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Events
- Added new DCS events
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@@ -676,6 +676,37 @@ do -- Event Handling
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Paratrooper landing.
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-- @function [parent=#BASE] OnEventParatrooperLanding
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Discard chair after ejection.
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-- @function [parent=#BASE] OnEventDiscardChairAfterEjection
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Weapon add. Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
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-- @function [parent=#BASE] OnEventParatrooperLanding
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Trigger zone.
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-- @function [parent=#BASE] OnEventTriggerZone
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Landing quality mark.
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-- @function [parent=#BASE] OnEventLandingQualityMark
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- BDA.
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-- @function [parent=#BASE] OnEventBDA
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Occurs when a player enters a slot and takes control of an aircraft.
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-- **NOTE**: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
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-- initiator : The unit that is being taken control of.
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