mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Bug fixes
This commit is contained in:
@@ -25,11 +25,9 @@ CLEANUP = {
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-- or
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-- CleanUpTbilisi = CLEANUP:New( 'CLEAN Tbilisi', 150 )
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-- CleanUpKutaisi = CLEANUP:New( 'CLEAN Kutaisi', 600 )
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function CLEANUP:New( ZoneNames, TimeInterval )
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trace.f( self.ClassName, { ZoneNames, TimeInterval } )
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-- Arrange meta tables
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local self = BASE:Inherit( self, BASE:New() )
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function CLEANUP:New( ZoneNames, TimeInterval ) local self = BASE:Inherit( self, BASE:New() )
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self:T( { ZoneNames, TimeInterval } )
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if type( ZoneNames ) == 'table' then
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self.ZoneNames = ZoneNames
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else
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@@ -57,19 +55,19 @@ end
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--- Destroys a group from the simulator, but checks first if it is still existing!
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-- @see CLEANUP
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function CLEANUP:_DestroyGroup( GroupObject, CleanUpGroupName )
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trace.f( self.ClassName )
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self:T( { GroupObject, CleanUpGroupName } )
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if GroupObject then -- and GroupObject:isExist() then
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MESSAGE:New( "Destroy Group " .. CleanUpGroupName, CleanUpGroupName, 1, CleanUpGroupName ):ToAll()
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trigger.action.deactivateGroup(GroupObject)
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trace.i(self.ClassName, "GroupObject Destroyed")
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self:T( { "GroupObject Destroyed", GroupObject } )
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end
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end
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--- Destroys a unit from the simulator, but checks first if it is still existing!
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-- @see CLEANUP
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function CLEANUP:_DestroyUnit( CleanUpUnit, CleanUpUnitName )
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trace.f( self.ClassName )
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self:T( { CleanUpUnit, CleanUpUnitName } )
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if CleanUpUnit then
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MESSAGE:New( "Destroy " .. CleanUpUnitName, CleanUpUnitName, 1, CleanUpUnitName ):ToAll()
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@@ -81,10 +79,10 @@ trace.f( self.ClassName )
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local Event = {["initiator"]=CleanUpUnit,["id"]=8}
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world.onEvent(Event)
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trigger.action.deactivateGroup(CleanUpGroup)
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trace.i(self.ClassName, "Destroyed Group " .. CleanUpGroupName )
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self:T( { "Destroyed Group:", CleanUpGroupName } )
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else
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CleanUpUnit:destroy()
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trace.i(self.ClassName, "Destroyed Unit " .. CleanUpUnitName )
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self:T( { "Destroyed Unit:", CleanUpUnitName } )
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end
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self.CleanUpList[CleanUpUnitName] = nil -- Cleaning from the list
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CleanUpUnit = nil
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@@ -95,25 +93,25 @@ end
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--- Destroys a missile from the simulator, but checks first if it is still existing!
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-- @see CLEANUP
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function CLEANUP:_DestroyMissile( MissileObject )
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trace.f( self.ClassName )
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self:T( { MissileObject } )
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if MissileObject and MissileObject:isExist() then
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MissileObject:destroy()
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trace.i(self.ClassName, "MissileObject Destroyed")
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self:T( "MissileObject Destroyed")
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end
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end
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--- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
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-- @see CLEANUP
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function CLEANUP:_EventCrash( event )
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trace.f( self.ClassName )
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self:T( { event } )
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--MESSAGE:New( "Crash ", "Crash", 10, "Crash" ):ToAll()
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-- trace.i(self.ClassName,"before getGroup")
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-- self:T("before getGroup")
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-- local _grp = Unit.getGroup(event.initiator)-- Identify the group that fired
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-- trace.i(self.ClassName,"after getGroup")
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-- self:T("after getGroup")
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-- _grp:destroy()
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-- trace.i(self.ClassName,"after deactivateGroup")
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-- self:T("after deactivateGroup")
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-- event.initiator:destroy()
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local CleanUpUnit = event.initiator -- the Unit
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@@ -133,7 +131,7 @@ end
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--- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
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-- @see CLEANUP
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function CLEANUP:_EventShot( event )
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trace.f( self.ClassName )
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self:T( { event } )
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local _grp = Unit.getGroup(event.initiator)-- Identify the group that fired
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local _groupname = _grp:getName() -- return the name of the group
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@@ -142,7 +140,7 @@ trace.f( self.ClassName )
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--local _SEADmissileName = _SEADmissile:getTypeName() -- return weapon type
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--trigger.action.outText( string.format("Alerte, depart missile " ..string.format(_SEADmissileName)), 20) --debug message
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-- Start of the 2nd loop
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--trace.i( self.ClassName, "Missile Launched = " .. _SEADmissileName )
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--self:T( "Missile Launched = " .. _SEADmissileName )
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-- Test if the missile was fired within one of the CLEANUP.ZoneNames.
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local CurrentLandingZoneID = 0
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@@ -157,7 +155,7 @@ end
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--- Detects if the Unit has an S_EVENT_HIT within the given ZoneNames. If this is the case, destroy the unit.
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function CLEANUP:_EventHitCleanUp( event )
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trace.f( self.ClassName )
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self:T( { event } )
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local CleanUpUnit = event.initiator -- the Unit
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if CleanUpUnit and CleanUpUnit:isExist() and Object.getCategory(CleanUpUnit) == Object.Category.UNIT then
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@@ -166,9 +164,9 @@ trace.f( self.ClassName )
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local CleanUpGroupName = CleanUpGroup:getName() -- return the name of the Group
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if routines.IsUnitInZones( CleanUpUnit, self.ZoneNames ) ~= nil then
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trace.i( self.ClassName, "Life: " .. CleanUpUnitName .. ' = ' .. CleanUpUnit:getLife() .. "/" .. CleanUpUnit:getLife0() )
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self:T( "Life: " .. CleanUpUnitName .. ' = ' .. CleanUpUnit:getLife() .. "/" .. CleanUpUnit:getLife0() )
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if CleanUpUnit:getLife() < CleanUpUnit:getLife0() then
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trace.i( self.ClassName, "CleanUp: Destroy: " .. CleanUpUnitName )
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self:T( "CleanUp: Destroy: " .. CleanUpUnitName )
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routines.scheduleFunction( CLEANUP._DestroyUnit, {self, CleanUpUnit}, timer.getTime() + 0.1)
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end
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end
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@@ -182,9 +180,9 @@ trace.f( self.ClassName )
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if routines.IsUnitInZones( CleanUpTgtUnit, self.ZoneNames ) ~= nil then
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trace.i( self.ClassName, "Life: " .. CleanUpTgtUnitName .. ' = ' .. CleanUpTgtUnit:getLife() .. "/" .. CleanUpTgtUnit:getLife0() )
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self:T( "Life: " .. CleanUpTgtUnitName .. ' = ' .. CleanUpTgtUnit:getLife() .. "/" .. CleanUpTgtUnit:getLife0() )
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if CleanUpTgtUnit:getLife() < CleanUpTgtUnit:getLife0() then
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trace.i( self.ClassName, "CleanUp: Destroy: " .. CleanUpTgtUnitName )
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self:T( "CleanUp: Destroy: " .. CleanUpTgtUnitName )
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routines.scheduleFunction( CLEANUP._DestroyUnit, {self, CleanUpTgtUnit}, timer.getTime() + 0.1)
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end
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end
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@@ -193,6 +191,7 @@ trace.f( self.ClassName )
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end
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function CLEANUP:_AddForCleanUp( CleanUpUnit, CleanUpUnitName )
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self:T( { CleanUpUnit, CleanUpUnitName } )
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self.CleanUpList[CleanUpUnitName] = {}
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self.CleanUpList[CleanUpUnitName].CleanUpUnit = CleanUpUnit
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@@ -202,7 +201,7 @@ function CLEANUP:_AddForCleanUp( CleanUpUnit, CleanUpUnitName )
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self.CleanUpList[CleanUpUnitName].CleanUpTime = timer.getTime()
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self.CleanUpList[CleanUpUnitName].CleanUpMoved = false
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trace.i( self.ClassName, "CleanUp: Add to CleanUpList: " .. Unit.getGroup(CleanUpUnit):getName() .. " / " .. CleanUpUnitName )
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self:T( { "CleanUp: Add to CleanUpList: ", Unit.getGroup(CleanUpUnit):getName(), CleanUpUnitName } )
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end
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@@ -241,25 +240,26 @@ CleanUpSurfaceTypeText = {
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--- At the defined time interval, CleanUp the Groups within the CleanUpList.
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function CLEANUP:_Scheduler()
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self:T( "CleanUp Scheduler" )
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for CleanUpUnitName, UnitData in pairs( self.CleanUpList ) do
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trace.i( self.ClassName, { CleanUpUnitName, UnitData } )
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self:T( { CleanUpUnitName, UnitData } )
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local CleanUpGroup = Group.getByName(UnitData.CleanUpGroupName)
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local CleanUpUnit = Unit.getByName(UnitData.CleanUpUnitName)
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local CleanUpGroupName = UnitData.CleanUpGroupName
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local CleanUpUnitName = UnitData.CleanUpUnitName
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if CleanUpUnit then
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trace.i( self.ClassName, "Checking " .. CleanUpUnitName )
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self:T( { "CleanUp Scheduler", "Checking:", CleanUpUnitName } )
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if _Database:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
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local CleanUpUnitVec3 = CleanUpUnit:getPoint()
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--trace.i( self.ClassName, CleanUpUnitVec3 )
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--self:T( CleanUpUnitVec3 )
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local CleanUpUnitVec2 = {}
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CleanUpUnitVec2.x = CleanUpUnitVec3.x
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CleanUpUnitVec2.y = CleanUpUnitVec3.z
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--trace.i( self.ClassName, CleanUpUnitVec2 )
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--self:T( CleanUpUnitVec2 )
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local CleanUpSurfaceType = land.getSurfaceType(CleanUpUnitVec2)
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--trace.i( self.ClassName, CleanUpSurfaceType )
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--self:T( CleanUpSurfaceType )
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--MESSAGE:New( "Surface " .. CleanUpUnitName .. " = " .. CleanUpSurfaceTypeText[CleanUpSurfaceType], CleanUpUnitName, 10, CleanUpUnitName ):ToAll()
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if CleanUpUnit and CleanUpUnit:getLife() <= CleanUpUnit:getLife0() * 0.95 then
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@@ -267,13 +267,13 @@ function CLEANUP:_Scheduler()
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if CleanUpUnit:inAir() then
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local CleanUpLandHeight = land.getHeight(CleanUpUnitVec2)
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local CleanUpUnitHeight = CleanUpUnitVec3.y - CleanUpLandHeight
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trace.i( self.ClassName, "Height = " .. CleanUpUnitHeight )
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self:T( { "CleanUp Scheduler", "Height = " .. CleanUpUnitHeight } )
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if CleanUpUnitHeight < 30 then
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trace.i( self.ClassName, "Destroy " .. CleanUpUnitName .. " because below safe height and damaged." )
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self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because below safe height and damaged." } )
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self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
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end
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else
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trace.i( self.ClassName, "Destroy " .. CleanUpUnitName .. " because on runway and damaged." )
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self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because on runway and damaged." } )
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self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
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end
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end
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@@ -285,7 +285,7 @@ function CLEANUP:_Scheduler()
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if CleanUpUnitVelocityTotal < 1 then
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if UnitData.CleanUpMoved then
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if UnitData.CleanUpTime + 180 <= timer.getTime() then
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trace.i( self.ClassName, "Destroy due to not moving anymore " .. CleanUpUnitName )
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self:T( { "CleanUp Scheduler", "Destroy due to not moving anymore " .. CleanUpUnitName } )
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self:_DestroyUnit(CleanUpUnit, CleanUpUnitName)
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end
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end
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@@ -301,7 +301,7 @@ function CLEANUP:_Scheduler()
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self.CleanUpList[CleanUpUnitName] = nil -- Not anymore in the DCSRTE
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end
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else
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trace.i( self.ClassName, "CleanUp: Group " .. CleanUpUnitName .. " cannot be found in DCS RTE, removing ..." )
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self:T( "CleanUp: Group " .. CleanUpUnitName .. " cannot be found in DCS RTE, removing ..." )
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self.CleanUpList[CleanUpUnitName] = nil -- Not anymore in the DCSRTE
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end
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end
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