Added option for slingload: enableslingload

This commit is contained in:
Applevangelist 2021-09-24 11:08:23 +02:00
parent 1c97eb6f3c
commit 50c74d0852

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@ -383,6 +383,12 @@ CTLD_CARGO = {
return self.ID
end
--- Query Mass.
-- @param #CTLD_CARGO self
-- @return #number Mass in kg
function CTLD_CARGO:GetMass()
return self.PerCrateMass
end
--- Query Name.
-- @param #CTLD_CARGO self
-- @return #string Name
@ -662,6 +668,7 @@ do
-- my_ctld.repairtime = 300 -- Number of seconds it takes to repair a unit.
-- my_ctld.cratecountry = country.id.GERMANY -- ID of crates. Will default to country.id.RUSSIA for RED coalition setups.
-- my_ctld.allowcratepickupagain = true -- allow re-pickup crates that were dropped.
-- my_ctld.enableslingload = false -- allow cargos to be slingloaded - might not work for all cargo types
--
-- ## 2.1 User functions
--
@ -887,7 +894,6 @@ CTLD = {
FreeUHFFrequencies = {}, -- Table of UHF
FreeFMFrequencies = {}, -- Table of FM
CargoCounter = 0,
dropOffZones = {},
wpZones = {},
Cargo_Troops = {}, -- generic troops objects
Cargo_Crates = {}, -- generic crate objects
@ -897,8 +903,8 @@ CTLD = {
CrateDistance = 35, -- list crates in this radius
debug = false,
wpZones = {},
pickupZones = {},
dropOffZones = {},
pickupZones = {},
}
------------------------------
@ -981,7 +987,7 @@ CTLD.UnitTypes = {
--- CTLD class version.
-- @field #string version
CTLD.version="0.2.2a1"
CTLD.version="0.2.2a4"
--- Instantiate a new CTLD.
-- @param #CTLD self
@ -1141,6 +1147,9 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- allow re-pickup crates
self.allowcratepickupagain = true
-- slingload
self.enableslingload = false
for i=1,100 do
math.random()
end
@ -1771,12 +1780,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
end
-- spawn crates in front of helicopter
local IsHerc = self:IsHercules(Unit) -- Herc
local cargotype = Cargo -- #CTLD_CARGO
local cargotype = Cargo -- Ops.CTLD#CTLD_CARGO
local number = number or cargotype:GetCratesNeeded() --#number
local cratesneeded = cargotype:GetCratesNeeded() --#number
local cratename = cargotype:GetName()
local cratetemplate = "Container"-- #string
local cgotype = cargotype:GetType()
local cgomass = cargotype:GetMass()
local isstatic = false
if cgotype == CTLD_CARGO.Enum.STATIC then
cratetemplate = cargotype:GetTemplates()
@ -1843,11 +1853,15 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
local Offy = math.random(-width,width)
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
--:InitCoordinate(cratecoord)
:InitCargoMass(cgomass)
:InitCargo(self.enableslingload)
:InitLinkToUnit(Ship,dist,Offy,0)
:Spawn(270,cratealias)
else
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
:InitCoordinate(cratecoord)
:InitCargoMass(cgomass)
:InitCargo(self.enableslingload)
--:InitLinkToUnit(Unit,OffsetX,OffsetY,OffsetAngle)
:Spawn(270,cratealias)
end
@ -1892,6 +1906,7 @@ function CTLD:InjectStatics(Zone, Cargo)
local cratealias = string.format("%s-%d", cratetemplate, math.random(1,100000))
local cratename = cargotype:GetName()
local cgotype = cargotype:GetType()
local cgomass = cargotype:GetMass()
local isstatic = false
if cgotype == CTLD_CARGO.Enum.STATIC then
cratetemplate = cargotype:GetTemplates()
@ -1903,6 +1918,8 @@ function CTLD:InjectStatics(Zone, Cargo)
end
self.CrateCounter = self.CrateCounter + 1
self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType(basetype,"Cargos",self.cratecountry)
:InitCargoMass(cgomass)
:InitCargo(self.enableslingload)
:InitCoordinate(cratecoord)
:Spawn(270,cratealias)
local templ = cargotype:GetTemplates()
@ -1930,9 +1947,9 @@ function CTLD:_ListCratesNearby( _group, _unit)
local name = entry:GetName() --#string
local dropped = entry:WasDropped()
if dropped then
text:Add(string.format("Dropped crate for %s",name))
text:Add(string.format("Dropped crate for %s, %dkg",name, entry.PerCrateMass))
else
text:Add(string.format("Crate for %s, %d Kg",name, entry.PerCrateMass))
text:Add(string.format("Crate for %s, %dkg",name, entry.PerCrateMass))
end
end
if text:GetCount() == 1 then
@ -2237,7 +2254,7 @@ function CTLD:_ListInventory(Group, Unit)
local troopno = countcargo(trptypes)
local staticno = countcargo(stctypes)
if (crateno > 0 or troopno > 0) then
if (crateno > 0 or troopno > 0 or staticno > 0) then
local report = REPORT:New("Inventory Sheet")
report:Add("------------------------------------------------------------")
@ -2852,35 +2869,14 @@ function CTLD:_RefreshF10Menus()
local cancrates = capabilities.crates
-- top menu
local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
local topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
local toptroops = MENU_GROUP:New(_group,"Manage Troops",topmenu)
local topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
local listmenu = MENU_GROUP_COMMAND:New(_group,"List boarded cargo",topmenu, self._ListCargo, self, _group, _unit)
local invtry = MENU_GROUP_COMMAND:New(_group,"Inventory",topmenu, self._ListInventory, self, _group, _unit)
local rbcns = MENU_GROUP_COMMAND:New(_group,"List active zone beacons",topmenu, self._ListRadioBeacons, self, _group, _unit)
local smokemenu = MENU_GROUP_COMMAND:New(_group,"Smoke zones nearby",topmenu, self.SmokeZoneNearBy, self, _unit, false)
local smokemenu = MENU_GROUP_COMMAND:New(_group,"Flare zones nearby",topmenu, self.SmokeZoneNearBy, self, _unit, true):Refresh()
-- sub menus
-- sub menu crates management
if cancrates then
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
for _,_entry in pairs(self.Cargo_Crates) do
local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1
local menutext = string.format("Get crate for %s",entry.Name)
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
for _,_entry in pairs(self.Cargo_Statics) do
local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1
local menutext = string.format("Get crate for %s",entry.Name)
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
end
-- sub menu troops management
if cantroops then
local troopsmenu = MENU_GROUP:New(_group,"Load troops",toptroops)
@ -2892,6 +2888,27 @@ function CTLD:_RefreshF10Menus()
local unloadmenu1 = MENU_GROUP_COMMAND:New(_group,"Drop troops",toptroops, self._UnloadTroops, self, _group, _unit):Refresh()
local extractMenu1 = MENU_GROUP_COMMAND:New(_group, "Extract troops", toptroops, self._ExtractTroops, self, _group, _unit):Refresh()
end
-- sub menu crates management
if cancrates then
local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
for _,_entry in pairs(self.Cargo_Crates) do
local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
for _,_entry in pairs(self.Cargo_Statics) do
local entry = _entry -- #CTLD_CARGO
menucount = menucount + 1
local menutext = string.format("Crate %s (%dkg)",entry.Name,entry.PerCrateMass or 0)
menus[menucount] = MENU_GROUP_COMMAND:New(_group,menutext,cratesmenu,self._GetCrates, self, _group, _unit, entry)
end
listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
end
if unittype == "Hercules" then
local hoverpars = MENU_GROUP_COMMAND:New(_group,"Show flight parameters",topmenu, self._ShowFlightParams, self, _group, _unit):Refresh()
else
@ -2945,9 +2962,6 @@ end
--- User function - Add *generic* static-type loadable as cargo. This type will create cargo that needs to be loaded, moved and dropped.
-- @param #CTLD self
-- @param #string Name Unique name of this type of cargo as set in the mission editor (not: UNIT name!), e.g. "Ammunition-1".
-- @param #string Template Name of Wrapper.Static#STATIC to us as template.
-- @param #CTLD_CARGO.Enum Type Type of cargo, here STATIC.
-- @param #number NoCrates Number of crates needed to build this cargo.
-- @param #number Mass Mass in kg of each static in kg, e.g. 100.
-- @param #number Stock Number of groups in stock. Nil for unlimited.
function CTLD:AddStaticsCargo(Name,Mass,Stock)