diff --git a/Moose Development/Moose/Core/Spawn.lua b/Moose Development/Moose/Core/Spawn.lua index ee6f34ebe..95719aa9e 100644 --- a/Moose Development/Moose/Core/Spawn.lua +++ b/Moose Development/Moose/Core/Spawn.lua @@ -162,7 +162,17 @@ -- ### Array formation -- -- * @{#SPAWN.InitArray}(): Make groups visible before they are actually activated, and order these groups like a battalion in an array. --- +-- +-- ### Group initial position - if wanted different from template position, for use with e.g. @{#SPAWN.SpawnScheduled}(). +-- +-- * @{#SPAWN.InitPositionCoordinate}(): Set initial position of group via a COORDINATE. +-- * @{#SPAWN.InitPositionVec2}(): Set initial position of group via a VEC2. +-- +-- ### Set the positions of a group's units to absolute positions, or relative positions to unit No. 1 +-- +-- * @{#SPAWN.InitSetUnitRelativePositions}(): Spawn the UNITs of this group with individual relative positions to unit #1 and individual headings. +-- * @{#SPAWN.InitSetUnitAbsolutePositions}(): Spawn the UNITs of this group with individual absolute positions and individual headings. +-- -- ### Position randomization -- -- * @{#SPAWN.InitRandomizePosition}(): Randomizes the position of @{Wrapper.Group}s that are spawned within a **radius band**, given an Outer and Inner radius, from the point that the spawn happens.