Updated tracing with loading static and improved SCHEDULER

- Tracing is by default switched off when using Moose in static mode.
- SCHEDULER is now correctly rescheduling when repeating the loop.
- Modified the loaders, adding the default trace on in case of dynamic
and off in case of static loading.
This commit is contained in:
FlightControl
2016-06-15 05:54:21 +02:00
parent 37510ab647
commit 5bd0595b35
28 changed files with 470 additions and 331 deletions

View File

@@ -1,34 +1,34 @@
--- Models time events calling event handing functions.
--
--
-- @{SCHEDULER} class
-- ===================
-- The @{SCHEDULER} class models time events calling given event handling functions.
--
--
-- SCHEDULER constructor
-- =====================
-- The SCHEDULER class is quite easy to use:
--
--
-- * @{#SCHEDULER.New}: Setup a new scheduler and start it with the specified parameters.
--
--
-- SCHEDULER timer methods
-- =======================
-- The SCHEDULER can be stopped and restarted with the following methods:
--
--
-- * @{#SCHEDULER.Start}: (Re-)Start the scheduler.
-- * @{#SCHEDULER.Start}: Stop the scheduler.
--
--
-- @module Scheduler
-- @author FlightControl
--- The SCHEDULER class
-- @type SCHEDULER
-- @field #number ScheduleID the ID of the scheduler.
-- @extends Base#BASE
SCHEDULER = {
ClassName = "SCHEDULER",
}
--- Constructor.
--- SCHEDULER constructor.
-- @param #SCHEDULER self
-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
@@ -63,10 +63,10 @@ function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArg
if StopSeconds then
self.StopSeconds = StopSeconds
end
self.StartTime = timer.getTime()
self:Start()
return self
@@ -77,12 +77,12 @@ end
-- @return #SCHEDULER self
function SCHEDULER:Start()
self:F2( self.TimeEventObject )
if self.RepeatSecondsInterval ~= 0 then
self.Repeat = true
end
timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
if self.RepeatSecondsInterval ~= 0 then
self.Repeat = true
end
self.ScheduleID = timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
return self
end
@@ -91,17 +91,20 @@ end
-- @return #SCHEDULER self
function SCHEDULER:Stop()
self:F2( self.TimeEventObject )
self.Repeat = false
timer.removeFunction( self.ScheduleID )
self.ScheduleID = nil
return self
end
-- Private Functions
--- @param #SCHEDULER self
function SCHEDULER:_Scheduler()
self:F2( self.TimeEventFunctionArguments )
local ErrorHandler = function( errmsg )
env.info( "Error in SCHEDULER function:" .. errmsg )
@@ -110,27 +113,37 @@ function SCHEDULER:_Scheduler()
return errmsg
end
local Status, Result
local Status, Result
if self.TimeEventObject then
Status, Result = xpcall( function() return self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
else
Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
end
self:T( { Status, Result, self.StartTime, self.RepeatSecondsInterval, self.RandomizationFactor, self.StopSeconds } )
self:T( { self.TimeEventFunctionArguments, Status, Result, self.StartTime, self.RepeatSecondsInterval, self.RandomizationFactor, self.StopSeconds } )
if Status and ( ( Result == nil ) or ( Result and Result ~= false ) ) then
if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then
local ScheduleTime = timer.getTime() + self.RepeatSecondsInterval + math.random( - ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ), ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ) ) + 0.01
self:T( { timer.getTime(), ScheduleTime } )
timer.scheduleFunction(
self._Scheduler,
self,
ScheduleTime
)
local ScheduleTime =
timer.getTime() +
self.RepeatSecondsInterval +
math.random(
- ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ),
( self.RandomizationFactor * self.RepeatSecondsInterval / 2 )
) +
0.01
self:T( { self.TimeEventFunctionArguments, "Repeat:", timer.getTime(), ScheduleTime } )
return ScheduleTime -- returns the next time the function needs to be called.
else
timer.removeFunction( self.ScheduleID )
self.ScheduleID = nil
end
else
timer.removeFunction( self.ScheduleID )
self.ScheduleID = nil
end
return nil
end
@@ -140,3 +153,11 @@ end