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Fixes accounting of destroy and updated documentation
Destroy events were not correctly accounted for in the new tasking system. this is now fixed.
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@@ -92,7 +92,7 @@ CLIENTS in a SET_CLIENT collection, which are not occupied by human players.</p>
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<tr>
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<td class="name" nowrap="nowrap"><a href="AI_Cap.html">AI_Cap</a></td>
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<td class="summary">
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<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Execute Combat Air Patrol (CAP).</strong></p>
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<p><strong>AI</strong> - <strong>Execute Combat Air Patrol (CAP).</strong></p>
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<p><img src="..\Presentations\AI_CAP\Dia1.JPG" alt="Banner Image"/></p>
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@@ -107,8 +107,7 @@ and automatically engage any airborne enemies that are within a certain range or
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<td class="name" nowrap="nowrap"><a href="AI_Cas.html">AI_Cas</a></td>
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<td class="summary">
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<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
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<strong>Provide Close Air Support to friendly ground troops.</strong></p>
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<p><strong>AI</strong> -- <strong>Provide Close Air Support to friendly ground troops.</strong></p>
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<p><img src="..\Presentations\AI_CAS\Dia1.JPG" alt="Banner Image"/></p>
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@@ -122,8 +121,7 @@ and automatically engage any airborne enemies that are within a certain range or
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<td class="name" nowrap="nowrap"><a href="AI_Patrol.html">AI_Patrol</a></td>
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<td class="summary">
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<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> --
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<strong>Air Patrolling or Staging.</strong></p>
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<p><strong>AI</strong> -- <strong>Air Patrolling or Staging.</strong></p>
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<p><img src="..\Presentations\AI_PATROL\Dia1.JPG" alt="Banner Image"/></p>
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@@ -137,7 +135,7 @@ and automatically engage any airborne enemies that are within a certain range or
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<td class="name" nowrap="nowrap"><a href="Account.html">Account</a></td>
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<td class="summary">
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<p>(SP) (MP) (FSM) Account for (Detect, count and report) DCS events occuring on DCS objects (units).</p>
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<p><strong>Actions</strong> - ACT<em>ACCOUNT</em> classes <strong>account for</strong> (detect, count & report) various DCS events occuring on <a href="Unit.html">Unit</a>s.</p>
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</td>
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</tr>
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@@ -214,7 +212,7 @@ and automatically engage any airborne enemies that are within a certain range or
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<td class="name" nowrap="nowrap"><a href="Detection.html">Detection</a></td>
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<td class="summary">
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<p> This module contains the DETECTION classes.</p>
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<p><strong>Functional</strong> - DETECTION_ classes model the detection of enemy units by FACs or RECCEs and group them according various methods.</p>
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</td>
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</tr>
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<tr>
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