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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
#OPSGROUP
* Allow for customized CallSigns #PLAYERTASK * SRS output finetuning
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af96e2f143
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7084d9e084
@ -327,7 +327,7 @@ FLIGHTCONTROL.FlightStatus={
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--- FlightControl class version.
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-- @field #string version
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FLIGHTCONTROL.version="0.7.2"
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FLIGHTCONTROL.version="0.7.3"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@ -357,8 +357,9 @@ FLIGHTCONTROL.version="0.7.2"
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-- @param #number Frequency Radio frequency in MHz. Default 143.00 MHz. Can also be given as a `#table` of multiple frequencies.
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-- @param #number Modulation Radio modulation: 0=AM (default), 1=FM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators. Can also be given as a `#table` of multiple modulations.
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-- @param #string PathToSRS Path to the directory, where SRS is located.
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-- @param #number Port Port of SRS Server, defaults to 5002
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-- @return #FLIGHTCONTROL self
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function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS)
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function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS, Port)
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, FSM:New()) -- #FLIGHTCONTROL
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@ -406,15 +407,23 @@ function FLIGHTCONTROL:New(AirbaseName, Frequency, Modulation, PathToSRS)
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self:SetMarkHoldingPattern(true)
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self:SetRunwayRepairtime()
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-- Set SRS Port
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self:SetSRSPort(Port or 5002)
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-- Set Callsign Options
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self:SetCallSignOptions(true,true)
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-- Init msrs queue.
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self.msrsqueue=MSRSQUEUE:New(self.alias)
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-- SRS for Tower.
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self.msrsTower=MSRS:New(PathToSRS, Frequency, Modulation)
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self.msrsTower:SetPort(self.Port)
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self:SetSRSTower()
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-- SRS for Pilot.
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self.msrsPilot=MSRS:New(PathToSRS, Frequency, Modulation)
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self.msrsPilot:SetPort(self.Port)
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self:SetSRSPilot()
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-- Wait at least 10 seconds after last radio message before calling the next status update.
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@ -567,6 +576,15 @@ function FLIGHTCONTROL:SetFrequency(Frequency, Modulation)
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return self
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end
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--- Set the SRS server port.
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-- @param #FLIGHTCONTROL self
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-- @param #number Port Port to be used. Defaults to 5002.
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-- @return #FLIGHTCONTROL self
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function FLIGHTCONTROL:SetSRSPort(Port)
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self.Port = Port or 5002
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return self
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end
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--- Set SRS options for a given MSRS object.
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-- @param #FLIGHTCONTROL self
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-- @param Sound.SRS#MSRS msrs Moose SRS object.
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@ -576,8 +594,9 @@ end
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-- @param #number Volume Volume. Default 1.0.
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-- @param #string Label Name under which SRS transmitts.
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-- @param #string PathToGoogleCredentials Path to google credentials json file.
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-- @param #number Port Server port for SRS
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-- @return #FLIGHTCONTROL self
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function FLIGHTCONTROL:_SetSRSOptions(msrs, Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials)
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function FLIGHTCONTROL:_SetSRSOptions(msrs, Gender, Culture, Voice, Volume, Label, PathToGoogleCredentials, Port)
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-- Defaults:
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Gender=Gender or "female"
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@ -592,6 +611,7 @@ function FLIGHTCONTROL:_SetSRSOptions(msrs, Gender, Culture, Voice, Volume, Labe
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msrs:SetLabel(Label)
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msrs:SetGoogle(PathToGoogleCredentials)
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msrs:SetCoalition(self:GetCoalition())
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msrs:SetPort(Port or self.Port or 5002)
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end
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return self
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@ -981,33 +1001,6 @@ end
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--- On Before Update status.
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-- @param #FLIGHTCONTROL self
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function FLIGHTCONTROL:onbeforeStatusUpdate()
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--[[
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if self.Tlastmessage then
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local Tnow=timer.getAbsTime()
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-- Time interval between last radio message.
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local dT=Tnow-self.Tlastmessage
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if dT<self.dTmessage then
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-- Time
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local dt=self.dTmessage-dT+1
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-- Debug info.
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local text=string.format("Last message sent %d sec ago. Will call status again in %d sec", dT, dt)
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self:T(self.lid..text)
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-- Call status again in dt seconds.
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self:__StatusUpdate(-dt)
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-- Deny transition.
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return false
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else
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self:T2(self.lid..string.format("Last radio sent %d>%d sec ago. Status update allowed", dT, self.dTmessage))
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end
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end
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]]
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local Tqueue=self.msrsqueue:CalcTransmisstionDuration()
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@ -2633,8 +2626,18 @@ function FLIGHTCONTROL:_PlayerRadioCheck(groupname)
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local callsign=self:_GetCallsignName(flight)
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-- Pilot radio check.
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local text=string.format("%s, %s, radio check %.3f", self.alias, callsign, self.frequency)
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local text = ""
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if type(self.frequency) == "table" then
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local multifreq = ""
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for _,_entry in pairs(self.frequency) do
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multifreq = string.format("%s%.2f, ",multifreq,_entry)
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end
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multifreq = string.gsub(multifreq,", $","")
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text=string.format("%s, %s, radio check %s", self.alias, callsign, multifreq)
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else
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text=string.format("%s, %s, radio check %.3f", self.alias, callsign, self.frequency)
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end
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-- Radio message.
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self:TransmissionPilot(text, flight)
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@ -2713,7 +2716,17 @@ function FLIGHTCONTROL:_PlayerInfoAirbase(groupname)
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local text=string.format("Airbase %s Info:", self.airbasename)
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text=text..string.format("\nATC Status: %s", self:GetState())
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text=text..string.format("\nFrequency: %.3f %s", self.frequency, UTILS.GetModulationName(self.modulation))
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if type(self.frequency) == "table" then
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local multifreq = ""
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for i=1,#self.frequency do
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multifreq=string.format("%s%.2f %s, ",multifreq,self.frequency[i],UTILS.GetModulationName(self.modulation[i] or 0))
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end
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text=string.gsub(text,", $","")
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text=text..string.format("\nFrequencies: %s", multifreq)
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else
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text=text..string.format("\nFrequency: %.3f %s", self.frequency, UTILS.GetModulationName(self.modulation))
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end
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text=text..string.format("\nRunway Landing: %s", self:GetActiveRunwayText())
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text=text..string.format("\nRunway Takeoff: %s", self:GetActiveRunwayText(true))
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@ -4458,13 +4471,31 @@ function FLIGHTCONTROL:_IsFlightOnRunway(flight)
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return nil
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end
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--- [User] Set callsign options for TTS output. See @{Wrapper.Group#GROUP.GetCustomCallSign}() on how to set customized callsigns.
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-- @param #FLIGHTCONTROL self
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-- @param #boolean ShortCallsign If true, only call out the major flight number. Default = `true`.
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-- @param #boolean Keepnumber If true, keep the **customized callsign** in the #GROUP name for players as-is, no amendments or numbers. Default = `true`.
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-- @param #table CallsignTranslations (optional) Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized
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-- callsigns from playername or group name.
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-- @return #FLIGHTCONTROL self
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function FLIGHTCONTROL:SetCallSignOptions(ShortCallsign,Keepnumber,CallsignTranslations)
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if not ShortCallsign or ShortCallsign == false then
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self.ShortCallsign = false
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else
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self.ShortCallsign = true
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end
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self.Keepnumber = Keepnumber or false
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self.CallsignTranslations = CallsignTranslations
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return self
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end
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--- Get callsign name of a given flight.
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-- @param #FLIGHTCONTROL self
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-- @param Ops.FlightGroup#FLIGHTGROUP flight Flight group.
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-- @return #string Callsign or "Ghostrider 1-1".
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function FLIGHTCONTROL:_GetCallsignName(flight)
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local callsign=flight:GetCallsignName()
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local callsign=flight:GetCallsignName(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
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--local name=string.match(callsign, "%a+")
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--local number=string.match(callsign, "%d+")
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@ -4495,8 +4495,10 @@ function FLIGHTGROUP:_PlayerSubtitles()
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-- Switch setting.
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playerData.subtitles=not playerData.subtitles
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local onoff = playerData.subtitles == true and "ON" or "OFF"
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-- Display message.
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MESSAGE:New(string.format("%s, subtitles are now %s", playerData.name, tostring(playerData.subtitles)), 10, nil, true):ToGroup(self.group)
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MESSAGE:New(string.format("%s, subtitles are now %s", playerData.name, onoff), 10, nil, true):ToGroup(self.group)
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else
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--TODO: Error
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@ -10123,7 +10123,7 @@ function OPSGROUP:_CheckDamage()
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for _,_element in pairs(self.elements) do
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local element=_element --Ops.OpsGroup#OPSGROUP.Element
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if element.status~=OPSGROUP.ElementStatus.DEAD and element.status~=OPSGROUP.ElementStatus.INUTERO then
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if element.status~=OPSGROUP.ElementStatus.DEAD and element.status~=OPSGROUP.ElementStatus.INUTERO then
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-- Current life points.
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local life=element.unit:GetLife()
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@ -10135,8 +10135,8 @@ function OPSGROUP:_CheckDamage()
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self:ElementDamaged(element)
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damaged=true
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end
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end
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end
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end
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@ -11748,8 +11748,11 @@ end
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--- Get callsign of the first element alive.
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-- @param #OPSGROUP self
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-- @param #boolean ShortCallsign If true, append major flight number only
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-- @param #boolean Keepnumber (Player only) If true, and using a customized callsign in the #GROUP name after an #-sign, use all of that information.
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-- @param #table CallsignTranslations (optional) Translation table between callsigns
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-- @return #string Callsign name, e.g. Uzi11, or "Ghostrider11".
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function OPSGROUP:GetCallsignName()
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function OPSGROUP:GetCallsignName(ShortCallsign,Keepnumber,CallsignTranslations)
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local element=self:GetElementAlive()
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@ -11757,6 +11760,9 @@ function OPSGROUP:GetCallsignName()
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self:T2(self.lid..string.format("Callsign %s", tostring(element.callsign)))
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local name=element.callsign or "Ghostrider11"
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name=name:gsub("-", "")
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if self.group:IsPlayer() or CallsignTranslations then
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name=self.group:GetCustomCallSign(ShortCallsign,Keepnumber,CallsignTranslations)
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end
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return name
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end
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@ -11778,7 +11784,7 @@ function OPSGROUP:_UpdatePosition()
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self.positionLast=self.position or self:GetVec3()
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self.headingLast=self.heading or self:GetHeading()
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self.orientXLast=self.orientX or self:GetOrientationX()
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self.velocityLast=self.velocity or self.group:GetVelocityMPS()
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self.velocityLast=self.velocity or self.group:GetVelocityMPS()
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-- Current state.
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self.position=self:GetVec3()
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@ -12432,18 +12438,18 @@ function OPSGROUP:GetAmmoUnit(unit, display)
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if ammotable then
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local weapons=#ammotable
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--self:I(ammotable)
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--self:I(ammotable)
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-- Loop over all weapons.
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for w=1,weapons do
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-- Number of current weapon.
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local Nammo=ammotable[w]["count"]
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-- Range in meters. Seems only to exist for missiles (not shells).
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local rmin=ammotable[w]["desc"]["rangeMin"] or 0
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local rmax=ammotable[w]["desc"]["rangeMaxAltMin"] or 0
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-- Range in meters. Seems only to exist for missiles (not shells).
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local rmin=ammotable[w]["desc"]["rangeMin"] or 0
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local rmax=ammotable[w]["desc"]["rangeMaxAltMin"] or 0
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-- Type name of current weapon.
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local Tammo=ammotable[w]["desc"]["typeName"]
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@ -12707,7 +12713,7 @@ function OPSGROUP:_AddElementByName(unitname)
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element.gid=element.DCSunit:getNumber()
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element.uid=element.DCSunit:getID()
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--element.group=unit:GetGroup()
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element.controller=element.DCSunit:getController()
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element.controller=element.DCSunit:getController()
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element.Nhit=0
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element.opsgroup=self
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@ -1213,7 +1213,7 @@ PLAYERTASKCONTROLLER.Messages = {
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--- PLAYERTASK class version.
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-- @field #string version
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PLAYERTASKCONTROLLER.version="0.1.35"
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PLAYERTASKCONTROLLER.version="0.1.36"
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--- Constructor
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-- @param #PLAYERTASKCONTROLLER self
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@ -1391,7 +1391,7 @@ end
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--- [User] Set callsign options for TTS output. See @{Wrapper.Group#GROUP.GetCustomCallSign}() on how to set customized callsigns.
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-- @param #PLAYERTASKCONTROLLER self
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-- @param #boolean ShortCallsign If true, only call out the major flight number
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-- @param #boolean Keepnumber If true, keep the **customized callsign** in the #GROUP name as-is, no amendments or numbers.
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-- @param #boolean Keepnumber If true, keep the **customized callsign** in the #GROUP name for players as-is, no amendments or numbers.
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-- @param #table CallsignTranslations (optional) Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized
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-- callsigns from playername or group name.
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-- @return #PLAYERTASKCONTROLLER self
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@ -1406,6 +1406,22 @@ function PLAYERTASKCONTROLLER:SetCallSignOptions(ShortCallsign,Keepnumber,Callsi
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return self
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end
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--- [Internal] Get text for text-to-speech.
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-- Numbers are spaced out, e.g. "Heading 180" becomes "Heading 1 8 0 ".
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-- @param #PLAYERTASKCONTROLLER self
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-- @param #string text Original text.
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-- @return #string Spoken text.
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function PLAYERTASKCONTROLLER:_GetTextForSpeech(text)
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-- Space out numbers.
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text=string.gsub(text,"%d","%1 ")
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-- get rid of leading or trailing spaces
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text=string.gsub(text,"^%s*","")
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text=string.gsub(text,"%s*$","")
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return text
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end
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--- [User] Set repetition options for tasks
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-- @param #PLAYERTASKCONTROLLER self
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-- @param #boolean OnOff Set to `true` to switch on and `false` to switch off (defaults to true)
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@ -1531,7 +1547,9 @@ function PLAYERTASKCONTROLLER:_GetPlayerName(Client)
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if not self.customcallsigns[playername] then
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local playergroup = Client:GetGroup()
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ttsplayername = playergroup:GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
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self.customcallsigns[playername] = ttsplayername
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local newplayername = self:_GetTextForSpeech(ttsplayername)
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self.customcallsigns[playername] = newplayername
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ttsplayername = newplayername
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else
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ttsplayername = self.customcallsigns[playername]
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end
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@ -1655,6 +1673,7 @@ function PLAYERTASKCONTROLLER:_EventHandler(EventData)
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end
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playername = EventData.IniGroup:GetCustomCallSign(self.ShortCallsign,self.Keepnumber)
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end
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playername = self:_GetTextForSpeech(playername)
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--local text = string.format("%s, %s, switch to %s for task assignment!",EventData.IniPlayerName,self.MenuName or self.Name,freqtext)
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local text = string.format(switchtext,self.MenuName or self.Name,playername,freqtext)
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self.SRSQueue:NewTransmission(text,nil,self.SRS,timer.getAbsTime()+60,2,{EventData.IniGroup},text,30,self.BCFrequency,self.BCModulation)
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@ -2289,6 +2308,7 @@ function PLAYERTASKCONTROLLER:_JoinTask(Group, Client, Task)
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--local m=MESSAGE:New(text,"10","Tasking"):ToAll()
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end
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if self.UseSRS then
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self:I(self.lid..text)
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self.SRSQueue:NewTransmission(text,nil,self.SRS,nil,2)
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end
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self.TasksPerPlayer:Push(Task,playername)
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