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Various Fixes
-- Documentation fixes with links not working. -- MENU_CLIENT_COMMAND had a small glitch, fixed that one too. -- Implemented new Event Dispatcher. --
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@@ -1,6 +1,6 @@
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--- This module contains the MESSAGE class.
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--
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-- 1) @{Core.Message#MESSAGE} class, extends @{Core.Base#BASE}
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-- 1) @{Message#MESSAGE} class, extends @{Base#BASE}
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-- =================================================
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-- Message System to display Messages to Clients, Coalitions or All.
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-- Messages are shown on the display panel for an amount of seconds, and will then disappear.
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@@ -8,16 +8,16 @@
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--
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-- 1.1) MESSAGE construction methods
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-- ---------------------------------
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-- Messages are created with @{Core.Message#MESSAGE.New}. Note that when the MESSAGE object is created, no message is sent yet.
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-- Messages are created with @{Message#MESSAGE.New}. Note that when the MESSAGE object is created, no message is sent yet.
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-- To send messages, you need to use the To functions.
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--
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-- 1.2) Send messages with MESSAGE To methods
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-- ------------------------------------------
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-- Messages are sent to:
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--
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-- * Clients with @{Core.Message#MESSAGE.ToClient}.
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-- * Coalitions with @{Core.Message#MESSAGE.ToCoalition}.
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-- * All Players with @{Core.Message#MESSAGE.ToAll}.
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-- * Clients with @{Message#MESSAGE.ToClient}.
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-- * Coalitions with @{Message#MESSAGE.ToCoalition}.
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-- * All Players with @{Message#MESSAGE.ToAll}.
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--
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-- @module Message
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-- @author FlightControl
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