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Home event handler implementation for APCs and Helicopters. airplanes is to be further investigated.
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e97badd092
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@ -261,6 +261,7 @@ function AI_CARGO_APC:onafterMonitor( APC, From, Event, To )
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if self:Is( "Unloaded" ) then
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self:Follow()
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end
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self:F( "I am here" .. self:GetCurrentState() )
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if self:Is( "Following" ) then
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for Cargo, APCUnit in pairs( self.Carrier_Cargo ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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@ -422,15 +423,15 @@ end
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-- @param To
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-- @param Core.Point#COORDINATE Coordinate Home place.
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-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
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function AI_CARGO_APC:onafterHome( APC, From, Event, To, Coordinate, Speed )
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function AI_CARGO_APC:onafterHome( APC, From, Event, To, Coordinate, Speed, HomeZone )
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if APC and APC:IsAlive() ~= nil then
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self.RouteHome = true
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local _speed=Speed or APC:GetSpeedMax()*0.5
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Speed = Speed or APC:GetSpeedMax()*0.5
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, _speed, "Line abreast", true )
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local Waypoints = APC:TaskGroundOnRoad( Coordinate, Speed, "Line abreast", true )
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self:F({Waypoints = Waypoints})
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local Waypoint = Waypoints[#Waypoints]
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@ -99,13 +99,13 @@
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-- You can use this event handler to post messages to players, or provide status updates etc.
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--
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--
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-- --- Pickup Handler OnAfter for CLASS.
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-- --- Pickup event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a CarrierGroup is routed towards a new pickup Coordinate and a specified Speed.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- -- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- -- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Core.Point#COORDINATE Coordinate The coordinate of the pickup location.
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-- -- @param #number Speed The velocity in meters per second on which the CarrierGroup is routed towards the pickup Coordinate.
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@ -123,13 +123,13 @@
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-- You can use this event handler to post messages to players, or provide status updates etc.
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--
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--
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-- --- Load Handler OnAfter for CLASS.
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-- --- Load event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a CarrierGroup has initiated the loading or boarding of cargo within reporting or near range.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- -- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- -- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Core.Zone#ZONE_AIRBASE PickupZone (optional) The zone from where the cargo is picked up. Note that the zone is optional and may not be provided, but for AI_CARGO_DISPATCHER_AIRBASE there will always be a PickupZone, as the pickup location is an airbase zone.
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-- function CLASS:OnAfterLoad( From, Event, To, CarrierGroup, PickupZone )
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@ -145,14 +145,14 @@
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-- You can use this event handler to post messages to players, or provide status updates etc.
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--
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--
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-- --- Loading Handler OnAfter for CLASS.
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-- --- Loading event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup is in the process of loading or boarding of a cargo object.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- Note that this event is fired repeatedly until all cargo (units) have been boarded into the carrier.
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-- -- Note that this event is triggered repeatedly until all cargo (units) have been boarded into the carrier.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- -- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- -- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Cargo.Cargo#CARGO Cargo The cargo object.
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-- -- @param Wrapper.Unit#UNIT CarrierUnit The carrier unit that is executing the cargo loading operation.
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@ -168,21 +168,21 @@
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--
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-- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup has loaded a cargo object.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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-- Note that if more cargo objects were loading or boarding into the CarrierUnit, then this event can be fired multiple times for each different Cargo/CarrierUnit.
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-- Note that if more cargo objects were loading or boarding into the CarrierUnit, then this event can be triggered multiple times for each different Cargo/CarrierUnit.
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--
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-- The function provides the CarrierGroup, which is the main group that was loading the Cargo into the CarrierUnit.
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-- A CarrierUnit is part of the larger CarrierGroup.
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--
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--
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-- --- Loaded Handler OnAfter for CLASS.
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-- --- Loaded event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup has loaded a cargo object.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- Note that if more cargo objects were loading or boarding into the CarrierUnit, then this event can be fired multiple times for each different Cargo/CarrierUnit.
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-- -- Note that if more cargo objects were loading or boarding into the CarrierUnit, then this event can be triggered multiple times for each different Cargo/CarrierUnit.
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-- -- A CarrierUnit can be part of the larger CarrierGroup.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- -- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- -- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Cargo.Cargo#CARGO Cargo The cargo object.
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-- -- @param Wrapper.Unit#UNIT CarrierUnit The carrier unit that is executing the cargo loading operation.
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@ -200,13 +200,13 @@
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-- You can use this event handler to post messages to players, or provide status updates etc.
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--
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--
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-- --- PickedUp Handler OnAfter for CLASS.
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-- --- PickedUp event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a carrier has picked up all cargo objects into the CarrierGroup.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- -- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- -- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Core.Zone#ZONE_AIRBASE PickupZone (optional) The zone from where the cargo is picked up. Note that the zone is optional and may not be provided, but for AI_CARGO_DISPATCHER_AIRBASE there will always be a PickupZone, as the pickup location is an airbase zone.
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-- function CLASS:OnAfterPickedUp( From, Event, To, CarrierGroup, PickupZone )
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@ -222,13 +222,13 @@
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-- You can use this event handler to post messages to players, or provide status updates etc.
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--
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--
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-- --- Deploy Handler OnAfter for CLASS.
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-- --- Deploy event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a CarrierGroup is routed to a deploy coordinate, to Unload all cargo objects in each CarrierUnit.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- -- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- -- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Core.Point#COORDINATE Coordinate The deploy coordinate.
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-- -- @param #number Speed The velocity in meters per second on which the CarrierGroup is routed towards the deploy Coordinate.
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@ -246,13 +246,13 @@
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-- You can use this event handler to post messages to players, or provide status updates etc.
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--
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--
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-- --- Unload Handler OnAfter for CLASS.
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-- --- Unload event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a CarrierGroup has initiated the unloading or unboarding of cargo.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- -- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- -- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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-- function CLASS:OnAfterUnload( From, Event, To, CarrierGroup, DeployZone )
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@ -265,14 +265,14 @@
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-- ## 3.8) Tailor the **Unloading** event
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--
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--
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-- --- UnLoading Handler OnAfter for CLASS.
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-- --- UnLoading event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup is in the process of unloading or unboarding of a cargo object.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- Note that this event is fired repeatedly until all cargo (units) have been unboarded from the CarrierUnit.
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-- -- Note that this event is triggered repeatedly until all cargo (units) have been unboarded from the CarrierUnit.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- -- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- -- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Cargo.Cargo#CARGO Cargo The cargo object.
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-- -- @param Wrapper.Unit#UNIT CarrierUnit The carrier unit that is executing the cargo unloading operation.
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@ -290,15 +290,15 @@
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-- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup has unloaded a cargo object.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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--
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-- --- Unloaded Handler OnAfter for CLASS.
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-- --- Unloaded event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup has unloaded a cargo object.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- Note that if more cargo objects were unloading or unboarding from the CarrierUnit, then this event can be fired multiple times for each different Cargo/CarrierUnit.
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-- -- Note that if more cargo objects were unloading or unboarding from the CarrierUnit, then this event can be triggered multiple times for each different Cargo/CarrierUnit.
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-- -- A CarrierUnit can be part of the larger CarrierGroup.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- -- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- -- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Cargo.Cargo#CARGO Cargo The cargo object.
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-- -- @param Wrapper.Unit#UNIT CarrierUnit The carrier unit that is executing the cargo unloading operation.
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@ -316,14 +316,13 @@
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-- You can use this event handler to post messages to players, or provide status updates etc.
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--
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--
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-- --- Deployed Handler OnAfter for AI_CARGO_DISPATCHER.
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-- --- Deployed event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a carrier has deployed all cargo objects from the CarrierGroup.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- @function [parent=#AI_CARGO_DISPATCHER] OnAfterDeployed
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-- -- @param #AI_CARGO_DISPATCHER self
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-- -- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- -- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- -- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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-- function CLASS:OnAfterDeployed( From, Event, To, CarrierGroup, DeployZone )
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@ -331,7 +330,30 @@
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-- -- Write here your own code.
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--
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-- end
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--
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-- ## 3.11) Tailor the **Home** event
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--
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-- Use this event handler to tailor the event when a CarrierGroup is returning to the HomeZone, after it has deployed all cargo objects from the CarrierGroup.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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--
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-- --- Home event handler OnAfter for CLASS.
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-- -- Use this event handler to tailor the event when a CarrierGroup is returning to the HomeZone, after it has deployed all cargo objects from the CarrierGroup.
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-- -- You can use this event handler to post messages to players, or provide status updates etc.
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-- -- If there is no HomeZone is specified, the CarrierGroup will stay at the current location after having deployed all cargo and this event won't be triggered.
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-- -- @param #CLASS self
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-- -- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- -- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- -- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- -- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- -- @param Core.Point#COORDINATE Coordinate The home coordinate the Carrier will arrive and stop it's activities.
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-- -- @param #number Speed The velocity in meters per second on which the CarrierGroup is routed towards the home Coordinate.
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-- -- @param Core.Zone#ZONE HomeZone The zone wherein the carrier will return when all cargo has been transported. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
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-- function CLASS:OnAfterHome( From, Event, To, CarrierGroup, Coordinate, Speed, HomeZone )
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--
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-- -- Write here your own code.
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--
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-- end
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--
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--
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-- # 3) Set the pickup parameters.
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--
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@ -668,14 +690,14 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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self.AI_Cargo[Carrier] = self:AICargo( Carrier, self.SetCargo, self.CombatRadius )
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AI_Cargo = self.AI_Cargo[Carrier]
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--- Pickup Handler OnAfter for AI_CARGO_DISPATCHER.
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--- Pickup event handler OnAfter for AI_CARGO_DISPATCHER.
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-- Use this event handler to tailor the event when a CarrierGroup is routed towards a new pickup Coordinate and a specified Speed.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterPickup
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- @param Core.Point#COORDINATE Coordinate The coordinate of the pickup location.
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-- @param #number Speed The velocity in meters per second on which the CarrierGroup is routed towards the pickup Coordinate.
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@ -684,14 +706,14 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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self:Pickup( CarrierGroup, Coordinate, Speed, PickupZone )
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end
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--- Load Handler OnAfter for AI_CARGO_DISPATCHER.
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--- Load event handler OnAfter for AI_CARGO_DISPATCHER.
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-- Use this event handler to tailor the event when a CarrierGroup has initiated the loading or boarding of cargo within reporting or near range.
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-- You can use this event handler to post messages to players, or provide status updates etc.
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-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterLoad
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-- @param #AI_CARGO_DISPATCHER self
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-- @param #string From A string that contains the "*from state name*" when the event was fired.
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-- @param #string Event A string that contains the "*event name*" when the event was fired.
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-- @param #string To A string that contains the "*to state name*" when the event was fired.
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-- @param #string From A string that contains the "*from state name*" when the event was triggered.
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-- @param #string Event A string that contains the "*event name*" when the event was triggered.
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-- @param #string To A string that contains the "*to state name*" when the event was triggered.
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-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
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-- @param Core.Zone#ZONE_AIRBASE PickupZone (optional) The zone from where the cargo is picked up. Note that the zone is optional and may not be provided, but for AI_CARGO_DISPATCHER_AIRBASE there will always be a PickupZone, as the pickup location is an airbase zone.
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@ -699,15 +721,15 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
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self:Load( CarrierGroup, PickupZone )
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end
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--- Loading Handler OnAfter for AI_CARGO_DISPATCHER.
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--- Loading event handler OnAfter for AI_CARGO_DISPATCHER.
|
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-- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup is in the process of loading or boarding of a cargo object.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
-- Note that this event is fired repeatedly until all cargo (units) have been boarded into the carrier.
|
||||
-- Note that this event is triggered repeatedly until all cargo (units) have been boarded into the carrier.
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterLoading
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was fired.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was fired.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was fired.
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
|
||||
-- @param Cargo.Cargo#CARGO Cargo The cargo object.
|
||||
-- @param Wrapper.Unit#UNIT CarrierUnit The carrier unit that is executing the cargo loading operation.
|
||||
@ -717,16 +739,16 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
self:Loading( CarrierGroup, Cargo, CarrierUnit, PickupZone )
|
||||
end
|
||||
|
||||
--- Loaded Handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
--- Loaded event handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
-- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup has loaded a cargo object.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
-- Note that if more cargo objects were loading or boarding into the CarrierUnit, then this event can be fired multiple times for each different Cargo/CarrierUnit.
|
||||
-- Note that if more cargo objects were loading or boarding into the CarrierUnit, then this event can be triggered multiple times for each different Cargo/CarrierUnit.
|
||||
-- A CarrierUnit can be part of the larger CarrierGroup.
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterLoaded
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was fired.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was fired.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was fired.
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
|
||||
-- @param Cargo.Cargo#CARGO Cargo The cargo object.
|
||||
-- @param Wrapper.Unit#UNIT CarrierUnit The carrier unit that is executing the cargo loading operation.
|
||||
@ -736,14 +758,14 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
self:Loaded( CarrierGroup, Cargo, CarrierUnit, PickupZone )
|
||||
end
|
||||
|
||||
--- PickedUp Handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
--- PickedUp event handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
-- Use this event handler to tailor the event when a carrier has picked up all cargo objects into the CarrierGroup.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterPickedUp
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was fired.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was fired.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was fired.
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
|
||||
-- @param Core.Zone#ZONE_AIRBASE PickupZone (optional) The zone from where the cargo is picked up. Note that the zone is optional and may not be provided, but for AI_CARGO_DISPATCHER_AIRBASE there will always be a PickupZone, as the pickup location is an airbase zone.
|
||||
|
||||
@ -752,14 +774,14 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
end
|
||||
|
||||
|
||||
--- Deploy Handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
--- Deploy event handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
-- Use this event handler to tailor the event when a CarrierGroup is routed to a deploy coordinate, to Unload all cargo objects in each CarrierUnit.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterDeploy
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was fired.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was fired.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was fired.
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
|
||||
-- @param Core.Point#COORDINATE Coordinate The deploy coordinate.
|
||||
-- @param #number Speed The velocity in meters per second on which the CarrierGroup is routed towards the deploy Coordinate.
|
||||
@ -770,14 +792,14 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
end
|
||||
|
||||
|
||||
--- Unload Handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
--- Unload event handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
-- Use this event handler to tailor the event when a CarrierGroup has initiated the unloading or unboarding of cargo.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterUnload
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was fired.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was fired.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was fired.
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
|
||||
-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
|
||||
|
||||
@ -785,15 +807,15 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
self:Unloading( Carrier, Cargo, CarrierUnit, DeployZone )
|
||||
end
|
||||
|
||||
--- UnLoading Handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
--- UnLoading event handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
-- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup is in the process of unloading or unboarding of a cargo object.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
-- Note that this event is fired repeatedly until all cargo (units) have been unboarded from the CarrierUnit.
|
||||
-- Note that this event is triggered repeatedly until all cargo (units) have been unboarded from the CarrierUnit.
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterUnloading
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was fired.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was fired.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was fired.
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
|
||||
-- @param Cargo.Cargo#CARGO Cargo The cargo object.
|
||||
-- @param Wrapper.Unit#UNIT CarrierUnit The carrier unit that is executing the cargo unloading operation.
|
||||
@ -804,16 +826,16 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
end
|
||||
|
||||
|
||||
--- Unloaded Handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
--- Unloaded event handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
-- Use this event handler to tailor the event when a CarrierUnit of a CarrierGroup has unloaded a cargo object.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
-- Note that if more cargo objects were unloading or unboarding from the CarrierUnit, then this event can be fired multiple times for each different Cargo/CarrierUnit.
|
||||
-- Note that if more cargo objects were unloading or unboarding from the CarrierUnit, then this event can be triggered multiple times for each different Cargo/CarrierUnit.
|
||||
-- A CarrierUnit can be part of the larger CarrierGroup.
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterUnloaded
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was fired.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was fired.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was fired.
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
|
||||
-- @param Cargo.Cargo#CARGO Cargo The cargo object.
|
||||
-- @param Wrapper.Unit#UNIT CarrierUnit The carrier unit that is executing the cargo unloading operation.
|
||||
@ -823,20 +845,38 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
self:Unloaded( Carrier, Cargo, CarrierUnit, DeployZone )
|
||||
end
|
||||
|
||||
--- Deployed Handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
--- Deployed event handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
-- Use this event handler to tailor the event when a carrier has deployed all cargo objects from the CarrierGroup.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterDeployed
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was fired.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was fired.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was fired.
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
|
||||
-- @param Core.Zone#ZONE DeployZone The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
|
||||
|
||||
function AI_Cargo.OnAfterDeployed( AI_Cargo, Carrier, From, Event, To, DeployZone )
|
||||
self:Deployed( Carrier, DeployZone )
|
||||
end
|
||||
|
||||
--- Home event handler OnAfter for AI_CARGO_DISPATCHER.
|
||||
-- Use this event handler to tailor the event when a CarrierGroup is returning to the HomeZone, after it has deployed all cargo objects from the CarrierGroup.
|
||||
-- You can use this event handler to post messages to players, or provide status updates etc.
|
||||
-- If there is no HomeZone is specified, the CarrierGroup will stay at the current location after having deployed all cargo.
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterHome
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From A string that contains the "*from state name*" when the event was triggered.
|
||||
-- @param #string Event A string that contains the "*event name*" when the event was triggered.
|
||||
-- @param #string To A string that contains the "*to state name*" when the event was triggered.
|
||||
-- @param Wrapper.Group#GROUP CarrierGroup The group object that contains the CarrierUnits.
|
||||
-- @param Core.Point#COORDINATE Coordinate The home coordinate the Carrier will arrive and stop it's activities.
|
||||
-- @param #number Speed The velocity in meters per second on which the CarrierGroup is routed towards the home Coordinate.
|
||||
-- @param Core.Zone#ZONE HomeZone The zone wherein the carrier will return when all cargo has been transported. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
|
||||
|
||||
function AI_Cargo.OnAfterHome( AI_Cargo, Carrier, From, Event, To, Coordinate, Speed, HomeZone )
|
||||
self:Home( Carrier, Coordinate, Speed, HomeZone )
|
||||
end
|
||||
end
|
||||
|
||||
-- The Pickup sequence ...
|
||||
@ -900,7 +940,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
if self.HomeZone then
|
||||
if not self.CarrierHome[Carrier] then
|
||||
self.CarrierHome[Carrier] = true
|
||||
AI_Cargo:__Home( 60, self.HomeZone:GetRandomPointVec2() )
|
||||
AI_Cargo:__Home( 60, self.HomeZone:GetRandomPointVec2(), math.random( self.PickupMinSpeed, self.PickupMaxSpeed ), self.HomeZone )
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -910,7 +950,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
||||
self:__Monitor( self.MonitorTimeInterval )
|
||||
end
|
||||
|
||||
--- Start Handler OnBefore for AI_CARGO_DISPATCHER
|
||||
--- Start event handler OnBefore for AI_CARGO_DISPATCHER
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnBeforeStart
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From
|
||||
@ -918,7 +958,7 @@ end
|
||||
-- @param #string To
|
||||
-- @return #boolean
|
||||
|
||||
--- Start Handler OnAfter for AI_CARGO_DISPATCHER
|
||||
--- Start event handler OnAfter for AI_CARGO_DISPATCHER
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterStart
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From
|
||||
@ -938,7 +978,7 @@ function AI_CARGO_DISPATCHER:onafterStart( From, Event, To )
|
||||
self:__Monitor( -1 )
|
||||
end
|
||||
|
||||
--- Stop Handler OnBefore for AI_CARGO_DISPATCHER
|
||||
--- Stop event handler OnBefore for AI_CARGO_DISPATCHER
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnBeforeStop
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From
|
||||
@ -946,7 +986,7 @@ end
|
||||
-- @param #string To
|
||||
-- @return #boolean
|
||||
|
||||
--- Stop Handler OnAfter for AI_CARGO_DISPATCHER
|
||||
--- Stop event handler OnAfter for AI_CARGO_DISPATCHER
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterStop
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From
|
||||
@ -963,30 +1003,6 @@ end
|
||||
-- @param #number Delay
|
||||
|
||||
|
||||
|
||||
--- Loaded Handler OnAfter for AI_CARGO_DISPATCHER
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterLoaded
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param Wrapper.Group#GROUP Carrier Carrier object.
|
||||
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
|
||||
|
||||
--- Unloaded Handler OnAfter for AI_CARGO_DISPATCHER
|
||||
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterUnloaded
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param Wrapper.Group#GROUP Carrier
|
||||
-- @param Cargo.Cargo#CARGO Cargo
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Make a Carrier run for a cargo deploy action after the cargo has been loaded, by default.
|
||||
-- @param #AI_CARGO_DISPATCHER self
|
||||
-- @param From
|
||||
|
||||
@ -597,7 +597,8 @@ end
|
||||
-- @param To
|
||||
-- @param Core.Point#COORDINATE Coordinate Home place.
|
||||
-- @param #number Speed Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
|
||||
function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinate, Speed )
|
||||
-- @param Core.Zone#ZONE HomeZone The zone wherein the carrier will return when all cargo has been transported. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
|
||||
function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinate, Speed, HomeZone )
|
||||
|
||||
if Helicopter and Helicopter:IsAlive() ~= nil then
|
||||
|
||||
@ -609,7 +610,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
|
||||
Coordinate.y = math.random( 50, 200 )
|
||||
|
||||
local _speed=Speed or Helicopter:GetSpeedMax()*0.5
|
||||
Speed = Speed or Helicopter:GetSpeedMax()*0.5
|
||||
|
||||
--- Create a route point of type air.
|
||||
local CoordinateFrom = Helicopter:GetCoordinate()
|
||||
@ -617,7 +618,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
"RADIO",
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
_speed,
|
||||
Speed ,
|
||||
true
|
||||
)
|
||||
Route[#Route+1] = WaypointFrom
|
||||
@ -628,7 +629,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
"RADIO",
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
_speed,
|
||||
Speed ,
|
||||
true
|
||||
)
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user