Implemented the linking of TASK_CAPTURE_DISPATCHER and AI_A2G_DISPATCHER.

This commit is contained in:
FlightControl 2019-03-18 19:53:12 +01:00
parent 02a486e457
commit 70e7857b62
3 changed files with 193 additions and 87 deletions

View File

@ -1126,7 +1126,7 @@ do -- AI_A2G_DISPATCHER
self.TakeoffScheduleID = self:ScheduleRepeat( 10, 10, 0, nil, self.ResourceTakeoff, self )
self:__Start( 5 )
self:__Start( 1 )
return self
end
@ -1150,9 +1150,30 @@ do -- AI_A2G_DISPATCHER
--- Locks the DefenseItem from being defended.
-- @param #AI_A2G_DISPATCHER self
-- @param #string DefenseItemKey The key of the defense item.
-- @param #string DetectedItemIndex The index of the detected item.
function AI_A2G_DISPATCHER:Lock( DetectedItemIndex )
self:F( { DetectedItemIndex = DetectedItemIndex } )
local DetectedItem = self.Detection:GetDetectedItemByIndex( DetectedItemIndex )
if DetectedItem then
self:F( { Locked = DetectedItem } )
self.Detection:LockDetectedItem( DetectedItem )
end
end
--- Unlocks the DefenseItem from being defended.
-- @param #AI_A2G_DISPATCHER self
-- @param #string DetectedItemIndex The index of the detected item.
function AI_A2G_DISPATCHER:Unlock( DetectedItemIndex )
self:F( { DetectedItemIndex = DetectedItemIndex } )
self:F( { Index = self.Detection.DetectedItemsByIndex } )
local DetectedItem = self.Detection:GetDetectedItemByIndex( DetectedItemIndex )
if DetectedItem then
self:F( { Unlocked = DetectedItem } )
self.Detection:UnlockDetectedItem( DetectedItem )
end
end
--- @param #AI_A2G_DISPATCHER self
@ -4032,6 +4053,7 @@ do -- AI_A2G_DISPATCHER
-- Now that all obsolete tasks are removed, loop through the detected targets.
for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
if not self.Detection:IsDetectedItemLocked( DetectedItem ) == true then
local DetectedItem = DetectedItem -- Functional.Detection#DETECTION_BASE.DetectedItem
local DetectedSet = DetectedItem.Set -- Core.Set#SET_UNIT
local DetectedCount = DetectedSet:Count()
@ -4097,13 +4119,13 @@ do -- AI_A2G_DISPATCHER
end
end
-- do
-- local DefendersMissing, Friendlies = self:Evaluate_CAS( DetectedItem )
-- if DefendersMissing and DefendersMissing > 0 then
-- self:F( { DefendersMissing = DefendersMissing } )
-- self:CAS( DetectedItem, DefendersMissing, Friendlies )
-- end
-- end
-- do
-- local DefendersMissing, Friendlies = self:Evaluate_CAS( DetectedItem )
-- if DefendersMissing and DefendersMissing > 0 then
-- self:F( { DefendersMissing = DefendersMissing } )
-- self:CAS( DetectedItem, DefendersMissing, Friendlies )
-- end
-- end
if self.TacticalDisplay then
-- Show tactical situation
@ -4129,6 +4151,7 @@ do -- AI_A2G_DISPATCHER
end
end
end
end
if self.TacticalDisplay then
Report:Add( "\n - No Targets:")

View File

@ -1536,6 +1536,10 @@ do -- DETECTION_BASE
DetectedItem.ID = self.DetectedItemMax
DetectedItem.Removed = false
if self.Locking then
self:LockDetectedItem( DetectedItem )
end
return DetectedItem
end
@ -1725,6 +1729,68 @@ do -- DETECTION_BASE
end
--- Lock the detected items when created and lock all existing detected items.
-- @param #DETECTION_BASE self
-- @return #DETECTION_BASE
function DETECTION_BASE:LockDetectedItems()
for DetectedItemID, DetectedItem in pairs( self.DetectedItems ) do
self:LockDetectedItem( DetectedItem )
end
self.Locking = true
return self
end
--- Unlock the detected items when created and unlock all existing detected items.
-- @param #DETECTION_BASE self
-- @return #DETECTION_BASE
function DETECTION_BASE:UnlockDetectedItems()
for DetectedItemID, DetectedItem in pairs( self.DetectedItems ) do
self:UnlockDetectedItem( DetectedItem )
end
self.Locking = nil
return self
end
--- Validate if the detected item is locked.
-- @param #DETECTION_BASE self
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
-- @return #boolean
function DETECTION_BASE:IsDetectedItemLocked( DetectedItem )
return self.Locking and DetectedItem.Locked == true
end
--- Lock a detected item.
-- @param #DETECTION_BASE self
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
-- @return #DETECTION_BASE
function DETECTION_BASE:LockDetectedItem( DetectedItem )
DetectedItem.Locked = true
return self
end
--- Unlock a detected item.
-- @param #DETECTION_BASE self
-- @param #DETECTION_BASE.DetectedItem DetectedItem The DetectedItem.
-- @return #DETECTION_BASE
function DETECTION_BASE:UnlockDetectedItem( DetectedItem )
DetectedItem.Locked = nil
return self
end
--- Set the detected item coordinate.
-- @param #DETECTION_BASE self

View File

@ -233,6 +233,7 @@ do -- TASK_CAPTURE_DISPATCHER
function TASK_CAPTURE_DISPATCHER:Link_AI_A2G_Dispatcher( AI_A2G_Dispatcher )
self.AI_A2G_Dispatcher = AI_A2G_Dispatcher -- AI.AI_A2G_Dispatcher#AI_A2G_DISPATCHER
AI_A2G_Dispatcher.Detection:LockDetectedItems()
return self
end
@ -276,34 +277,50 @@ do -- TASK_CAPTURE_DISPATCHER
CaptureZone.Task:UpdateTaskInfo()
function CaptureZone.Task.OnEnterAssigned( Task, From, Event, To )
if self.AI_A2G_Dispatcher then
self.AI_A2G_Dispatcher:Unlock( Task.TaskZoneName ) -- This will unlock the zone to be defended by AI.
end
CaptureZone.Task:UpdateTaskInfo()
end
function CaptureZone.Task.OnEnterSuccess( Task, From, Event, To )
self:Success( Task )
if self.AI_A2G_Dispatcher then
self.AI_A2G_Dispatcher:Lock( Task.TaskZoneName ) -- This will lock the zone from being defended by AI.
end
CaptureZone.Task:UpdateTaskInfo()
end
function CaptureZone.Task.OnEnterCancelled( Task, From, Event, To )
self:Cancelled( Task )
self.AI_A2G_Dispatcher:Unlock( Task.TaskZoneName ) -- This will lock the zone from being defended by AI.
if self.AI_A2G_Dispatcher then
self.AI_A2G_Dispatcher:Lock( Task.TaskZoneName ) -- This will lock the zone from being defended by AI.
end
CaptureZone.Task:UpdateTaskInfo()
end
function CaptureZone.Task.OnEnterFailed( Task, From, Event, To )
self:Failed( Task )
if self.AI_A2G_Dispatcher then
self.AI_A2G_Dispatcher:Lock( Task.TaskZoneName ) -- This will lock the zone from being defended by AI.
end
CaptureZone.Task:UpdateTaskInfo()
end
function CaptureZone.Task.OnEnterAborted( Task, From, Event, To )
self:Aborted( Task )
if self.AI_A2G_Dispatcher then
self.AI_A2G_Dispatcher:Lock( Task.TaskZoneName ) -- This will lock the zone from being defended by AI.
end
CaptureZone.Task:UpdateTaskInfo()
end
-- Now broadcast the onafterCargoPickedUp event to the Task Cargo Dispatcher.
function CaptureZone.Task.OnAfterCaptured( Task, From, Event, To, TaskUnit )
self:Captured( Task, Task.TaskPrefix, TaskUnit )
if self.AI_A2G_Dispatcher then
self.AI_A2G_Dispatcher:Lock( Task.TaskZoneName ) -- This will lock the zone from being defended by AI.
end
CaptureZone.Task:UpdateTaskInfo()
end