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AI_AIR
Fixed task in onafterPatrolRoute function
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@ -287,16 +287,20 @@ function AI_A2A_PATROL:onafterPatrol( AIPatrol, From, Event, To )
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end
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--- @param Wrapper.Group#GROUP AIPatrol
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-- This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
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--- This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
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-- Note that this method is required, as triggers the next route when patrolling for the AIPatrol.
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-- @param Wrapper.Group#GROUP AIPatrol The AI group.
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-- @param #AI_A2A_PATROL Fsm The FSM.
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function AI_A2A_PATROL.PatrolRoute( AIPatrol, Fsm )
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AIPatrol:F( { "AI_A2A_PATROL.PatrolRoute:", AIPatrol:GetName() } )
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if AIPatrol:IsAlive() then
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Fsm:Route()
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if AIPatrol and AIPatrol:IsAlive() then
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if Fsm then
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Fsm:Route()
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else
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AIPatrol:E("WARNING: FSM in AI_A2A_PATROL.PatrolRoute is nil!")
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end
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end
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end
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@ -80,7 +80,8 @@ AI_AIR_ENGAGE = {
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--- Creates a new AI_AIR_ENGAGE object
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-- @param #AI_AIR_ENGAGE self
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-- @param Wrapper.Group#GROUP AIGroup
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-- @param AI.AI_Air#AI_AIR AI_Air The AI_AIR FSM.
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-- @param Wrapper.Group#GROUP AIGroup The AI group.
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-- @param DCS#Speed EngageMinSpeed (optional, default = 50% of max speed) The minimum speed of the @{Wrapper.Group} in km/h when engaging a target.
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-- @param DCS#Speed EngageMaxSpeed (optional, default = 75% of max speed) The maximum speed of the @{Wrapper.Group} in km/h when engaging a target.
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-- @param DCS#Altitude EngageFloorAltitude (optional, default = 1000m ) The lowest altitude in meters where to execute the engagement.
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@ -99,7 +99,8 @@ AI_AIR_PATROL = {
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--- Creates a new AI_AIR_PATROL object
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-- @param #AI_AIR_PATROL self
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-- @param Wrapper.Group#GROUP AIGroup
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-- @param AI.AI_Air#AI_AIR AI_Air The AI_AIR FSM.
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-- @param Wrapper.Group#GROUP AIGroup The AI group.
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-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @param DCS#Altitude PatrolFloorAltitude (optional, default = 1000m ) The lowest altitude in meters where to execute the patrol.
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-- @param DCS#Altitude PatrolCeilingAltitude (optional, default = 1500m ) The highest altitude in meters where to execute the patrol.
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@ -270,14 +271,15 @@ function AI_AIR_PATROL:onafterPatrol( AIPatrol, From, Event, To )
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)
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end
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--- @param Wrapper.Group#GROUP AIPatrol
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-- This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
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--- This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
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-- Note that this method is required, as triggers the next route when patrolling for the AIPatrol.
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-- @param Wrapper.Group#GROUP AIPatrol The AI group.
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-- @param #AI_AIR_PATROL Fsm The FSM.
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function AI_AIR_PATROL.___PatrolRoute( AIPatrol, Fsm )
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AIPatrol:F( { "AI_AIR_PATROL.___PatrolRoute:", AIPatrol:GetName() } )
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if AIPatrol:IsAlive() then
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if AIPatrol and AIPatrol:IsAlive() then
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Fsm:PatrolRoute()
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end
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@ -299,7 +301,7 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
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end
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if AIPatrol:IsAlive() then
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if AIPatrol and AIPatrol:IsAlive() then
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local PatrolRoute = {}
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@ -316,13 +318,7 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
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local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
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local speedkmh=ToTargetSpeed
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local FromWP = CurrentCoord:WaypointAir(
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self.PatrolAltType or "RADIO",
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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ToTargetSpeed,
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true
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)
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local FromWP = CurrentCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
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PatrolRoute[#PatrolRoute+1] = FromWP
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if self.racetrack then
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@ -360,7 +356,8 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
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local taskOrbit=AIPatrol:TaskOrbit(c1, altitude, UTILS.KmphToMps(speedkmh), c2)
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-- Task function to redo the patrol at other random position.
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local taskPatrol=AIPatrol:TaskFunction("AI_A2A_PATROL.PatrolRoute", self)
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--local taskPatrol=AIPatrol:TaskFunction("AI_A2A_PATROL.PatrolRoute", self)
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local taskPatrol=AIPatrol:TaskFunction("AI_AIR_PATROL.___PatrolRoute", self)
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-- Controlled task with task condition.
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local taskCond=AIPatrol:TaskCondition(nil, nil, nil, nil, duration, nil)
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@ -372,18 +369,11 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
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else
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--- Create a route point of type air.
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local ToWP = ToTargetCoord:WaypointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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ToTargetSpeed,
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true
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)
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local ToWP = ToTargetCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
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PatrolRoute[#PatrolRoute+1] = ToWP
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local Tasks = {}
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Tasks[#Tasks+1] = AIPatrol:TaskFunction( "AI_AIR_PATROL.___PatrolRoute", self )
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Tasks[#Tasks+1] = AIPatrol:TaskFunction("AI_AIR_PATROL.___PatrolRoute", self)
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PatrolRoute[#PatrolRoute].task = AIPatrol:TaskCombo( Tasks )
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end
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@ -401,7 +391,7 @@ end
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function AI_AIR_PATROL.Resume( AIPatrol, Fsm )
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AIPatrol:F( { "AI_AIR_PATROL.Resume:", AIPatrol:GetName() } )
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if AIPatrol:IsAlive() then
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if AIPatrol and AIPatrol:IsAlive() then
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Fsm:__Reset( Fsm.TaskDelay )
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Fsm:__PatrolRoute( Fsm.TaskDelay )
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end
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