* Set Google Key if given

#AIRBASE
* Added 3 Falklands AB to the enumerator
This commit is contained in:
Applevangelist 2023-01-25 17:53:29 +01:00
parent cec865b9fb
commit 6ab1632b4b

View File

@ -578,7 +578,7 @@ RANGE.MenuF10Root = nil
--- Range script version.
-- @field #string version
RANGE.version = "2.5.0"
RANGE.version = "2.5.1"
-- TODO list:
-- TODO: Verbosity level for messages.
@ -1207,13 +1207,18 @@ function RANGE:SetSRS(PathToSRS, Port, Coalition, Frequency, Modulation, Volume,
self.controlmsrs:SetCoalition(Coalition or coalition.side.BLUE)
self.controlmsrs:SetLabel("RANGEC")
self.controlsrsQ = MSRSQUEUE:New("CONTROL")
self.instructmsrs=MSRS:New(PathToSRS, Frequency or 305, Modulation or radio.modulation.AM, Volume or 1.0)
self.instructmsrs:SetPort(Port)
self.instructmsrs:SetCoalition(Coalition or coalition.side.BLUE)
self.instructmsrs:SetLabel("RANGEI")
self.instructsrsQ = MSRSQUEUE:New("INSTRUCT")
if PathToGoogleKey then
self.instructmsrs:SetGoogle(PathToGoogleKey)
self.instructmsrs:SetGoogle(PathToGoogleKey)
end
else
self:E(self.lid..string.format("ERROR: No SRS path specified!"))
end
@ -2570,7 +2575,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
self:F( _unitName )
-- Get player unit and name
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
local _unit, _playername, _multiplayer = self:_GetPlayerUnitAndName( _unitName )
if _unit and _playername then
@ -2622,7 +2627,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
end
-- Send message to group.
self:_DisplayMessageToGroup( _unit, _message, nil, true, true )
self:_DisplayMessageToGroup( _unit, _message, nil, true, true, _multiplayer )
end
end
@ -2633,7 +2638,7 @@ function RANGE:_DisplayStrafePitResults( _unitName )
self:F( _unitName )
-- Get player unit and name.
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
local _unit, _playername, _multiplayer = self:_GetPlayerUnitAndName( _unitName )
-- Check if we have a unit which is a player.
if _unit and _playername then
@ -2680,7 +2685,7 @@ function RANGE:_DisplayStrafePitResults( _unitName )
end
-- Send message.
self:_DisplayMessageToGroup( _unit, _message, nil, true, true )
self:_DisplayMessageToGroup( _unit, _message, nil, true, true, _multiplayer )
end
end
@ -2691,7 +2696,7 @@ function RANGE:_DisplayMyBombingResults( _unitName )
self:F( _unitName )
-- Get player unit and name.
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
local _unit, _playername, _multiplayer = self:_GetPlayerUnitAndName( _unitName )
if _unit and _playername then
@ -2737,7 +2742,7 @@ function RANGE:_DisplayMyBombingResults( _unitName )
end
-- Send message.
self:_DisplayMessageToGroup( _unit, _message, nil, true, true )
self:_DisplayMessageToGroup( _unit, _message, nil, true, true, _multiplayer )
end
end
@ -2751,7 +2756,7 @@ function RANGE:_DisplayBombingResults( _unitName )
local _playerResults = {}
-- Get player unit and name.
local _unit, _player = self:_GetPlayerUnitAndName( _unitName )
local _unit, _player, _multiplayer = self:_GetPlayerUnitAndName( _unitName )
-- Check if we have a unit with a player.
if _unit and _player then
@ -2795,7 +2800,7 @@ function RANGE:_DisplayBombingResults( _unitName )
end
-- Send message.
self:_DisplayMessageToGroup( _unit, _message, nil, true, true )
self:_DisplayMessageToGroup( _unit, _message, nil, true, true, _multiplayer )
end
end
@ -2806,7 +2811,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
self:F( _unitname )
-- Get player unit and player name.
local unit, playername = self:_GetPlayerUnitAndName( _unitname )
local unit, playername, _multiplayer = self:_GetPlayerUnitAndName( _unitname )
-- Check if we have a player.
if unit and playername then
@ -2901,7 +2906,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
text = text .. textdelay
-- Send message to player group.
self:_DisplayMessageToGroup( unit, text, nil, true, true )
self:_DisplayMessageToGroup( unit, text, nil, true, true, _multiplayer )
-- Debug output.
self:T2( self.id .. text )
@ -2916,7 +2921,7 @@ function RANGE:_DisplayBombTargets( _unitname )
self:F( _unitname )
-- Get player unit and player name.
local _unit, _playername = self:_GetPlayerUnitAndName( _unitname )
local _unit, _playername, _multiplayer = self:_GetPlayerUnitAndName( _unitname )
-- Check if we have a player.
if _unit and _playername then
@ -2948,7 +2953,7 @@ function RANGE:_DisplayBombTargets( _unitname )
end
end
self:_DisplayMessageToGroup( _unit, _text, 120, true, true )
self:_DisplayMessageToGroup( _unit, _text, 120, true, true, _multiplayer )
end
end
@ -2959,7 +2964,7 @@ function RANGE:_DisplayStrafePits( _unitname )
self:F( _unitname )
-- Get player unit and player name.
local _unit, _playername = self:_GetPlayerUnitAndName( _unitname )
local _unit, _playername, _multiplayer = self:_GetPlayerUnitAndName( _unitname )
-- Check if we have a player.
if _unit and _playername then
@ -2988,7 +2993,7 @@ function RANGE:_DisplayStrafePits( _unitname )
_text = _text .. string.format( "\n- %s: heading %03d°\n%s", _strafepit.name, heading, mycoord )
end
self:_DisplayMessageToGroup( _unit, _text, nil, true, true )
self:_DisplayMessageToGroup( _unit, _text, nil, true, true, _multiplayer )
end
end
@ -2999,7 +3004,7 @@ function RANGE:_DisplayRangeWeather( _unitname )
self:F( _unitname )
-- Get player unit and player name.
local unit, playername = self:_GetPlayerUnitAndName( _unitname )
local unit, playername, _multiplayer = self:_GetPlayerUnitAndName( _unitname )
-- Check if we have a player.
if unit and playername then
@ -3048,7 +3053,7 @@ function RANGE:_DisplayRangeWeather( _unitname )
end
-- Send message to player group.
self:_DisplayMessageToGroup( unit, text, nil, true, true )
self:_DisplayMessageToGroup( unit, text, nil, true, true, _multiplayer )
-- Debug output.
self:T2( self.id .. text )
@ -3666,7 +3671,8 @@ end
-- @param #number _time Duration how long the message is displayed.
-- @param #boolean _clear Clear up old messages.
-- @param #boolean display If true, display message regardless of player setting "Messages Off".
function RANGE:_DisplayMessageToGroup( _unit, _text, _time, _clear, display )
-- @param #boolean _togroup If true, display the message to the group in any case
function RANGE:_DisplayMessageToGroup( _unit, _text, _time, _clear, display, _togroup )
self:F( { unit = _unit, text = _text, time = _time, clear = _clear } )
-- Defaults
@ -3694,8 +3700,13 @@ function RANGE:_DisplayMessageToGroup( _unit, _text, _time, _clear, display )
local playermessage = self.PlayerSettings[playername].messages
-- Send message to player if messages enabled and not only for the examiner.
if _gid and (playermessage == true or display) and (not self.examinerexclusive) then
local m = MESSAGE:New(_text,_time,nil,_clear):ToUnit(_unit)
if _togroup and _grp then
local m = MESSAGE:New(_text,_time,nil,_clear):ToGroup(_grp)
else
local m = MESSAGE:New(_text,_time,nil,_clear):ToUnit(_unit)
end
end
-- Send message to examiner.
@ -3715,7 +3726,7 @@ end
function RANGE:_SmokeBombImpactOnOff( unitname )
self:F( unitname )
local unit, playername = self:_GetPlayerUnitAndName( unitname )
local unit, playername, _multiplayer = self:_GetPlayerUnitAndName( unitname )
if unit and playername then
local text
if self.PlayerSettings[playername].smokebombimpact == true then
@ -3736,7 +3747,7 @@ end
function RANGE:_SmokeBombDelayOnOff( unitname )
self:F( unitname )
local unit, playername = self:_GetPlayerUnitAndName( unitname )
local unit, playername, _multiplayer = self:_GetPlayerUnitAndName( unitname )
if unit and playername then
local text
if self.PlayerSettings[playername].delaysmoke == true then
@ -3757,7 +3768,7 @@ end
function RANGE:_MessagesToPlayerOnOff( unitname )
self:F( unitname )
local unit, playername = self:_GetPlayerUnitAndName( unitname )
local unit, playername, _multiplayer = self:_GetPlayerUnitAndName( unitname )
if unit and playername then
local text
if self.PlayerSettings[playername].messages == true then
@ -3778,7 +3789,7 @@ function RANGE:_TargetsheetOnOff( _unitname )
self:F2( _unitname )
-- Get player unit and player name.
local unit, playername = self:_GetPlayerUnitAndName( _unitname )
local unit, playername, _multiplayer = self:_GetPlayerUnitAndName( _unitname )
-- Check if we have a player.
if unit and playername then
@ -3820,7 +3831,7 @@ end
function RANGE:_FlareDirectHitsOnOff( unitname )
self:F( unitname )
local unit, playername = self:_GetPlayerUnitAndName( unitname )
local unit, playername, _multiplayer = self:_GetPlayerUnitAndName( unitname )
if unit and playername then
local text
if self.PlayerSettings[playername].flaredirecthits == true then
@ -4039,12 +4050,14 @@ end
-- @param #string _unitName Name of the player unit.
-- @return Wrapper.Unit#UNIT Unit of player.
-- @return #string Name of the player.
-- @return nil If player does not exist.
-- @return #boolean If true, group has > 1 player in it
function RANGE:_GetPlayerUnitAndName( _unitName )
self:F2( _unitName )
if _unitName ~= nil then
local multiplayer = false
-- Get DCS unit from its name.
local DCSunit = Unit.getByName( _unitName )
@ -4056,7 +4069,11 @@ function RANGE:_GetPlayerUnitAndName( _unitName )
self:T2( { DCSunit = DCSunit, unit = unit, playername = playername } )
if DCSunit and unit and playername then
self:F2(playername)
return unit, playername
local grp = unit:GetGroup()
if grp and grp:CountAliveUnits() > 1 then
multiplayer = true
end
return unit, playername, multiplayer
end
end
@ -4064,7 +4081,7 @@ function RANGE:_GetPlayerUnitAndName( _unitName )
end
-- Return nil if we could not find a player.
return nil, nil
return nil, nil, nil
end
--- Returns a string which consists of the player name.