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Added option for slingload: enableslingload
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@ -383,6 +383,12 @@ CTLD_CARGO = {
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return self.ID
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end
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--- Query Mass.
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-- @param #CTLD_CARGO self
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-- @return #number Mass in kg
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function CTLD_CARGO:GetMass()
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return self.PerCrateMass
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end
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--- Query Name.
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-- @param #CTLD_CARGO self
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-- @return #string Name
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@ -662,6 +668,7 @@ do
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-- my_ctld.repairtime = 300 -- Number of seconds it takes to repair a unit.
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-- my_ctld.cratecountry = country.id.GERMANY -- ID of crates. Will default to country.id.RUSSIA for RED coalition setups.
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-- my_ctld.allowcratepickupagain = true -- allow re-pickup crates that were dropped.
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-- my_ctld.enableslingload = false -- allow cargos to be slingloaded - might not work for all cargo types
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--
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-- ## 2.1 User functions
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--
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@ -887,7 +894,6 @@ CTLD = {
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FreeUHFFrequencies = {}, -- Table of UHF
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FreeFMFrequencies = {}, -- Table of FM
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CargoCounter = 0,
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dropOffZones = {},
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wpZones = {},
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Cargo_Troops = {}, -- generic troops objects
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Cargo_Crates = {}, -- generic crate objects
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@ -897,8 +903,8 @@ CTLD = {
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CrateDistance = 35, -- list crates in this radius
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debug = false,
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wpZones = {},
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pickupZones = {},
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dropOffZones = {},
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pickupZones = {},
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}
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------------------------------
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@ -981,7 +987,7 @@ CTLD.UnitTypes = {
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--- CTLD class version.
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-- @field #string version
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CTLD.version="0.2.2a1"
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CTLD.version="0.2.2a4"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@ -1141,6 +1147,9 @@ function CTLD:New(Coalition, Prefixes, Alias)
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-- allow re-pickup crates
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self.allowcratepickupagain = true
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-- slingload
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self.enableslingload = false
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for i=1,100 do
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math.random()
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end
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@ -1771,12 +1780,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
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end
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-- spawn crates in front of helicopter
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local IsHerc = self:IsHercules(Unit) -- Herc
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local cargotype = Cargo -- #CTLD_CARGO
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local cargotype = Cargo -- Ops.CTLD#CTLD_CARGO
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local number = number or cargotype:GetCratesNeeded() --#number
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local cratesneeded = cargotype:GetCratesNeeded() --#number
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local cratename = cargotype:GetName()
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local cratetemplate = "Container"-- #string
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local cgotype = cargotype:GetType()
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local cgomass = cargotype:GetMass()
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local isstatic = false
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if cgotype == CTLD_CARGO.Enum.STATIC then
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cratetemplate = cargotype:GetTemplates()
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@ -1843,11 +1853,15 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
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local Offy = math.random(-width,width)
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self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
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--:InitCoordinate(cratecoord)
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:InitCargoMass(cgomass)
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:InitCargo(self.enableslingload)
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:InitLinkToUnit(Ship,dist,Offy,0)
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:Spawn(270,cratealias)
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else
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self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
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:InitCoordinate(cratecoord)
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:InitCargoMass(cgomass)
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:InitCargo(self.enableslingload)
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--:InitLinkToUnit(Unit,OffsetX,OffsetY,OffsetAngle)
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:Spawn(270,cratealias)
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end
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@ -1892,6 +1906,7 @@ function CTLD:InjectStatics(Zone, Cargo)
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local cratealias = string.format("%s-%d", cratetemplate, math.random(1,100000))
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local cratename = cargotype:GetName()
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local cgotype = cargotype:GetType()
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local cgomass = cargotype:GetMass()
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local isstatic = false
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if cgotype == CTLD_CARGO.Enum.STATIC then
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cratetemplate = cargotype:GetTemplates()
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@ -1903,6 +1918,8 @@ function CTLD:InjectStatics(Zone, Cargo)
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end
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self.CrateCounter = self.CrateCounter + 1
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self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
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:InitCargoMass(cgomass)
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:InitCargo(self.enableslingload)
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:InitCoordinate(cratecoord)
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:Spawn(270,cratealias)
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local templ = cargotype:GetTemplates()
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@ -1930,9 +1947,9 @@ function CTLD:_ListCratesNearby( _group, _unit)
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local name = entry:GetName() --#string
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local dropped = entry:WasDropped()
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if dropped then
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text:Add(string.format("Dropped crate for %s",name))
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text:Add(string.format("Dropped crate for %s, %dkg",name, entry.PerCrateMass))
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else
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text:Add(string.format("Crate for %s, %d Kg",name, entry.PerCrateMass))
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text:Add(string.format("Crate for %s, %dkg",name, entry.PerCrateMass))
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end
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end
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if text:GetCount() == 1 then
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@ -2237,7 +2254,7 @@ function CTLD:_ListInventory(Group, Unit)
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local troopno = countcargo(trptypes)
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local staticno = countcargo(stctypes)
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if (crateno > 0 or troopno > 0) then
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if (crateno > 0 or troopno > 0 or staticno > 0) then
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local report = REPORT:New("Inventory Sheet")
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report:Add("------------------------------------------------------------")
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@ -2852,35 +2869,14 @@ function CTLD:_RefreshF10Menus()
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local cancrates = capabilities.crates
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-- top menu
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local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
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local topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
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local toptroops = MENU_GROUP:New(_group,"Manage Troops",topmenu)
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local topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
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local listmenu = MENU_GROUP_COMMAND:New(_group,"List boarded cargo",topmenu, self._ListCargo, self, _group, _unit)
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local invtry = MENU_GROUP_COMMAND:New(_group,"Inventory",topmenu, self._ListInventory, self, _group, _unit)
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local rbcns = MENU_GROUP_COMMAND:New(_group,"List active zone beacons",topmenu, self._ListRadioBeacons, self, _group, _unit)
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local smokemenu = MENU_GROUP_COMMAND:New(_group,"Smoke zones nearby",topmenu, self.SmokeZoneNearBy, self, _unit, false)
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local smokemenu = MENU_GROUP_COMMAND:New(_group,"Flare zones nearby",topmenu, self.SmokeZoneNearBy, self, _unit, true):Refresh()
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-- sub menus
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-- sub menu crates management
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if cancrates then
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local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
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local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
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for _,_entry in pairs(self.Cargo_Crates) do
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local entry = _entry -- #CTLD_CARGO
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menucount = menucount + 1
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local menutext = string.format("Get crate for %s",entry.Name)
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menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
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end
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for _,_entry in pairs(self.Cargo_Statics) do
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local entry = _entry -- #CTLD_CARGO
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menucount = menucount + 1
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local menutext = string.format("Get crate for %s",entry.Name)
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menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
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end
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listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
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local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
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local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
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local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
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end
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-- sub menu troops management
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if cantroops then
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local troopsmenu = MENU_GROUP:New(_group,"Load troops",toptroops)
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@ -2892,6 +2888,27 @@ function CTLD:_RefreshF10Menus()
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local unloadmenu1 = MENU_GROUP_COMMAND:New(_group,"Drop troops",toptroops, self._UnloadTroops, self, _group, _unit):Refresh()
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local extractMenu1 = MENU_GROUP_COMMAND:New(_group, "Extract troops", toptroops, self._ExtractTroops, self, _group, _unit):Refresh()
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end
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-- sub menu crates management
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if cancrates then
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local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
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local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
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for _,_entry in pairs(self.Cargo_Crates) do
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local entry = _entry -- #CTLD_CARGO
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menucount = menucount + 1
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local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
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menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
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end
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for _,_entry in pairs(self.Cargo_Statics) do
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local entry = _entry -- #CTLD_CARGO
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menucount = menucount + 1
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local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
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menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
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end
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listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
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local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
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local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
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local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
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end
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if unittype == "Hercules" then
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local hoverpars = MENU_GROUP_COMMAND:New(_group,"Show flight parameters",topmenu, self._ShowFlightParams, self, _group, _unit):Refresh()
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else
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@ -2945,9 +2962,6 @@ end
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--- User function - Add *generic* static-type loadable as cargo. This type will create cargo that needs to be loaded, moved and dropped.
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-- @param #CTLD self
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-- @param #string Name Unique name of this type of cargo as set in the mission editor (not: UNIT name!), e.g. "Ammunition-1".
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-- @param #string Template Name of Wrapper.Static#STATIC to us as template.
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-- @param #CTLD_CARGO.Enum Type Type of cargo, here STATIC.
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-- @param #number NoCrates Number of crates needed to build this cargo.
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-- @param #number Mass Mass in kg of each static in kg, e.g. 100.
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-- @param #number Stock Number of groups in stock. Nil for unlimited.
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function CTLD:AddStaticsCargo(Name,Mass,Stock)
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