Worked on DCS function prototyping

Found in LDT the means to create using luadoc function prototypes using
a documentation mechanism. Am reworking now the DCS function manual to a
luadoc structure.
This commit is contained in:
FlightControl
2016-03-24 11:00:49 +01:00
parent 11c7cea1de
commit 560e3d643f
20 changed files with 1381 additions and 91 deletions

View File

@@ -21,11 +21,12 @@ MESSAGE = {
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{ToClient} or @{ToCoalition} or @{ToAll} to send these Messages to the respective recipients.
-- @param string MessageText is the text of the Message.
-- @param string MessageCategory is a string expressing the Category of the Message. Messages are grouped on the display panel per Category to improve readability.
-- @param number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
-- @param string MessageID is a string expressing the ID of the Message.
-- @return MESSAGE
-- @param self
-- @param #string MessageText is the text of the Message.
-- @param #string MessageCategory is a string expressing the Category of the Message. Messages are grouped on the display panel per Category to improve readability.
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
-- @param #string MessageID is a string expressing the ID of the Message.
-- @return #MESSAGE
-- @usage
-- -- Create a series of new Messages.
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".