Fixes in AUFTRAG and LEGION

- Object in AUFTRAG:_TargetFromObject(Object) can be nil
- Assets are optimized wrt later mission type for assets on alert5
This commit is contained in:
Frank 2021-12-10 10:38:34 +01:00
parent 72550d6d84
commit 421ac6c427
2 changed files with 4 additions and 4 deletions

View File

@ -4239,7 +4239,7 @@ function AUFTRAG:_TargetFromObject(Object)
self.engageTarget=Object
elseif Object then
else --if Object then
self.engageTarget=TARGET:New(Object)

View File

@ -2005,7 +2005,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
end
-- Now we have a long list with assets.
LEGION._OptimizeAssetSelection(Assets, MissionTypeRecruit, TargetVec2, false)
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, false)
-- Get payloads for air assets.
@ -2016,7 +2016,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
if asset.legion:IsAirwing() and not asset.payload then
-- Fetch payload for asset. This can be nil!
asset.payload=asset.legion:FetchPayloadFromStock(asset.unittype, MissionTypeRecruit, Payloads)
asset.payload=asset.legion:FetchPayloadFromStock(asset.unittype, MissionTypeOpt, Payloads)
end
end
@ -2030,7 +2030,7 @@ function LEGION.RecruitCohortAssets(Cohorts, MissionTypeRecruit, MissionTypeOpt,
end
-- Now find the best asset for the given payloads.
LEGION._OptimizeAssetSelection(Assets, MissionTypeRecruit, TargetVec2, true)
LEGION._OptimizeAssetSelection(Assets, MissionTypeOpt, TargetVec2, true)
-- Number of assets. At most NreqMax.
local Nassets=math.min(#Assets, NreqMax)