* Fixed AI_A2A_DISPATCHER going crazy

* Fixed SET to avoid when a new element is added, that the index is also incremented.
This commit is contained in:
FlightControl_Master 2017-11-30 16:04:58 +01:00
parent d2a7cc77cc
commit 76ea635b63
4 changed files with 7 additions and 5 deletions

View File

@ -3007,7 +3007,7 @@ do -- AI_A2A_DISPATCHER
do
local DefendersMissing, Friendlies = self:EvaluateGCI( DetectedItem )
if DefendersMissing then
if DefendersMissing and DefendersMissing > 0 then
self:F( { DefendersMissing = DefendersMissing } )
self:GCI( DetectedItem, DefendersMissing, Friendlies )
end

View File

@ -153,9 +153,11 @@ end
function SET_BASE:Add( ObjectName, Object )
self:F( ObjectName )
if not self.Set[ObjectName] then
self.Set[ObjectName] = Object
table.insert( self.Index, ObjectName )
end
end
--- Adds a @{Base#BASE} object in the @{Set#SET_BASE}, using the Object Name as the index.
-- @param #SET_BASE self

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@ -1,5 +1,5 @@
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20171130_1029' )
env.info( 'Moose Generation Timestamp: 20171130_1444' )
local base = _G

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@ -1,5 +1,5 @@
env.info('*** MOOSE DYNAMIC INCLUDE START *** ')
env.info('Moose Generation Timestamp: 20171130_1029')
env.info('Moose Generation Timestamp: 20171130_1444')
local base=_G
MOOSE={}
MOOSE.Include=function(LuaPath,IncludeFile)