Various Fixes

-- Documentation fixes with links not working.
-- MENU_CLIENT_COMMAND had a small glitch, fixed that one too.
-- Implemented new Event Dispatcher.
--
This commit is contained in:
FlightControl
2017-02-04 15:16:32 +01:00
parent be4d51237b
commit 52f4051901
104 changed files with 65657 additions and 749 deletions

View File

@@ -1,6 +1,6 @@
--- This module contains the MESSAGE class.
--
-- 1) @{Core.Message#MESSAGE} class, extends @{Core.Base#BASE}
-- 1) @{Message#MESSAGE} class, extends @{Base#BASE}
-- =================================================
-- Message System to display Messages to Clients, Coalitions or All.
-- Messages are shown on the display panel for an amount of seconds, and will then disappear.
@@ -8,16 +8,16 @@
--
-- 1.1) MESSAGE construction methods
-- ---------------------------------
-- Messages are created with @{Core.Message#MESSAGE.New}. Note that when the MESSAGE object is created, no message is sent yet.
-- Messages are created with @{Message#MESSAGE.New}. Note that when the MESSAGE object is created, no message is sent yet.
-- To send messages, you need to use the To functions.
--
-- 1.2) Send messages with MESSAGE To methods
-- ------------------------------------------
-- Messages are sent to:
--
-- * Clients with @{Core.Message#MESSAGE.ToClient}.
-- * Coalitions with @{Core.Message#MESSAGE.ToCoalition}.
-- * All Players with @{Core.Message#MESSAGE.ToAll}.
-- * Clients with @{Message#MESSAGE.ToClient}.
-- * Coalitions with @{Message#MESSAGE.ToCoalition}.
-- * All Players with @{Message#MESSAGE.ToAll}.
--
-- @module Message
-- @author FlightControl