOW V/STOL Groove"
|
||||
else
|
||||
grade="LIG"
|
||||
@ -12288,7 +12343,7 @@ function AIRBOSS:_EvalGrooveTime(playerData)
|
||||
end
|
||||
|
||||
-- V/STOL Unicorn!
|
||||
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and (t>=65.0 and t<=75.0) then
|
||||
if playerData.actype==AIRBOSS.AircraftCarrier.AV8B and (t>=60.0 and t<=65.0) then
|
||||
grade="_OK_ V/STOL"
|
||||
end
|
||||
|
||||
@ -12317,7 +12372,7 @@ function AIRBOSS:_LSOgrade(playerData)
|
||||
-- Put everything together.
|
||||
local G=GXX.." "..GIM.." ".." "..GIC.." "..GAR
|
||||
|
||||
-- Count number of minor, normal and major deviations. TODO - work on Harrier counts due slower approach speed.
|
||||
-- Count number of minor, normal and major deviations.
|
||||
local N=nXX+nIM+nIC+nAR
|
||||
local nL=count(G, '_')/2
|
||||
local nS=count(G, '%(')
|
||||
@ -12326,7 +12381,7 @@ function AIRBOSS:_LSOgrade(playerData)
|
||||
-- Groove time 15-18.99 sec for a unicorn. Or 65-70 for V/STOL unicorn.
|
||||
local Tgroove=playerData.Tgroove
|
||||
local TgrooveUnicorn=Tgroove and (Tgroove>=15.0 and Tgroove<=18.99) or false
|
||||
local TgrooveVstolUnicorn=Tgroove and (Tgroove>=65.0 and Tgroove<=70.0)and playerData.actype==AIRBOSS.AircraftCarrier.AV8B or false
|
||||
local TgrooveVstolUnicorn=Tgroove and (Tgroove>=60.0 and Tgroove<=65.0)and playerData.actype==AIRBOSS.AircraftCarrier.AV8B or false
|
||||
|
||||
local grade
|
||||
local points
|
||||
@ -12337,17 +12392,17 @@ function AIRBOSS:_LSOgrade(playerData)
|
||||
G="Unicorn"
|
||||
else
|
||||
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe. (WIP requires feedback)
|
||||
-- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe. (WIP requires feedback)
|
||||
-- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.
|
||||
if nL>3 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
if nL>3 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
elseif nN>2 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
elseif nN>2 and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-- Only average deviations ==> "Fair Pass" Pass with average deviations and corrections.
|
||||
grade="(OK)"
|
||||
points=3.0
|
||||
elseif nL>0 then
|
||||
elseif nL>0 then
|
||||
-- Larger deviations ==> "No grade" 2.0 points.
|
||||
grade="--"
|
||||
points=2.0
|
||||
@ -12432,8 +12487,18 @@ end
|
||||
-- Bolter
|
||||
grade="-- (BOLTER)"
|
||||
points=2.5
|
||||
end
|
||||
|
||||
elseif not playerData.hover and playerData.actype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
-------------------------------
|
||||
-- AV-8B not cleared to land -- -- Landing clearence is carrier from LC to Landing
|
||||
-------------------------------
|
||||
if playerData.landed then
|
||||
-- AIRBOSS wants your balls!
|
||||
grade="CUT"
|
||||
points=0.0
|
||||
end
|
||||
|
||||
end
|
||||
return grade, points, G
|
||||
end
|
||||
|
||||
@ -12475,29 +12540,29 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
|
||||
--Angled Approach.
|
||||
local P=nil
|
||||
if step==AIRBOSS.PatternStep.GROOVE_XX and ROL<=4.0 and playerData.case<3 then
|
||||
if LUE>self.lue.RIGHT then
|
||||
P=underline("AA")
|
||||
elseif
|
||||
LUE>self.lue.RightMed then
|
||||
P="AA "
|
||||
elseif
|
||||
LUE>self.lue.Right then
|
||||
P=little("AA")
|
||||
end
|
||||
if LUE>self.lue.RIGHT then
|
||||
P=underline("AA")
|
||||
elseif
|
||||
LUE>self.lue.RightMed then
|
||||
P="AA "
|
||||
elseif
|
||||
LUE>self.lue.Right then
|
||||
P=little("AA")
|
||||
end
|
||||
end
|
||||
|
||||
--Overshoot Start.
|
||||
local O=nil
|
||||
if step==AIRBOSS.PatternStep.GROOVE_XX then
|
||||
if LUE<self.lue.LEFT then
|
||||
O=underline("OS")
|
||||
elseif
|
||||
LUE<self.lue.Left then
|
||||
O="OS"
|
||||
elseif
|
||||
LUE<self.lue._min then
|
||||
O=little("OS")
|
||||
end
|
||||
if LUE<self.lue.LEFT then
|
||||
O=underline("OS")
|
||||
elseif
|
||||
LUE<self.lue.Left then
|
||||
O="OS"
|
||||
elseif
|
||||
LUE<self.lue._min then
|
||||
O=little("OS")
|
||||
end
|
||||
end
|
||||
|
||||
-- Speed via AoA. Depends on aircraft type.
|
||||
@ -12541,21 +12606,21 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
|
||||
elseif LUE>self.lue._max then
|
||||
D=little("LUL")
|
||||
elseif playerData.case<3 then
|
||||
if LUE<self.lue.LEFT and step~=AIRBOSS.PatternStep.GROOVE_XX then
|
||||
D=underline("LUR")
|
||||
elseif LUE<self.lue.Left and step~=AIRBOSS.PatternStep.GROOVE_XX then
|
||||
D="LUR"
|
||||
elseif LUE<self.lue._min and step~=AIRBOSS.PatternStep.GROOVE_XX then
|
||||
D=little("LUR")
|
||||
end
|
||||
if LUE<self.lue.LEFT and step~=AIRBOSS.PatternStep.GROOVE_XX then
|
||||
D=underline("LUR")
|
||||
elseif LUE<self.lue.Left and step~=AIRBOSS.PatternStep.GROOVE_XX then
|
||||
D="LUR"
|
||||
elseif LUE<self.lue._min and step~=AIRBOSS.PatternStep.GROOVE_XX then
|
||||
D=little("LUR")
|
||||
end
|
||||
elseif playerData.case==3 then
|
||||
if LUE<self.lue.LEFT then
|
||||
D=underline("LUR")
|
||||
elseif LUE<self.lue.Left then
|
||||
D="LUR"
|
||||
elseif LUE<self.lue._min then
|
||||
D=little("LUR")
|
||||
end
|
||||
if LUE<self.lue.LEFT then
|
||||
D=underline("LUR")
|
||||
elseif LUE<self.lue.Left then
|
||||
D="LUR"
|
||||
elseif LUE<self.lue._min then
|
||||
D=little("LUR")
|
||||
end
|
||||
end
|
||||
|
||||
-- Compile.
|
||||
@ -12588,7 +12653,7 @@ function AIRBOSS:_Flightdata2Text(playerData, groovestep)
|
||||
--Drift in Lineup
|
||||
if fdata.Drift then
|
||||
G=G..fdata.Drift
|
||||
n=n -- Drift doesn't affect score, advisory only.
|
||||
n=n -- Drift doesn't affect score, advisory only.
|
||||
end
|
||||
-- Overshoot.
|
||||
if O then
|
||||
@ -12657,7 +12722,7 @@ function AIRBOSS:_GS(step, n)
|
||||
if n==-1 then
|
||||
gp=AIRBOSS.GroovePos.IC
|
||||
elseif n==1 then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
gp=AIRBOSS.GroovePos.AL
|
||||
else
|
||||
gp=AIRBOSS.GroovePos.IW
|
||||
@ -14549,7 +14614,7 @@ function AIRBOSS:_IsCarrierAircraft(unit)
|
||||
|
||||
-- Special case for Harrier which can only land on Tarawa, LHA and LHD.
|
||||
if aircrafttype==AIRBOSS.AircraftCarrier.AV8B then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
@ -14557,7 +14622,7 @@ function AIRBOSS:_IsCarrierAircraft(unit)
|
||||
end
|
||||
|
||||
-- Also only Harriers can land on the Tarawa, LHA and LHD.
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
if aircrafttype~=AIRBOSS.AircraftCarrier.AV8B then
|
||||
return false
|
||||
end
|
||||
@ -14860,8 +14925,8 @@ end
|
||||
-- @param #table param Parameters.
|
||||
-- @param #number time Time.
|
||||
function AIRBOSS._CheckRadioQueueT(param, time)
|
||||
AIRBOSS._CheckRadioQueue(param.airboss, param.radioqueue, param.name)
|
||||
return time+0.05
|
||||
AIRBOSS._CheckRadioQueue(param.airboss, param.radioqueue, param.name)
|
||||
return time+0.05
|
||||
end
|
||||
|
||||
--- Radio queue item.
|
||||
@ -14885,15 +14950,15 @@ function AIRBOSS:_CheckRadioQueue(radioqueue, name)
|
||||
-- Check if queue is empty.
|
||||
if #radioqueue==0 then
|
||||
|
||||
if name=="LSO" then
|
||||
self:T(self.lid..string.format("Stopping LSO radio queue."))
|
||||
self.radiotimer:Stop(self.RQLid)
|
||||
self.RQLid=nil
|
||||
elseif name=="MARSHAL" then
|
||||
self:T(self.lid..string.format("Stopping Marshal radio queue."))
|
||||
self.radiotimer:Stop(self.RQMid)
|
||||
self.RQMid=nil
|
||||
end
|
||||
if name=="LSO" then
|
||||
self:T(self.lid..string.format("Stopping LSO radio queue."))
|
||||
self.radiotimer:Stop(self.RQLid)
|
||||
self.RQLid=nil
|
||||
elseif name=="MARSHAL" then
|
||||
self:T(self.lid..string.format("Stopping Marshal radio queue."))
|
||||
self.radiotimer:Stop(self.RQMid)
|
||||
self.RQMid=nil
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
@ -15035,11 +15100,11 @@ function AIRBOSS:RadioTransmission(radio, call, loud, delay, interval, click, pi
|
||||
|
||||
caller="LSOCall"
|
||||
|
||||
-- Schedule radio queue checks.
|
||||
if not self.RQLid then
|
||||
-- Schedule radio queue checks.
|
||||
if not self.RQLid then
|
||||
self:T(self.lid..string.format("Starting LSO radio queue."))
|
||||
self.RQLid=self.radiotimer:Schedule(nil, AIRBOSS._CheckRadioQueue, {self, self.RQLSO, "LSO"}, 0.02, 0.05)
|
||||
end
|
||||
self.RQLid=self.radiotimer:Schedule(nil, AIRBOSS._CheckRadioQueue, {self, self.RQLSO, "LSO"}, 0.02, 0.05)
|
||||
end
|
||||
|
||||
elseif radio.alias=="MARSHAL" then
|
||||
|
||||
@ -15047,10 +15112,10 @@ function AIRBOSS:RadioTransmission(radio, call, loud, delay, interval, click, pi
|
||||
|
||||
caller="MarshalCall"
|
||||
|
||||
if not self.RQMid then
|
||||
self:T(self.lid..string.format("Starting Marhal radio queue."))
|
||||
self.RQMid=self.radiotimer:Schedule(nil, AIRBOSS._CheckRadioQueue, {self, self.RQMarshal, "MARSHAL"}, 0.02, 0.05)
|
||||
end
|
||||
if not self.RQMid then
|
||||
self:T(self.lid..string.format("Starting Marhal radio queue."))
|
||||
self.RQMid=self.radiotimer:Schedule(nil, AIRBOSS._CheckRadioQueue, {self, self.RQMarshal, "MARSHAL"}, 0.02, 0.05)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@ -16217,9 +16282,9 @@ function AIRBOSS:_SkipperStartRecovery(_unitName, case)
|
||||
|
||||
-- Inform player.
|
||||
local text=string.format("affirm, Case %d recovery will start in 5 min for %d min. Wind on deck %d knots. U-turn=%s.", case, self.skipperTime, self.skipperSpeed, tostring(self.skipperUturn))
|
||||
if case>1 then
|
||||
text=text..string.format(" Marshal radial %d°.", self.skipperOffset)
|
||||
end
|
||||
if case>1 then
|
||||
text=text..string.format(" Marshal radial %d°.", self.skipperOffset)
|
||||
end
|
||||
if self:IsRecovering() then
|
||||
text="negative, carrier is already recovering."
|
||||
self:MessageToPlayer(playerData, text, "AIRBOSS")
|
||||
@ -17927,7 +17992,7 @@ function AIRBOSS:_MarkCaseZones(_unitName, flare)
|
||||
end
|
||||
|
||||
-- Tarawa, LHA and LHD landing spots.
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS then
|
||||
if self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
text=text.."\n* abeam landing stop with RED flares"
|
||||
-- Abeam landing spot zone.
|
||||
local ALSPT=self:_GetZoneAbeamLandingSpot()
|
||||
@ -18070,12 +18135,12 @@ function AIRBOSS:_SaveTrapSheet(playerData, grade)
|
||||
for i=1,9999 do
|
||||
|
||||
-- Create file name
|
||||
if self.trapprefix then
|
||||
filename=string.format("%s_%s-%04d.csv", self.trapprefix, playerData.actype, i)
|
||||
else
|
||||
local name=UTILS.ReplaceIllegalCharacters(playerData.name, "_")
|
||||
filename=string.format("AIRBOSS-%s_Trapsheet-%s_%s-%04d.csv", self.alias, name, playerData.actype, i)
|
||||
end
|
||||
if self.trapprefix then
|
||||
filename=string.format("%s_%s-%04d.csv", self.trapprefix, playerData.actype, i)
|
||||
else
|
||||
local name=UTILS.ReplaceIllegalCharacters(playerData.name, "_")
|
||||
filename=string.format("AIRBOSS-%s_Trapsheet-%s_%s-%04d.csv", self.alias, name, playerData.actype, i)
|
||||
end
|
||||
|
||||
-- Set path.
|
||||
if path~=nil then
|
||||
|
||||
@ -45,6 +45,7 @@
|
||||
-- * Object oriented refactoring of Ciribob\'s fantastic CSAR script.
|
||||
-- * No need for extra MIST loading.
|
||||
-- * Additional events to tailor your mission.
|
||||
-- * Optional SpawnCASEVAC to create casualties without beacon (e.g. handling dead ground vehicles and create CASVAC requests).
|
||||
--
|
||||
-- ## 0. Prerequisites
|
||||
--
|
||||
@ -115,6 +116,8 @@
|
||||
-- self.SRSPath = "E:\\Progra~1\\DCS-SimpleRadio-Standalone\\" -- adjust your own path in your SRS installation -- server(!)
|
||||
-- self.SRSchannel = 300 -- radio channel
|
||||
-- self.SRSModulation = radio.modulation.AM -- modulation
|
||||
-- --
|
||||
-- self.csarUsePara = false -- If set to true, will use the LandingAfterEjection Event instead of Ejection --shagrat
|
||||
--
|
||||
-- ## 3. Results
|
||||
--
|
||||
@ -175,6 +178,8 @@
|
||||
-- -- Create downed "Pilot Wagner" in #ZONE "CSAR_Start_1" at a random point for the blue coalition
|
||||
-- my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Pilot Wagner", true )
|
||||
--
|
||||
-- --Create a casualty and CASEVAC request from a "Point" (VEC2) for the blue coalition --shagrat
|
||||
-- my_csar:SpawnCASEVAC(Point, coalition.side.BLUE)
|
||||
--
|
||||
-- @field #CSAR
|
||||
CSAR = {
|
||||
@ -238,10 +243,11 @@ CSAR.AircraftType["Mi-8MTV2"] = 12
|
||||
CSAR.AircraftType["Mi-8MT"] = 12
|
||||
CSAR.AircraftType["Mi-24P"] = 8
|
||||
CSAR.AircraftType["Mi-24V"] = 8
|
||||
CSAR.AircraftType["Bell-47"] = 2
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="0.1.11r1"
|
||||
CSAR.version="0.1.12r2"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@ -249,7 +255,7 @@ CSAR.version="0.1.11r1"
|
||||
|
||||
-- DONE: SRS Integration (to be tested)
|
||||
-- TODO: Maybe - add option to smoke/flare closest MASH
|
||||
|
||||
-- TODO: shagrat Add cargoWeight to helicopter when pilot boarded
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@ -380,6 +386,9 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self.countryred = country.id.RUSSIA
|
||||
self.countryneutral = country.id.UN_PEACEKEEPERS
|
||||
|
||||
-- added 0.1.3
|
||||
self.csarUsePara = true -- shagrat set to true, will use the LandingAfterEjection Event instead of Ejection
|
||||
|
||||
-- WARNING - here\'ll be dragons
|
||||
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
|
||||
-- needs SRS => 1.9.6 to work (works on the *server* side)
|
||||
@ -644,10 +653,14 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
local _typeName = _typeName or "Pilot"
|
||||
|
||||
if not noMessage then
|
||||
self:_DisplayToAllSAR("MAYDAY MAYDAY! " .. _typeName .. " is down. ", self.coalition, self.messageTime)
|
||||
if _freq ~= 0 then --shagrat different CASEVAC msg
|
||||
self:_DisplayToAllSAR("MAYDAY MAYDAY! " .. _typeName .. " is down. ", self.coalition, self.messageTime)
|
||||
else
|
||||
self:_DisplayToAllSAR("Troops In Contact. " .. _typeName .. " requests CASEVAC. ", self.coalition, self.messageTime)
|
||||
end
|
||||
end
|
||||
|
||||
if _freq then
|
||||
if (_freq and _freq ~= 0) then --shagrat only add beacon if _freq is NOT 0
|
||||
self:_AddBeaconToGroup(_spawnedGroup, _freq)
|
||||
end
|
||||
|
||||
@ -656,10 +669,18 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
local _text = _description
|
||||
if not forcedesc then
|
||||
if _playerName ~= nil then
|
||||
_text = "Pilot " .. _playerName
|
||||
if _freq ~= 0 then --shagrat
|
||||
_text = "Pilot " .. _playerName
|
||||
else
|
||||
_text = "TIC - " .. _playerName
|
||||
end
|
||||
elseif _unitName ~= nil then
|
||||
_text = "AI Pilot of " .. _unitName
|
||||
end
|
||||
if _freq ~= 0 then --shagrat
|
||||
_text = "AI Pilot of " .. _unitName
|
||||
else
|
||||
_text = "TIC - " .. _unitName
|
||||
end
|
||||
end
|
||||
end
|
||||
self:T({_spawnedGroup, _alias})
|
||||
|
||||
@ -667,7 +688,7 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla
|
||||
|
||||
self:_CreateDownedPilotTrack(_spawnedGroup,_GroupName,_coalition,_unitName,_text,_typeName,_freq,_playerName)
|
||||
|
||||
self:_InitSARForPilot(_spawnedGroup, _GroupName, _freq, noMessage)
|
||||
self:_InitSARForPilot(_spawnedGroup, _unitName, _freq, noMessage) --shagrat use unitName to have the aircraft callsign / descriptive "name" etc.
|
||||
|
||||
return self
|
||||
end
|
||||
@ -736,6 +757,58 @@ function CSAR:SpawnCSARAtZone(Zone, Coalition, Description, RandomPoint, Nomessa
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to add a CSAR object into the scene at a Point coordinate (VEC_2). For mission designers wanting to add e.g. casualties to the scene, that don't use beacons.
|
||||
-- @param #CSAR self
|
||||
-- @param #string _Point a POINT_VEC2.
|
||||
-- @param #number _coalition Coalition.
|
||||
-- @param #string _description (optional) Description.
|
||||
-- @param #boolean _nomessage (optional) If true, don\'t send a message to SAR.
|
||||
-- @param #string unitname (optional) Name of the lost unit.
|
||||
-- @param #string typename (optional) Type of plane.
|
||||
-- @param #boolean forcedesc (optional) Force to use the description passed only for the pilot track entry. Use to have fully custom names.
|
||||
function CSAR:_SpawnCASEVAC( _Point, _coalition, _description, _nomessage, unitname, typename, forcedesc) --shagrat added internal Function _SpawnCASEVAC
|
||||
self:T(self.lid .. " _SpawnCASEVAC")
|
||||
|
||||
local _description = _description or "CASEVAC"
|
||||
local unitname = unitname or "CASEVAC"
|
||||
local typename = typename or "Ground Commander"
|
||||
|
||||
local pos = {}
|
||||
pos = _Point
|
||||
|
||||
local _country = 0
|
||||
if _coalition == coalition.side.BLUE then
|
||||
_country = self.countryblue
|
||||
elseif _coalition == coalition.side.RED then
|
||||
_country = self.countryred
|
||||
else
|
||||
_country = self.countryneutral
|
||||
end
|
||||
--shagrat set frequency to 0 as "flag" for no beacon
|
||||
self:_AddCsar(_coalition, _country, pos, typename, unitname, _description, 0, _nomessage, _description, forcedesc)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene.
|
||||
-- @param #CSAR self
|
||||
-- @param #string Point a POINT_VEC2.
|
||||
-- @param #number Coalition Coalition.
|
||||
-- @param #string Description (optional) Description.
|
||||
-- @param #boolean addBeacon (optional) yes or no.
|
||||
-- @param #boolean Nomessage (optional) If true, don\'t send a message to SAR.
|
||||
-- @param #string Unitname (optional) Name of the lost unit.
|
||||
-- @param #string Typename (optional) Type of plane.
|
||||
-- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names.
|
||||
-- @usage If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so:
|
||||
--
|
||||
-- -- Create casualty "CASEVAC" at Point #POINT_VEC2 for the blue coalition.
|
||||
-- my_csar:SpawnCASEVAC( POINT_VEC2, coalition.side.BLUE )
|
||||
function CSAR:SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc)
|
||||
self:_SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc)
|
||||
return self
|
||||
end --shagrat end added CASEVAC
|
||||
|
||||
--- (Internal) Event handler.
|
||||
-- @param #CSAR self
|
||||
function CSAR:_EventHandler(EventData)
|
||||
@ -828,7 +901,7 @@ function CSAR:_EventHandler(EventData)
|
||||
return -- error!
|
||||
end
|
||||
|
||||
local _coalition = _unit:GetCoalition()
|
||||
local _coalition = _unit:GetCoalition()
|
||||
if _coalition ~= self.coalition then
|
||||
return --ignore!
|
||||
end
|
||||
@ -852,10 +925,26 @@ function CSAR:_EventHandler(EventData)
|
||||
end
|
||||
|
||||
-- all checks passed, get going.
|
||||
local _freq = self:_GenerateADFFrequency()
|
||||
self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none")
|
||||
if self.csarUsePara == false then --shagrat check parameter LandingAfterEjection, if true don't spawn a Pilot from EJECTION event, wait for the Chute to land
|
||||
local _freq = self:_GenerateADFFrequency()
|
||||
self:_AddCsar(_coalition, _unit:GetCountry(), _unit:GetCoordinate() , _unit:GetTypeName(), _unit:GetName(), _event.IniPlayerName, _freq, false, "none")
|
||||
return true
|
||||
end
|
||||
---- shagrat on event LANDING_AFTER_EJECTION spawn pilot at parachute location
|
||||
elseif (_event.id == EVENTS.LandingAfterEjection and self.csarUsePara == true) then
|
||||
self:I({EVENT=_event})
|
||||
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
|
||||
local _unitname = "Aircraft" --_event.initiator:getName() or "Aircraft" --shagrat Optional use of Object name which is unfortunately 'f15_Pilot_Parachute'
|
||||
local _typename = "Ejected Pilot" --_event.Initiator.getTypeName() or "Ejected Pilot"
|
||||
local _country = _event.initiator:getCountry()
|
||||
local _coalition = coalition.getCountryCoalition( _country )
|
||||
local _freq = self:_GenerateADFFrequency()
|
||||
self:I({coalition=_coalition,country= _country, coord=_LandingPos, name=_unitname, player=_event.IniPlayerName, freq=_freq})
|
||||
self:_AddCsar(_coalition, _country, _LandingPos, nil, _unitname, _event.IniPlayerName, _freq, false, "none")--shagrat add CSAR at Parachute location.
|
||||
|
||||
return true
|
||||
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
|
||||
|
||||
return true
|
||||
|
||||
elseif _event.id == EVENTS.Land then
|
||||
self:T(self.lid .. " Landing")
|
||||
@ -920,8 +1009,13 @@ function CSAR:_InitSARForPilot(_downedGroup, _GroupName, _freq, _nomessage)
|
||||
local _leadername = _leader:GetName()
|
||||
|
||||
if not _nomessage then
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _leadername, _coordinatesText, _freqk)
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
if _freq ~= 0 then --shagrat
|
||||
local _text = string.format("%s requests SAR at %s, beacon at %.2f KHz", _groupName, _coordinatesText, _freqk)--shagrat _groupName to prevent 'f15_Pilot_Parachute'
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
else --shagrat CASEVAC msg
|
||||
local _text = string.format("Pickup Zone at %s.", _coordinatesText )
|
||||
self:_DisplayToAllSAR(_text,self.coalition,self.messageTime)
|
||||
end
|
||||
end
|
||||
|
||||
for _,_heliName in pairs(self.csarUnits) do
|
||||
@ -1059,7 +1153,7 @@ function CSAR:_PopSmokeForGroup(_woundedGroupName, _woundedLeader)
|
||||
if _lastSmoke == nil or timer.getTime() > _lastSmoke then
|
||||
|
||||
local _smokecolor = self.smokecolor
|
||||
local _smokecoord = _woundedLeader:GetCoordinate()
|
||||
local _smokecoord = _woundedLeader:GetCoordinate():Translate( 6, math.random( 1, 360) ) --shagrat place smoke at a random 6 m distance, so smoke does not obscure the pilot
|
||||
_smokecoord:Smoke(_smokecolor)
|
||||
self.smokeMarkers[_woundedGroupName] = timer.getTime() + 300 -- next smoke time
|
||||
end
|
||||
@ -1434,7 +1528,11 @@ function CSAR:_DisplayActiveSAR(_unitName)
|
||||
else
|
||||
distancetext = string.format("%.1fkm", _distance/1000.0)
|
||||
end
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
|
||||
if _value.frequency == 0 then--shagrat insert CASEVAC without Frequency
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %s ", _value.desc, _coordinatesText, distancetext) })
|
||||
else
|
||||
table.insert(_csarList, { dist = _distance, msg = string.format("%s at %s - %.2f KHz ADF - %s ", _value.desc, _coordinatesText, _value.frequency / 1000, distancetext) })
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -1875,6 +1973,7 @@ function CSAR:onafterStart(From, Event, To)
|
||||
self:HandleEvent(EVENTS.Takeoff, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Land, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.Ejection, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.LandingAfterEjection, self._EventHandler) --shagrat
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
||||
@ -1985,6 +2084,7 @@ function CSAR:onafterStop(From, Event, To)
|
||||
self:UnHandleEvent(EVENTS.Takeoff)
|
||||
self:UnHandleEvent(EVENTS.Land)
|
||||
self:UnHandleEvent(EVENTS.Ejection)
|
||||
self:UnHandleEvent(EVENTS.LandingAfterEjection) -- shagrat
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterUnit)
|
||||
self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
|
||||
self:UnHandleEvent(EVENTS.PilotDead)
|
||||
|
||||
@ -2145,24 +2145,39 @@ function CTLD:_LoadCratesNearby(Group, Unit)
|
||||
self.Loaded_Cargo[unitname] = loaded
|
||||
self:_UpdateUnitCargoMass(Unit)
|
||||
-- clean up real world crates
|
||||
local existingcrates = self.Spawned_Cargo -- #table
|
||||
local newexcrates = {}
|
||||
for _,_crate in pairs(existingcrates) do
|
||||
local excrate = _crate -- #CTLD_CARGO
|
||||
local ID = excrate:GetID()
|
||||
for _,_ID in pairs(crateidsloaded) do
|
||||
if ID ~= _ID then
|
||||
table.insert(newexcrates,_crate)
|
||||
end
|
||||
end
|
||||
end
|
||||
self.Spawned_Cargo = nil
|
||||
self.Spawned_Cargo = newexcrates
|
||||
self:_CleanupTrackedCrates(crateidsloaded)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to clean up tracked cargo crates
|
||||
function CTLD:_CleanupTrackedCrates(crateIdsToRemove)
|
||||
local existingcrates = self.Spawned_Cargo -- #table
|
||||
local newexcrates = {}
|
||||
for _,_crate in pairs(existingcrates) do
|
||||
local excrate = _crate -- #CTLD_CARGO
|
||||
local ID = excrate:GetID()
|
||||
local keep = true
|
||||
for _,_ID in pairs(crateIdsToRemove) do
|
||||
if ID == _ID then
|
||||
keep = false
|
||||
end
|
||||
end
|
||||
-- remove destroyed crates here too
|
||||
local static = _crate:GetPositionable() -- Wrapper.Static#STATIC -- crates
|
||||
if not static or not static:IsAlive() then
|
||||
keep = false
|
||||
end
|
||||
if keep then
|
||||
table.insert(newexcrates,_crate)
|
||||
end
|
||||
end
|
||||
self.Spawned_Cargo = nil
|
||||
self.Spawned_Cargo = newexcrates
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to get current loaded mass
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
@ -2849,19 +2864,7 @@ function CTLD:_CleanUpCrates(Crates,Build,Number)
|
||||
if found == numberdest then break end -- got enough
|
||||
end
|
||||
-- loop and remove from real world representation
|
||||
for _,_crate in pairs(existingcrates) do
|
||||
local excrate = _crate -- #CTLD_CARGO
|
||||
local ID = excrate:GetID()
|
||||
for _,_ID in pairs(destIDs) do
|
||||
if ID ~= _ID then
|
||||
table.insert(newexcrates,_crate)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- reset Spawned_Cargo
|
||||
self.Spawned_Cargo = nil
|
||||
self.Spawned_Cargo = newexcrates
|
||||
self:_CleanupTrackedCrates(destIDs)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@ -4602,7 +4602,8 @@ function OPSGROUP:RouteToMission(mission, delay)
|
||||
formation=mission.optionFormation
|
||||
end
|
||||
|
||||
--waypointcoord:MarkToAll(string.format("Mission %s alt=%d m", mission:GetName(), waypointcoord.y))
|
||||
-- UID of this waypoint.
|
||||
local uid=self:GetWaypointCurrent().uid
|
||||
|
||||
-- Add waypoint.
|
||||
local waypoint=self:AddWaypoint(waypointcoord, SpeedToMission, uid, formation, false) ; waypoint.missionUID=mission.auftragsnummer
|
||||
|
||||
@ -88,10 +88,19 @@
|
||||
--
|
||||
-- Use a specific "culture" with the @{#MSRS.SetCulture} function, e.g. `:SetCulture("en-US")` or `:SetCulture("de-DE")`.
|
||||
--
|
||||
-- ## Set Google
|
||||
--
|
||||
-- Use Google's text-to-speech engine with the @{#MSRS.SetGoogle} function, e.g. ':SetGoogle()'.
|
||||
-- By enabling this it also allows you to utilize SSML in your text for added flexibilty.
|
||||
-- For more information on setting up a cloud account, visit: https://cloud.google.com/text-to-speech
|
||||
-- Google's supported SSML reference: https://cloud.google.com/text-to-speech/docs/ssml
|
||||
--
|
||||
-- ## Set Voice
|
||||
--
|
||||
-- Use a specifc voice with the @{#MSRS.SetVoice} function, e.g, `:SetVoice("Microsoft Hedda Desktop")`.
|
||||
-- Note that this must be installed on your windows system.
|
||||
-- If enabling SetGoogle(), you can use voices provided by Google
|
||||
-- Google's supported voices: https://cloud.google.com/text-to-speech/docs/voices
|
||||
--
|
||||
-- ## Set Coordinate
|
||||
--
|
||||
@ -678,7 +687,7 @@ function MSRS:_GetCommand(freqs, modus, coal, gender, voice, culture, volume, sp
|
||||
|
||||
-- Set google.
|
||||
if self.google then
|
||||
command=command..string.format(' -G "%s"', self.google)
|
||||
command=command..string.format(' --ssml -G "%s"', self.google)
|
||||
end
|
||||
|
||||
-- Debug output.
|
||||
|
||||
@ -216,7 +216,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
|
||||
local MenuReporting = MENU_GROUP:New( EventGroup, "Missions Reports", CommandCenterMenu )
|
||||
local MenuMissionsSummary = MENU_GROUP_COMMAND:New( EventGroup, "Missions Status Report", MenuReporting, self.ReportSummary, self, EventGroup )
|
||||
local MenuMissionsDetails = MENU_GROUP_COMMAND:New( EventGroup, "Missions Players Report", MenuReporting, self.ReportMissionsPlayers, self, EventGroup )
|
||||
self:ReportSummary( EventGroup )
|
||||
--self:ReportSummary( EventGroup )
|
||||
local PlayerUnit = EventData.IniUnit
|
||||
for MissionID, Mission in pairs( self:GetMissions() ) do
|
||||
local Mission = Mission -- Tasking.Mission#MISSION
|
||||
|
||||
@ -710,7 +710,7 @@ do -- TASK_CARGO_DISPATCHER
|
||||
|
||||
self.TransportCount = self.TransportCount + 1
|
||||
|
||||
local verbose = Silent and true
|
||||
local verbose = Silent or false
|
||||
|
||||
local TaskName = string.format( ( TaskPrefix or "Transport" ) .. ".%03d", self.TransportCount )
|
||||
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
--
|
||||
-- **Specific features:**
|
||||
--
|
||||
-- * Creates a task to transport @{Cargo.Cargo} to and between deployment zones.
|
||||
-- * Creates a task to transport #Cargo.Cargo to and between deployment zones.
|
||||
-- * Derived from the TASK_CARGO class, which is derived from the TASK class.
|
||||
-- * Orchestrate the task flow, so go from Planned to Assigned to Success, Failed or Cancelled.
|
||||
-- * Co-operation tasking, so a player joins a group of players executing the same task.
|
||||
@ -44,7 +44,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Please read through the @{Tasking.Task_Cargo} process to understand the mechanisms of tasking and cargo tasking and handling.
|
||||
-- Please read through the #Tasking.Task_Cargo process to understand the mechanisms of tasking and cargo tasking and handling.
|
||||
--
|
||||
-- Enjoy!
|
||||
-- FC
|
||||
@ -57,7 +57,7 @@
|
||||
|
||||
do -- TASK_CARGO_TRANSPORT
|
||||
|
||||
--- @type TASK_CARGO_TRANSPORT
|
||||
-- @type TASK_CARGO_TRANSPORT
|
||||
-- @extends Tasking.Task_CARGO#TASK_CARGO
|
||||
|
||||
--- Orchestrates the task for players to transport cargo to or between deployment zones.
|
||||
@ -76,7 +76,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
--
|
||||
-- ## 1.1) Create a command center.
|
||||
--
|
||||
-- First you need to create a command center using the @{Tasking.CommandCenter#COMMANDCENTER.New}() constructor.
|
||||
-- First you need to create a command center using the Tasking.CommandCenter#COMMANDCENTER.New constructor.
|
||||
--
|
||||
-- local CommandCenter = COMMANDCENTER
|
||||
-- :New( HQ, "Lima" ) -- Create the CommandCenter.
|
||||
@ -85,7 +85,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
--
|
||||
-- Tasks work in a mission, which groups these tasks to achieve a joint mission goal.
|
||||
-- A command center can govern multiple missions.
|
||||
-- Create a new mission, using the @{Tasking.Mission#MISSION.New}() constructor.
|
||||
-- Create a new mission, using the Tasking.Mission#MISSION.New constructor.
|
||||
--
|
||||
-- -- Declare the Mission for the Command Center.
|
||||
-- local Mission = MISSION
|
||||
@ -99,7 +99,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- ## 1.3) Create the transport cargo task.
|
||||
--
|
||||
-- So, now that we have a command center and a mission, we now create the transport task.
|
||||
-- We create the transport task using the @{#TASK_CARGO_TRANSPORT.New}() constructor.
|
||||
-- We create the transport task using the #TASK_CARGO_TRANSPORT.New constructor.
|
||||
--
|
||||
-- Because a transport task will not generate the cargo itself, you'll need to create it first.
|
||||
-- The cargo in this case will be the downed pilot!
|
||||
@ -118,7 +118,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- -- The cargoset "CargoSet" will embed all defined cargo of type "Pilots" (prefix) into its set.
|
||||
-- local CargoGroup = CARGO_GROUP:New( PilotGroup, "Cargo", "Engineer Team 1", 500 )
|
||||
--
|
||||
-- What is also needed, is to have a set of @{Core.Group}s defined that contains the clients of the players.
|
||||
-- What is also needed, is to have a set of Core.Groups defined that contains the clients of the players.
|
||||
--
|
||||
-- -- Allocate the Transport, which are the helicopter to retrieve the pilot, that can be manned by players.
|
||||
-- local GroupSet = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
|
||||
@ -139,48 +139,48 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- By doing this, cargo transport tasking will become a dynamic experience.
|
||||
--
|
||||
--
|
||||
-- # 2) Create a task using the @{Tasking.Task_Cargo_Dispatcher} module.
|
||||
-- # 2) Create a task using the Tasking.Task_Cargo_Dispatcher module.
|
||||
--
|
||||
-- Actually, it is better to **GENERATE** these tasks using the @{Tasking.Task_Cargo_Dispatcher} module.
|
||||
-- Using the dispatcher module, transport tasks can be created much more easy.
|
||||
-- Actually, it is better to **GENERATE** these tasks using the Tasking.Task_Cargo_Dispatcher module.
|
||||
-- Using the dispatcher module, transport tasks can be created easier.
|
||||
--
|
||||
-- Find below an example how to use the TASK_CARGO_DISPATCHER class:
|
||||
--
|
||||
--
|
||||
-- -- Find the HQ group.
|
||||
-- HQ = GROUP:FindByName( "HQ", "Bravo" )
|
||||
-- -- Find the HQ group.
|
||||
-- HQ = GROUP:FindByName( "HQ", "Bravo" )
|
||||
--
|
||||
-- -- Create the command center with the name "Lima".
|
||||
-- CommandCenter = COMMANDCENTER
|
||||
-- :New( HQ, "Lima" )
|
||||
-- -- Create the command center with the name "Lima".
|
||||
-- CommandCenter = COMMANDCENTER
|
||||
-- :New( HQ, "Lima" )
|
||||
--
|
||||
-- -- Create the mission, for the command center, with the name "Operation Cargo Fun", a "Tactical" mission, with the mission briefing "Transport Cargo", for the BLUE coalition.
|
||||
-- Mission = MISSION
|
||||
-- :New( CommandCenter, "Operation Cargo Fun", "Tactical", "Transport Cargo", coalition.side.BLUE )
|
||||
-- -- Create the mission, for the command center, with the name "Operation Cargo Fun", a "Tactical" mission, with the mission briefing "Transport Cargo", for the BLUE coalition.
|
||||
-- Mission = MISSION
|
||||
-- :New( CommandCenter, "Operation Cargo Fun", "Tactical", "Transport Cargo", coalition.side.BLUE )
|
||||
--
|
||||
-- -- Create the SET of GROUPs containing clients (players) that will transport the cargo.
|
||||
-- -- These are have a name that start with "Transport" and are of the "blue" coalition.
|
||||
-- TransportGroups = SET_GROUP:New():FilterCoalitions( "blue" ):FilterPrefixes( "Transport" ):FilterStart()
|
||||
-- -- Create the SET of GROUPs containing clients (players) that will transport the cargo.
|
||||
-- -- These are have a name that start with "Transport" and are of the "blue" coalition.
|
||||
-- TransportGroups = SET_GROUP:New():FilterCoalitions( "blue" ):FilterPrefixes( "Transport" ):FilterStart()
|
||||
--
|
||||
--
|
||||
-- -- Here we create the TASK_CARGO_DISPATCHER object! This is where we assign the dispatcher to generate tasks in the Mission for the TransportGroups.
|
||||
-- TaskDispatcher = TASK_CARGO_DISPATCHER:New( Mission, TransportGroups )
|
||||
-- -- Here we create the TASK_CARGO_DISPATCHER object! This is where we assign the dispatcher to generate tasks in the Mission for the TransportGroups.
|
||||
-- TaskDispatcher = TASK_CARGO_DISPATCHER:New( Mission, TransportGroups )
|
||||
--
|
||||
--
|
||||
-- -- Here we declare the SET of CARGOs called "Workmaterials".
|
||||
-- local CargoSetWorkmaterials = SET_CARGO:New():FilterTypes( "Workmaterials" ):FilterStart()
|
||||
-- -- Here we declare the SET of CARGOs called "Workmaterials".
|
||||
-- local CargoSetWorkmaterials = SET_CARGO:New():FilterTypes( "Workmaterials" ):FilterStart()
|
||||
--
|
||||
-- -- Here we declare (add) CARGO_GROUP objects of various types, that are filtered and added in the CargoSetworkmaterials cargo set.
|
||||
-- -- These cargo objects have the type "Workmaterials" which is exactly the type of cargo the CargoSetworkmaterials is filtering on.
|
||||
-- local EngineerCargoGroup = CARGO_GROUP:New( GROUP:FindByName( "Engineers" ), "Workmaterials", "Engineers", 250 )
|
||||
-- local ConcreteCargo = CARGO_SLINGLOAD:New( STATIC:FindByName( "Concrete" ), "Workmaterials", "Concrete", 150, 50 )
|
||||
-- local CrateCargo = CARGO_CRATE:New( STATIC:FindByName( "Crate" ), "Workmaterials", "Crate", 150, 50 )
|
||||
-- local EnginesCargo = CARGO_CRATE:New( STATIC:FindByName( "Engines" ), "Workmaterials", "Engines", 150, 50 )
|
||||
-- local MetalCargo = CARGO_CRATE:New( STATIC:FindByName( "Metal" ), "Workmaterials", "Metal", 150, 50 )
|
||||
-- -- Here we declare (add) CARGO_GROUP objects of various types, that are filtered and added in the CargoSetworkmaterials cargo set.
|
||||
-- -- These cargo objects have the type "Workmaterials" which is exactly the type of cargo the CargoSetworkmaterials is filtering on.
|
||||
-- local EngineerCargoGroup = CARGO_GROUP:New( GROUP:FindByName( "Engineers" ), "Workmaterials", "Engineers", 250 )
|
||||
-- local ConcreteCargo = CARGO_SLINGLOAD:New( STATIC:FindByName( "Concrete" ), "Workmaterials", "Concrete", 150, 50 )
|
||||
-- local CrateCargo = CARGO_CRATE:New( STATIC:FindByName( "Crate" ), "Workmaterials", "Crate", 150, 50 )
|
||||
-- local EnginesCargo = CARGO_CRATE:New( STATIC:FindByName( "Engines" ), "Workmaterials", "Engines", 150, 50 )
|
||||
-- local MetalCargo = CARGO_CRATE:New( STATIC:FindByName( "Metal" ), "Workmaterials", "Metal", 150, 50 )
|
||||
--
|
||||
-- -- And here we create a new WorkplaceTask, using the :AddTransportTask method of the TaskDispatcher.
|
||||
-- local WorkplaceTask = TaskDispatcher:AddTransportTask( "Build a Workplace", CargoSetWorkmaterials, "Transport the workers, engineers and the equipment near the Workplace." )
|
||||
-- TaskDispatcher:SetTransportDeployZone( WorkplaceTask, ZONE:New( "Workplace" ) )
|
||||
-- -- And here we create a new WorkplaceTask, using the :AddTransportTask method of the TaskDispatcher.
|
||||
-- local WorkplaceTask = TaskDispatcher:AddTransportTask( "Build a Workplace", CargoSetWorkmaterials, "Transport the workers, engineers and the equipment near the Workplace." )
|
||||
-- TaskDispatcher:SetTransportDeployZone( WorkplaceTask, ZONE:New( "Workplace" ) )
|
||||
--
|
||||
-- # 3) Handle cargo task events.
|
||||
--
|
||||
@ -189,7 +189,7 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- In order to properly capture the events and avoid mistakes using the documentation, it is advised that you execute the following actions:
|
||||
--
|
||||
-- * **Copy / Paste** the code section into your script.
|
||||
-- * **Change** the CLASS literal to the task object name you have in your script.
|
||||
-- * **Change** the "myclass" literal to the task object name you have in your script.
|
||||
-- * Within the function, you can now **write your own code**!
|
||||
-- * **IntelliSense** will recognize the type of the variables provided by the function. Note: the From, Event and To variables can be safely ignored,
|
||||
-- but you need to declare them as they are automatically provided by the event handling system of MOOSE.
|
||||
@ -210,14 +210,13 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- If you want to code your own event handler, use this code fragment to tailor the event when a player carrier has picked up a cargo object in the CarrierGroup.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
--
|
||||
-- --- CargoPickedUp event handler OnAfter for CLASS.
|
||||
-- -- @param #CLASS self
|
||||
-- --- CargoPickedUp event handler OnAfter for "myclass".
|
||||
-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- -- @param Wrapper.Unit#UNIT TaskUnit The unit (client) of the player that has picked up the cargo.
|
||||
-- -- @param Cargo.Cargo#CARGO Cargo The cargo object that has been picked up. Note that this can be a CARGO_GROUP, CARGO_CRATE or CARGO_SLINGLOAD object!
|
||||
-- function CLASS:OnAfterCargoPickedUp( From, Event, To, TaskUnit, Cargo )
|
||||
-- function myclass:OnAfterCargoPickedUp( From, Event, To, TaskUnit, Cargo )
|
||||
--
|
||||
-- -- Write here your own code.
|
||||
--
|
||||
@ -240,15 +239,14 @@ do -- TASK_CARGO_TRANSPORT
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
--
|
||||
--
|
||||
-- --- CargoDeployed event handler OnAfter for CLASS.
|
||||
-- -- @param #CLASS self
|
||||
-- --- CargoDeployed event handler OnAfter foR "myclass".
|
||||
-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- -- @param Wrapper.Unit#UNIT TaskUnit The unit (client) of the player that has deployed the cargo.
|
||||
-- -- @param Cargo.Cargo#CARGO Cargo The cargo object that has been deployed. Note that this can be a CARGO_GROUP, CARGO_CRATE or CARGO_SLINGLOAD object!
|
||||
-- -- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
|
||||
-- function CLASS:OnAfterCargoDeployed( From, Event, To, TaskUnit, Cargo, DeployZone )
|
||||
-- function myclass:OnAfterCargoDeployed( From, Event, To, TaskUnit, Cargo, DeployZone )
|
||||
--
|
||||
-- -- Write here your own code.
|
||||
--
|
||||
|
||||
@ -1675,6 +1675,11 @@ function UTILS.IsLoadingDoorOpen( unit_name )
|
||||
ret_val = true
|
||||
end
|
||||
|
||||
if string.find(type_name, "Bell-47") then -- bell aint got no doors so always ready to load injured soldiers
|
||||
BASE:T(unit_name .. " door is open")
|
||||
ret_val = true
|
||||
end
|
||||
|
||||
if ret_val == false then
|
||||
BASE:T(unit_name .. " all doors are closed")
|
||||
end
|
||||
|
||||
@ -563,12 +563,12 @@ function GROUP:GetSpeedMax()
|
||||
|
||||
local Units=self:GetUnits()
|
||||
|
||||
local speedmax=nil
|
||||
local speedmax=0
|
||||
|
||||
for _,unit in pairs(Units) do
|
||||
local unit=unit --Wrapper.Unit#UNIT
|
||||
local speed=unit:GetSpeedMax()
|
||||
if speedmax==nil then
|
||||
if speedmax==0 then
|
||||
speedmax=speed
|
||||
elseif speed<speedmax then
|
||||
speedmax=speed
|
||||
|
||||
@ -442,7 +442,7 @@ function UNIT:GetSpeedMax()
|
||||
return SpeedMax*3.6
|
||||
end
|
||||
|
||||
return nil
|
||||
return 0
|
||||
end
|
||||
|
||||
--- Returns the unit's max range in meters derived from the DCS descriptors.
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="C:\ProgramData\chocolatey\lib\lua51\tools\lua5.1.exe"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value=""Moose Setup\Moose_Create.lua" "D" "LOCAL" "${resource_loc:/MOOSE/Moose Development/Moose}" "${resource_loc:/MOOSE/Moose Setup}" ${resource_loc:/MOOSE_INCLUDE/Moose_Include_Dynamic}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/MOOSE}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/lua54/lua54.exe}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value=""Moose Setup/Moose_Create.lua" "D" "LOCAL" "${workspace_loc:/Moose_Framework/Moose Development/Moose}" "${workspace_loc:/Moose_Framework/Moose Setup}" "${workspace_loc:/Moose_Framework/MOOSE_INCLUDE\Moose_Include_Dynamic}" 1"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Moose_Framework}"/>
|
||||
</launchConfiguration>
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="C:\ProgramData\chocolatey\lib\lua51\tools\lua5.1.exe"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value=""Moose Setup\Moose_Create.lua" "S" "LOCAL" "${resource_loc:/MOOSE/Moose Development/Moose}" "${resource_loc:/MOOSE/Moose Setup}" ${resource_loc:/MOOSE_INCLUDE/Moose_Include_Static}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/MOOSE}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${workspace_loc:/Moose_Framework/lua54/lua54.exe}"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value=""Moose Setup\Moose_Create.lua" "S" "LOCAL" "${workspace_loc:/Moose_Framework/Moose Development/Moose}" "${workspace_loc:/Moose_Framework/Moose Setup}" "${workspace_loc:/Moose_Framework/MOOSE_INCLUDE\Moose_Include_Static}" 1"/>
|
||||
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${workspace_loc:/Moose_Framework}"/>
|
||||
</launchConfiguration>
|
||||
|
||||
@ -5,19 +5,32 @@ local MooseCommitHash = arg[2]
|
||||
local MooseDevelopmentPath = arg[3]
|
||||
local MooseSetupPath = arg[4]
|
||||
local MooseTargetPath = arg[5]
|
||||
local isWindows = arg[6]
|
||||
|
||||
if not isWindows then
|
||||
isWindows = 0
|
||||
end
|
||||
print( "Moose (D)ynamic (S)tatic : " .. MooseDynamicStatic )
|
||||
print( "Commit Hash ID : " .. MooseCommitHash )
|
||||
print( "Moose development path : " .. MooseDevelopmentPath )
|
||||
print( "Moose setup path : " .. MooseSetupPath )
|
||||
print( "Moose target path : " .. MooseTargetPath )
|
||||
print( "isWindows : " .. isWindows)
|
||||
|
||||
|
||||
function PathConvert(splatnixPath)
|
||||
if isWindows == 0 then
|
||||
return splatnixPath
|
||||
end
|
||||
return splatnixPath:gsub("/", "\\")
|
||||
end
|
||||
|
||||
local MooseModulesFilePath = MooseDevelopmentPath .. "/Modules.lua"
|
||||
local LoaderFilePath = MooseTargetPath .. "/Moose.lua"
|
||||
|
||||
print( "Reading Moose source list : " .. MooseModulesFilePath )
|
||||
|
||||
local LoaderFile = io.open( LoaderFilePath, "w" )
|
||||
print("Opening Loaderfile " .. PathConvert(LoaderFilePath))
|
||||
local LoaderFile = assert(io.open( PathConvert(LoaderFilePath), "w+" ))
|
||||
|
||||
if MooseDynamicStatic == "S" then
|
||||
LoaderFile:write( "env.info( '*** MOOSE GITHUB Commit Hash ID: " .. MooseCommitHash .. " ***' )\n" )
|
||||
@ -31,13 +44,14 @@ if MooseDynamicStatic == "S" then
|
||||
MooseLoaderPath = MooseSetupPath .. "/Moose Templates/Moose_Static_Loader.lua"
|
||||
end
|
||||
|
||||
local MooseLoader = io.open( MooseLoaderPath, "r" )
|
||||
|
||||
local MooseLoader = assert(io.open( PathConvert(MooseLoaderPath), "r" ))
|
||||
local MooseLoaderText = MooseLoader:read( "*a" )
|
||||
MooseLoader:close()
|
||||
|
||||
LoaderFile:write( MooseLoaderText )
|
||||
|
||||
local MooseSourcesFile = io.open( MooseModulesFilePath, "r" )
|
||||
local MooseSourcesFile = assert(io.open( PathConvert(MooseModulesFilePath), "r" ))
|
||||
local MooseSource = MooseSourcesFile:read("*l")
|
||||
|
||||
while( MooseSource ) do
|
||||
@ -50,7 +64,7 @@ while( MooseSource ) do
|
||||
end
|
||||
if MooseDynamicStatic == "S" then
|
||||
print( "Load static: " .. MooseFilePath )
|
||||
local MooseSourceFile = io.open( MooseFilePath, "r" )
|
||||
local MooseSourceFile = assert(io.open( PathConvert(MooseFilePath), "r" ))
|
||||
local MooseSourceFileText = MooseSourceFile:read( "*a" )
|
||||
MooseSourceFile:close()
|
||||
|
||||
@ -72,3 +86,8 @@ LoaderFile:write( "env.info( '*** MOOSE INCLUDE END *** ' )\n" )
|
||||
|
||||
MooseSourcesFile:close()
|
||||
LoaderFile:close()
|
||||
|
||||
print("Moose include generation complete.")
|
||||
if MooseDynamicStatic == "D" then
|
||||
print("To enable dynamic moose loading, add a soft or hard link from \"<YOUR_DCS_INSTALL_DIRECTORY>\\Scripts\\Moose\" to the \"Moose Development\\Moose\" subdirectory of the Moose_Framework repository.")
|
||||
end
|
||||
|
||||
BIN
lua54/lua54.dll
Normal file
BIN
lua54/lua54.dll
Normal file
Binary file not shown.
BIN
lua54/lua54.exe
Normal file
BIN
lua54/lua54.exe
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user