Implemented a WayPoints functionality for GROUPS

WayPoints can be modified on a GROUP.
A function hook is called whenever a group moves over a waypoint.
This commit is contained in:
FlightControl
2016-04-12 14:32:40 +02:00
parent d6d6f40760
commit 6232c9a67c
68 changed files with 16573 additions and 423 deletions

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -204,6 +205,24 @@
<td class="name" nowrap="nowrap"><a href="##(BASE).T3">BASE:T3(Arguments)</a></td>
<td class="summary">
<p>Trace a function logic level 3.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(BASE).TraceClass">BASE:TraceClass(Class)</a></td>
<td class="summary">
<p>Set tracing for a class</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(BASE).TraceClassMethod">BASE:TraceClassMethod(Class, Method)</a></td>
<td class="summary">
<p>Set tracing for a specific method of class</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(BASE).TraceLevel">BASE:TraceLevel(Level)</a></td>
<td class="summary">
<p>Set trace level</p>
</td>
</tr>
<tr>
@@ -747,6 +766,74 @@ A #table or any field.</p>
<dl class="function">
<dt>
<a id="#(BASE).TraceClass" >
<strong>BASE:TraceClass(Class)</strong>
</a>
</dt>
<dd>
<p>Set tracing for a class</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string Class </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(BASE).TraceClassMethod" >
<strong>BASE:TraceClassMethod(Class, Method)</strong>
</a>
</dt>
<dd>
<p>Set tracing for a specific method of class</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string Class </em></code>: </p>
</li>
<li>
<p><code><em>#string Method </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(BASE).TraceLevel" >
<strong>BASE:TraceLevel(Level)</strong>
</a>
</dt>
<dd>
<p>Set trace level</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number Level </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(BASE).onEvent" >
<strong>BASE:onEvent(event)</strong>
</a>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li>Client</li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -229,9 +230,15 @@ Note that clients are NOT the same as groups, they are NOT necessarily alive. </
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CLIENT).IsAlive">CLIENT:IsAlive(Returns)</a></td>
<td class="name" nowrap="nowrap"><a href="##(CLIENT).IsAlive">CLIENT:IsAlive()</a></td>
<td class="summary">
<p>Checks if client is alive and returns true or false.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CLIENT).IsMultiSeated">CLIENT:IsMultiSeated()</a></td>
<td class="summary">
<p>Checks if the CLIENT is a multi-seated UNIT.</p>
</td>
</tr>
<tr>
@@ -764,22 +771,31 @@ Function.</p>
<dt>
<a id="#(CLIENT).IsAlive" >
<strong>CLIENT:IsAlive(Returns)</strong>
<strong>CLIENT:IsAlive()</strong>
</a>
</dt>
<dd>
<p>Checks if client is alive and returns true or false.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#boolean Returns </em></code>:
true if client is alive.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CLIENT).IsMultiSeated" >
<strong>CLIENT:IsMultiSeated()</strong>
</a>
</dt>
<dd>
<p>Checks if the CLIENT is a multi-seated UNIT.</p>
<h3>Return value</h3>
<p><em>#boolean:</em>
true if multi-seated.</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li>DCSAirbase</li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li>DCSCoalitionObject</li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -0,0 +1,122 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<head>
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo"></div>
<div id="product_name"><big><b></b></big></div>
<div id="product_description"></div>
</div>
<div id="main">
<div id="navigation">
<h2>Modules</h2>
<ul><li>
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="Base.html">Base</a></li>
<li><a href="CARGO.html">CARGO</a></li>
<li><a href="CleanUp.html">CleanUp</a></li>
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li>DCSCommand</li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
<li><a href="DCSTask.html">DCSTask</a></li>
<li><a href="DCSTypes.html">DCSTypes</a></li>
<li><a href="DCSUnit.html">DCSUnit</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="MISSION.html">MISSION</a></li>
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
<li><a href="Menu.html">Menu</a></li>
<li><a href="Message.html">Message</a></li>
<li><a href="NOTASK.html">NOTASK</a></li>
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
<li><a href="STAGE.html">STAGE</a></li>
<li><a href="Sead.html">Sead</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="TASK.html">TASK</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
<li><a href="routines.html">routines</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>DCSCommand</code></h1>
<h2><a id="#(Command)">Type <code>Command</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(Command).id">Command.id</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Command).params">Command.params</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(DCSCommand)" >Type <code>DCSCommand</code></a></h2>
<h2><a id="#(Command)" >Type <code>Command</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(Command).id" >
<strong>Command.id</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(Command.params)">#Command.params</a></em>
<a id="#(Command).params" >
<strong>Command.params</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(Command.params)" >Type <code>Command.params</code></a></h2>
</div>
</div>
</body>
</html>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li>DCSController</li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li>DCSGroup</li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li>DCSObject</li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -63,16 +64,16 @@
<h2><a id="#(DCSTask)" >Type <code>DCSTask</code></a></h2>
<table class="function_list">
<h2><a id="#(Task)">Type <code>Task</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(DCSTask).id">DCSTask.id</a></td>
<td class="name" nowrap="nowrap"><a href="##(Task).id">Task.id</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DCSTask).param">DCSTask.param</a></td>
<td class="name" nowrap="nowrap"><a href="##(Task).param">Task.param</a></td>
<td class="summary">
</td>
@@ -80,13 +81,15 @@
</table>
<h2><a id="#(DCSTask)" >Type <code>DCSTask</code></a></h2>
<h3>Field(s)</h3>
<h2><a id="#(Task)" >Type <code>Task</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(DCSTask).id" >
<strong>DCSTask.id</strong>
<a id="#(Task).id" >
<strong>Task.id</strong>
</a>
</dt>
<dd>
@@ -98,9 +101,9 @@
<dl class="function">
<dt>
<em><a href="##(DCSTask.param)">#DCSTask.param</a></em>
<a id="#(DCSTask).param" >
<strong>DCSTask.param</strong>
<em><a href="##(Task.param)">#Task.param</a></em>
<a id="#(Task).param" >
<strong>Task.param</strong>
</a>
</dt>
<dd>
@@ -110,7 +113,7 @@
</dd>
</dl>
<h2><a id="#(DCSTask.param)" >Type <code>DCSTask.param</code></a></h2>
<h2><a id="#(Task.param)" >Type <code>Task.param</code></a></h2>
</div>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -64,7 +65,81 @@
<p>Taking the lead of AI escorting your flight.</p>
<p>The ESCORT class allows you to interact with escoring AI on your flight and take the lead.</p>
<p>The ESCORT class allows you to interact with escorting AI on your flight and take the lead.
Each escorting group can be commanded with a whole set of radio commands (radio menu in your flight, and then F10).</p>
<p>The radio commands will vary according the category of the group. The richest set of commands are with Helicopters and AirPlanes.
Ships and Ground troops will have a more limited set, but they can provide support through the bombing of targets designated by the other escorts.</p>
<p>Find a summary below of the current available commands:</p>
<p><strong>1. Navigation ...:</strong> Escort group navigation functions:</p>
<ul>
<li><strong>"Hold Position and Stay Low":</strong> Stops the escort group and they will hover 30 meters above the ground at the position they stopped.</li>
<li><strong>"Join-Up and Hold Position NearBy":</strong> The escort group will stop nearby you, and then the group will hover.</li>
<li><strong>"Join-Up and Follow at 100":</strong> The escort group fill follow you at about 100 meters, and they will follow you.</li>
<li><strong>"Join-Up and Follow at 200":</strong> The escort group fill follow you at about 200 meters, and they will follow you.</li>
<li><strong>"Join-Up and Follow at 400":</strong> The escort group fill follow you at about 400 meters, and they will follow you.</li>
<li><strong>"Join-Up and Follow at 800":</strong> The escort group fill follow you at about 800 meters, and they will follow you.</li>
<li><strong>"Flare":</strong> Provides menu commands to let the escort group shoot a flare in the air in a color.</li>
<li><strong>"Smoke":</strong> Provides menu commands to let the escort group smoke the air in a color. Note that smoking is only available for ground and naval troops.</li>
</ul>
<p><strong>2. Report targets ...:</strong> Report targets will make the escort group to report any target that it identifies within a 8km range. Any detected target can be attacked using the 4. Attack nearby targets function. (see below).</p>
<ul>
<li><strong>"Report now":</strong> Will report the current detected targets.</li>
<li><strong>"Report targets on":</strong> Will make the escort group to report detected targets and will fill the "Attack nearby targets" menu list.</li>
<li><strong>"Report targets off":</strong> Will stop detecting targets.</li>
</ul>
<p><strong>3. Scan targets ...:</strong> Menu items to pop-up the escort group for target scanning. After scanning, the escort group will resume with the mission or defined task.</p>
<ul>
<li><strong>"Scan targets 30 seconds":</strong> Scan 30 seconds for targets.</li>
<li><strong>"Scan targets 60 seconds":</strong> Scan 60 seconds for targets.</li>
</ul>
<p><strong>4. Attack targets ...:</strong> This menu item will list all detected targets within a 15km range. Depending on the level of detection (known/unknown) and visuality, the targets type will also be listed.</p>
<p><strong>5. Request assistance from ...:</strong> This menu item will list all detected targets within a 15km range, as with the menu item <strong>Attack Targets</strong>.
This menu item allows to request attack support from other escorts supporting the current client group.
eg. the function allows a player to request support from the Ship escort to attack a target identified by the Plane escort with its Tomahawk missiles.
eg. the function allows a player to request support from other Planes escorting to bomb the unit with illumination missiles or bombs, so that the main plane escort can attack the area.</p>
<p><strong>6. ROE ...:</strong> Defines the Rules of Engagement of the escort group when in flight.</p>
<ul>
<li><strong>"Hold Fire":</strong> The escort group will hold fire.</li>
<li><strong>"Return Fire":</strong> The escort group will return fire.</li>
<li><strong>"Open Fire":</strong> The escort group will open fire on designated targets.</li>
<li><strong>"Weapon Free":</strong> The escort group will engage with any target.</li>
</ul>
<p><strong>7. Evasion ...:</strong> Will define the evasion techniques that the escort group will perform during flight or combat.</p>
<ul>
<li><strong>"Fight until death":</strong> The escort group will have no reaction to threats.</li>
<li><strong>"Use flares, chaff and jammers":</strong> The escort group will use passive defense using flares and jammers. No evasive manoeuvres are executed.</li>
<li><strong>"Evade enemy fire":</strong> The rescort group will evade enemy fire before firing.</li>
<li><strong>"Go below radar and evade fire":</strong> The escort group will perform evasive vertical manoeuvres.</li>
</ul>
<p><strong>8. Resume Mission ...:</strong> Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.</p>
<p><strong>9. Abort Current Task:</strong> Cancel the current task and rejoin formation.</p>
<ol>
<li><h2>ESCORT object construction methods.</h2>
<p>Create a new SPAWN object with the <a href="##(ESCORT).New">ESCORT.New</a> method:</p></li>
<li><p><a href="##(ESCORT).New">ESCORT.New</a>: Creates a new ESCORT object from a <a href="Group.html##(GROUP)">Group#GROUP</a> for a <a href="Client.html##(CLIENT)">Client#CLIENT</a>, with an optional briefing text.</p></li>
<li><h2>ESCORT object initialization methods.</h2>
<p>None.</p></li>
</ol>
<h2>Global(s)</h2>
<table class="function_list">
@@ -93,6 +168,12 @@
<td class="name" nowrap="nowrap"><a href="##(ESCORT).EscortGroup">ESCORT.EscortGroup</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT).EscortMenuResumeMission">ESCORT.EscortMenuResumeMission</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -108,7 +189,13 @@
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT).New">ESCORT:New(EscortClient, EscortGroup, EscortName)</a></td>
<td class="name" nowrap="nowrap"><a href="##(ESCORT).JoinUpAndFollow">ESCORT:JoinUpAndFollow(EscortGroup, EscortClient, Distance)</a></td>
<td class="summary">
<p>JoinsUp and Follows a CLIENT.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT).New">ESCORT:New(EscortClient, EscortGroup, EscortName, EscortBriefing)</a></td>
<td class="summary">
<p>ESCORT class constructor for an AI group</p>
</td>
@@ -128,25 +215,49 @@
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT).RegisterRoute">ESCORT:RegisterRoute()</a></td>
<td class="summary">
<p>Registers the waypoints</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT).ReportTargets">ESCORT.ReportTargets</a></td>
<td class="summary">
<p>If true, nearby targets are reported.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT).ReportTargetsScheduler">ESCORT.ReportTargetsScheduler</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT).Targets">ESCORT.Targets</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT).TaskPoints">ESCORT.TaskPoints</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._AssistTarget">ESCORT._AssistTarget(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._AttackTarget">ESCORT._AttackTarget(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._Flare">ESCORT._Flare(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -174,55 +285,19 @@
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._OptionROTEvadeFire">ESCORT._OptionROTEvadeFire(MenuParam)</a></td>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ROE">ESCORT._ROE(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._OptionROTNoReaction">ESCORT._OptionROTNoReaction(MenuParam)</a></td>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ROT">ESCORT._ROT(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._OptionROTPassiveDefense">ESCORT._OptionROTPassiveDefense(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._OptionROTVertical">ESCORT._OptionROTVertical(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ROEHoldFire">ESCORT._ROEHoldFire(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ROEOpenFire">ESCORT._ROEOpenFire(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ROEReturnFire">ESCORT._ROEReturnFire(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ROEWeaponFree">ESCORT._ROEWeaponFree(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ReportNearbyTargets">ESCORT._ReportNearbyTargets(MenuParam)</a></td>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ReportNearbyTargetsNow">ESCORT._ReportNearbyTargetsNow(MenuParam)</a></td>
<td class="summary">
</td>
@@ -230,7 +305,7 @@
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ReportTargetsScheduler">ESCORT:_ReportTargetsScheduler()</a></td>
<td class="summary">
<p>Report Targets Scheduler.</p>
</td>
</tr>
<tr>
@@ -240,13 +315,19 @@
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ScanTargets30Seconds">ESCORT._ScanTargets30Seconds(MenuParam)</a></td>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ScanTargets">ESCORT._ScanTargets(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._ScanTargets60Seconds">ESCORT._ScanTargets60Seconds(MenuParam)</a></td>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._Smoke">ESCORT._Smoke(MenuParam)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ESCORT)._SwitchReportNearbyTargets">ESCORT._SwitchReportNearbyTargets(MenuParam)</a></td>
<td class="summary">
</td>
@@ -259,6 +340,18 @@
<td class="name" nowrap="nowrap"><a href="##(MENUPARAM).ParamDistance">MENUPARAM.ParamDistance</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(MENUPARAM).ParamFunction">MENUPARAM.ParamFunction</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(MENUPARAM).ParamMessage">MENUPARAM.ParamMessage</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -333,6 +426,20 @@
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Menu.html##(MENU_CLIENT)">Menu#MENU_CLIENT</a></em>
<a id="#(ESCORT).EscortMenuResumeMission" >
<strong>ESCORT.EscortMenuResumeMission</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -366,8 +473,39 @@
<dl class="function">
<dt>
<a id="#(ESCORT).JoinUpAndFollow" >
<strong>ESCORT:JoinUpAndFollow(EscortGroup, EscortClient, Distance)</strong>
</a>
</dt>
<dd>
<p>JoinsUp and Follows a CLIENT.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> EscortGroup </em></code>: </p>
</li>
<li>
<p><code><em><a href="Client.html##(CLIENT)">Client#CLIENT</a> EscortClient </em></code>: </p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> Distance </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT).New" >
<strong>ESCORT:New(EscortClient, EscortGroup, EscortName)</strong>
<strong>ESCORT:New(EscortClient, EscortGroup, EscortName, EscortBriefing)</strong>
</a>
</dt>
<dd>
@@ -393,6 +531,11 @@ The group AI escorting the EscortClient.</p>
<p><code><em>#string EscortName </em></code>:
Name of the escort.</p>
</li>
<li>
<p><code><em> EscortBriefing </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
@@ -439,6 +582,11 @@ self</p>
</dt>
<dd>
<p>Registers the waypoints</p>
<h3>Return value</h3>
<p><em>#table:</em></p>
</dd>
@@ -455,6 +603,19 @@ self</p>
<p>If true, nearby targets are reported.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT).ReportTargetsScheduler" >
<strong>ESCORT.ReportTargetsScheduler</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -469,6 +630,41 @@ self</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(ESCORT).TaskPoints" >
<strong>ESCORT.TaskPoints</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT)._AssistTarget" >
<strong>ESCORT._AssistTarget(MenuParam)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
@@ -482,6 +678,27 @@ self</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT)._Flare" >
<strong>ESCORT._Flare(MenuParam)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
@@ -579,8 +796,8 @@ self</p>
<dl class="function">
<dt>
<a id="#(ESCORT)._OptionROTEvadeFire" >
<strong>ESCORT._OptionROTEvadeFire(MenuParam)</strong>
<a id="#(ESCORT)._ROE" >
<strong>ESCORT._ROE(MenuParam)</strong>
</a>
</dt>
<dd>
@@ -600,8 +817,8 @@ self</p>
<dl class="function">
<dt>
<a id="#(ESCORT)._OptionROTNoReaction" >
<strong>ESCORT._OptionROTNoReaction(MenuParam)</strong>
<a id="#(ESCORT)._ROT" >
<strong>ESCORT._ROT(MenuParam)</strong>
</a>
</dt>
<dd>
@@ -621,8 +838,8 @@ self</p>
<dl class="function">
<dt>
<a id="#(ESCORT)._OptionROTPassiveDefense" >
<strong>ESCORT._OptionROTPassiveDefense(MenuParam)</strong>
<a id="#(ESCORT)._ReportNearbyTargetsNow" >
<strong>ESCORT._ReportNearbyTargetsNow(MenuParam)</strong>
</a>
</dt>
<dd>
@@ -642,139 +859,13 @@ self</p>
<dl class="function">
<dt>
<a id="#(ESCORT)._OptionROTVertical" >
<strong>ESCORT._OptionROTVertical(MenuParam)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT)._ROEHoldFire" >
<strong>ESCORT._ROEHoldFire(MenuParam)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT)._ROEOpenFire" >
<strong>ESCORT._ROEOpenFire(MenuParam)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT)._ROEReturnFire" >
<strong>ESCORT._ROEReturnFire(MenuParam)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT)._ROEWeaponFree" >
<strong>ESCORT._ROEWeaponFree(MenuParam)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(MENUPARAM)">#MENUPARAM</a> MenuParam </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT)._ReportNearbyTargets" >
<strong>ESCORT._ReportNearbyTargets(MenuParam)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> MenuParam </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT)._ReportTargetsScheduler" >
<strong>ESCORT:_ReportTargetsScheduler()</strong>
</a>
</dt>
<dd>
<p>Report Targets Scheduler.</p>
</dd>
</dl>
@@ -802,8 +893,8 @@ self</p>
<dl class="function">
<dt>
<a id="#(ESCORT)._ScanTargets30Seconds" >
<strong>ESCORT._ScanTargets30Seconds(MenuParam)</strong>
<a id="#(ESCORT)._ScanTargets" >
<strong>ESCORT._ScanTargets(MenuParam)</strong>
</a>
</dt>
<dd>
@@ -823,8 +914,8 @@ self</p>
<dl class="function">
<dt>
<a id="#(ESCORT)._ScanTargets60Seconds" >
<strong>ESCORT._ScanTargets60Seconds(MenuParam)</strong>
<a id="#(ESCORT)._Smoke" >
<strong>ESCORT._Smoke(MenuParam)</strong>
</a>
</dt>
<dd>
@@ -840,6 +931,27 @@ self</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ESCORT)._SwitchReportNearbyTargets" >
<strong>ESCORT._SwitchReportNearbyTargets(MenuParam)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> MenuParam </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<h2><a id="#(MENUPARAM)" >Type <code>MENUPARAM</code></a></h2>
@@ -859,6 +971,34 @@ self</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#function</em>
<a id="#(MENUPARAM).ParamFunction" >
<strong>MENUPARAM.ParamFunction</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(MENUPARAM).ParamMessage" >
<strong>MENUPARAM.ParamMessage</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -170,6 +171,18 @@
<td class="name" nowrap="nowrap"><a href="##(MENU_CLIENT).New">MENU_CLIENT:New(MenuClient, MenuText, ParentMenu)</a></td>
<td class="summary">
<p>Creates a new menu item for a group</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(MENU_CLIENT).Remove">MENU_CLIENT:Remove()</a></td>
<td class="summary">
<p>Removes the sub menus recursively of this MENU_CLIENT.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(MENU_CLIENT).RemoveSubMenus">MENU_CLIENT:RemoveSubMenus()</a></td>
<td class="summary">
<p>Removes the sub menus recursively of this MENU_CLIENT.</p>
</td>
</tr>
</table>
@@ -509,6 +522,42 @@ The parent menu.</p>
<p><em><a href="##(MENU_CLIENT)">#MENU_CLIENT</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(MENU_CLIENT).Remove" >
<strong>MENU_CLIENT:Remove()</strong>
</a>
</dt>
<dd>
<p>Removes the sub menus recursively of this MENU_CLIENT.</p>
<h3>Return value</h3>
<p><em><a href="##(MENU_CLIENT)">#MENU_CLIENT</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(MENU_CLIENT).RemoveSubMenus" >
<strong>MENU_CLIENT:RemoveSubMenus()</strong>
</a>
</dt>
<dd>
<p>Removes the sub menus recursively of this MENU_CLIENT.</p>
<h3>Return value</h3>
<p><em><a href="##(MENU_CLIENT)">#MENU_CLIENT</a>:</em>
self</p>
</dd>
</dl>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

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@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -800,6 +801,14 @@
</dd>
</dl>
<h2><a id="#(STAGEARRIVE)" >Type <code>STAGEARRIVE</code></a></h2>
<h2><a id="#(STAGELANDING)" >Type <code>STAGELANDING</code></a></h2>
<h2><a id="#(STAGEROUTE)" >Type <code>STAGEROUTE</code></a></h2>
<h2><a id="#(STAGEUNLOAD)" >Type <code>STAGEUNLOAD</code></a></h2>
</div>
</div>

View File

@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

View File

@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -145,6 +146,12 @@ You can use the <a href="GROUP.html">GROUP</a> object to do further actions with
<h2><a id="#(SPAWN)">Type <code>SPAWN</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).AliveFactor">SPAWN.AliveFactor</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).Array">SPAWN:Array(SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY)</a></td>
<td class="summary">
<p>Makes the groups visible before start (like a batallion).</p>
@@ -160,6 +167,12 @@ You can use the <a href="GROUP.html">GROUP</a> object to do further actions with
<td class="name" nowrap="nowrap"><a href="##(SPAWN).CleanUp">SPAWN:CleanUp(SpawnCleanUpInterval)</a></td>
<td class="summary">
<p>CleanUp groups when they are still alive, but inactive.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).CleanUpFunction">SPAWN.CleanUpFunction</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -235,13 +248,13 @@ You can use the <a href="GROUP.html">GROUP</a> object to do further actions with
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).RepeatOnEngineShutDown">SPAWN:RepeatOnEngineShutDown()</a></td>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).RepeatOnEngineShutDown">SPAWN.RepeatOnEngineShutDown</a></td>
<td class="summary">
<p>Same as the @{#SPAWN.Repeat) method, but now the Group will respawn after its engines have shut down.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).RepeatOnLanding">SPAWN:RepeatOnLanding()</a></td>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).RepeatOnLanding">SPAWN.RepeatOnLanding</a></td>
<td class="summary">
</td>
@@ -249,25 +262,127 @@ You can use the <a href="GROUP.html">GROUP</a> object to do further actions with
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).Spawn">SPAWN:Spawn()</a></td>
<td class="summary">
<p>Will re-spawn a group based on a given index.</p>
<p>Will spawn a group based on the internal index.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnAliasPrefix">SPAWN.SpawnAliasPrefix</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnCleanUpInterval">SPAWN.SpawnCleanUpInterval</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnCleanUpTimeStamps">SPAWN.SpawnCleanUpTimeStamps</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnCurrentTimer">SPAWN.SpawnCurrentTimer</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnFromUnit">SPAWN:SpawnFromUnit(HostUnit, OuterRadius, InnerRadius, SpawnIndex)</a></td>
<td class="summary">
<p>Will spawn a group from a hosting unit.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnFunction">SPAWN:SpawnFunction(SpawnFunctionHook, SpawnFunctionArguments, ...)</a></td>
<td class="summary">
<p>Allows to place a CallFunction hook when a new group spawns.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnFunctionArguments">SPAWN.SpawnFunctionArguments</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnFunctionHook">SPAWN.SpawnFunctionHook</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnGroupName">SPAWN:SpawnGroupName(SpawnIndex)</a></td>
<td class="summary">
<p>Will return the SpawnGroupName either with with a specific count number or without any count.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnHighTimer">SPAWN.SpawnHighTimer</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnInZone">SPAWN:SpawnInZone(Zone, SpawnIndex)</a></td>
<td class="summary">
<p>Will spawn a Group within a given <a href="ZONE.html">ZONE</a>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnLowTimer">SPAWN.SpawnLowTimer</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnMaxGroups">SPAWN.SpawnMaxGroups</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnMaxUnitsAlive">SPAWN.SpawnMaxUnitsAlive</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRandomizeRoute">SPAWN.SpawnRandomizeRoute</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRandomizeRouteEndPoint">SPAWN.SpawnRandomizeRouteEndPoint</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRandomizeRouteRadius">SPAWN.SpawnRandomizeRouteRadius</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRandomizeRouteStartPoint">SPAWN.SpawnRandomizeRouteStartPoint</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRandomizeTemplate">SPAWN.SpawnRandomizeTemplate</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnRepeat">SPAWN.SpawnRepeat</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -286,6 +401,30 @@ You can use the <a href="GROUP.html">GROUP</a> object to do further actions with
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnScheduled">SPAWN:SpawnScheduled(SpawnTime, SpawnTimeVariation)</a></td>
<td class="summary">
<p>Spawns new groups at varying time intervals.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnSetTimer">SPAWN.SpawnSetTimer</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnTemplatePrefix">SPAWN.SpawnTemplatePrefix</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnTemplatePrefixTable">SPAWN.SpawnTemplatePrefixTable</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnVisible">SPAWN.SpawnVisible</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -370,6 +509,12 @@ You can use the <a href="GROUP.html">GROUP</a> object to do further actions with
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._OnDeadOrCrash">SPAWN:_OnDeadOrCrash(event)</a></td>
<td class="summary">
<p>Obscolete</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._OnEngineShutDown">SPAWN:_OnEngineShutDown(event)</a></td>
<td class="summary">
<p>Will detect AIR Units shutting down their engines ...</p>
</td>
</tr>
<tr>
@@ -447,6 +592,20 @@ You can use the <a href="GROUP.html">GROUP</a> object to do further actions with
<dl class="function">
<dt>
<em>#number</em>
<a id="#(SPAWN).AliveFactor" >
<strong>SPAWN.AliveFactor</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPAWN).Array" >
<strong>SPAWN:Array(SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY)</strong>
</a>
@@ -544,6 +703,20 @@ self</p>
<h3>Usage:</h3>
<pre class="example"><code>Spawn_Helicopter:CleanUp( 20 ) -- CleanUp the spawning of the helicopters every 20 seconds when they become inactive.</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).CleanUpFunction" >
<strong>SPAWN.CleanUpFunction</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -570,7 +743,7 @@ A number holding the index from where to find the first group from.</p>
<ol>
<li>
<p><em><a href="GROUP.html##(GROUP)">GROUP#GROUP</a>, #number:</em>
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>, #number:</em>
The group found, the new index where the group was found.</p>
</li>
@@ -609,7 +782,7 @@ The index of the group to return.</p>
</ul>
<h3>Return value</h3>
<p><em><a href="GROUP.html##(GROUP)">GROUP#GROUP</a>:</em></p>
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>:</em></p>
</dd>
@@ -651,7 +824,7 @@ A number holding the last found previous index.</p>
<ol>
<li>
<p><em><a href="GROUP.html##(GROUP)">GROUP#GROUP</a>, #number:</em>
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>, #number:</em>
The group found, the new index where the group was found.</p>
</li>
@@ -930,7 +1103,7 @@ The index of the group to be spawned.</p>
</ul>
<h3>Return value</h3>
<p><em><a href="GROUP.html##(GROUP)">GROUP#GROUP</a>:</em>
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>:</em>
The group that was spawned. You can use this group for further actions.</p>
</dd>
@@ -967,26 +1140,23 @@ SpawnRU_SU34 = SPAWN:New( 'TF1 RU Su-34 Krymsk@AI - Attack Ships' ):Schedule( 2,
<dl class="function">
<dt>
<em>#boolean</em>
<a id="#(SPAWN).RepeatOnEngineShutDown" >
<strong>SPAWN:RepeatOnEngineShutDown()</strong>
<strong>SPAWN.RepeatOnEngineShutDown</strong>
</a>
</dt>
<dd>
<p>Same as the @{#SPAWN.Repeat) method, but now the Group will respawn after its engines have shut down.</p>
<h3>Return value</h3>
<p>SPAWN</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#boolean</em>
<a id="#(SPAWN).RepeatOnLanding" >
<strong>SPAWN:RepeatOnLanding()</strong>
<strong>SPAWN.RepeatOnLanding</strong>
</a>
</dt>
<dd>
@@ -1004,16 +1174,75 @@ SpawnRU_SU34 = SPAWN:New( 'TF1 RU Su-34 Krymsk@AI - Attack Ships' ):Schedule( 2,
</dt>
<dd>
<p>Will re-spawn a group based on a given index.</p>
<p>Will spawn a group based on the internal index.</p>
<p>Note: Uses <a href="DATABASE.html">DATABASE</a> module defined in MOOSE.</p>
<h3>Return value</h3>
<p><em><a href="GROUP.html##(GROUP)">GROUP#GROUP</a>:</em>
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>:</em>
The group that was spawned. You can use this group for further actions.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(SPAWN).SpawnAliasPrefix" >
<strong>SPAWN.SpawnAliasPrefix</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnCleanUpInterval" >
<strong>SPAWN.SpawnCleanUpInterval</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnCleanUpTimeStamps" >
<strong>SPAWN.SpawnCleanUpTimeStamps</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(SPAWN).SpawnCurrentTimer" >
<strong>SPAWN.SpawnCurrentTimer</strong>
</a>
</dt>
<dd>
<p> The internal timer counter to trigger a scheduled spawning of SpawnTemplatePrefix.</p>
</dd>
</dl>
<dl class="function">
@@ -1074,6 +1303,76 @@ Nothing was spawned.</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPAWN).SpawnFunction" >
<strong>SPAWN:SpawnFunction(SpawnFunctionHook, SpawnFunctionArguments, ...)</strong>
</a>
</dt>
<dd>
<p>Allows to place a CallFunction hook when a new group spawns.</p>
<p>The provided function will be called when a new group is spawned, including its given parameters.
The first parameter of the SpawnFunction is the <a href="Group.html##(GROUP)">Group#GROUP</a> that was spawned.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#function SpawnFunctionHook </em></code>:
The function to be called when a group spawns.</p>
</li>
<li>
<p><code><em> SpawnFunctionArguments </em></code>:
A random amount of arguments to be provided to the function when the group spawns.</p>
</li>
<li>
<p><code><em> ... </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnFunctionArguments" >
<strong>SPAWN.SpawnFunctionArguments</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnFunctionHook" >
<strong>SPAWN.SpawnFunctionHook</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -1098,8 +1397,22 @@ Is the number of the Group that is to be spawned.</p>
</ul>
<h3>Return value</h3>
<p><em>#string:</em>
SpawnGroupName</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(SPAWN).SpawnHighTimer" >
<strong>SPAWN.SpawnHighTimer</strong>
</a>
</dt>
<dd>
<p>string SpawnGroupName</p>
</dd>
</dl>
@@ -1133,7 +1446,7 @@ The zone where the group is to be spawned.</p>
<ol>
<li>
<p><em><a href="GROUP.html##(GROUP)">GROUP#GROUP</a>:</em>
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>:</em>
that was spawned.</p>
</li>
@@ -1144,6 +1457,138 @@ when nothing was spawned.</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(SPAWN).SpawnLowTimer" >
<strong>SPAWN.SpawnLowTimer</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
</dt>
<dd>
<p> The maximum amount of groups that can be spawned.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
</dt>
<dd>
<p> The maximum amount of groups that can be alive of SpawnTemplatePrefix at the same time.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#boolean</em>
<a id="#(SPAWN).SpawnRandomizeRoute" >
<strong>SPAWN.SpawnRandomizeRoute</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnRandomizeRouteEndPoint" >
<strong>SPAWN.SpawnRandomizeRouteEndPoint</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnRandomizeRouteRadius" >
<strong>SPAWN.SpawnRandomizeRouteRadius</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnRandomizeRouteStartPoint" >
<strong>SPAWN.SpawnRandomizeRouteStartPoint</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#boolean</em>
<a id="#(SPAWN).SpawnRandomizeTemplate" >
<strong>SPAWN.SpawnRandomizeTemplate</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#boolean</em>
<a id="#(SPAWN).SpawnRepeat" >
<strong>SPAWN.SpawnRepeat</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -1220,6 +1665,68 @@ self</p>
-- Between these two values, a random amount of seconds will be choosen for each new spawn of the helicopters.
Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(SPAWN).SpawnSetTimer" >
<strong>SPAWN.SpawnSetTimer</strong>
</a>
</dt>
<dd>
<p> The internal timer value when a scheduled spawning of SpawnTemplatePrefix occurs.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(SPAWN).SpawnTemplatePrefix" >
<strong>SPAWN.SpawnTemplatePrefix</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnTemplatePrefixTable" >
<strong>SPAWN.SpawnTemplatePrefixTable</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#boolean</em>
<a id="#(SPAWN).SpawnVisible" >
<strong>SPAWN.SpawnVisible</strong>
</a>
</dt>
<dd>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</dd>
</dl>
<dl class="function">
@@ -1246,7 +1753,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
</ul>
<h3>Return value</h3>
<p><em><a href="GROUP.html##(GROUP)">GROUP#GROUP</a>:</em>
<p><em><a href="Group.html##(GROUP)">Group#GROUP</a>:</em>
The group that was spawned. You can use this group for further actions.</p>
</dd>
@@ -1568,6 +2075,31 @@ Nothing found</p>
<dl class="function">
<dt>
<a id="#(SPAWN)._OnEngineShutDown" >
<strong>SPAWN:_OnEngineShutDown(event)</strong>
</a>
</dt>
<dd>
<p>Will detect AIR Units shutting down their engines ...</p>
<p>When the event takes place, and the method <a href="RepeatOnEngineShutDown.html">RepeatOnEngineShutDown</a> was called, the spawned Group will Re-SPAWN.
But only when the Unit was registered to have landed.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> event </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPAWN)._OnLand" >
<strong>SPAWN:_OnLand(event)</strong>
</a>

View File

@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

View File

@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

View File

@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -84,6 +85,42 @@
<td class="name" nowrap="nowrap"><a href="##(UNIT).ClassName">UNIT.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).Flare">UNIT:Flare(FlareColor)</a></td>
<td class="summary">
<p>Signal a flare at the position of the UNIT.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).FlareColor">UNIT.FlareColor</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).FlareGreen">UNIT:FlareGreen()</a></td>
<td class="summary">
<p>Signal a green flare at the position of the UNIT.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).FlareRed">UNIT:FlareRed()</a></td>
<td class="summary">
<p>Signal a red flare at the position of the UNIT.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).FlareWhite">UNIT:FlareWhite()</a></td>
<td class="summary">
<p>Signal a white flare at the position of the UNIT.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).FlareYellow">UNIT:FlareYellow()</a></td>
<td class="summary">
<p>Signal a yellow flare at the position of the UNIT.</p>
</td>
</tr>
<tr>
@@ -138,6 +175,12 @@
<td class="name" nowrap="nowrap"><a href="##(UNIT).GetTypeName">UNIT:GetTypeName()</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).IsAir">UNIT:IsAir()</a></td>
<td class="summary">
<p>Returns if the unit is of an air category.</p>
</td>
</tr>
<tr>
@@ -149,13 +192,117 @@
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).New">UNIT:New(DCSUnit)</a></td>
<td class="summary">
<p>Create a new UNIT from DCSUnit.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).OtherUnitInRadius">UNIT:OtherUnitInRadius(AwaitUnit, Radius)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).Smoke">UNIT:Smoke(SmokeColor)</a></td>
<td class="summary">
<p>Smoke the UNIT.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).SmokeBlue">UNIT:SmokeBlue()</a></td>
<td class="summary">
<p>Smoke the UNIT Blue.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).SmokeColor">UNIT.SmokeColor</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).SmokeGreen">UNIT:SmokeGreen()</a></td>
<td class="summary">
<p>Smoke the UNIT Green.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).SmokeOrange">UNIT:SmokeOrange()</a></td>
<td class="summary">
<p>Smoke the UNIT Orange.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).SmokeRed">UNIT:SmokeRed()</a></td>
<td class="summary">
<p>Smoke the UNIT Red.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT).SmokeWhite">UNIT:SmokeWhite()</a></td>
<td class="summary">
<p>Smoke the UNIT White.</p>
</td>
</tr>
</table>
<h2><a id="#(UNIT.FlareColor)">Type <code>UNIT.FlareColor</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT.FlareColor).Green">UNIT.FlareColor.Green</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT.FlareColor).Red">UNIT.FlareColor.Red</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT.FlareColor).White">UNIT.FlareColor.White</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT.FlareColor).Yellow">UNIT.FlareColor.Yellow</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(UNIT.SmokeColor)">Type <code>UNIT.SmokeColor</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT.SmokeColor).Blue">UNIT.SmokeColor.Blue</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT.SmokeColor).Green">UNIT.SmokeColor.Green</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT.SmokeColor).Orange">UNIT.SmokeColor.Orange</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT.SmokeColor).Red">UNIT.SmokeColor.Red</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UNIT.SmokeColor).White">UNIT.SmokeColor.White</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -208,6 +355,93 @@
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).Flare" >
<strong>UNIT:Flare(FlareColor)</strong>
</a>
</dt>
<dd>
<p>Signal a flare at the position of the UNIT.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> FlareColor </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(UNIT.FlareColor)">#UNIT.FlareColor</a></em>
<a id="#(UNIT).FlareColor" >
<strong>UNIT.FlareColor</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).FlareGreen" >
<strong>UNIT:FlareGreen()</strong>
</a>
</dt>
<dd>
<p>Signal a green flare at the position of the UNIT.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).FlareRed" >
<strong>UNIT:FlareRed()</strong>
</a>
</dt>
<dd>
<p>Signal a red flare at the position of the UNIT.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).FlareWhite" >
<strong>UNIT:FlareWhite()</strong>
</a>
</dt>
<dd>
<p>Signal a white flare at the position of the UNIT.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).FlareYellow" >
<strong>UNIT:FlareYellow()</strong>
</a>
</dt>
<dd>
<p>Signal a yellow flare at the position of the UNIT.</p>
</dd>
</dl>
<dl class="function">
@@ -325,6 +559,27 @@
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).IsAir" >
<strong>UNIT:IsAir()</strong>
</a>
</dt>
<dd>
<p>Returns if the unit is of an air category.</p>
<p>If the unit is a helicopter or a plane, then this method will return true, otherwise false.</p>
<h3>Return value</h3>
<p><em>#boolean:</em>
Air category evaluation result.</p>
</dd>
</dl>
<dl class="function">
@@ -349,16 +604,21 @@
</dt>
<dd>
<p>Create a new UNIT from DCSUnit.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> DCSUnit </em></code>: </p>
<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DCSUnit </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Unit.html##(UNIT)">Unit#UNIT</a>:</em></p>
</dd>
</dl>
<dl class="function">
@@ -385,6 +645,235 @@
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).Smoke" >
<strong>UNIT:Smoke(SmokeColor)</strong>
</a>
</dt>
<dd>
<p>Smoke the UNIT.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> SmokeColor </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).SmokeBlue" >
<strong>UNIT:SmokeBlue()</strong>
</a>
</dt>
<dd>
<p>Smoke the UNIT Blue.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(UNIT.SmokeColor)">#UNIT.SmokeColor</a></em>
<a id="#(UNIT).SmokeColor" >
<strong>UNIT.SmokeColor</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).SmokeGreen" >
<strong>UNIT:SmokeGreen()</strong>
</a>
</dt>
<dd>
<p>Smoke the UNIT Green.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).SmokeOrange" >
<strong>UNIT:SmokeOrange()</strong>
</a>
</dt>
<dd>
<p>Smoke the UNIT Orange.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).SmokeRed" >
<strong>UNIT:SmokeRed()</strong>
</a>
</dt>
<dd>
<p>Smoke the UNIT Red.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT).SmokeWhite" >
<strong>UNIT:SmokeWhite()</strong>
</a>
</dt>
<dd>
<p>Smoke the UNIT White.</p>
</dd>
</dl>
<h2><a id="#(UNIT.FlareColor)" >Type <code>UNIT.FlareColor</code></a></h2>
<p>FlareColor</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(UNIT.FlareColor).Green" >
<strong>UNIT.FlareColor.Green</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT.FlareColor).Red" >
<strong>UNIT.FlareColor.Red</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT.FlareColor).White" >
<strong>UNIT.FlareColor.White</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT.FlareColor).Yellow" >
<strong>UNIT.FlareColor.Yellow</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(UNIT.SmokeColor)" >Type <code>UNIT.SmokeColor</code></a></h2>
<p>SmokeColor</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(UNIT.SmokeColor).Blue" >
<strong>UNIT.SmokeColor.Blue</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT.SmokeColor).Green" >
<strong>UNIT.SmokeColor.Green</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT.SmokeColor).Orange" >
<strong>UNIT.SmokeColor.Orange</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT.SmokeColor).Red" >
<strong>UNIT.SmokeColor.Red</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UNIT.SmokeColor).White" >
<strong>UNIT.SmokeColor.White</strong>
</a>
</dt>
<dd>
</dd>
</dl>

View File

@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -93,7 +94,7 @@
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE).GetRandomPoint">ZONE:GetRandomPoint()</a></td>
<td class="name" nowrap="nowrap"><a href="##(ZONE).GetRandomPointVec2">ZONE:GetRandomPointVec2()</a></td>
<td class="summary">
</td>
@@ -171,8 +172,8 @@
<dl class="function">
<dt>
<a id="#(ZONE).GetRandomPoint" >
<strong>ZONE:GetRandomPoint()</strong>
<a id="#(ZONE).GetRandomPointVec2" >
<strong>ZONE:GetRandomPointVec2()</strong>
</a>
</dt>
<dd>

View File

@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

View File

@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -95,6 +96,12 @@
<td class="name" nowrap="nowrap"><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DCSCommand.html">DCSCommand</a></td>
<td class="summary">
</td>
</tr>
<tr>

View File

@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>

View File

@@ -23,6 +23,7 @@
<li><a href="Client.html">Client</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
@@ -1193,6 +1194,8 @@
</dl>
<h2><a id="#(routines)" >Type <code>routines</code></a></h2>
<h2><a id="#(Time)" >Type <code>Time</code></a></h2>
</div>
</div>