Got now back a good version working with CARGO now as a separate object.

- Sling load working but dealing with the DCS bugs.
- Normal CARGO pickup and deployment is working now, but needs to be
further optimized...
This commit is contained in:
svenvandevelde
2016-02-14 12:03:17 +01:00
parent 2f7e3ffb76
commit 6019a2a170
9 changed files with 600 additions and 249 deletions

View File

@@ -33,39 +33,85 @@ CARGO_ZONE = {
}
}
function CARGO_ZONE:New( CargoZoneName, CargoHostGroupName )
trace.f( self.ClassName, { CargoZoneName, CargoHostGroupName } )
function CARGO_ZONE:New( CargoZoneName, CargoHostName )
trace.f( self.ClassName, { CargoZoneName, CargoHostName } )
local self = BASE:Inherit( self, BASE:New() )
self.CargoZoneName = CargoZoneName
self.CargoZone = trigger.misc.getZone( CargoZoneName )
if CargoHostGroupName then
self.CargoHostGroupName = CargoHostGroupName
self.CargoHostSpawn = SPAWN:New( CargoHostGroupName )
if CargoHostName then
self.CargoHostName = CargoHostName
self.CargoHostSpawn = SPAWN:New( CargoHostName )
end
return self
end
function CARGO_ZONE:Spawn()
trace.f( self.ClassName )
trace.f( self.ClassName, CargoHostSpawn )
if self.CargoHostSpawn then
local CargoHostGroup = Group.getByName( self.CargoHostSpawn:SpawnGroupName() )
if CargoHostGroup then
if not CargoHostGroup:isExist() then
self.CargoHostSpawn:ReSpawn( self.CargoHostSpawn:SpawnGroupName() )
self.CargoHostSpawn:ReSpawn()
end
else
self.CargoHostSpawn:ReSpawn( self.CargoHostSpawn:SpawnGroupName() )
self.CargoHostSpawn:ReSpawn()
end
end
return self
end
function CARGO_ZONE:GetHostUnit()
if self.CargoHostName then
-- A Host has been given, signal the host
local CargoHostGroup = Group.getByName( self.CargoHostSpawn:SpawnGroupName() )
local CargoHostUnit
if CargoHostGroup == nil then
CargoHostUnit = StaticObject.getByName( self.CargoHostName )
else
CargoHostUnit = CargoHostGroup:getUnits()[1]
end
return CargoHostUnit
end
return nil
end
function CARGO_ZONE:ReportCargosToClient( Client, CargoType )
trace.f( self.ClassName )
local SignalUnit = self:GetHostUnit()
if SignalUnit then
local SignalUnitTypeName = SignalUnit:getTypeName()
local HostMessage = ""
local IsCargo = false
for CargoID, Cargo in pairs( Cargos ) do
if Cargo.CargoType == Task.CargoType then
HostMessage = HostMessage .. "\n - " .. Cargo.CargoName
IsCargo = true
end
end
if not IsCargo then
HostMessage = HostMessage .. "No Cargo Available."
end
Client:Message( RouteMessage, self.MSG.TIME, Mission.Name .. "/StageHosts." .. SignalUnitTypeName, SignalUnitTypeName .. ": Reporting Cargo", 10 )
end
end
function CARGO_ZONE:Signal()
trace.f( self.ClassName )
@@ -73,21 +119,17 @@ trace.f( self.ClassName )
if self.SignalType then
if self.CargoHostGroupName then
if self.CargoHostName then
-- A Host has been given, signal the host
local SignalUnit = Group.getByName( self.CargoHostSpawn:SpawnGroupName() )
if SignalUnit == nil then
SignalUnit = StaticObject.getByName( self.CargoHostGroupName )
else
SignalUnit = SignalUnit:getUnits()[1]
end
if SignalUnit ~= nil then
local SignalUnit = self:GetHostUnit()
if SignalUnit then
trace.i( self.ClassName, 'Signalling Unit' )
local SignalVehiclePos = SignalUnit:getPosition().p
SignalVehiclePos.y = SignalVehiclePos.y + 10
SignalVehiclePos.y = SignalVehiclePos.y + 2
if self.SignalType.ID == CARGO_ZONE.SIGNAL.TYPE.SMOKE.ID then
@@ -105,7 +147,7 @@ trace.f( self.ClassName )
else
local CurrentPosition = { x = self.CargoZone.point.x, y = self.CargoZone.point.z }
self.CargoZone.point.y = land.getHeight( CurrentPosition ) + 10
self.CargoZone.point.y = land.getHeight( CurrentPosition ) + 2
if self.SignalType.ID == CARGO_ZONE.SIGNAL.TYPE.SMOKE.ID then
@@ -210,9 +252,9 @@ end
function CARGO_ZONE:GetCargoHostGroup()
trace.f( self.ClassName )
local CargoHost = Group.getByName( self.CargoHostSpawn:SpawnGroupName() )
if CargoHost and CargoHost:isExist() then
return CargoHost
local CargoHostGroup = Group.getByName( self.CargoHostSpawn:SpawnGroupName() )
if CargoHostGroup and CargoHostGroup:isExist() then
return CargoHostGroup
end
return nil
@@ -318,6 +360,17 @@ trace.f(self.ClassName )
return OnBoarded
end
function CARGO:IsLandingRequired()
trace.f( self.ClassName )
return true
end
function CARGO:IsSlingLoad()
trace.f( self.ClassName )
return false
end
function CARGO:StatusNone()
trace.f(self.ClassName )
@@ -541,7 +594,7 @@ trace.f( self.ClassName )
local Cargo = Client:RemoveCargo( self )
return Cargo
return self
end
@@ -550,13 +603,15 @@ CARGO_PACKAGE = {
}
function CARGO_PACKAGE:New( CargoType, CargoName, CargoWeight, InitClientGroupName )
trace.f( self.ClassName, { CargoType, CargoName, CargoWeight, InitClientGroupName } )
function CARGO_PACKAGE:New( CargoType, CargoName, CargoWeight, CargoHostName )
trace.f( self.ClassName, { CargoType, CargoName, CargoWeight, CargoHostName } )
-- Arrange meta tables
local self = BASE:Inherit( self, CARGO:New( CargoType, CargoName, CargoWeight ) )
self.InitClientGroupName = InitClientGroupName .. '#' -- to fix
self.CargoHostName = CargoHostName
self.CargoHostSpawn = SPAWN:New( self.CargoHostName )
CARGOS[self.CargoName] = self
@@ -572,6 +627,8 @@ trace.f( self.ClassName )
local SpawnCargo = true
trace.i( self.ClassName, self.CargoHostName )
if self.Client and self.Client:ClientGroup() then
trace.i( self.ClassName, 'There is a Client ' .. self.Client.ClientName )
if self.Client:FindCargo( self.CargoName ) then
@@ -581,10 +638,14 @@ trace.f( self.ClassName )
end
end
else
if self.InitClientGroupName then
local ClientGroup = Group.getByName( self.InitClientGroupName )
if ClientGroup and ClientGroup:isExist() then
self.Client = CLIENT:New( self.InitClientGroupName, '' )
if self.CargoHostName then
local CargoHostGroup = Group.getByName( self.CargoHostName )
if not CargoHostGroup then
self.CargoHostSpawn:ReSpawn()
end
local CargoHostGroup = Group.getByName( self.CargoHostName )
if CargoHostGroup and CargoHostGroup:isExist() then
self.Client = CLIENT:New( self.CargoHostGroup, '' )
end
end
end
@@ -601,8 +662,8 @@ trace.f( self.ClassName )
local Near = false
trace.i( self.ClassName, self.Client.ClientName )
if self.Client and self.Client:ClientGroup():getName() then
trace.i( self.ClassName, self.Client.ClientName )
trace.i( self.ClassName, 'Client Exists.' )
trace.i( self.ClassName, 'self.Client:ClientGroup():getName() = ' .. self.Client:ClientGroup():getName() )
@@ -633,7 +694,7 @@ trace.f(self.ClassName )
local CarrierPosMoveAway = ClientUnit:getPoint()
local CargoHostGroup = self.Client:ClientGroup()
local CargoHostGroupName = self.Client:ClientGroup():getName()
local CargoHostName = self.Client:ClientGroup():getName()
local CargoHostUnits = CargoHostGroup:getUnits()
local CargoPos = CargoHostUnits[1]:getPoint()
@@ -702,9 +763,9 @@ trace.f(self.ClassName )
Points[#Points+1] = routines.ground.buildWP( CarrierPosMoveAway, "Cone", 10 )
end
trace.i( self.ClassName, "Routing " .. CargoHostGroupName )
trace.i( self.ClassName, "Routing " .. CargoHostName )
routines.scheduleFunction( routines.goRoute, { CargoHostGroupName, Points}, timer.getTime() + 4 )
routines.scheduleFunction( routines.goRoute, { CargoHostName, Points}, timer.getTime() + 4 )
return Valid
@@ -750,29 +811,154 @@ trace.f( self.ClassName )
end
CARGO_SLINGLOAD = {
ClassName = "CARGO_SLINGLOAD"
}
function CARGO_SLINGLOAD:New( CargoType, CargoName, CargoWeight, CargoZone, CargoHostName, CargoCountryID )
trace.f( self.ClassName, { CargoType, CargoName, CargoWeight, CargoZone, CargoHostName, CargoCountryID } )
-- Arrange meta tables
local self = BASE:Inherit( self, CARGO:New( CargoType, CargoName, CargoWeight ) )
self.CargoHostName = CargoHostName
-- Cargo will be initialized around the CargoZone position.
self.CargoZone = CargoZone
self.CargoCount = 0
self.CargoStaticName = string.format( "%s#%03d", self.CargoName, self.CargoCount )
-- The country ID needs to be correctly set.
self.CargoCountryID = CargoCountryID
CARGOS[self.CargoName] = self
return self
end
function CARGO_SLINGLOAD:IsLandingRequired()
trace.f( self.ClassName )
return false
end
function CARGO_SLINGLOAD:IsSlingLoad()
trace.f( self.ClassName )
return true
end
function CARGO_SLINGLOAD:Spawn()
trace.f( self.ClassName )
local Zone = trigger.misc.getZone( self.CargoZone )
local ZonePos = {}
ZonePos.x = Zone.point.x + math.random( Zone.radius / 2 * -1, Zone.radius / 2 )
ZonePos.y = Zone.point.z + math.random( Zone.radius / 2 * -1, Zone.radius / 2 )
trace.i( self.ClassName, "Cargo Location = " .. ZonePos.x .. ", " .. ZonePos.y )
--[[
-- This does not work in 1.5.2.
CargoStatic = StaticObject.getByName( self.CargoName )
if CargoStatic then
CargoStatic:destroy()
end
--]]
CargoStatic = StaticObject.getByName( self.CargoStaticName )
if CargoStatic and CargoStatic:isExist() then
CargoStatic:destroy()
end
-- I need to make every time a new cargo due to bugs in 1.5.2.
self.CargoCount = self.CargoCount + 1
self.CargoStaticName = string.format( "%s#%03d", self.CargoName, self.CargoCount )
local CargoTemplate = {
["category"] = "Cargo",
["shape_name"] = "ab-212_cargo",
["type"] = "Cargo1",
["x"] = ZonePos.x,
["y"] = ZonePos.y,
["mass"] = self.CargoWeight,
["name"] = self.CargoStaticName,
["canCargo"] = true,
["heading"] = 0,
}
coalition.addStaticObject( self.CargoCountryID, CargoTemplate )
-- end
return self
end
function CARGO_SLINGLOAD:IsInLandingZone( Client, LandingZone )
trace.f( self.ClassName )
local Near = false
local CargoStaticUnit = StaticObject.getByName( self.CargoName )
if CargoStaticUnit then
if routines.IsStaticInZones( CargoStaticUnit, LandingZone ) then
Near = true
end
end
return Near
end
function CARGO_SLINGLOAD:OnBoard( Client, LandingZone, OnBoardSide )
trace.f(self.ClassName )
local Valid = true
return Valid
end
function CARGO_SLINGLOAD:OnBoarded( Client, LandingZone )
trace.f(self.ClassName )
local OnBoarded = false
local CargoStaticUnit = StaticObject.getByName( self.CargoName )
if CargoStaticUnit then
if not routines.IsStaticInZones( CargoStaticUnit, LandingZone ) then
Onboarded = true
end
end
return OnBoarded
end
function CARGO_SLINGLOAD:UnLoad( Client, TargetZoneName )
trace.f( self.ClassName )
trace.i( self.ClassName, 'self.CargoName = ' .. self.CargoName )
trace.i( self.ClassName, 'self.CargoGroupName = ' .. self.CargoGroupName )
self:StatusUnLoaded()
local Cargo = Client:RemoveCargo( self )
return Cargo
end
--[[--
Internal Table to understand the form of the CARGO.
@table CARGO_TRANSPORT
--]]
CARGO_TRANSPORT = { UNIT = 1, SLING = 2, STATIC = 3, INVISIBLE = 4 }
--[[--
CARGO_TYPE Defines the different types of transports, which has an impact on the menu commands shown in F10.
@table CARGO_TYPE
@field TROOPS
@field GOODS
@field VEHICLES
@field INFANTRY
@field ENGINEERS
@field PACKAGE
@field CARGO
--]]
CARGO_TYPE = {
TROOPS = { ID = 1, TEXT = "Troops", TRANSPORT = CARGO_TRANSPORT.UNIT },
GOODS = { ID = 2, TEXT = "Goods", TRANSPORT = CARGO_TRANSPORT.STATIC },
VEHICLES = { ID = 3, TEXT = "Vehicles", TRANSPORT = CARGO_TRANSPORT.STATIC },
INFANTRY = { ID = 4, TEXT = "Infantry", TRANSPORT = CARGO_TRANSPORT.UNIT },
ENGINEERS = { ID = 5, TEXT = "Engineers", TRANSPORT = CARGO_TRANSPORT.UNIT },
PACKAGE = { ID = 6, TEXT = "Package", TRANSPORT = CARGO_TRANSPORT.INVISIBLE },
CARGO = { ID = 7, TEXT = "Cargo", TRANSPORT = CARGO_TRANSPORT.STATIC },
}