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Worked on DCS function prototyping
Found in LDT the means to create using luadoc function prototypes using a documentation mechanism. Am reworking now the DCS function manual to a luadoc structure.
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@@ -21,11 +21,12 @@ MESSAGE = {
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--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
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-- @param string MessageText is the text of the Message.
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-- @param string MessageCategory is a string expressing the Category of the Message. Messages are grouped on the display panel per Category to improve readability.
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-- @param number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
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-- @param string MessageID is a string expressing the ID of the Message.
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-- @return MESSAGE
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-- @param self
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-- @param #string MessageText is the text of the Message.
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-- @param #string MessageCategory is a string expressing the Category of the Message. Messages are grouped on the display panel per Category to improve readability.
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-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
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-- @param #string MessageID is a string expressing the ID of the Message.
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-- @return #MESSAGE
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-- @usage
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-- -- Create a series of new Messages.
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-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
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