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https://github.com/FlightControl-Master/MOOSE.git
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Reduction of moose.lua sizing working now!
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@@ -243,6 +243,18 @@ which are excellent tools to be reused in an OO environment!.</p>
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<td class="name" nowrap="nowrap"><a href="##(UTILS).GetMarkID">UTILS.GetMarkID()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(UTILS).IsInRadius">UTILS.IsInRadius(InVec2, Vec2, Radius)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(UTILS).IsInSphere">UTILS.IsInSphere(InVec3, Vec3, Radius)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -666,6 +678,74 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
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<dl class="function">
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<dt>
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<a id="#(UTILS).IsInRadius" >
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<strong>UTILS.IsInRadius(InVec2, Vec2, Radius)</strong>
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</a>
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</dt>
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<dd>
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<p> Test if a Vec2 is in a radius of another Vec2</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> InVec2 </em></code>: </p>
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</li>
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<li>
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<p><code><em> Vec2 </em></code>: </p>
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</li>
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<li>
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<p><code><em> Radius </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(UTILS).IsInSphere" >
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<strong>UTILS.IsInSphere(InVec3, Vec3, Radius)</strong>
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</a>
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</dt>
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<dd>
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<p> Test if a Vec3 is in the sphere of another Vec3</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> InVec3 </em></code>: </p>
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</li>
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<li>
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<p><code><em> Vec3 </em></code>: </p>
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</li>
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<li>
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<p><code><em> Radius </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(UTILS).IsInstanceOf" >
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<strong>UTILS.IsInstanceOf(object, className)</strong>
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</a>
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