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Merge pull request #80 from FlightControl-Master/AI-Balancer
- Note that the SET_BASE and DATABASE ForEach implementation using multiple threads has been REMOVED! DCS seems not be able to handle multiple threads in a decent way. A scheduled function in a thread will make DCS crash once the coroutine is garbage cleaned... The consequence of this change is only that the loops will not execute completely, and will not be broken into pieces. - PATROLZONE added - AIBALANCER is now using PATROLZONE - Documentation added - Presentation made of AIBALANCER and PATROLZONE
This commit is contained in:
commit
64f964bf70
@ -13,13 +13,18 @@
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--
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-- * @{#AIBALANCER.New}: Creates a new AIBALANCER object.
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--
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-- 1.2) AIBALANCER return AI to Airbases:
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-- --------------------------------------
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-- 1.2) AIBALANCER returns AI to Airbases:
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-- ---------------------------------------
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-- You can configure to have the AI to return to:
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--
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-- * @{#AIBALANCER.ReturnToHomeAirbase}: Returns the AI to the home @{Airbase#AIRBASE}.
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-- * @{#AIBALANCER.ReturnToNearestAirbases}: Returns the AI to the nearest friendly @{Airbase#AIRBASE}.
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--
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-- 1.3) AIBALANCER allows AI to patrol specific zones:
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-- ---------------------------------------------------
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-- Use @{AIBalancer#AIBALANCER.SetPatrolZone}() to specify a zone where the AI needs to patrol.
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--
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--
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-- ===
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--
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-- CREDITS
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@ -28,6 +33,10 @@
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-- Working together with James has resulted in the creation of the AIBALANCER class.
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-- James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
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--
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-- **SNAFU**
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-- Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
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-- None of the script code has been used however within the new AIBALANCER moose class.
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--
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-- @module AIBalancer
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-- @author FlightControl
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@ -39,9 +48,12 @@
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-- @field Set#SET_AIRBASE ReturnAirbaseSet
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-- @field DCSTypes#Distance ReturnTresholdRange
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-- @field #boolean ToHomeAirbase
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-- @field PatrolZone#PATROLZONE PatrolZone
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-- @extends Base#BASE
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AIBALANCER = {
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ClassName = "AIBALANCER",
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PatrolZones = {},
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AIGroups = {},
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}
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--- Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
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@ -104,6 +116,15 @@ function AIBALANCER:ReturnToHomeAirbase( ReturnTresholdRange )
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self.ReturnTresholdRange = ReturnTresholdRange
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end
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--- Let the AI patrol a @{Zone} with a given Speed range and Altitude range.
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-- @param #AIBALANCER self
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-- @param PatrolZone#PATROLZONE PatrolZone The @{PatrolZone} where the AI needs to patrol.
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-- @return PatrolZone#PATROLZONE self
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function AIBALANCER:SetPatrolZone( PatrolZone )
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self.PatrolZone = PatrolZone
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end
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--- @param #AIBALANCER self
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function AIBALANCER:_ClientAliveMonitorScheduler()
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@ -116,7 +137,13 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
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if ClientAIAliveState == true then
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Client:SetState( self, 'AIAlive', false )
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local AIGroup = Client:GetState( self, 'AIGroup' ) -- Group#GROUP
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local AIGroup = self.AIGroups[Client.UnitName] -- Group#GROUP
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-- local PatrolZone = Client:GetState( self, "PatrolZone" )
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-- if PatrolZone then
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-- PatrolZone = nil
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-- Client:ClearState( self, "PatrolZone" )
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-- end
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if self.ToNearestAirbase == false and self.ToHomeAirbase == false then
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AIGroup:Destroy()
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@ -175,10 +202,34 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
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if not ClientAIAliveState or ClientAIAliveState == false then
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Client:SetState( self, 'AIAlive', true )
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-- OK, spawn a new group from the SpawnAI objects provided.
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local SpawnAICount = #self.SpawnAI
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local SpawnAIIndex = math.random( 1, SpawnAICount )
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Client:SetState( self, 'AIGroup', self.SpawnAI[SpawnAIIndex]:Spawn() )
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local AIGroup = self.SpawnAI[SpawnAIIndex]:Spawn()
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AIGroup:E( "spawning new AIGroup" )
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--TODO: need to rework UnitName thing ...
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self.AIGroups[Client.UnitName] = AIGroup
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--- Now test if the AIGroup needs to patrol a zone, otherwise let it follow its route...
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if self.PatrolZone then
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self.PatrolZones[#self.PatrolZones+1] = PATROLZONE:New(
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self.PatrolZone.PatrolZone,
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self.PatrolZone.PatrolFloorAltitude,
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self.PatrolZone.PatrolCeilingAltitude,
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self.PatrolZone.PatrolMinSpeed,
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self.PatrolPatrolMaxSpeed
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)
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if self.PatrolZone.PatrolManageFuel == true then
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self.PatrolZones[#self.PatrolZones]:ManageFuel( self.PatrolZone.PatrolFuelTresholdPercentage, self.PatrolZone.PatrolOutOfFuelOrbitTime )
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end
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self.PatrolZones[#self.PatrolZones]:SetGroup( AIGroup )
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--self.PatrolZones[#self.PatrolZones+1] = PatrolZone
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--Client:SetState( self, "PatrolZone", PatrolZone )
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end
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end
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end
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end
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@ -585,18 +585,20 @@ function DATABASE:ForEach( IteratorFunction, FinalizeFunction, arg, Set )
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self:T2( Object )
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IteratorFunction( Object, unpack( arg ) )
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Count = Count + 1
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if Count % 10 == 0 then
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coroutine.yield( false )
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end
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-- if Count % 100 == 0 then
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-- coroutine.yield( false )
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-- end
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end
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return true
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end
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local co = coroutine.create( CoRoutine )
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-- local co = coroutine.create( CoRoutine )
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local co = CoRoutine
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local function Schedule()
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local status, res = coroutine.resume( co )
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-- local status, res = coroutine.resume( co )
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local status, res = co()
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self:T3( { status, res } )
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if status == false then
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@ -494,10 +494,15 @@ end
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-- Use the method @{Group@GROUP:WayPointExecute) to start the execution of the new mission plan.
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-- Note that when WayPointInitialize is called, the Mission of the group is RESTARTED!
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-- @param #GROUP self
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-- @param #table WayPoints If WayPoints is given, then use the route.
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-- @return #GROUP
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function GROUP:WayPointInitialize()
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function GROUP:WayPointInitialize( WayPoints )
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self.WayPoints = self:GetTaskRoute()
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if WayPoints then
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self.WayPoints = WayPoints
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else
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self.WayPoints = self:GetTaskRoute()
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end
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return self
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end
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@ -36,6 +36,7 @@ Include.File( "Movement" )
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Include.File( "Sead" )
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Include.File( "Escort" )
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Include.File( "MissileTrainer" )
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Include.File( "PatrolZone" )
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Include.File( "AIBalancer" )
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Include.File( "AirbasePolice" )
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265
Moose Development/Moose/PatrolZone.lua
Normal file
265
Moose Development/Moose/PatrolZone.lua
Normal file
@ -0,0 +1,265 @@
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--- This module contains the PATROLZONE class.
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--
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-- ===
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--
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-- 1) @{Patrol#PATROLZONE} class, extends @{Base#BASE}
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-- ===================================================
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-- The @{Patrol#PATROLZONE} class implements the core functions to patrol a @{Zone}.
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--
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-- 1.1) PATROLZONE constructor:
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-- ----------------------------
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-- @{PatrolZone#PATROLZONE.New}(): Creates a new PATROLZONE object.
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--
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-- 1.2) Modify the PATROLZONE parameters:
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-- --------------------------------------
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-- The following methods are available to modify the parameters of a PATROLZONE object:
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--
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-- * @{PatrolZone#PATROLZONE.SetGroup}(): Set the AI Patrol Group.
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-- * @{PatrolZone#PATROLZONE.SetSpeed}(): Set the patrol speed of the AI, for the next patrol.
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-- * @{PatrolZone#PATROLZONE.SetAltitude}(): Set altitude of the AI, for the next patrol.
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--
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-- 1.3) Manage the out of fuel in the PATROLZONE:
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-- ----------------------------------------------
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-- When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.
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-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
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-- When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
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-- Once the time is finished, the old PatrolGroup will return to the base.
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-- Use the method @{PatrolZone#PATROLZONE.ManageFuel}() to have this proces in place.
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--
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-- ===
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--
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-- @module PatrolZone
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-- @author FlightControl
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--- PATROLZONE class
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-- @type PATROLZONE
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-- @field Group#GROUP PatrolGroup The @{Group} patrolling.
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-- @field Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @field DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @field DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @field DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
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-- @field DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
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-- @extends Base#BASE
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PATROLZONE = {
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ClassName = "PATROLZONE",
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}
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--- Creates a new PATROLZONE object, taking a @{Group} object as a parameter. The GROUP needs to be alive.
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-- @param #PATROLZONE self
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-- @param Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @param DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @param DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @param DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
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-- @param DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
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-- @return #PATROLZONE self
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-- @usage
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-- -- Define a new PATROLZONE Object. This PatrolArea will patrol a group within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
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-- PatrolZone = ZONE:New( 'PatrolZone' )
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-- PatrolGroup = GROUP:FindByName( "Patrol Group" )
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-- PatrolArea = PATROLZONE:New( PatrolGroup, PatrolZone, 3000, 6000, 600, 900 )
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function PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )
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-- Inherits from BASE
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local self = BASE:Inherit( self, BASE:New() )
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self.PatrolZone = PatrolZone
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self.PatrolFloorAltitude = PatrolFloorAltitude
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self.PatrolCeilingAltitude = PatrolCeilingAltitude
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self.PatrolMinSpeed = PatrolMinSpeed
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self.PatrolMaxSpeed = PatrolMaxSpeed
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return self
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end
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--- Set the @{Group} to act as the Patroller.
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-- @param #PATROLZONE self
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-- @param Group#GROUP PatrolGroup The @{Group} patrolling.
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-- @return #PATROLZONE self
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function PATROLZONE:SetGroup( PatrolGroup )
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self.PatrolGroup = PatrolGroup
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self.PatrolGroupTemplateName = PatrolGroup:GetName()
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self:NewPatrolRoute()
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if not self.PatrolOutOfFuelMonitor then
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self.PatrolOutOfFuelMonitor = SCHEDULER:New( nil, _MonitorOutOfFuelScheduled, { self }, 1, 120, 0 )
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self.SpawnPatrolGroup = SPAWN:New( self.PatrolGroupTemplateName )
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end
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return self
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end
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--- Sets (modifies) the minimum and maximum speed of the patrol.
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-- @param #PATROLZONE self
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-- @param DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
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-- @param DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
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-- @return #PATROLZONE self
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function PATROLZONE:SetSpeed( PatrolMinSpeed, PatrolMaxSpeed )
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self:F2( { PatrolMinSpeed, PatrolMaxSpeed } )
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self.PatrolMinSpeed = PatrolMinSpeed
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self.PatrolMaxSpeed = PatrolMaxSpeed
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end
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--- Sets the floor and ceiling altitude of the patrol.
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-- @param #PATROLZONE self
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-- @param DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @param DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @return #PATROLZONE self
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function PATROLZONE:SetAltitude( PatrolFloorAltitude, PatrolCeilingAltitude )
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self:F2( { PatrolFloorAltitude, PatrolCeilingAltitude } )
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self.PatrolFloorAltitude = PatrolFloorAltitude
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self.PatrolCeilingAltitude = PatrolCeilingAltitude
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end
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--- @param Group#GROUP PatrolGroup
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function _NewPatrolRoute( PatrolGroup )
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PatrolGroup:T( "NewPatrolRoute" )
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local PatrolZone = PatrolGroup:GetState( PatrolGroup, "PatrolZone" ) -- PatrolZone#PATROLZONE
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PatrolZone:NewPatrolRoute()
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end
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--- Defines a new patrol route using the @{PatrolZone} parameters and settings.
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-- @param #PATROLZONE self
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-- @return #PATROLZONE self
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function PATROLZONE:NewPatrolRoute()
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self:F2()
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local PatrolRoute = {}
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if self.PatrolGroup:IsAlive() then
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--- Determine if the PatrolGroup is within the PatrolZone.
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-- If not, make a waypoint within the to that the PatrolGroup will fly at maximum speed to that point.
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-- --- Calculate the current route point.
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-- local CurrentVec2 = self.PatrolGroup:GetPointVec2()
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-- local CurrentAltitude = self.PatrolGroup:GetUnit(1):GetAltitude()
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-- local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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-- local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
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-- POINT_VEC3.RoutePointAltType.BARO,
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-- POINT_VEC3.RoutePointType.TurningPoint,
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-- POINT_VEC3.RoutePointAction.TurningPoint,
|
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-- ToPatrolZoneSpeed,
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-- true
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-- )
|
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--
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-- PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
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self:T2( PatrolRoute )
|
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|
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if self.PatrolGroup:IsNotInZone( self.PatrolZone ) then
|
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--- Find a random 2D point in PatrolZone.
|
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local ToPatrolZoneVec2 = self.PatrolZone:GetRandomVec2()
|
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self:T2( ToPatrolZoneVec2 )
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|
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--- Define Speed and Altitude.
|
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local ToPatrolZoneAltitude = math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude )
|
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local ToPatrolZoneSpeed = self.PatrolMaxSpeed
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--- Obtain a 3D @{Point} from the 2D point + altitude.
|
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self:T2( ToPatrolZoneVec2.x )
|
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self:T2( ToPatrolZoneVec2.y )
|
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local ToPatrolZonePointVec3 = POINT_VEC3:New( ToPatrolZoneVec2.x, ToPatrolZoneAltitude, ToPatrolZoneVec2.y )
|
||||
|
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--- Create a route point of type air.
|
||||
local ToPatrolZoneRoutePoint = ToPatrolZonePointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
PatrolRoute[#PatrolRoute+1] = ToPatrolZoneRoutePoint
|
||||
|
||||
end
|
||||
|
||||
--- Define a random point in the @{Zone}. The AI will fly to that point within the zone.
|
||||
|
||||
--- Find a random 2D point in PatrolZone.
|
||||
local ToTargetVec2 = self.PatrolZone:GetRandomVec2()
|
||||
self:T2( ToTargetVec2 )
|
||||
|
||||
--- Define Speed and Altitude.
|
||||
local ToTargetAltitude = math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude )
|
||||
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToTargetRoutePoint = ToTargetPointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToTargetSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
ToTargetPointVec3:SmokeRed()
|
||||
|
||||
PatrolRoute[#PatrolRoute+1] = ToTargetRoutePoint
|
||||
|
||||
--- Now we're going to do something special, we're going to call a function from a waypoint action at the PatrolGroup...
|
||||
self.PatrolGroup:WayPointInitialize( PatrolRoute )
|
||||
|
||||
--- Do a trick, link the NewPatrolRoute function of the PATROLGROUP object to the PatrolGroup in a temporary variable ...
|
||||
self.PatrolGroup:SetState( self.PatrolGroup, "PatrolZone", self )
|
||||
self.PatrolGroup:WayPointFunction( #PatrolRoute, 1, "_NewPatrolRoute" )
|
||||
|
||||
--- NOW ROUTE THE GROUP!
|
||||
self.PatrolGroup:WayPointExecute( 1, 2 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.
|
||||
-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
-- When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
|
||||
-- Once the time is finished, the old PatrolGroup will return to the base.
|
||||
-- @param #PATROLZONE self
|
||||
-- @param #number PatrolFuelTresholdPercentage The treshold in percentage (between 0 and 1) when the PatrolGroup is considered to get out of fuel.
|
||||
-- @param #number PatrolOutOfFuelOrbitTime The amount of seconds the out of fuel PatrolGroup will orbit before returning to the base.
|
||||
-- @return #PATROLZONE self
|
||||
function PATROLZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime )
|
||||
|
||||
self.PatrolManageFuel = true
|
||||
self.PatrolFuelTresholdPercentage = PatrolFuelTresholdPercentage
|
||||
self.PatrolOutOfFuelOrbitTime = PatrolOutOfFuelOrbitTime
|
||||
|
||||
if self.PatrolGroup then
|
||||
self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 1, 120, 0 )
|
||||
self.SpawnPatrolGroup = SPAWN:New( self.PatrolGroupTemplateName )
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #PATROLZONE self
|
||||
function _MonitorOutOfFuelScheduled( self )
|
||||
self:F2( "_MonitorOutOfFuelScheduled" )
|
||||
|
||||
if self.PatrolGroup and self.PatrolGroup:IsAlive() then
|
||||
|
||||
local Fuel = self.PatrolGroup:GetUnit(1):GetFuel()
|
||||
if Fuel < self.PatrolFuelTresholdPercentage then
|
||||
local OldPatrolGroup = self.PatrolGroup
|
||||
local PatrolGroupTemplate = self.PatrolGroup:GetTemplate()
|
||||
|
||||
local OrbitTask = OldPatrolGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
local TimedOrbitTask = OldPatrolGroup:TaskControlled( OrbitTask, OldPatrolGroup:TaskCondition(nil,nil,nil,nil,self.PatrolOutOfFuelOrbitTime,nil ) )
|
||||
OldPatrolGroup:SetTask( TimedOrbitTask, 10 )
|
||||
|
||||
local NewPatrolGroup = self.SpawnPatrolGroup:Spawn()
|
||||
self.PatrolGroup = NewPatrolGroup
|
||||
self:NewPatrolRoute()
|
||||
end
|
||||
else
|
||||
self.PatrolOutOfFuelMonitor:Stop()
|
||||
end
|
||||
end
|
||||
@ -30,6 +30,9 @@
|
||||
-- @extends Base#BASE
|
||||
-- @field #POINT_VEC3.SmokeColor SmokeColor
|
||||
-- @field #POINT_VEC3.FlareColor FlareColor
|
||||
-- @field #POINT_VEC3.RoutePointAltType RoutePointAltType
|
||||
-- @field #POINT_VEC3.RoutePointType RoutePointType
|
||||
-- @field #POINT_VEC3.RoutePointAction RoutePointAction
|
||||
POINT_VEC3 = {
|
||||
ClassName = "POINT_VEC3",
|
||||
SmokeColor = {
|
||||
@ -38,14 +41,24 @@ POINT_VEC3 = {
|
||||
White = trigger.smokeColor.White,
|
||||
Orange = trigger.smokeColor.Orange,
|
||||
Blue = trigger.smokeColor.Blue
|
||||
},
|
||||
},
|
||||
FlareColor = {
|
||||
Green = trigger.flareColor.Green,
|
||||
Red = trigger.flareColor.Red,
|
||||
White = trigger.flareColor.White,
|
||||
Yellow = trigger.flareColor.Yellow
|
||||
},
|
||||
}
|
||||
},
|
||||
RoutePointAltType = {
|
||||
BARO = "BARO",
|
||||
},
|
||||
RoutePointType = {
|
||||
TurningPoint = "Turning Point",
|
||||
},
|
||||
RoutePointAction = {
|
||||
TurningPoint = "Turning Point",
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- SmokeColor
|
||||
-- @type POINT_VEC3.SmokeColor
|
||||
@ -55,6 +68,8 @@ POINT_VEC3 = {
|
||||
-- @field Orange
|
||||
-- @field Blue
|
||||
|
||||
|
||||
|
||||
--- FlareColor
|
||||
-- @type POINT_VEC3.FlareColor
|
||||
-- @field Green
|
||||
@ -62,6 +77,26 @@ POINT_VEC3 = {
|
||||
-- @field White
|
||||
-- @field Yellow
|
||||
|
||||
|
||||
|
||||
--- RoutePoint AltTypes
|
||||
-- @type POINT_VEC3.RoutePointAltType
|
||||
-- @field BARO "BARO"
|
||||
|
||||
|
||||
|
||||
--- RoutePoint Types
|
||||
-- @type POINT_VEC3.RoutePointType
|
||||
-- @field TurningPoint "Turning Point"
|
||||
|
||||
|
||||
|
||||
--- RoutePoint Actions
|
||||
-- @type POINT_VEC3.RoutePointAction
|
||||
-- @field TurningPoint "Turning Point"
|
||||
|
||||
|
||||
|
||||
-- Constructor.
|
||||
|
||||
--- Create a new POINT_VEC3 object.
|
||||
@ -69,15 +104,68 @@ POINT_VEC3 = {
|
||||
-- @param DCSTypes#Distance x The x coordinate of the Vec3 point, pointing to the North.
|
||||
-- @param DCSTypes#Distance y The y coordinate of the Vec3 point, pointing Upwards.
|
||||
-- @param DCSTypes#Distance z The z coordinate of the Vec3 point, pointing to the Right.
|
||||
-- @return Point#POINT_VEC3
|
||||
-- @return Point#POINT_VEC3 self
|
||||
function POINT_VEC3:New( x, y, z )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F2( { x, y, z } )
|
||||
self.PointVec3 = { x = x, y = y, z = z }
|
||||
self:F2( self.PointVec3 )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Build an air type route point.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param #POINT_VEC3.RoutePointAltType AltType The altitude type.
|
||||
-- @param #POINT_VEC3.RoutePointType Type The route point type.
|
||||
-- @param #POINT_VEC3.RoutePointAction Action The route point action.
|
||||
-- @param DCSTypes#Speed Speed Airspeed in km/h.
|
||||
-- @param #boolean SpeedLocked true means the speed is locked.
|
||||
-- @return #table The route point.
|
||||
function POINT_VEC3:RoutePointAir( AltType, Type, Action, Speed, SpeedLocked )
|
||||
|
||||
local RoutePoint = {}
|
||||
RoutePoint.x = self.PointVec3.x
|
||||
RoutePoint.y = self.PointVec3.z
|
||||
RoutePoint.alt = self.PointVec3.y
|
||||
RoutePoint.alt_type = AltType
|
||||
|
||||
RoutePoint.type = Type
|
||||
RoutePoint.action = Action
|
||||
|
||||
RoutePoint.speed = Speed
|
||||
RoutePoint.speed_locked = true
|
||||
|
||||
RoutePoint.properties = {
|
||||
["vnav"] = 1,
|
||||
["scale"] = 0,
|
||||
["angle"] = 0,
|
||||
["vangle"] = 0,
|
||||
["steer"] = 2,
|
||||
}
|
||||
|
||||
-- ["task"] =
|
||||
-- {
|
||||
-- ["id"] = "ComboTask",
|
||||
-- ["params"] =
|
||||
-- {
|
||||
-- ["tasks"] =
|
||||
-- {
|
||||
-- }, -- end of ["tasks"]
|
||||
-- }, -- end of ["params"]
|
||||
-- }, -- end of ["task"]
|
||||
|
||||
|
||||
RoutePoint.task = {}
|
||||
RoutePoint.task.id = "ComboTask"
|
||||
RoutePoint.task.params = {}
|
||||
RoutePoint.task.params.tasks = {}
|
||||
|
||||
|
||||
return RoutePoint
|
||||
end
|
||||
|
||||
|
||||
--- Smokes the point in a color.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param Point#POINT_VEC3.SmokeColor SmokeColor
|
||||
|
||||
@ -238,8 +238,6 @@ SET_BASE = {
|
||||
-- DBObject = SET_BASE:New()
|
||||
function SET_BASE:New( Database )
|
||||
|
||||
env.info( tostring( Database ) )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
|
||||
@ -457,18 +455,20 @@ function SET_BASE:ForEach( IteratorFunction, arg, Set, Function, FunctionArgumen
|
||||
IteratorFunction( Object, unpack( arg ) )
|
||||
end
|
||||
Count = Count + 1
|
||||
if Count % self.YieldInterval == 0 then
|
||||
coroutine.yield( false )
|
||||
end
|
||||
-- if Count % self.YieldInterval == 0 then
|
||||
-- coroutine.yield( false )
|
||||
-- end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local co = coroutine.create( CoRoutine )
|
||||
-- local co = coroutine.create( CoRoutine )
|
||||
local co = CoRoutine
|
||||
|
||||
local function Schedule()
|
||||
|
||||
local status, res = coroutine.resume( co )
|
||||
-- local status, res = coroutine.resume( co )
|
||||
local status, res = co()
|
||||
self:T3( { status, res } )
|
||||
|
||||
if status == false then
|
||||
|
||||
@ -77,6 +77,15 @@ ZONE_BASE = {
|
||||
ClassName = "ZONE_BASE",
|
||||
}
|
||||
|
||||
|
||||
--- The ZONE_BASE.BoundingSquare
|
||||
-- @type ZONE_BASE.BoundingSquare
|
||||
-- @field DCSTypes#Distance x1 The lower x coordinate (left down)
|
||||
-- @field DCSTypes#Distance y1 The lower y coordinate (left down)
|
||||
-- @field DCSTypes#Distance x2 The higher x coordinate (right up)
|
||||
-- @field DCSTypes#Distance y2 The higher y coordinate (right up)
|
||||
|
||||
|
||||
--- ZONE_BASE constructor
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #string ZoneName Name of the zone.
|
||||
@ -91,7 +100,7 @@ function ZONE_BASE:New( ZoneName )
|
||||
end
|
||||
|
||||
--- Returns if a location is within the zone.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param DCSTypes#Vec2 PointVec2 The location to test.
|
||||
-- @return #boolean true if the location is within the zone.
|
||||
function ZONE_BASE:IsPointVec2InZone( PointVec2 )
|
||||
@ -101,7 +110,7 @@ function ZONE_BASE:IsPointVec2InZone( PointVec2 )
|
||||
end
|
||||
|
||||
--- Returns if a point is within the zone.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param DCSTypes#Vec3 PointVec3 The point to test.
|
||||
-- @return #boolean true if the point is within the zone.
|
||||
function ZONE_BASE:IsPointVec3InZone( PointVec3 )
|
||||
@ -112,6 +121,21 @@ function ZONE_BASE:IsPointVec3InZone( PointVec3 )
|
||||
return InZone
|
||||
end
|
||||
|
||||
--- Define a random @{DCSTypes#Vec2} within the zone.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return DCSTypes#Vec2 The Vec2 coordinates.
|
||||
function ZONE_BASE:GetRandomVec2()
|
||||
return { x = 0, y = 0 }
|
||||
end
|
||||
|
||||
--- Get the bounding square the zone.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return #ZONE_BASE.BoundingSquare The bounding square.
|
||||
function ZONE_BASE:GetBoundingSquare()
|
||||
return { x1 = 0, y1 = 0, x2 = 0, y2 = 0 }
|
||||
end
|
||||
|
||||
|
||||
--- Smokes the zone boundaries in a color.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param SmokeColor The smoke color.
|
||||
@ -495,6 +519,55 @@ function ZONE_POLYGON_BASE:IsPointVec2InZone( PointVec2 )
|
||||
return c
|
||||
end
|
||||
|
||||
--- Define a random @{DCSTypes#Vec2} within the zone.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return DCSTypes#Vec2 The Vec2 coordinate.
|
||||
function ZONE_POLYGON_BASE:GetRandomVec2()
|
||||
self:F2()
|
||||
|
||||
--- It is a bit tricky to find a random point within a polygon. Right now i am doing it the dirty and inefficient way...
|
||||
local Vec2Found = false
|
||||
local Vec2
|
||||
local BS = self:GetBoundingSquare()
|
||||
|
||||
self:T2( BS )
|
||||
|
||||
while Vec2Found == false do
|
||||
Vec2 = { x = math.random( BS.x1, BS.x2 ), y = math.random( BS.y1, BS.y2 ) }
|
||||
self:T2( Vec2 )
|
||||
if self:IsPointVec2InZone( Vec2 ) then
|
||||
Vec2Found = true
|
||||
end
|
||||
end
|
||||
|
||||
self:T2( Vec2 )
|
||||
|
||||
return Vec2
|
||||
end
|
||||
|
||||
--- Get the bounding square the zone.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return #ZONE_POLYGON_BASE.BoundingSquare The bounding square.
|
||||
function ZONE_POLYGON_BASE:GetBoundingSquare()
|
||||
|
||||
local x1 = self.Polygon[1].x
|
||||
local y1 = self.Polygon[1].y
|
||||
local x2 = self.Polygon[1].x
|
||||
local y2 = self.Polygon[1].y
|
||||
|
||||
for i = 2, #self.Polygon do
|
||||
self:T2( { self.Polygon[i], x1, y1, x2, y2 } )
|
||||
x1 = ( x1 > self.Polygon[i].x ) and self.Polygon[i].x or x1
|
||||
x2 = ( x2 < self.Polygon[i].x ) and self.Polygon[i].x or x2
|
||||
y1 = ( y1 > self.Polygon[i].y ) and self.Polygon[i].y or y1
|
||||
y2 = ( y2 < self.Polygon[i].y ) and self.Polygon[i].y or y2
|
||||
|
||||
end
|
||||
|
||||
return { x1 = x1, y1 = y1, x2 = x2, y2 = y2 }
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -74,7 +74,9 @@ COPY /b Moose.lua + %1\Movement.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Sead.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\Escort.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\MissileTrainer.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\PatrolZone.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\AIBalancer.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\AirbasePolice.lua Moose.lua
|
||||
|
||||
COPY /b Moose.lua + "Moose Create Static\Moose_Trace_Off.lua" Moose.lua
|
||||
|
||||
|
||||
@ -11,4 +11,9 @@ local RU_AIBalancer = AIBALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
|
||||
local RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
|
||||
RU_AirbasesSet:Flush()
|
||||
RU_AIBalancer:ReturnToNearestAirbases( 10000, RU_AirbasesSet )
|
||||
--RU_AIBalancer:ReturnToHomeAirbase( 10000 )
|
||||
--RU_AIBalancer:ReturnToHomeAirbase( 10000 )
|
||||
|
||||
local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone" )
|
||||
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
local PatrolZone = PATROLZONE:New( PatrolZone, 3000, 6000, 300, 600 ):ManageFuel( 0.2, 180 )
|
||||
RU_AIBalancer:SetPatrolZone( PatrolZone )
|
||||
|
||||
Binary file not shown.
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Binary file not shown.
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Binary file not shown.
Binary file not shown.
@ -0,0 +1,8 @@
|
||||
|
||||
local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone" )
|
||||
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
|
||||
local PatrolGroup = GROUP:FindByName( "Patrol Group" )
|
||||
|
||||
local Patrol = PATROLZONE:New( PatrolGroup, PatrolZone, 3000, 6000, 300, 600 )
|
||||
Patrol:ManageFuel( 0.2, 60 )
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
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Binary file not shown.
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -90,7 +91,7 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
|
||||
<li><a href="##(AIBALANCER).New">AIBALANCER.New</a>: Creates a new AIBALANCER object.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.2) AIBALANCER return AI to Airbases:</h2>
|
||||
<h2>1.2) AIBALANCER returns AI to Airbases:</h2>
|
||||
<p>You can configure to have the AI to return to:</p>
|
||||
|
||||
<ul>
|
||||
@ -98,6 +99,10 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
|
||||
<li><a href="##(AIBALANCER).ReturnToNearestAirbases">AIBALANCER.ReturnToNearestAirbases</a>: Returns the AI to the nearest friendly <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.3) AIBALANCER allows AI to patrol specific zones:</h2>
|
||||
<p>Use <a href="AIBalancer.html##(AIBALANCER).SetPatrolZone">AIBalancer#AIBALANCER.SetPatrolZone</a>() to specify a zone where the AI needs to patrol.</p>
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>CREDITS</h1>
|
||||
@ -105,6 +110,10 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
|
||||
Working together with James has resulted in the creation of the AIBALANCER class.
|
||||
James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</p>
|
||||
|
||||
<p><strong>SNAFU</strong>
|
||||
Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
|
||||
None of the script code has been used however within the new AIBALANCER moose class.</p>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
@ -118,6 +127,12 @@ James has shared his ideas on balancing AI with air units, and together we made
|
||||
<h2><a id="#(AIBALANCER)">Type <code>AIBALANCER</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).AIGroups">AIBALANCER.AIGroups</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ClassName">AIBALANCER.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
@ -127,6 +142,18 @@ James has shared his ideas on balancing AI with air units, and together we made
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).New">AIBALANCER:New(SetClient, SpawnAI)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).PatrolZone">AIBALANCER.PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).PatrolZones">AIBALANCER.PatrolZones</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -157,6 +184,12 @@ James has shared his ideas on balancing AI with air units, and together we made
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).SetClient">AIBALANCER.SetClient</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).SetPatrolZone">AIBALANCER:SetPatrolZone(PatrolZone)</a></td>
|
||||
<td class="summary">
|
||||
<p>Let the AI patrol a <a href="Zone.html">Zone</a> with a given Speed range and Altitude range.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -210,6 +243,20 @@ James has shared his ideas on balancing AI with air units, and together we made
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AIBALANCER).AIGroups" >
|
||||
<strong>AIBALANCER.AIGroups</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(AIBALANCER).ClassName" >
|
||||
<strong>AIBALANCER.ClassName</strong>
|
||||
@ -252,6 +299,34 @@ A SPAWN object that will spawn the AI units required, balancing the SetClient.</
|
||||
<p><em><a href="##(AIBALANCER)">#AIBALANCER</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a></em>
|
||||
<a id="#(AIBALANCER).PatrolZone" >
|
||||
<strong>AIBALANCER.PatrolZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AIBALANCER).PatrolZones" >
|
||||
<strong>AIBALANCER.PatrolZones</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -344,6 +419,33 @@ The SET of <a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a>s to evaluate wh
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIBALANCER).SetPatrolZone" >
|
||||
<strong>AIBALANCER:SetPatrolZone(PatrolZone)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Let the AI patrol a <a href="Zone.html">Zone</a> with a given Speed range and Altitude range.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a> PatrolZone </em></code>:
|
||||
The <a href="PatrolZone.html">PatrolZone</a> where the AI needs to patrol.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -960,7 +961,7 @@ A speed can be given in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).WayPointInitialize">GROUP:WayPointInitialize()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).WayPointInitialize">GROUP:WayPointInitialize(WayPoints)</a></td>
|
||||
<td class="summary">
|
||||
<p> Retrieve the group mission and allow to place function hooks within the mission waypoint plan.</p>
|
||||
</td>
|
||||
@ -4231,7 +4232,7 @@ The waypoint function to be called when the group moves over the waypoint. The w
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).WayPointInitialize" >
|
||||
<strong>GROUP:WayPointInitialize()</strong>
|
||||
<strong>GROUP:WayPointInitialize(WayPoints)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -4243,6 +4244,15 @@ The waypoint function to be called when the group moves over the waypoint. The w
|
||||
Use the method @{Group@GROUP:WayPointExecute) to start the execution of the new mission plan.
|
||||
Note that when WayPointInitialize is called, the Mission of the group is RESTARTED!</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#table WayPoints </em></code>:
|
||||
If WayPoints is given, then use the route.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(GROUP)">#GROUP</a>:</em></p>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li>Mission</li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li>NOTASK</li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li>PICKUPTASK</li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
679
Moose Training/Documentation/PatrolZone.html
Normal file
679
Moose Training/Documentation/PatrolZone.html
Normal file
@ -0,0 +1,679 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li>PatrolZone</li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
<li><a href="routines.html">routines</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>PatrolZone</code></h1>
|
||||
|
||||
<p>This module contains the PATROLZONE class.</p>
|
||||
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="Patrol.html##(PATROLZONE)">Patrol#PATROLZONE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||
<p>The <a href="Patrol.html##(PATROLZONE)">Patrol#PATROLZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a>.</p>
|
||||
|
||||
<h2>1.1) PATROLZONE constructor:</h2>
|
||||
<p><a href="PatrolZone.html##(PATROLZONE).New">PatrolZone#PATROLZONE.New</a>(): Creates a new PATROLZONE object.</p>
|
||||
|
||||
<h2>1.2) Modify the PATROLZONE parameters:</h2>
|
||||
<p>The following methods are available to modify the parameters of a PATROLZONE object:</p>
|
||||
|
||||
<pre><code>* <a href="PatrolZone.html##(PATROLZONE).SetGroup">PatrolZone#PATROLZONE.SetGroup</a>(): Set the AI Patrol Group.
|
||||
* <a href="PatrolZone.html##(PATROLZONE).SetSpeed">PatrolZone#PATROLZONE.SetSpeed</a>(): Set the patrol speed of the AI, for the next patrol.
|
||||
* <a href="PatrolZone.html##(PATROLZONE).SetAltitude">PatrolZone#PATROLZONE.SetAltitude</a>(): Set altitude of the AI, for the next patrol.
|
||||
</code></pre>
|
||||
|
||||
<h2>1.3) Manage the out of fuel in the PATROLZONE:</h2>
|
||||
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.
|
||||
Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
|
||||
Once the time is finished, the old PatrolGroup will return to the base.
|
||||
Use the method <a href="PatrolZone.html##(PATROLZONE).ManageFuel">PatrolZone#PATROLZONE.ManageFuel</a>() to have this proces in place.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PATROLZONE">PATROLZONE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_NewPatrolRoute">_NewPatrolRoute(PatrolGroup)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(PATROLZONE)">Type <code>PATROLZONE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).ClassName">PATROLZONE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).ManageFuel">PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</a></td>
|
||||
<td class="summary">
|
||||
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).New">PATROLZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new PATROLZONE object, taking a <a href="Group.html">Group</a> object as a parameter.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).NewPatrolRoute">PATROLZONE:NewPatrolRoute()</a></td>
|
||||
<td class="summary">
|
||||
<p>Defines a new patrol route using the <a href="PatrolZone.html">PatrolZone</a> parameters and settings.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolCeilingAltitude">PATROLZONE.PatrolCeilingAltitude</a></td>
|
||||
<td class="summary">
|
||||
<p>The highest altitude in meters where to execute the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolFloorAltitude">PATROLZONE.PatrolFloorAltitude</a></td>
|
||||
<td class="summary">
|
||||
<p>The lowest altitude in meters where to execute the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolFuelTresholdPercentage">PATROLZONE.PatrolFuelTresholdPercentage</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolGroup">PATROLZONE.PatrolGroup</a></td>
|
||||
<td class="summary">
|
||||
<p>The <a href="Group.html">Group</a> patrolling.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolGroupTemplateName">PATROLZONE.PatrolGroupTemplateName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolManageFuel">PATROLZONE.PatrolManageFuel</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolMaxSpeed">PATROLZONE.PatrolMaxSpeed</a></td>
|
||||
<td class="summary">
|
||||
<p>The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolMinSpeed">PATROLZONE.PatrolMinSpeed</a></td>
|
||||
<td class="summary">
|
||||
<p>The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolOutOfFuelMonitor">PATROLZONE.PatrolOutOfFuelMonitor</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolOutOfFuelOrbitTime">PATROLZONE.PatrolOutOfFuelOrbitTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolZone">PATROLZONE.PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetAltitude">PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets the floor and ceiling altitude of the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetGroup">PATROLZONE:SetGroup(PatrolGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the <a href="Group.html">Group</a> to act as the Patroller.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetSpeed">PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SpawnPatrolGroup">PATROLZONE.SpawnPatrolGroup</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(PATROLZONE)">#PATROLZONE</a></em>
|
||||
<a id="PATROLZONE" >
|
||||
<strong>PATROLZONE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="_NewPatrolRoute" >
|
||||
<strong>_NewPatrolRoute(PatrolGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> PatrolGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(PatrolZone)" >Type <code>PatrolZone</code></a></h2>
|
||||
|
||||
<h2><a id="#(PATROLZONE)" >Type <code>PATROLZONE</code></a></h2>
|
||||
|
||||
<p>PATROLZONE class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PATROLZONE).ClassName" >
|
||||
<strong>PATROLZONE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).ManageFuel" >
|
||||
<strong>PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.</p>
|
||||
|
||||
|
||||
<p>Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
|
||||
Once the time is finished, the old PatrolGroup will return to the base.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number PatrolFuelTresholdPercentage </em></code>:
|
||||
The treshold in percentage (between 0 and 1) when the PatrolGroup is considered to get out of fuel.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number PatrolOutOfFuelOrbitTime </em></code>:
|
||||
The amount of seconds the out of fuel PatrolGroup will orbit before returning to the base.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).New" >
|
||||
<strong>PATROLZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new PATROLZONE object, taking a <a href="Group.html">Group</a> object as a parameter.</p>
|
||||
|
||||
|
||||
<p>The GROUP needs to be alive.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> PatrolZone </em></code>:
|
||||
The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
||||
The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
||||
The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new PATROLZONE Object. This PatrolArea will patrol a group within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
PatrolZone = ZONE:New( 'PatrolZone' )
|
||||
PatrolGroup = GROUP:FindByName( "Patrol Group" )
|
||||
PatrolArea = PATROLZONE:New( PatrolGroup, PatrolZone, 3000, 6000, 600, 900 )</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).NewPatrolRoute" >
|
||||
<strong>PATROLZONE:NewPatrolRoute()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Defines a new patrol route using the <a href="PatrolZone.html">PatrolZone</a> parameters and settings.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
|
||||
<a id="#(PATROLZONE).PatrolCeilingAltitude" >
|
||||
<strong>PATROLZONE.PatrolCeilingAltitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
|
||||
<a id="#(PATROLZONE).PatrolFloorAltitude" >
|
||||
<strong>PATROLZONE.PatrolFloorAltitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolFuelTresholdPercentage" >
|
||||
<strong>PATROLZONE.PatrolFuelTresholdPercentage</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Group.html##(GROUP)">Group#GROUP</a></em>
|
||||
<a id="#(PATROLZONE).PatrolGroup" >
|
||||
<strong>PATROLZONE.PatrolGroup</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The <a href="Group.html">Group</a> patrolling.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolGroupTemplateName" >
|
||||
<strong>PATROLZONE.PatrolGroupTemplateName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(PATROLZONE).PatrolManageFuel" >
|
||||
<strong>PATROLZONE.PatrolManageFuel</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
|
||||
<a id="#(PATROLZONE).PatrolMaxSpeed" >
|
||||
<strong>PATROLZONE.PatrolMaxSpeed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
|
||||
<a id="#(PATROLZONE).PatrolMinSpeed" >
|
||||
<strong>PATROLZONE.PatrolMinSpeed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolOutOfFuelMonitor" >
|
||||
<strong>PATROLZONE.PatrolOutOfFuelMonitor</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolOutOfFuelOrbitTime" >
|
||||
<strong>PATROLZONE.PatrolOutOfFuelOrbitTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
|
||||
<a id="#(PATROLZONE).PatrolZone" >
|
||||
<strong>PATROLZONE.PatrolZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).SetAltitude" >
|
||||
<strong>PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets the floor and ceiling altitude of the patrol.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
||||
The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
||||
The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).SetGroup" >
|
||||
<strong>PATROLZONE:SetGroup(PatrolGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the <a href="Group.html">Group</a> to act as the Patroller.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> PatrolGroup </em></code>:
|
||||
The <a href="Group.html">Group</a> patrolling.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).SetSpeed" >
|
||||
<strong>PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).SpawnPatrolGroup" >
|
||||
<strong>PATROLZONE.SpawnPatrolGroup</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li>Point</li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -197,6 +198,30 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).New">POINT_VEC3:New(x, y, z)</a></td>
|
||||
<td class="summary">
|
||||
<p>Create a new POINT_VEC3 object.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).RoutePointAction">POINT_VEC3.RoutePointAction</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).RoutePointAir">POINT_VEC3:RoutePointAir(AltType, Type, Action, Speed, SpeedLocked)</a></td>
|
||||
<td class="summary">
|
||||
<p>Build an air type route point.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).RoutePointAltType">POINT_VEC3.RoutePointAltType</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).RoutePointType">POINT_VEC3.RoutePointType</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -267,6 +292,36 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.FlareColor).Yellow">POINT_VEC3.FlareColor.Yellow</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointAction)">Type <code>POINT_VEC3.RoutePointAction</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.RoutePointAction).TurningPoint">POINT_VEC3.RoutePointAction.TurningPoint</a></td>
|
||||
<td class="summary">
|
||||
<p>"Turning Point"</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointAltType)">Type <code>POINT_VEC3.RoutePointAltType</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.RoutePointAltType).BARO">POINT_VEC3.RoutePointAltType.BARO</a></td>
|
||||
<td class="summary">
|
||||
<p>"BARO"</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointType)">Type <code>POINT_VEC3.RoutePointType</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.RoutePointType).TurningPoint">POINT_VEC3.RoutePointType.TurningPoint</a></td>
|
||||
<td class="summary">
|
||||
<p>"Turning Point"</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -670,7 +725,100 @@ The z coordinate of the Vec3 point, pointing to the Right.</p>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a>:</em></p>
|
||||
<p><em><a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(POINT_VEC3.RoutePointAction)">#POINT_VEC3.RoutePointAction</a></em>
|
||||
<a id="#(POINT_VEC3).RoutePointAction" >
|
||||
<strong>POINT_VEC3.RoutePointAction</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3).RoutePointAir" >
|
||||
<strong>POINT_VEC3:RoutePointAir(AltType, Type, Action, Speed, SpeedLocked)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Build an air type route point.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(POINT_VEC3.RoutePointAltType)">#POINT_VEC3.RoutePointAltType</a> AltType </em></code>:
|
||||
The altitude type.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(POINT_VEC3.RoutePointType)">#POINT_VEC3.RoutePointType</a> Type </em></code>:
|
||||
The route point type.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(POINT_VEC3.RoutePointAction)">#POINT_VEC3.RoutePointAction</a> Action </em></code>:
|
||||
The route point action.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> Speed </em></code>:
|
||||
Airspeed in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#boolean SpeedLocked </em></code>:
|
||||
true means the speed is locked.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#table:</em>
|
||||
The route point.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(POINT_VEC3.RoutePointAltType)">#POINT_VEC3.RoutePointAltType</a></em>
|
||||
<a id="#(POINT_VEC3).RoutePointAltType" >
|
||||
<strong>POINT_VEC3.RoutePointAltType</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(POINT_VEC3.RoutePointType)">#POINT_VEC3.RoutePointType</a></em>
|
||||
<a id="#(POINT_VEC3).RoutePointType" >
|
||||
<strong>POINT_VEC3.RoutePointType</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
@ -831,6 +979,63 @@ The z coordinate of the Vec3 point, pointing to the Right.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointAction)" >Type <code>POINT_VEC3.RoutePointAction</code></a></h2>
|
||||
|
||||
<p>RoutePoint Actions</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3.RoutePointAction).TurningPoint" >
|
||||
<strong>POINT_VEC3.RoutePointAction.TurningPoint</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>"Turning Point"</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointAltType)" >Type <code>POINT_VEC3.RoutePointAltType</code></a></h2>
|
||||
|
||||
<p>RoutePoint AltTypes</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3.RoutePointAltType).BARO" >
|
||||
<strong>POINT_VEC3.RoutePointAltType.BARO</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>"BARO"</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointType)" >Type <code>POINT_VEC3.RoutePointType</code></a></h2>
|
||||
|
||||
<p>RoutePoint Types</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3.RoutePointType).TurningPoint" >
|
||||
<strong>POINT_VEC3.RoutePointType.TurningPoint</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>"Turning Point"</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li>ROUTETASK</li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li>STAGE</li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -200,6 +201,18 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).ClassName">ZONE_BASE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetBoundingSquare">ZONE_BASE:GetBoundingSquare()</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the bounding square the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetRandomVec2">ZONE_BASE:GetRandomVec2()</a></td>
|
||||
<td class="summary">
|
||||
<p>Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -230,6 +243,34 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).ZoneName">ZONE_BASE.ZoneName</a></td>
|
||||
<td class="summary">
|
||||
<p>Name of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(ZONE_BASE.BoundingSquare)">Type <code>ZONE_BASE.BoundingSquare</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE.BoundingSquare).x1">ZONE_BASE.BoundingSquare.x1</a></td>
|
||||
<td class="summary">
|
||||
<p>The lower x coordinate (left down)</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE.BoundingSquare).x2">ZONE_BASE.BoundingSquare.x2</a></td>
|
||||
<td class="summary">
|
||||
<p>The higher x coordinate (right up)</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE.BoundingSquare).y1">ZONE_BASE.BoundingSquare.y1</a></td>
|
||||
<td class="summary">
|
||||
<p>The lower y coordinate (left down)</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE.BoundingSquare).y2">ZONE_BASE.BoundingSquare.y2</a></td>
|
||||
<td class="summary">
|
||||
<p>The higher y coordinate (right up)</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -262,6 +303,18 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON_BASE).Flush">ZONE_POLYGON_BASE:Flush()</a></td>
|
||||
<td class="summary">
|
||||
<p>Flush polygon coordinates as a table in DCS.log.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON_BASE).GetBoundingSquare">ZONE_POLYGON_BASE:GetBoundingSquare()</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the bounding square the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON_BASE).GetRandomVec2">ZONE_POLYGON_BASE:GetRandomVec2()</a></td>
|
||||
<td class="summary">
|
||||
<p>Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -564,6 +617,42 @@ The name of the zone as defined within the mission editor.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_BASE).GetBoundingSquare" >
|
||||
<strong>ZONE_BASE:GetBoundingSquare()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the bounding square the zone.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(ZONE_BASE.BoundingSquare)">#ZONE_BASE.BoundingSquare</a>:</em>
|
||||
The bounding square.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_BASE).GetRandomVec2" >
|
||||
<strong>ZONE_BASE:GetRandomVec2()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em>
|
||||
The Vec2 coordinates.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -681,6 +770,68 @@ The smoke color.</p>
|
||||
|
||||
<p>Name of the zone.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(ZONE_BASE.BoundingSquare)" >Type <code>ZONE_BASE.BoundingSquare</code></a></h2>
|
||||
|
||||
<p>The ZONE_BASE.BoundingSquare</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a></em>
|
||||
<a id="#(ZONE_BASE.BoundingSquare).x1" >
|
||||
<strong>ZONE_BASE.BoundingSquare.x1</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The lower x coordinate (left down)</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a></em>
|
||||
<a id="#(ZONE_BASE.BoundingSquare).x2" >
|
||||
<strong>ZONE_BASE.BoundingSquare.x2</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The higher x coordinate (right up)</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a></em>
|
||||
<a id="#(ZONE_BASE.BoundingSquare).y1" >
|
||||
<strong>ZONE_BASE.BoundingSquare.y1</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The lower y coordinate (left down)</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a></em>
|
||||
<a id="#(ZONE_BASE.BoundingSquare).y2" >
|
||||
<strong>ZONE_BASE.BoundingSquare.y2</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The higher y coordinate (right up)</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
@ -780,6 +931,42 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_POLYGON_BASE).GetBoundingSquare" >
|
||||
<strong>ZONE_POLYGON_BASE:GetBoundingSquare()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the bounding square the zone.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(ZONE_POLYGON_BASE.BoundingSquare)">#ZONE<em>POLYGON</em>BASE.BoundingSquare</a>:</em>
|
||||
The bounding square.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_POLYGON_BASE).GetRandomVec2" >
|
||||
<strong>ZONE_POLYGON_BASE:GetRandomVec2()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em>
|
||||
The Vec2 coordinate.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_POLYGON_BASE).IsPointVec2InZone" >
|
||||
<strong>ZONE_POLYGON_BASE:IsPointVec2InZone(PointVec2)</strong>
|
||||
</a>
|
||||
@ -882,6 +1069,8 @@ self</p>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(ZONE_POLYGON_BASE.BoundingSquare)" >Type <code>ZONE_POLYGON_BASE.BoundingSquare</code></a></h2>
|
||||
|
||||
<h2><a id="#(ZONE_POLYGON_BASE.ListVec2)" >Type <code>ZONE_POLYGON_BASE.ListVec2</code></a></h2>
|
||||
|
||||
<p>A points array.</p>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -281,6 +282,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="PICKUPTASK.html">PICKUPTASK</a></td>
|
||||
<td class="summary">
|
||||
<p>A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="PatrolZone.html">PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
<p>This module contains the PATROLZONE class.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
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Reference in New Issue
Block a user