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added back GROUP:GetHighestThreat()
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@ -2609,6 +2609,41 @@ function GROUP:GetSkill()
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return skill
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return skill
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end
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end
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--- Get the unit in the group with the highest threat level, which is still alive.
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-- @param #GROUP self
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-- @return Wrapper.Unit#UNIT The most dangerous unit in the group.
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-- @return #number Threat level of the unit.
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function GROUP:GetHighestThreat()
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-- Get units of the group.
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local units=self:GetUnits()
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if units then
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local threat=nil ; local maxtl=0
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for _,_unit in pairs(units or {}) do
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local unit=_unit --Wrapper.Unit#UNIT
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if unit and unit:IsAlive() then
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-- Threat level of group.
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local tl=unit:GetThreatLevel()
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-- Check if greater the current threat.
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if tl>maxtl then
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maxtl=tl
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threat=unit
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end
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end
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end
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return threat, maxtl
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end
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return nil, nil
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end
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--do -- Smoke
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--do -- Smoke
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--
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--
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----- Signal a flare at the position of the GROUP.
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----- Signal a flare at the position of the GROUP.
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