Got tasking working again now, with the NEW API set!!!

This is really, really great!
Now document all, and optimize the code.
And start video making.
And re-test the test mission, all...

And PUBLISH!!!
This commit is contained in:
FlightControl
2016-11-22 12:46:28 +01:00
parent 2f4eb39156
commit 4816cd2c57
7 changed files with 185 additions and 153 deletions

View File

@@ -19,7 +19,7 @@ PROCESS = {
-- @param Unit#UNIT ProcessUnit (Optional) If provided, it defines the UNIT for which the process is running.
-- @return #PROCESS
function PROCESS:New( FSMT, ProcessName, ProcessUnit )
local self = BASE:Inherit( self, STATEMACHINE_CONTROLLABLE:New( FSMT, ProcessUnit ) )
local self = BASE:Inherit( self, STATEMACHINE_PROCESS:New( FSMT, ProcessUnit ) )
self:F()
if ProcessUnit then
@@ -41,63 +41,20 @@ function PROCESS:GetGroup()
return self.ProcessGroup
end
--- Sets the task of the process.
-- @param #PROCESS self
-- @param Tasking.Task#TASK_BASE ProcessTask
-- @return #PROCESS
function PROCESS:SetTask( ProcessTask )
self.ProcessTask = ProcessTask
return self
end
--- Gets the task of the process.
-- @param #PROCESS self
-- @return Task#TASK_BASE
function PROCESS:GetTask()
return self.ProcessTask
end
--- Gets the mission of the process.
-- @param #PROCESS self
-- @return Mission#MISSION
function PROCESS:GetMission()
return self.ProcessTask.Mission
end
--- Assign the process to a @{Unit} and activate the process.
-- @param #PROCESS self
-- @param Unit#UNIT ProcessUnit
-- @return #PROCESS self
function PROCESS:Assign( ProcessTask, ProcessUnit )
self:SetControllable( ProcessUnit )
self:SetTask( ProcessTask )
self.ProcessGroup = ProcessUnit:GetGroup()
--self:Activate()
return self
end
--- Adds a score for the PROCESS to be achieved.
-- @param #PROCESS self
-- @param Task#TASK_BASE Task The task for which the process needs to account score.
-- @param #string ProcessStatus is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).
-- @param #string ScoreText is a text describing the score that is given according the status.
-- @param #number Score is a number providing the score of the status.
-- @return #PROCESS self
function PROCESS:AddScore( Task, ProcessStatus, ScoreText, Score )
function PROCESS:AddScore( ProcessStatus, ScoreText, Score )
self:F2( { ProcessStatus, ScoreText, Score } )
self.Scores[ProcessStatus] = self.Scores[ProcessStatus] or {}
self.Scores[ProcessStatus].ScoreText = ScoreText
self.Scores[ProcessStatus].Score = Score
self.Scores[ProcessStatus].Task = Task
return self
end
@@ -108,17 +65,18 @@ end
-- @param #string Event
-- @param #string From
-- @param #string To
function PROCESS:OnStateChange( ProcessUnit, Event, From, To )
self:E( { self.ProcessName, Event, From, To, ProcessUnit.UnitName } )
function PROCESS:onstatechange( ProcessUnit, Event, From, To, Dummy )
self:E( { ProcessUnit, Event, From, To, Dummy } )
if self:IsTrace() then
MESSAGE:New( "Process " .. self.ProcessName .. " : " .. Event .. " changed to state " .. To, 15 ):ToAll()
end
self:E( self.Scores[To] )
-- TODO: This needs to be reworked with a callback functions allocated within Task, and set within the mission script from the Task Objects...
if self.Scores[To] then
local Task = self.Scores[To].Task
local Task = self.Task
local Scoring = Task:GetScoring()
if Scoring then
Scoring:_AddMissionTaskScore( Task.Mission, ProcessUnit, self.Scores[To].ScoreText, self.Scores[To].Score )