#CTLD - ensure extracting troops are not diverted

This commit is contained in:
Applevangelist 2024-04-18 09:30:35 +02:00
parent 9a3effd063
commit 73bddddba4

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@ -24,7 +24,7 @@
-- @module Ops.CTLD
-- @image OPS_CTLD.jpg
-- Last Update March 2024
-- Last Update April 2024
do
@ -1253,7 +1253,7 @@ CTLD.UnitTypeCapabilities = {
--- CTLD class version.
-- @field #string version
CTLD.version="1.0.50"
CTLD.version="1.0.51"
--- Instantiate a new CTLD.
-- @param #CTLD self
@ -2240,7 +2240,9 @@ end
local extractdistance = self.CrateDistance * self.ExtractFactor
for k,v in pairs(self.DroppedTroops) do
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
if distance <= extractdistance and distance ~= -1 then
local TNow = timer.getTime()
local vtime = v.ExtractTime or TNow-310
if distance <= extractdistance and distance ~= -1 and (TNow - vtime > 300) then
nearestGroup = v
nearestGroupIndex = k
nearestDistance = distance
@ -2291,9 +2293,11 @@ end
end
if troopsize + numberonboard > trooplimit then
self:_SendMessage("Sorry, we\'re crammed already!", 10, false, Group)
nearestGroup.ExtractTime = 0
--return self
else
self.CargoCounter = self.CargoCounter + 1
nearestGroup.ExtractTime = timer.GetTime()
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
self:T({cargotype=loadcargotype})
local running = math.floor(nearestDistance / 4)+10 -- time run to helo plus boarding