diff --git a/Moose Development/Moose/Core/Fsm.lua b/Moose Development/Moose/Core/Fsm.lua index 0b42c1656..586b1deeb 100644 --- a/Moose Development/Moose/Core/Fsm.lua +++ b/Moose Development/Moose/Core/Fsm.lua @@ -15,7 +15,7 @@ -- * A **State** defines a moment in the process. -- * An **Event** describes an action, that can be triggered both internally as externally in the FSM. An Event can be triggered Embedded or Delayed over time. -- ---  +--  -- -- An FSM transitions in **4 moments** when an Event is being handled. -- Each moment can be catched by handling methods defined by the mission designer, @@ -27,7 +27,7 @@ -- -- ** The OnLeave and OnBefore transition methods may return false to cancel the transition.** -- ---  +--  -- -- The FSM creates for each Event **two Event trigger methods**. -- There are two modes how Events can be triggered, which is **embedded** and **delayed**: @@ -35,7 +35,7 @@ -- * The method **FSM:Event()** triggers an Event that will be processed **embedded** or **immediately**. -- * The method **FSM:__Event( seconds )** triggers an Event that will be processed **delayed** over time, waiting x seconds. -- ---  +--  -- -- 1.1) Define the FSM Rules -- ------------------------- diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html index 0319727b8..c03fa6ee7 100644 --- a/docs/Documentation/Cargo.html +++ b/docs/Documentation/Cargo.html @@ -2411,7 +2411,6 @@ The UNIT carrying the package.


An FSM transitions in 4 moments when an Event is being handled.
Each moment can be catched by handling methods defined by the mission designer,
@@ -103,7 +103,7 @@ These methods define the flow of the FSM process; because in those methods the F
* The OnLeave and OnBefore transition methods may return false to cancel the transition.*
- 

The FSM creates for each Event two Event trigger methods.
There are two modes how Events can be triggered, which is embedded and delayed:

