This commit is contained in:
FlightControl
2017-03-17 13:59:19 +01:00
parent 7231492eaa
commit 3f0c983194
14 changed files with 81 additions and 70405 deletions

View File

@@ -2425,7 +2425,6 @@ The UNIT carrying the package.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(AI_CARGO_UNIT).CargoCarrier" >
<strong>AI_CARGO_UNIT.CargoCarrier</strong>
</a>

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@@ -2117,7 +2117,6 @@ self</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemCount" >
<strong>DETECTION_BASE.DetectedItemCount</strong>
</a>

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@@ -190,7 +190,6 @@ on defined intervals (currently every minute).</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(MOVEMENT).AliveUnits" >
<strong>MOVEMENT.AliveUnits</strong>
</a>
@@ -199,9 +198,6 @@ on defined intervals (currently every minute).</p>
<p> Contains the counter how many units are currently alive</p>
</dd>
</dl>
<dl class="function">

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@@ -883,12 +883,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -1876,6 +1870,9 @@ The group that was spawned. You can use this group for further actions.</p>
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</dd>
</dl>
<dl class="function">
@@ -2329,6 +2326,9 @@ when nothing was spawned.</p>
<p> Overwrite unit names by default with group name.</p>
</dd>
</dl>
<dl class="function">
@@ -2343,6 +2343,9 @@ when nothing was spawned.</p>
<p> By default, no InitLimit</p>
</dd>
</dl>
<dl class="function">
@@ -2378,7 +2381,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@@ -2395,7 +2398,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
@@ -2713,7 +2716,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<dl class="function">
<dt>
<em></em>
<em>#boolean</em>
<a id="#(SPAWN).SpawnUnControlled" >
<strong>SPAWN.SpawnUnControlled</strong>
</a>
@@ -2737,7 +2740,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</dd>
</dl>
@@ -3376,20 +3379,6 @@ True = Continue Scheduler</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).uncontrolled" >
<strong>SPAWN.uncontrolled</strong>
</a>
</dt>
<dd>
</dd>
</dl>

View File

@@ -138,12 +138,6 @@ Find a summary below describing for which situation a task type is created:</p>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).ClassName">TASK_A2G_DISPATCHER.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).CommandCenter">TASK_A2G_DISPATCHER.CommandCenter</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -183,7 +177,7 @@ Find a summary below describing for which situation a task type is created:</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).New">TASK_A2G_DISPATCHER:New(SetGroup, Detection, Mission, CommandCenter)</a></td>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).New">TASK_A2G_DISPATCHER:New(The, SetGroup, Detection, Mission)</a></td>
<td class="summary">
<p>TASK<em>A2G</em>DISPATCHER constructor.</p>
</td>
@@ -236,20 +230,6 @@ Find a summary below describing for which situation a task type is created:</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a></em>
<a id="#(TASK_A2G_DISPATCHER).CommandCenter" >
<strong>TASK_A2G_DISPATCHER.CommandCenter</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -416,7 +396,7 @@ If there are no targets to be set.</p>
<dt>
<a id="#(TASK_A2G_DISPATCHER).New" >
<strong>TASK_A2G_DISPATCHER:New(SetGroup, Detection, Mission, CommandCenter)</strong>
<strong>TASK_A2G_DISPATCHER:New(The, SetGroup, Detection, Mission)</strong>
</a>
</dt>
<dd>
@@ -427,23 +407,26 @@ If there are no targets to be set.</p>
<ul>
<li>
<p><code><em><a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> SetGroup </em></code>: </p>
<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> The </em></code>:
mission for which the task dispatching is done.</p>
</li>
<li>
<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> Detection </em></code>: </p>
<p><code><em><a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> SetGroup </em></code>:
The set of groups that can join the tasks within the mission.</p>
</li>
<li>
<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> Detection </em></code>:
The detection results that are used to dynamically assign new tasks to human players.</p>
</li>
<li>
<p><code><em> Mission </em></code>: </p>
</li>
<li>
<p><code><em> CommandCenter </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>