diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index faef79da1..467910555 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -887,7 +887,6 @@ CTLD = { FreeUHFFrequencies = {}, -- Table of UHF FreeFMFrequencies = {}, -- Table of FM CargoCounter = 0, - dropOffZones = {}, wpZones = {}, Cargo_Troops = {}, -- generic troops objects Cargo_Crates = {}, -- generic crate objects @@ -897,8 +896,8 @@ CTLD = { CrateDistance = 35, -- list crates in this radius debug = false, wpZones = {}, - pickupZones = {}, dropOffZones = {}, + pickupZones = {}, } ------------------------------ @@ -981,7 +980,7 @@ CTLD.UnitTypes = { --- CTLD class version. -- @field #string version -CTLD.version="0.2.2a1" +CTLD.version="0.2.2a3" --- Instantiate a new CTLD. -- @param #CTLD self @@ -2237,7 +2236,7 @@ function CTLD:_ListInventory(Group, Unit) local troopno = countcargo(trptypes) local staticno = countcargo(stctypes) - if (crateno > 0 or troopno > 0) then + if (crateno > 0 or troopno > 0 or staticno > 0) then local report = REPORT:New("Inventory Sheet") report:Add("------------------------------------------------------------") @@ -2945,9 +2944,6 @@ end --- User function - Add *generic* static-type loadable as cargo. This type will create cargo that needs to be loaded, moved and dropped. -- @param #CTLD self -- @param #string Name Unique name of this type of cargo as set in the mission editor (not: UNIT name!), e.g. "Ammunition-1". --- @param #string Template Name of Wrapper.Static#STATIC to us as template. --- @param #CTLD_CARGO.Enum Type Type of cargo, here STATIC. --- @param #number NoCrates Number of crates needed to build this cargo. -- @param #number Mass Mass in kg of each static in kg, e.g. 100. -- @param #number Stock Number of groups in stock. Nil for unlimited. function CTLD:AddStaticsCargo(Name,Mass,Stock)