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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
A new AI Cargo Helicopter class.
This commit is contained in:
parent
f01b2c9149
commit
5988ceec05
@ -24,19 +24,22 @@ AI_CARGO_HELICOPTER = {
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--- Creates a new AI_CARGO_HELICOPTER object.
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--- Creates a new AI_CARGO_HELICOPTER object.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT Helicopter
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-- @param Cargo.CargoGroup#CARGO_GROUP CargoGroup
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-- @param Core.Set#SET_CARGO CargoSet
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-- @param #number CombatRadius
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-- @param #number CombatRadius
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-- @return #AI_CARGO_HELICOPTER
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-- @return #AI_CARGO_HELICOPTER
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function AI_CARGO_HELICOPTER:New( CargoCarrier, CargoGroup )
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function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_CARGO_HELICOPTER
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local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_CARGO_HELICOPTER
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self.CargoGroup = CargoGroup -- Cargo.CargoGroup#CARGO_GROUP
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self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP
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self:SetStartState( "UnLoaded" )
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self:SetStartState( "Unloaded" )
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self:AddTransition( "*", "Load", "Boarding" )
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self:AddTransition( "Unloaded", "Pickup", "*" )
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self:AddTransition( "Loaded", "Deploy", "*" )
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self:AddTransition( "Unloaded", "Load", "Boarding" )
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self:AddTransition( "Boarding", "Board", "Boarding" )
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self:AddTransition( "Boarding", "Board", "Boarding" )
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self:AddTransition( "Boarding", "Loaded", "Loaded" )
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self:AddTransition( "Boarding", "Loaded", "Loaded" )
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self:AddTransition( "Loaded", "Unload", "Unboarding" )
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self:AddTransition( "Loaded", "Unload", "Unboarding" )
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@ -47,9 +50,65 @@ function AI_CARGO_HELICOPTER:New( CargoCarrier, CargoGroup )
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self:AddTransition( "*", "Destroyed", "Destroyed" )
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self:AddTransition( "*", "Destroyed", "Destroyed" )
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self:__Monitor( 1 )
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--- Pickup Handler OnBefore for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] OnBeforePickup
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-- @param #AI_CARGO_HELICOPTER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Core.Point#COORDINATE Coordinate
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-- @return #boolean
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self:SetCarrier( CargoCarrier )
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--- Pickup Handler OnAfter for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] OnAfterPickup
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-- @param #AI_CARGO_HELICOPTER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Core.Point#COORDINATE Coordinate
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--- Pickup Trigger for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] Pickup
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Core.Point#COORDINATE Coordinate
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--- Pickup Asynchronous Trigger for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] __Pickup
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-- @param #AI_CARGO_HELICOPTER self
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-- @param #number Delay
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-- @param Core.Point#COORDINATE Coordinate
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--- Deploy Handler OnBefore for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] OnBeforeDeploy
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-- @param #AI_CARGO_HELICOPTER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Core.Point#COORDINATE Coordinate
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-- @return #boolean
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--- Deploy Handler OnAfter for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] OnAfterDeploy
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-- @param #AI_CARGO_HELICOPTER self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Core.Point#COORDINATE Coordinate
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--- Deploy Trigger for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] Deploy
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Core.Point#COORDINATE Coordinate
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--- Deploy Asynchronous Trigger for AI_CARGO_HELICOPTER
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-- @function [parent=#AI_CARGO_HELICOPTER] __Deploy
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Core.Point#COORDINATE Coordinate
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-- @param #number Delay
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self:SetCarrier( Helicopter )
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return self
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return self
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end
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end
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@ -57,52 +116,54 @@ end
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--- Set the Carrier.
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--- Set the Carrier.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT Helicopter
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-- @return #AI_CARGO_HELICOPTER
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-- @return #AI_CARGO_HELICOPTER
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function AI_CARGO_HELICOPTER:SetCarrier( CargoCarrier )
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function AI_CARGO_HELICOPTER:SetCarrier( Helicopter )
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self.CargoCarrier = CargoCarrier -- Wrapper.Unit#UNIT
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local AICargo = self
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self.CargoCarrier:SetState( self.CargoCarrier, "AI_CARGO_HELICOPTER", self )
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CargoCarrier:HandleEvent( EVENTS.Dead )
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self.Helicopter = Helicopter -- Wrapper.Unit#UNIT
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CargoCarrier:HandleEvent( EVENTS.Hit )
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self.Helicopter:SetState( self.Helicopter, "AI_CARGO_HELICOPTER", self )
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CargoCarrier:HandleEvent( EVENTS.Land )
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function CargoCarrier:OnEventDead( EventData )
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self.RoutePickup = false
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self.RouteDeploy = false
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Helicopter:HandleEvent( EVENTS.Dead )
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Helicopter:HandleEvent( EVENTS.Hit )
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Helicopter:HandleEvent( EVENTS.Land )
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function Helicopter:OnEventDead( EventData )
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local AICargoTroops = self:GetState( self, "AI_CARGO_HELICOPTER" )
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local AICargoTroops = self:GetState( self, "AI_CARGO_HELICOPTER" )
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self:F({AICargoTroops=AICargoTroops})
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self:F({AICargoTroops=AICargoTroops})
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if AICargoTroops then
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if AICargoTroops then
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self:F({})
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self:F({})
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if not AICargoTroops:Is( "Loaded" ) then
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if not AICargoTroops:Is( "Loaded" ) then
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-- There are enemies within combat range. Unload the CargoCarrier.
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-- There are enemies within combat range. Unload the Helicopter.
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AICargoTroops:Destroyed()
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AICargoTroops:Destroyed()
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end
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end
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end
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end
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end
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end
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function CargoCarrier:OnEventHit( EventData )
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function Helicopter:OnEventHit( EventData )
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local AICargoTroops = self:GetState( self, "AI_CARGO_HELICOPTER" )
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local AICargoTroops = self:GetState( self, "AI_CARGO_HELICOPTER" )
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if AICargoTroops then
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if AICargoTroops then
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self:F( { OnHitLoaded = AICargoTroops:Is( "Loaded" ) } )
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self:F( { OnHitLoaded = AICargoTroops:Is( "Loaded" ) } )
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if AICargoTroops:Is( "Loaded" ) or AICargoTroops:Is( "Boarding" ) then
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if AICargoTroops:Is( "Loaded" ) or AICargoTroops:Is( "Boarding" ) then
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-- There are enemies within combat range. Unload the CargoCarrier.
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-- There are enemies within combat range. Unload the Helicopter.
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AICargoTroops:Unload()
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AICargoTroops:Unload()
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end
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end
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end
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end
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end
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end
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function CargoCarrier:OnEventLand( EventData )
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function Helicopter:OnEventLand( EventData )
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self:Landed()
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AICargo:Landed()
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end
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end
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self.Zone = ZONE_UNIT:New( self.CargoCarrier:GetName() .. "-Zone", self.CargoCarrier, 500 )
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self.Coalition = self.Helicopter:GetCoalition()
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self.Coalition = self.CargoCarrier:GetCoalition()
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self:SetControllable( CargoCarrier )
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self:SetControllable( Helicopter )
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self:Guard()
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return self
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return self
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end
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end
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@ -132,25 +193,168 @@ function AI_CARGO_HELICOPTER:FindCarrier( Coordinate, Radius )
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end
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end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Unit#UNIT Helicopter
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-- @param From
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-- @param Event
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-- @param To
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-- @param Core.Point#COORDINATE Coordinate
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-- @param #number Speed
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function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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if Helicopter and Helicopter:IsAlive() then
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if self.RoutePickup == true then
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self:Load( Helicopter:GetPointVec2() )
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self.RoutePickup = false
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end
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if self.RouteDeploy == true then
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self:Unload()
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self.RouteDeploy = false
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end
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end
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end
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--- @param #AI_CARGO_HELICOPTER self
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT Helicopter
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function AI_CARGO_HELICOPTER:onafterLoad( CargoCarrier, From, Event, To )
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-- @param From
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-- @param Event
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-- @param To
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-- @param Core.Point#COORDINATE Coordinate
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-- @param #number Speed
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function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordinate, Speed )
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if CargoCarrier and CargoCarrier:IsAlive() then
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if Helicopter and Helicopter:IsAlive() then
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self:__Board( 10 )
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self.CargoGroup:Board( CargoCarrier, 10 )
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self.RoutePickup = true
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local Route = {}
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--- Calculate the target route point.
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local CoordinateFrom = Helicopter:GetCoordinate()
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local CoordinateTo = Coordinate
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--- Create a route point of type air.
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local WaypointFrom = CoordinateFrom:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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Speed,
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true
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)
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--- Create a route point of type air.
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local WaypointTo = CoordinateTo:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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Speed,
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true
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)
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Route[#Route+1] = WaypointFrom
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Route[#Route+1] = WaypointTo
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--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
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Helicopter:WayPointInitialize( Route )
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local Tasks = {}
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Tasks[#Tasks+1] = Helicopter:TaskLandAtVec2( CoordinateTo:GetVec2() )
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Route[#Route].task = Helicopter:TaskCombo( Tasks )
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-- Now route the helicopter
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Helicopter:Route( Route, 0.5 )
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end
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end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Unit#UNIT Helicopter
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-- @param From
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-- @param Event
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-- @param To
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-- @param Core.Point#COORDINATE Coordinate
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-- @param #number Speed
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function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordinate, Speed )
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if Helicopter and Helicopter:IsAlive() then
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self.RouteDeploy = true
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local Route = {}
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--- Calculate the target route point.
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local CoordinateFrom = Helicopter:GetCoordinate()
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local CoordinateTo = Coordinate
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--- Create a route point of type air.
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local WaypointFrom = CoordinateFrom:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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Speed,
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true
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)
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--- Create a route point of type air.
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local WaypointTo = CoordinateTo:WaypointAir(
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"RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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Speed,
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true
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)
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Route[#Route+1] = WaypointFrom
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Route[#Route+1] = WaypointTo
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--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
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Helicopter:WayPointInitialize( Route )
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local Tasks = {}
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Tasks[#Tasks+1] = Helicopter:TaskLandAtVec2( CoordinateTo:GetVec2() )
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Route[#Route].task = Helicopter:TaskCombo( Tasks )
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-- Now route the helicopter
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Helicopter:Route( Route, 0.5 )
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end
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end
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Unit#UNIT Helicopter
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function AI_CARGO_HELICOPTER:onafterLoad( Helicopter, From, Event, To, Coordinate )
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if Helicopter and Helicopter:IsAlive() then
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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if Cargo:IsInLoadRadius( Coordinate ) then
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self:__Board( 5 )
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Cargo:Board( Helicopter, 25 )
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self.Cargo = Cargo
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break
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end
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end
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end
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end
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end
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end
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--- @param #AI_CARGO_HELICOPTER self
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT Helicopter
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function AI_CARGO_HELICOPTER:onafterBoard( CargoCarrier, From, Event, To )
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function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To )
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if CargoCarrier and CargoCarrier:IsAlive() then
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if Helicopter and Helicopter:IsAlive() then
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self:F({ IsLoaded = self.CargoGroup:IsLoaded() } )
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self:F({ IsLoaded = self.Cargo:IsLoaded() } )
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if not self.CargoGroup:IsLoaded() then
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if not self.Cargo:IsLoaded() then
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self:__Board( 10 )
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self:__Board( 10 )
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else
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else
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self:__Loaded( 1 )
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self:__Loaded( 1 )
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@ -160,34 +364,32 @@ function AI_CARGO_HELICOPTER:onafterBoard( CargoCarrier, From, Event, To )
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end
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end
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--- @param #AI_CARGO_HELICOPTER self
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param Wrapper.Unit#UNIT Helicopter
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function AI_CARGO_HELICOPTER:onafterLoaded( CargoCarrier, From, Event, To )
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function AI_CARGO_HELICOPTER:onafterLoaded( Helicopter, From, Event, To )
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if CargoCarrier and CargoCarrier:IsAlive() then
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if Helicopter and Helicopter:IsAlive() then
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CargoCarrier:RouteResume()
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end
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end
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end
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end
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--- @param #AI_CARGO_HELICOPTER self
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--- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT Helicopter
|
||||||
function AI_CARGO_HELICOPTER:onafterUnload( CargoCarrier, From, Event, To )
|
function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To )
|
||||||
|
|
||||||
if CargoCarrier and CargoCarrier:IsAlive() then
|
if Helicopter and Helicopter:IsAlive() then
|
||||||
CargoCarrier:RouteStop()
|
self.Cargo:UnBoard()
|
||||||
self.CargoGroup:UnBoard( )
|
|
||||||
self:__Unboard( 10 )
|
self:__Unboard( 10 )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_CARGO_HELICOPTER self
|
--- @param #AI_CARGO_HELICOPTER self
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT Helicopter
|
||||||
function AI_CARGO_HELICOPTER:onafterUnboard( CargoCarrier, From, Event, To )
|
function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To )
|
||||||
|
|
||||||
if CargoCarrier and CargoCarrier:IsAlive() then
|
if Helicopter and Helicopter:IsAlive() then
|
||||||
if not self.CargoGroup:IsUnLoaded() then
|
if not self.Cargo:IsUnLoaded() then
|
||||||
self:__Unboard( 10 )
|
self:__Unboard( 10 )
|
||||||
else
|
else
|
||||||
self:__Unloaded( 1 )
|
self:__Unloaded( 1 )
|
||||||
@ -197,11 +399,11 @@ function AI_CARGO_HELICOPTER:onafterUnboard( CargoCarrier, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_CARGO_HELICOPTER self
|
--- @param #AI_CARGO_HELICOPTER self
|
||||||
-- @param Wrapper.Unit#UNIT CargoCarrier
|
-- @param Wrapper.Unit#UNIT Helicopter
|
||||||
function AI_CARGO_HELICOPTER:onafterUnloaded( CargoCarrier, From, Event, To )
|
function AI_CARGO_HELICOPTER:onafterUnloaded( Helicopter, From, Event, To )
|
||||||
|
|
||||||
if CargoCarrier and CargoCarrier:IsAlive() then
|
if Helicopter and Helicopter:IsAlive() then
|
||||||
self.CargoCarrier = CargoCarrier
|
self.Helicopter = Helicopter
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user