From 5a57d05fd6bddda26ecd608c07f2942e37b88cc9 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 7 Sep 2023 16:13:25 +0200 Subject: [PATCH] Deprecated flags --- Moose Development/Moose/AI/AI_A2A_Cap.lua | 7 ++++++- Moose Development/Moose/AI/AI_A2A_Dispatcher.lua | 7 ++++++- Moose Development/Moose/AI/AI_A2A_Gci.lua | 7 ++++++- Moose Development/Moose/AI/AI_A2A_Patrol.lua | 7 ++++++- Moose Development/Moose/AI/AI_A2G_BAI.lua | 7 ++++++- Moose Development/Moose/AI/AI_A2G_CAS.lua | 7 ++++++- Moose Development/Moose/AI/AI_A2G_Dispatcher.lua | 7 ++++++- Moose Development/Moose/AI/AI_A2G_SEAD.lua | 7 ++++++- Moose Development/Moose/AI/AI_Air.lua | 7 ++++++- Moose Development/Moose/AI/AI_Air_Dispatcher.lua | 5 +++++ Moose Development/Moose/AI/AI_Air_Engage.lua | 7 ++++++- Moose Development/Moose/AI/AI_Air_Patrol.lua | 7 ++++++- Moose Development/Moose/AI/AI_Air_Squadron.lua | 7 ++++++- Moose Development/Moose/AI/AI_BAI.lua | 7 ++++++- Moose Development/Moose/AI/AI_Balancer.lua | 7 ++++++- Moose Development/Moose/AI/AI_CAP.lua | 7 ++++++- Moose Development/Moose/AI/AI_CAS.lua | 7 ++++++- Moose Development/Moose/AI/AI_Cargo.lua | 7 ++++++- Moose Development/Moose/AI/AI_Cargo_APC.lua | 7 ++++++- Moose Development/Moose/AI/AI_Cargo_Airplane.lua | 7 ++++++- Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua | 7 ++++++- Moose Development/Moose/AI/AI_Cargo_Dispatcher_APC.lua | 7 ++++++- .../Moose/AI/AI_Cargo_Dispatcher_Airplane.lua | 7 ++++++- .../Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua | 7 ++++++- Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua | 7 ++++++- Moose Development/Moose/AI/AI_Cargo_Helicopter.lua | 7 ++++++- Moose Development/Moose/AI/AI_Cargo_Ship.lua | 7 ++++++- Moose Development/Moose/AI/AI_Escort.lua | 8 ++++++-- Moose Development/Moose/AI/AI_Escort_Dispatcher.lua | 7 ++++++- .../Moose/AI/AI_Escort_Dispatcher_Request.lua | 7 ++++++- Moose Development/Moose/AI/AI_Escort_Request.lua | 7 ++++++- Moose Development/Moose/AI/AI_Formation.lua | 7 ++++++- Moose Development/Moose/AI/AI_Patrol.lua | 7 ++++++- Moose Development/Moose/Actions/Act_Account.lua | 5 +++++ Moose Development/Moose/Actions/Act_Assign.lua | 7 ++++++- Moose Development/Moose/Actions/Act_Assist.lua | 7 ++++++- Moose Development/Moose/Actions/Act_Route.lua | 7 ++++++- Moose Development/Moose/Cargo/Cargo.lua | 7 ++++++- Moose Development/Moose/Cargo/CargoCrate.lua | 5 +++++ Moose Development/Moose/Cargo/CargoGroup.lua | 5 +++++ Moose Development/Moose/Cargo/CargoSlingload.lua | 5 +++++ Moose Development/Moose/Cargo/CargoUnit.lua | 5 +++++ Moose Development/Moose/Functional/ZoneGoalCargo.lua | 7 ++++++- Moose Development/Moose/Sound/RadioSpeech.lua | 7 ++++++- Moose Development/Moose/Tasking/CommandCenter.lua | 7 ++++++- Moose Development/Moose/Tasking/DetectionManager.lua | 7 ++++++- Moose Development/Moose/Tasking/Mission.lua | 7 ++++++- Moose Development/Moose/Tasking/Task.lua | 7 ++++++- Moose Development/Moose/Tasking/TaskInfo.lua | 7 ++++++- Moose Development/Moose/Tasking/Task_A2A.lua | 5 +++++ Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua | 5 +++++ Moose Development/Moose/Tasking/Task_A2G.lua | 5 +++++ Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua | 5 +++++ Moose Development/Moose/Tasking/Task_CARGO.lua | 7 ++++++- .../Moose/Tasking/Task_Capture_Dispatcher.lua | 7 ++++++- Moose Development/Moose/Tasking/Task_Capture_Zone.lua | 5 +++++ Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua | 7 ++++++- Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua | 7 ++++++- Moose Development/Moose/Tasking/Task_Cargo_Transport.lua | 7 ++++++- Moose Development/Moose/Tasking/Task_Manager.lua | 7 ++++++- 60 files changed, 349 insertions(+), 50 deletions(-) diff --git a/Moose Development/Moose/AI/AI_A2A_Cap.lua b/Moose Development/Moose/AI/AI_A2A_Cap.lua index 61b82e19e..2b82e6d6c 100644 --- a/Moose Development/Moose/AI/AI_A2A_Cap.lua +++ b/Moose Development/Moose/AI/AI_A2A_Cap.lua @@ -91,7 +91,12 @@ -- An optional @{Core.Zone} can be set, -- that will define when the AI will engage with the detected airborne enemy targets. -- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_A2A_CAP diff --git a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua index 504d39985..c0e20617b 100644 --- a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua @@ -176,7 +176,12 @@ -- Per one, two, three, four? -- -- **The default grouping is 1. That means, that each spawned defender will act individually.** --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons). diff --git a/Moose Development/Moose/AI/AI_A2A_Gci.lua b/Moose Development/Moose/AI/AI_A2A_Gci.lua index 567ff55c2..e3e7adb04 100644 --- a/Moose Development/Moose/AI/AI_A2A_Gci.lua +++ b/Moose Development/Moose/AI/AI_A2A_Gci.lua @@ -92,7 +92,12 @@ -- An optional @{Core.Zone} can be set, -- that will define when the AI will engage with the detected airborne enemy targets. -- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_A2A_GCI diff --git a/Moose Development/Moose/AI/AI_A2A_Patrol.lua b/Moose Development/Moose/AI/AI_A2A_Patrol.lua index 07fdd43c1..0c882a39a 100644 --- a/Moose Development/Moose/AI/AI_A2A_Patrol.lua +++ b/Moose Development/Moose/AI/AI_A2A_Patrol.lua @@ -111,7 +111,12 @@ -- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on. -- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB). -- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_A2A_PATROL diff --git a/Moose Development/Moose/AI/AI_A2G_BAI.lua b/Moose Development/Moose/AI/AI_A2G_BAI.lua index 4f00f7635..330110cca 100644 --- a/Moose Development/Moose/AI/AI_A2G_BAI.lua +++ b/Moose Development/Moose/AI/AI_A2G_BAI.lua @@ -15,7 +15,12 @@ -- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_A2G_BAI diff --git a/Moose Development/Moose/AI/AI_A2G_CAS.lua b/Moose Development/Moose/AI/AI_A2G_CAS.lua index a1a31414f..cc16cc187 100644 --- a/Moose Development/Moose/AI/AI_A2G_CAS.lua +++ b/Moose Development/Moose/AI/AI_A2G_CAS.lua @@ -15,7 +15,12 @@ -- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends. --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_A2G_CAS diff --git a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua index cccbdbddc..6be8a0872 100644 --- a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua @@ -253,7 +253,12 @@ -- -- **The default grouping is 1. That means, that each spawned defender will act individually.** -- But you can specify a number between 1 and 4, so that the defenders will act as a group. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons). diff --git a/Moose Development/Moose/AI/AI_A2G_SEAD.lua b/Moose Development/Moose/AI/AI_A2G_SEAD.lua index d98c40ee8..2a4e8856c 100644 --- a/Moose Development/Moose/AI/AI_A2G_SEAD.lua +++ b/Moose Development/Moose/AI/AI_A2G_SEAD.lua @@ -68,7 +68,12 @@ -- An optional @{Core.Zone} can be set, -- that will define when the AI will engage with the detected airborne enemy targets. -- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_A2G_SEAD diff --git a/Moose Development/Moose/AI/AI_Air.lua b/Moose Development/Moose/AI/AI_Air.lua index dea3ee2a8..8db48ad99 100644 --- a/Moose Development/Moose/AI/AI_Air.lua +++ b/Moose Development/Moose/AI/AI_Air.lua @@ -45,7 +45,12 @@ -- * **Start**: Start the transport process. -- * **Stop**: Stop the transport process. -- * **Monitor**: Monitor and take action. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #AI_AIR AI_AIR = { ClassName = "AI_AIR", diff --git a/Moose Development/Moose/AI/AI_Air_Dispatcher.lua b/Moose Development/Moose/AI/AI_Air_Dispatcher.lua index 7c9c735b5..39fdf17f5 100644 --- a/Moose Development/Moose/AI/AI_Air_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_Air_Dispatcher.lua @@ -883,6 +883,11 @@ do -- AI_AIR_DISPATCHER -- However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes -- of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players. -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #AI_AIR_DISPATCHER AI_AIR_DISPATCHER = { ClassName = "AI_AIR_DISPATCHER", diff --git a/Moose Development/Moose/AI/AI_Air_Engage.lua b/Moose Development/Moose/AI/AI_Air_Engage.lua index 40438daba..f75f48240 100644 --- a/Moose Development/Moose/AI/AI_Air_Engage.lua +++ b/Moose Development/Moose/AI/AI_Air_Engage.lua @@ -68,7 +68,12 @@ -- An optional @{Core.Zone} can be set, -- that will define when the AI will engage with the detected airborne enemy targets. -- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_AIR_ENGAGE diff --git a/Moose Development/Moose/AI/AI_Air_Patrol.lua b/Moose Development/Moose/AI/AI_Air_Patrol.lua index d354ded6f..179f3d30f 100644 --- a/Moose Development/Moose/AI/AI_Air_Patrol.lua +++ b/Moose Development/Moose/AI/AI_Air_Patrol.lua @@ -88,7 +88,12 @@ -- An optional @{Core.Zone} can be set, -- that will define when the AI will engage with the detected airborne enemy targets. -- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_AIR_PATROL diff --git a/Moose Development/Moose/AI/AI_Air_Squadron.lua b/Moose Development/Moose/AI/AI_Air_Squadron.lua index 40585187b..b9bfee7a1 100644 --- a/Moose Development/Moose/AI/AI_Air_Squadron.lua +++ b/Moose Development/Moose/AI/AI_Air_Squadron.lua @@ -18,7 +18,12 @@ --- Implements the core functions modeling squadrons for airplanes and helicopters. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_AIR_SQUADRON diff --git a/Moose Development/Moose/AI/AI_BAI.lua b/Moose Development/Moose/AI/AI_BAI.lua index 32a6616e9..58b33e14f 100644 --- a/Moose Development/Moose/AI/AI_BAI.lua +++ b/Moose Development/Moose/AI/AI_BAI.lua @@ -130,7 +130,12 @@ -- AIBAIZone:SearchOff() -- -- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_BAI_ZONE diff --git a/Moose Development/Moose/AI/AI_Balancer.lua b/Moose Development/Moose/AI/AI_Balancer.lua index 047135fb1..14eba62c6 100644 --- a/Moose Development/Moose/AI/AI_Balancer.lua +++ b/Moose Development/Moose/AI/AI_Balancer.lua @@ -85,7 +85,12 @@ -- -- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return, -- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #AI_BALANCER AI_BALANCER = { ClassName = "AI_BALANCER", diff --git a/Moose Development/Moose/AI/AI_CAP.lua b/Moose Development/Moose/AI/AI_CAP.lua index f767a52cd..c2bce7d39 100644 --- a/Moose Development/Moose/AI/AI_CAP.lua +++ b/Moose Development/Moose/AI/AI_CAP.lua @@ -112,7 +112,12 @@ -- An optional @{Core.Zone} can be set, -- that will define when the AI will engage with the detected airborne enemy targets. -- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_CAP_ZONE diff --git a/Moose Development/Moose/AI/AI_CAS.lua b/Moose Development/Moose/AI/AI_CAS.lua index d92c6baa4..f4bcd5b27 100644 --- a/Moose Development/Moose/AI/AI_CAS.lua +++ b/Moose Development/Moose/AI/AI_CAS.lua @@ -118,7 +118,12 @@ -- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}. -- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task. -- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_CAS_ZONE diff --git a/Moose Development/Moose/AI/AI_Cargo.lua b/Moose Development/Moose/AI/AI_Cargo.lua index 43d5eb358..3f4da5cac 100644 --- a/Moose Development/Moose/AI/AI_Cargo.lua +++ b/Moose Development/Moose/AI/AI_Cargo.lua @@ -25,7 +25,12 @@ -- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones. -- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones. -- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #AI_CARGO AI_CARGO = { ClassName = "AI_CARGO", diff --git a/Moose Development/Moose/AI/AI_Cargo_APC.lua b/Moose Development/Moose/AI/AI_Cargo_APC.lua index 6bc78debb..1c522ea64 100644 --- a/Moose Development/Moose/AI/AI_Cargo_APC.lua +++ b/Moose Development/Moose/AI/AI_Cargo_APC.lua @@ -75,7 +75,12 @@ -- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate. -- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment. -- --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- -- @field #AI_CARGO_APC AI_CARGO_APC = { diff --git a/Moose Development/Moose/AI/AI_Cargo_Airplane.lua b/Moose Development/Moose/AI/AI_Cargo_Airplane.lua index ede3d20bd..feb5e827e 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Airplane.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Airplane.lua @@ -41,7 +41,12 @@ -- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every -- time is not so much of an issue ... -- --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #AI_CARGO_AIRPLANE AI_CARGO_AIRPLANE = { ClassName = "AI_CARGO_AIRPLANE", diff --git a/Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua b/Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua index ec725d5f8..9847f17ee 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua @@ -100,7 +100,12 @@ -- -- Yes, please ensure that the zones are declared using the @{Core.Zone} classes. -- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Author: **FlightControl** diff --git a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_APC.lua b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_APC.lua index cd530ab24..1316e36d2 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_APC.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_APC.lua @@ -137,7 +137,12 @@ -- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone. -- -- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_CARGO_DISPATCHER_APC diff --git a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua index 81121e357..b8c25aac4 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua @@ -108,7 +108,12 @@ -- -- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!** -- --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- -- @field #AI_CARGO_DISPATCHER_AIRPLANE AI_CARGO_DISPATCHER_AIRPLANE = { diff --git a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua index 33e6ca0d1..a7a90c7d1 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua @@ -140,7 +140,12 @@ -- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone. -- -- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_CARGO_DISPATCHER_HELICOPTER diff --git a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua index 36604f30b..3011184ac 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua @@ -130,7 +130,12 @@ -- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone. -- -- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_CARGO_DISPATCHER_SHIP diff --git a/Moose Development/Moose/AI/AI_Cargo_Helicopter.lua b/Moose Development/Moose/AI/AI_Cargo_Helicopter.lua index 2c1d5c028..420e2cd12 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Helicopter.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Helicopter.lua @@ -41,7 +41,12 @@ -- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every -- time is not so much of an issue ... -- --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_CARGO_HELICOPTER diff --git a/Moose Development/Moose/AI/AI_Cargo_Ship.lua b/Moose Development/Moose/AI/AI_Cargo_Ship.lua index 8722e5026..3a2fc13a5 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Ship.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Ship.lua @@ -54,7 +54,12 @@ -- Using the @{#AI_CARGO_SHIP.Pickup}() method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified -- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment. -- --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #AI_CARGO_SHIP AI_CARGO_SHIP = { ClassName = "AI_CARGO_SHIP", diff --git a/Moose Development/Moose/AI/AI_Escort.lua b/Moose Development/Moose/AI/AI_Escort.lua index c772940ab..adf56bcbc 100644 --- a/Moose Development/Moose/AI/AI_Escort.lua +++ b/Moose Development/Moose/AI/AI_Escort.lua @@ -174,8 +174,12 @@ -- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." ) -- EscortPlanes:MenusAirplanes() -- create menus for airplanes -- EscortPlanes:__Start(2) --- --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #AI_ESCORT AI_ESCORT = { ClassName = "AI_ESCORT", diff --git a/Moose Development/Moose/AI/AI_Escort_Dispatcher.lua b/Moose Development/Moose/AI/AI_Escort_Dispatcher.lua index 26e89a728..15d21c30f 100644 --- a/Moose Development/Moose/AI/AI_Escort_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_Escort_Dispatcher.lua @@ -20,7 +20,12 @@ --- Models the automatic assignment of AI escorts to player flights. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_ESCORT_DISPATCHER diff --git a/Moose Development/Moose/AI/AI_Escort_Dispatcher_Request.lua b/Moose Development/Moose/AI/AI_Escort_Dispatcher_Request.lua index 25d29b7e5..c507e04f4 100644 --- a/Moose Development/Moose/AI/AI_Escort_Dispatcher_Request.lua +++ b/Moose Development/Moose/AI/AI_Escort_Dispatcher_Request.lua @@ -20,7 +20,12 @@ --- Models the assignment of AI escorts to player flights upon request using the radio menu. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_ESCORT_DISPATCHER_REQUEST diff --git a/Moose Development/Moose/AI/AI_Escort_Request.lua b/Moose Development/Moose/AI/AI_Escort_Request.lua index c7d109fff..cac0b57d5 100644 --- a/Moose Development/Moose/AI/AI_Escort_Request.lua +++ b/Moose Development/Moose/AI/AI_Escort_Request.lua @@ -136,7 +136,12 @@ -- -- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint. -- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Authors: **FlightControl** diff --git a/Moose Development/Moose/AI/AI_Formation.lua b/Moose Development/Moose/AI/AI_Formation.lua index 657f8aa2a..fa4e4ea4b 100644 --- a/Moose Development/Moose/AI/AI_Formation.lua +++ b/Moose Development/Moose/AI/AI_Formation.lua @@ -92,7 +92,12 @@ -- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" ) -- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 ) -- LargeFormation:__Start( 1 ) --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #AI_FORMATION AI_FORMATION = { ClassName = "AI_FORMATION", diff --git a/Moose Development/Moose/AI/AI_Patrol.lua b/Moose Development/Moose/AI/AI_Patrol.lua index beba94951..6a502f679 100644 --- a/Moose Development/Moose/AI/AI_Patrol.lua +++ b/Moose Development/Moose/AI/AI_Patrol.lua @@ -144,7 +144,12 @@ -- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on. -- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB). -- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #AI_PATROL_ZONE diff --git a/Moose Development/Moose/Actions/Act_Account.lua b/Moose Development/Moose/Actions/Act_Account.lua index ef2e6d15d..0fe2d6eb6 100644 --- a/Moose Development/Moose/Actions/Act_Account.lua +++ b/Moose Development/Moose/Actions/Act_Account.lua @@ -54,6 +54,11 @@ do -- ACT_ACCOUNT -- The state transition method needs to start with the name **OnAfter + the name of the state**. -- These state transition methods need to provide a return value, which is specified at the function description. -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @type ACT_ACCOUNT -- @field Core.Set#SET_UNIT TargetSetUnit -- @extends Core.Fsm#FSM_PROCESS diff --git a/Moose Development/Moose/Actions/Act_Assign.lua b/Moose Development/Moose/Actions/Act_Assign.lua index 8ac364bbe..75f9e2e3f 100644 --- a/Moose Development/Moose/Actions/Act_Assign.lua +++ b/Moose Development/Moose/Actions/Act_Assign.lua @@ -51,7 +51,12 @@ -- * **After** the state transition. -- The state transition method needs to start with the name **OnAfter + the name of the state**. -- These state transition methods need to provide a return value, which is specified at the function description. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN} diff --git a/Moose Development/Moose/Actions/Act_Assist.lua b/Moose Development/Moose/Actions/Act_Assist.lua index 07d990fb3..e7017ce90 100644 --- a/Moose Development/Moose/Actions/Act_Assist.lua +++ b/Moose Development/Moose/Actions/Act_Assist.lua @@ -57,7 +57,12 @@ -- # 1.1) ACT_ASSIST_SMOKE_TARGETS_ZONE constructor: -- -- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @module Actions.Act_Assist diff --git a/Moose Development/Moose/Actions/Act_Route.lua b/Moose Development/Moose/Actions/Act_Route.lua index faa9c40b9..d83133752 100644 --- a/Moose Development/Moose/Actions/Act_Route.lua +++ b/Moose Development/Moose/Actions/Act_Route.lua @@ -69,7 +69,12 @@ -- # 1.1) ACT_ROUTE_ZONE constructor: -- -- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @module Actions.Act_Route diff --git a/Moose Development/Moose/Cargo/Cargo.lua b/Moose Development/Moose/Cargo/Cargo.lua index 0d2d53ef8..257e118a9 100644 --- a/Moose Development/Moose/Cargo/Cargo.lua +++ b/Moose Development/Moose/Cargo/Cargo.lua @@ -233,7 +233,12 @@ -- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters. -- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding. -- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Author: **FlightControl** diff --git a/Moose Development/Moose/Cargo/CargoCrate.lua b/Moose Development/Moose/Cargo/CargoCrate.lua index 81bc7ca6a..2abc9365b 100644 --- a/Moose Development/Moose/Cargo/CargoCrate.lua +++ b/Moose Development/Moose/Cargo/CargoCrate.lua @@ -36,7 +36,12 @@ do -- CARGO_CRATE -- -- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players. -- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players. + -- + -- # Developer Note -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #CARGO_CRATE diff --git a/Moose Development/Moose/Cargo/CargoGroup.lua b/Moose Development/Moose/Cargo/CargoGroup.lua index deb46b7d1..4f76aac4c 100644 --- a/Moose Development/Moose/Cargo/CargoGroup.lua +++ b/Moose Development/Moose/Cargo/CargoGroup.lua @@ -38,7 +38,12 @@ do -- CARGO_GROUP -- -- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players. -- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players. + -- + -- # Developer Note -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #CARGO_GROUP CARGO_GROUP -- CARGO_GROUP = { diff --git a/Moose Development/Moose/Cargo/CargoSlingload.lua b/Moose Development/Moose/Cargo/CargoSlingload.lua index ba3d8bb0b..ff6d81f17 100644 --- a/Moose Development/Moose/Cargo/CargoSlingload.lua +++ b/Moose Development/Moose/Cargo/CargoSlingload.lua @@ -29,7 +29,12 @@ do -- CARGO_SLINGLOAD -- -- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players. -- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players. + -- + -- # Developer Note -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #CARGO_SLINGLOAD diff --git a/Moose Development/Moose/Cargo/CargoUnit.lua b/Moose Development/Moose/Cargo/CargoUnit.lua index 6c5c5ffd6..830f02662 100644 --- a/Moose Development/Moose/Cargo/CargoUnit.lua +++ b/Moose Development/Moose/Cargo/CargoUnit.lua @@ -27,7 +27,12 @@ do -- CARGO_UNIT -- Note that ground forces behave in a group, and thus, act in formation, regardless if one unit is commanded to move. -- -- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually. + -- + -- # Developer Note -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- @field #CARGO_UNIT CARGO_UNIT diff --git a/Moose Development/Moose/Functional/ZoneGoalCargo.lua b/Moose Development/Moose/Functional/ZoneGoalCargo.lua index fdd0deedf..d957130da 100644 --- a/Moose Development/Moose/Functional/ZoneGoalCargo.lua +++ b/Moose Development/Moose/Functional/ZoneGoalCargo.lua @@ -4,7 +4,12 @@ -- -- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo. -- Derived classes implement the ways how the achievements can be realized. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Author: **FlightControl** diff --git a/Moose Development/Moose/Sound/RadioSpeech.lua b/Moose Development/Moose/Sound/RadioSpeech.lua index ae951053f..8f18e9d53 100644 --- a/Moose Development/Moose/Sound/RadioSpeech.lua +++ b/Moose Development/Moose/Sound/RadioSpeech.lua @@ -17,7 +17,12 @@ --- Makes the radio speak. -- -- # RADIOSPEECH usage --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- -- @type RADIOSPEECH -- @extends Core.RadioQueue#RADIOQUEUE diff --git a/Moose Development/Moose/Tasking/CommandCenter.lua b/Moose Development/Moose/Tasking/CommandCenter.lua index 8af4786bc..07a7ab2f4 100644 --- a/Moose Development/Moose/Tasking/CommandCenter.lua +++ b/Moose Development/Moose/Tasking/CommandCenter.lua @@ -162,7 +162,12 @@ -- choose from 2 added menu options either to accept or reject the assigned task within 30 seconds. -- If the task is not accepted within 30 seconds; the task will be cancelled and a new task will be assigned. -- --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #COMMANDCENTER COMMANDCENTER = { ClassName = "COMMANDCENTER", diff --git a/Moose Development/Moose/Tasking/DetectionManager.lua b/Moose Development/Moose/Tasking/DetectionManager.lua index 6005a9ffa..3130ed4b1 100644 --- a/Moose Development/Moose/Tasking/DetectionManager.lua +++ b/Moose Development/Moose/Tasking/DetectionManager.lua @@ -32,7 +32,12 @@ -- ------------------------------- -- The @{#DETECTION_REPORTING.New}() method creates a new DETECTION_REPORTING instance. -- --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing diff --git a/Moose Development/Moose/Tasking/Mission.lua b/Moose Development/Moose/Tasking/Mission.lua index b0f39072f..ec4085109 100644 --- a/Moose Development/Moose/Tasking/Mission.lua +++ b/Moose Development/Moose/Tasking/Mission.lua @@ -117,7 +117,12 @@ -- - @{#MISSION.ReportPlayersPerTask}(): Generates a report showing the active players per task. -- - @{#MISSION.ReportPlayersProgress}(): Generates a report showing the task progress per player. -- --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #MISSION MISSION = { ClassName = "MISSION", diff --git a/Moose Development/Moose/Tasking/Task.lua b/Moose Development/Moose/Tasking/Task.lua index 950ca6656..ad760d83d 100644 --- a/Moose Development/Moose/Tasking/Task.lua +++ b/Moose Development/Moose/Tasking/Task.lua @@ -203,7 +203,12 @@ -- -- These different completion states are important for the mission designer to reflect scoring to a player. -- A success could mean a positive score to be given, while a failure could mean a negative score or penalties to be awarded. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Author(s): **FlightControl** diff --git a/Moose Development/Moose/Tasking/TaskInfo.lua b/Moose Development/Moose/Tasking/TaskInfo.lua index 9c1eb7a18..2c6ea9487 100644 --- a/Moose Development/Moose/Tasking/TaskInfo.lua +++ b/Moose Development/Moose/Tasking/TaskInfo.lua @@ -18,7 +18,12 @@ -- # TASKINFO class, extends @{Core.Base#BASE} -- -- ## The TASKINFO class implements the methods to contain information and display information of a task. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #TASKINFO TASKINFO = { ClassName = "TASKINFO", diff --git a/Moose Development/Moose/Tasking/Task_A2A.lua b/Moose Development/Moose/Tasking/Task_A2A.lua index b9af14ef2..97221d63b 100644 --- a/Moose Development/Moose/Tasking/Task_A2A.lua +++ b/Moose Development/Moose/Tasking/Task_A2A.lua @@ -35,6 +35,11 @@ do -- TASK_A2A -- * @{#TASK_A2A.SetScoreOnDestroy}(): Set a score when a target in scope of the A2A attack, has been destroyed. -- * @{#TASK_A2A.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2A attack, have been destroyed. -- * @{#TASK_A2A.SetPenaltyOnFailed}(): Set a penalty when the A2A attack has failed. + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated -- -- @field #TASK_A2A TASK_A2A = { diff --git a/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua index 52f2317aa..00c760141 100644 --- a/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua @@ -176,6 +176,11 @@ do -- TASK_A2A_DISPATCHER -- * @{Tasking.Task#TASK.SetScoreOnSuccess}() will add additional (negative) scores when the task goes into **Failed** state. -- This means the **task has not been successfully completed**, and the scores must be given with a negative value! -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #TASK_A2A_DISPATCHER TASK_A2A_DISPATCHER = { ClassName = "TASK_A2A_DISPATCHER", diff --git a/Moose Development/Moose/Tasking/Task_A2G.lua b/Moose Development/Moose/Tasking/Task_A2G.lua index d6c8dd613..28c01fb15 100644 --- a/Moose Development/Moose/Tasking/Task_A2G.lua +++ b/Moose Development/Moose/Tasking/Task_A2G.lua @@ -36,6 +36,11 @@ do -- TASK_A2G -- * @{#TASK_A2G.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2G attack, have been destroyed. -- * @{#TASK_A2G.SetPenaltyOnFailed}(): Set a penalty when the A2G attack has failed. -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #TASK_A2G TASK_A2G = { ClassName = "TASK_A2G" diff --git a/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua index 6bbc5592f..a98477d86 100644 --- a/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua @@ -428,6 +428,11 @@ do -- TASK_A2G_DISPATCHER -- :New( Mission, AttackSet, DetectionAreas ) -- We assign the TaskDispatcher under Mission. The AttackSet will engage the enemy and will receive the dispatched Tasks. The DetectionAreas will report any detected enemies to the TaskDispatcher. -- -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- -- @field #TASK_A2G_DISPATCHER TASK_A2G_DISPATCHER = { diff --git a/Moose Development/Moose/Tasking/Task_CARGO.lua b/Moose Development/Moose/Tasking/Task_CARGO.lua index 3c1923b3c..0bb782526 100644 --- a/Moose Development/Moose/Tasking/Task_CARGO.lua +++ b/Moose Development/Moose/Tasking/Task_CARGO.lua @@ -391,7 +391,12 @@ -- - @{Tasking.Task_CARGO#TASK_CARGO_TRANSPORT}: Documents the specific methods how to handle the cargo transportation tasking from a mission designer perspective. -- - @{Tasking.Task_CARGO#TASK_CARGO_CSAR}: Documents the specific methods how to handle the cargo CSAR tasking from a mission designer perspective. -- --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Author: **FlightControl** diff --git a/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua index 87046e1ff..1cf999b8c 100644 --- a/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua @@ -45,7 +45,12 @@ -- * Switch between metric and imperial measurement system. -- * Switch between coordinate formats used in messages: BR, BRA, LL DMS, LL DDM, MGRS. -- * Various other options. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Author: **FlightControl** diff --git a/Moose Development/Moose/Tasking/Task_Capture_Zone.lua b/Moose Development/Moose/Tasking/Task_Capture_Zone.lua index 9a7a30a9b..bd0637a9d 100644 --- a/Moose Development/Moose/Tasking/Task_Capture_Zone.lua +++ b/Moose Development/Moose/Tasking/Task_Capture_Zone.lua @@ -36,7 +36,12 @@ do -- TASK_ZONE_GOAL -- * @{#TASK_ZONE_GOAL.SetScoreOnDestroy}(): Set a score when a target in scope of the A2G attack, has been destroyed. -- * @{#TASK_ZONE_GOAL.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2G attack, have been destroyed. -- * @{#TASK_ZONE_GOAL.SetPenaltyOnFailed}(): Set a penalty when the A2G attack has failed. + -- + -- # Developer Note -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- @field #TASK_ZONE_GOAL TASK_ZONE_GOAL = { ClassName = "TASK_ZONE_GOAL", diff --git a/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua b/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua index c48c27a22..290ebc7f3 100644 --- a/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua +++ b/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua @@ -52,7 +52,12 @@ -- -- Enjoy! -- FC --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Author: **FlightControl** diff --git a/Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua index fd3be1018..fd1ed2075 100644 --- a/Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua @@ -52,7 +52,12 @@ -- * Switch between coordinate formats used in messages: BR, BRA, LL DMS, LL DDM, MGRS. -- * Different settings modes for A2G and A2A operations. -- * Various other options. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Author: **FlightControl** diff --git a/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua b/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua index 25bcb2c9c..bfe066d10 100644 --- a/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua +++ b/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua @@ -41,7 +41,12 @@ -- * Switch between coordinate formats used in messages: BR, BRA, LL DMS, LL DDM, MGRS. -- * Different settings modes for A2G and A2A operations. -- * Various other options. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- Please read through the #Tasking.Task_Cargo process to understand the mechanisms of tasking and cargo tasking and handling. diff --git a/Moose Development/Moose/Tasking/Task_Manager.lua b/Moose Development/Moose/Tasking/Task_Manager.lua index b65694dfd..82f3fceac 100644 --- a/Moose Development/Moose/Tasking/Task_Manager.lua +++ b/Moose Development/Moose/Tasking/Task_Manager.lua @@ -23,7 +23,12 @@ -- If an ad-hoc report is requested, use the method @{Tasking.Task_Manager#TASK_MANAGER#ManageTasks}(). -- -- The default task management interval is every 60 seconds. --- + -- + -- # Developer Note + -- + -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE + -- Therefore, this class is considered to be deprecated + -- -- === -- -- ### Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing