Merge pull request #1644 from FlightControl-Master/Applevangelist-armor-1-1

OpsGroup - Added support for ARMORATTACK
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Frank 2021-11-24 13:17:45 +01:00 committed by GitHub
commit 5647364293
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@ -3678,7 +3678,7 @@ function OPSGROUP:onafterTaskExecute(From, Event, To, Task)
local Alpha=param.angle or math.random(45, 85)
local distance=Altitude/math.tan(math.rad(Alpha))
local tvec2=UTILS.Vec2Translate(vec2, distance, heading)
self:T(self.lid..string.format("Barrage: Shots=%s, Altitude=%d m, Angle=%d°, heading=%03d°, distance=%d m", tostring(param.shots), Altitude, Alpha, heading, distance))
self:T(self.lid..string.format("Barrage: Shots=%s, Altitude=%d m, Angle=%d°, heading=%03d°, distance=%d m", tostring(param.shots), Altitude, Alpha, heading, distance))
DCSTask=CONTROLLABLE.TaskFireAtPoint(nil, tvec2, param.radius, param.shots, param.weaponType, Altitude)
else
DCSTask=Task.dcstask
@ -4536,7 +4536,8 @@ function OPSGROUP:RouteToMission(mission, delay)
end
-- Get ingress waypoint.
if mission.type==AUFTRAG.Type.PATROLZONE or mission.type==AUFTRAG.Type.BARRAGE or mission.type==AUFTRAG.Type.AMMOSUPPLY or mission.type.FUELSUPPLY then
if mission.type==AUFTRAG.Type.PATROLZONE or mission.type==AUFTRAG.Type.BARRAGE or mission.type==AUFTRAG.Type.AMMOSUPPLY
or mission.type.FUELSUPPLY then
local zone=mission.engageTarget:GetObject() --Core.Zone#ZONE
waypointcoord=zone:GetRandomCoordinate(nil , nil, surfacetypes)
elseif mission.type==AUFTRAG.Type.ONGUARD then
@ -4544,7 +4545,17 @@ function OPSGROUP:RouteToMission(mission, delay)
else
waypointcoord=mission:GetMissionWaypointCoord(self.group, randomradius, surfacetypes)
end
local armorwaypointcoord = nil
if mission.type==AUFTRAG.Type.ARMORATTACK then
local target=mission.engageTarget:GetObject() -- Wrapper.Positionable#POSITIONABLE
local zone = ZONE_RADIUS:New("AttackZone",target:GetVec2(),1000)
-- final WP
waypointcoord=zone:GetRandomCoordinate(0, 100, surfacetypes) -- Core.Point#COORDINATE
-- Ingress - add formation to this one
armorwaypointcoord = zone:GetRandomCoordinate(1000, 500, surfacetypes) -- Core.Point#COORDINATE
end
-- Add enroute tasks.
for _,task in pairs(mission.enrouteTasks) do
self:AddTaskEnroute(task)
@ -4628,7 +4639,13 @@ function OPSGROUP:RouteToMission(mission, delay)
if self:IsFlightgroup() then
waypoint=FLIGHTGROUP.AddWaypoint(self, waypointcoord, SpeedToMission, uid, UTILS.MetersToFeet(mission.missionAltitude or self.altitudeCruise), false)
elseif self:IsArmygroup() then
waypoint=ARMYGROUP.AddWaypoint(self, waypointcoord, SpeedToMission, uid, mission.optionFormation, false)
if mission.type==AUFTRAG.Type.ARMORATTACK then
waypoint=ARMYGROUP.AddWaypoint(self, armorwaypointcoord, SpeedToMission, uid, mission.optionFormation, false)
local attackformation = mission.optionAttackFormation or "Vee"
waypoint=ARMYGROUP.AddWaypoint(self, waypointcoord, SpeedToMission, nil, attackformation, false)
else
waypoint=ARMYGROUP.AddWaypoint(self, waypointcoord, SpeedToMission, uid, mission.optionFormation, false)
end
elseif self:IsNavygroup() then
waypoint=NAVYGROUP.AddWaypoint(self, waypointcoord, SpeedToMission, uid, mission.missionAltitude or self.altitudeCruise, false)
end