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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Menu optimizaton changes, did some great stuff here i think.
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@@ -846,6 +846,7 @@ do
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self.GroupID = Group:GetID()
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self.MenuPath = missionCommands.addSubMenuForGroup( self.GroupID, MenuText, self.MenuParentPath )
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self:SetParentMenu( self.MenuText, self )
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return self
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end
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@@ -1009,3 +1010,255 @@ do
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end
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--- MENU_GROUP_DELAYED
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do
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--- @type MENU_GROUP_DELAYED
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-- @extends Core.Menu#MENU_BASE
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--- #MENU_GROUP_DELAYED class, extends @{Menu#MENU_BASE}
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--
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-- The MENU_GROUP_DELAYED class manages the main menus for groups.
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-- You can add menus with the @{#MENU_GROUP.New} method, which constructs a MENU_GROUP object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP.Remove}.
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-- The creation of the menu item is delayed however, and must be created using the @{#MENU_GROUP.Set} method.
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-- This method is most of the time called after the "old" menu items have been removed from the sub menu.
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--
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--
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-- @field #MENU_GROUP_DELAYED
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MENU_GROUP_DELAYED = {
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ClassName = "MENU_GROUP_DELAYED"
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}
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--- MENU_GROUP_DELAYED constructor. Creates a new radio menu item for a group.
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-- @param #MENU_GROUP_DELAYED self
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-- @param Wrapper.Group#GROUP Group The Group owning the menu.
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-- @param #string MenuText The text for the menu.
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-- @param #table ParentMenu The parent menu.
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-- @return #MENU_GROUP_DELAYED self
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function MENU_GROUP_DELAYED:New( Group, MenuText, ParentMenu )
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MENU_INDEX:PrepareGroup( Group )
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local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
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local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
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if GroupMenu then
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return GroupMenu
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else
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self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
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MENU_INDEX:SetGroupMenu( Group, Path, self )
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self.Group = Group
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self.GroupID = Group:GetID()
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if self.MenuParentPath then
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self.MenuPath = UTILS.DeepCopy( self.MenuParentPath )
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else
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self.MenuPath = {}
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end
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table.insert( self.MenuPath, self.MenuText )
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self:SetParentMenu( self.MenuText, self )
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return self
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end
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end
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--- Refreshes a new radio item for a group and submenus
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-- @param #MENU_GROUP_DELAYED self
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-- @return #MENU_GROUP_DELAYED
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function MENU_GROUP_DELAYED:Set()
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do
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if not self.MenuSet then
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missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
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self.MenuSet = true
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end
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for MenuText, Menu in pairs( self.Menus or {} ) do
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Menu:Set()
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end
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end
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end
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--- Refreshes a new radio item for a group and submenus
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-- @param #MENU_GROUP_DELAYED self
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-- @return #MENU_GROUP_DELAYED
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function MENU_GROUP_DELAYED:Refresh()
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do
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missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
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missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
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for MenuText, Menu in pairs( self.Menus or {} ) do
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Menu:Refresh()
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end
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end
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end
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--- Removes the sub menus recursively of this MENU_GROUP_DELAYED.
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-- @param #MENU_GROUP_DELAYED self
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-- @param MenuTime
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-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
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-- @return #MENU_GROUP_DELAYED self
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function MENU_GROUP_DELAYED:RemoveSubMenus( MenuTime, MenuTag )
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for MenuText, Menu in pairs( self.Menus or {} ) do
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Menu:Remove( MenuTime, MenuTag )
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end
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self.Menus = nil
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end
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--- Removes the main menu and sub menus recursively of this MENU_GROUP.
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-- @param #MENU_GROUP_DELAYED self
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-- @param MenuTime
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-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
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-- @return #nil
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function MENU_GROUP_DELAYED:Remove( MenuTime, MenuTag )
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MENU_INDEX:PrepareGroup( self.Group )
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local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
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local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
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if GroupMenu == self then
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self:RemoveSubMenus( MenuTime, MenuTag )
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if not MenuTime or self.MenuTime ~= MenuTime then
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if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
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self:E( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
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if self.MenuPath ~= nil then
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missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
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end
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MENU_INDEX:ClearGroupMenu( self.Group, Path )
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self:ClearParentMenu( self.MenuText )
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return nil
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end
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end
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else
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BASE:E( { "Cannot Remove MENU_GROUP_DELAYED", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Group = self.Group } )
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return nil
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end
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return self
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end
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--- @type MENU_GROUP_COMMAND_DELAYED
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- # MENU_GROUP_COMMAND_DELAYED class, extends @{Menu#MENU_COMMAND_BASE}
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--
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-- The @{Menu#MENU_GROUP_COMMAND_DELAYED} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
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-- You can add menus with the @{#MENU_GROUP_COMMAND_DELAYED.New} method, which constructs a MENU_GROUP_COMMAND_DELAYED object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP_COMMAND_DELAYED.Remove}.
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--
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-- @field #MENU_GROUP_COMMAND_DELAYED
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MENU_GROUP_COMMAND_DELAYED = {
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ClassName = "MENU_GROUP_COMMAND_DELAYED"
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}
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--- Creates a new radio command item for a group
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-- @param #MENU_GROUP_COMMAND_DELAYED self
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-- @param Wrapper.Group#GROUP Group The Group owning the menu.
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-- @param MenuText The text for the menu.
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-- @param ParentMenu The parent menu.
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-- @param CommandMenuFunction A function that is called when the menu key is pressed.
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-- @param CommandMenuArgument An argument for the function.
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-- @return #MENU_GROUP_COMMAND_DELAYED
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function MENU_GROUP_COMMAND_DELAYED:New( Group, MenuText, ParentMenu, CommandMenuFunction, ... )
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MENU_INDEX:PrepareGroup( Group )
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local Path = MENU_INDEX:ParentPath( ParentMenu, MenuText )
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local GroupMenu = MENU_INDEX:HasGroupMenu( Group, Path )
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if GroupMenu then
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GroupMenu:SetCommandMenuFunction( CommandMenuFunction )
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GroupMenu:SetCommandMenuArguments( arg )
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return GroupMenu
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else
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self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
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MENU_INDEX:SetGroupMenu( Group, Path, self )
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self.Group = Group
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self.GroupID = Group:GetID()
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if self.MenuParentPath then
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self.MenuPath = UTILS.DeepCopy( self.MenuParentPath )
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else
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self.MenuPath = {}
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end
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table.insert( self.MenuPath, self.MenuText )
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self:SetParentMenu( self.MenuText, self )
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return self
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end
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end
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--- Refreshes a radio item for a group
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-- @param #MENU_GROUP_COMMAND_DELAYED self
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-- @return #MENU_GROUP_COMMAND_DELAYED
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function MENU_GROUP_COMMAND_DELAYED:Set()
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do
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if not self.MenuSet then
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self.MenuPath = missionCommands.addCommandForGroup( self.GroupID, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
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self.MenuSet = true
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end
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end
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end
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--- Refreshes a radio item for a group
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-- @param #MENU_GROUP_COMMAND_DELAYED self
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-- @return #MENU_GROUP_COMMAND_DELAYED
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function MENU_GROUP_COMMAND_DELAYED:Refresh()
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do
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missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
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missionCommands.addCommandForGroup( self.GroupID, self.MenuText, self.MenuParentPath, self.MenuCallHandler )
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end
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end
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--- Removes a menu structure for a group.
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-- @param #MENU_GROUP_COMMAND_DELAYED self
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-- @param MenuTime
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-- @param MenuTag A Tag or Key to filter the menus to be refreshed with the Tag set.
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-- @return #nil
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function MENU_GROUP_COMMAND_DELAYED:Remove( MenuTime, MenuTag )
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MENU_INDEX:PrepareGroup( self.Group )
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local Path = MENU_INDEX:ParentPath( self.ParentMenu, self.MenuText )
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local GroupMenu = MENU_INDEX:HasGroupMenu( self.Group, Path )
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if GroupMenu == self then
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if not MenuTime or self.MenuTime ~= MenuTime then
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if ( not MenuTag ) or ( MenuTag and self.MenuTag and MenuTag == self.MenuTag ) then
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self:E( { Group = self.GroupID, Text = self.MenuText, Path = self.MenuPath } )
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if self.MenuPath ~= nil then
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missionCommands.removeItemForGroup( self.GroupID, self.MenuPath )
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end
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MENU_INDEX:ClearGroupMenu( self.Group, Path )
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self:ClearParentMenu( self.MenuText )
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return nil
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end
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end
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else
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BASE:E( { "Cannot Remove MENU_GROUP_COMMAND_DELAYED", Path = Path, ParentMenu = self.ParentMenu, MenuText = self.MenuText, Group = self.Group } )
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end
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return self
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end
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end
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