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ZCC
- Fixed unit counting in status report.
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@ -750,7 +750,7 @@ function ZONE_RADIUS:GetScannedUnits()
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end
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end
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--- Count the number of different coalitions inside the zone.
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--- Get a set of scanned units.
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-- @param #ZONE_RADIUS self
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-- @param #ZONE_RADIUS self
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-- @return Core.Set#SET_UNIT Set of units and statics inside the zone.
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-- @return Core.Set#SET_UNIT Set of units and statics inside the zone.
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function ZONE_RADIUS:GetScannedSetUnit()
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function ZONE_RADIUS:GetScannedSetUnit()
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@ -949,7 +949,6 @@ function ZONE_RADIUS:SearchZone( EvaluateFunction, ObjectCategories )
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local function EvaluateZone( ZoneDCSUnit )
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local function EvaluateZone( ZoneDCSUnit )
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--env.info( ZoneDCSUnit:getName() )
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local ZoneUnit = UNIT:Find( ZoneDCSUnit )
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local ZoneUnit = UNIT:Find( ZoneDCSUnit )
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@ -874,16 +874,23 @@ do -- ZONE_CAPTURE_COALITION
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self:Capture()
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self:Capture()
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end
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end
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-- Get red and blue unit sets.
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-- Count stuff in zone.
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local unitsetRed=self:GetScannedSetUnit():FilterCoalitions("red"):FilterActive(true):FilterOnce()
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local unitset=self:GetScannedSetUnit()
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local unitsetBlu=self:GetScannedSetUnit():FilterCoalitions("blue"):FilterActive(true):FilterOnce()
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local nRed=0
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local nBlue=0
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-- Count number of units.
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for _,object in pairs(unitset:GetSet()) do
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local nRed=unitsetRed:Count()
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local coal=object:GetCoalition()
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local nBlu=unitsetBlu:Count()
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if object:IsAlive() then
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if coal==coalition.side.RED then
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nRed=nRed+1
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elseif coal==coalition.side.BLUE then
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nBlue=nBlue+1
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end
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end
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end
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-- Status text.
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-- Status text.
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local text=string.format("CAPTURE ZONE %s: Owner=%s (Previous=%s): #blue=%d, #red=%d, Status %s", self:GetZoneName(), self:GetCoalitionName(), UTILS.GetCoalitionName(self:GetPreviousCoalition()), nBlu, nRed, State)
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local text=string.format("CAPTURE ZONE %s: Owner=%s (Previous=%s): #blue=%d, #red=%d, Status %s", self:GetZoneName(), self:GetCoalitionName(), UTILS.GetCoalitionName(self:GetPreviousCoalition()), nBlue, nRed, State)
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local NewState = self:GetState()
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local NewState = self:GetState()
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if NewState~=State then
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if NewState~=State then
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text=text..string.format(" --> %s", NewState)
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text=text..string.format(" --> %s", NewState)
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@ -244,6 +244,10 @@
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--
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--
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-- **Note** that the default folder name is *ATIS Soundfiles/*. If you want to change it, you can use the @{#ATIS.SetSoundfilesPath}(*path*), where *path* is the path of the directory. This must end with a slash "/"!
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-- **Note** that the default folder name is *ATIS Soundfiles/*. If you want to change it, you can use the @{#ATIS.SetSoundfilesPath}(*path*), where *path* is the path of the directory. This must end with a slash "/"!
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--
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--
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-- # Marks on the F10 Map
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--
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-- You can place marks on the F10 map via the @{#ATIS.SetMapMarks}() function. These will contain info about the ATIS frequency, the currently active runway and some basic info about the weather (wind, pressure and temperature).
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--
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-- # Examples
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-- # Examples
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--
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--
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-- ## Caucasus: Batumi
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-- ## Caucasus: Batumi
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@ -2380,6 +2380,7 @@ do -- Route methods
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local FromCoordinate = self:GetCoordinate()
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local FromCoordinate = self:GetCoordinate()
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--local FromWP = FromCoordinate:WaypointGround()
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local FromWP = FromCoordinate:WaypointGround(Speed, Formation)
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local FromWP = FromCoordinate:WaypointGround(Speed, Formation)
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local ToWP = ToCoordinate:WaypointGround( Speed, Formation )
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local ToWP = ToCoordinate:WaypointGround( Speed, Formation )
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