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Implement AATACAN()
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@ -332,28 +332,9 @@ end
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-- @type BEACON
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-- @field Wrapper.Positionable#POSITIONABLE Positionable The beacon emitter
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-- @field #string FileName Name of the sound file
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-- @field #number Frequency Frequency of the transmission in Hz
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-- @field #number Modulation Modulation of the transmission (either radio.modulation.AM or radio.modulation.FM)
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-- @field #number Power Power of the antenna is Watts
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-- @field #string TACANMode
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-- @field #number TACANChannel
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-- @field #number TACANFrequency
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-- @field #number BeaconDuration in s
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-- @field #string _TransmissionID
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-- @extends Core.Base#BASE
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BEACON = {
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ClassName = "BEACON",
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FileName = "",
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Frequency = 0,
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Modulation = radio.modulation.AM,
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Power = 100,
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TACANMode = "X",
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TACANChannel = 0,
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TACANFrequency = 0,
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BeaconDuration = 0,
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_TransmissionID = 0
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}
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--- Create a new BEACON Object. This doesn't activate the beacon, though, use @{#BEACON.AATACAN} or @{#BEACON.Generic}
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@ -363,15 +344,11 @@ BEACON = {
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-- @return #nil If Positionable is invalid
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-- @usage
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-- -- If you want to create a BEACON, you probably should use @{Positionable#POSITIONABLE.GetBeacon}() instead
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function BEACON:New(Positionable, BeaconDuration)
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local self = BASE:Inherit( self, BASE:New() )
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function BEACON:New(Positionable)
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local self = BASE:Inherit(self, BASE:New())
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self:F(Positionable)
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if type(BeaconDuration) == "number" then
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self.BeaconDuration = math.abs(math.floor(BeaconDuration))
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end
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if Positionable:GetPointVec2() then -- It's stupid, but the only way I found to make sure positionable is valid
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self.Positionable = Positionable
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return self
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@ -382,7 +359,7 @@ function BEACON:New(Positionable, BeaconDuration)
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end
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--- Transforms a TACAN Channel/Mode couple into a frequency in Hz
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--- Converts a TACAN Channel/Mode couple into a frequency in Hz
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-- @param #BEACON self
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-- @param #number TACANChannel
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-- @param #string TACANMode
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@ -424,10 +401,12 @@ end
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-- @param #BEACON self
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-- @param #number TACANChannel (the "10" part in "10X")
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-- @param #string TACANMode (the "X" part in "10X")
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-- @param #boolean Bearing
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-- @param #string Message The Message that is going to be coded in Morse and broadcasted by the beacon
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-- @param #boolean Bearing Is the beacon can be homed on ?
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-- @param #boolean Tanker
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-- @param #number BeaconDuration
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-- @return #BEACON self
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function BEACON:AATACAN(TACANChannel, TACANMode, Bearing, Tanker)
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function BEACON:AATACAN(TACANChannel, TACANMode, Message, Bearing, Tanker, BeaconDuration)
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self:F({TACANChannel, TACANMode, Tanker})
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local IsValid = 1
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@ -437,7 +416,6 @@ function BEACON:AATACAN(TACANChannel, TACANMode, Bearing, Tanker)
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IsValid = 0
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end
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local Frequency = self:_TACANToFrequency(TACANChannel, TACANMode)
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if not Frequency then
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self:E({"The passed TACAN channel is invalid, the BEACON is not emitting"})
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@ -446,20 +424,41 @@ function BEACON:AATACAN(TACANChannel, TACANMode, Bearing, Tanker)
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-- Contrary to appearances, the values for the type and system params in the ActivateBeacon command aren't pulled from my butt,
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-- they are found in DCS World\Scripts\World\Radio\BeaconTypes.lua and DCS World\Scripts\World\Radio\BeaconSites.lua
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if IsValid then
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if Tanker then
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if TACANMode == "X" then
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self.Positionable:SetCommand({
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id = "ActivateBeacon",
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params = {
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type = 4,
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system = ,
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callsign = callsign,
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frequency = getTACANFrequency(channelNum, channelMode),
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bearing =
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}
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})
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end
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local System
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if Tanker then
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if TACANMode == "X" then
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System = 4
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else
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System = 5
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end
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else -- Not a Tanker
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if TACANMode == "X" then
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System = 13
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else
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System = 14
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end
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end
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if IsValid then -- Starts the BEACON
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self:T2({"AA TACAN BEACON started, type is ", System})
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self.Positionable:SetCommand({
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id = "ActivateBeacon",
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params = {
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type = 4,
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system = System,
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callsign = Message,
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frequency = Frequency,
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bearing = Bearing
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}
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})
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if BeaconDuration then -- Schedule the stop of the BEACON if asked by the MD
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SCHEDULER:New( nil,
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function()
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self:StopAATACAN()
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end, {}, BeaconDuration)
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end
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end
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return self
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end
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