mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
OPS
AUFTRAG - Changed ESCORT engage distance input to NM (not meters) TARGET - Fixed bug in count targets - Improved dead/destroyed management FLIGHTGROUP - Only register UNIT/STATIC kills (not SCENERY) INTEL - Improved agent set
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@ -1073,7 +1073,7 @@ end
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-- @param #AUFTRAG self
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-- @param Wrapper.Group#GROUP EscortGroup The group to escort.
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-- @param DCS#Vec3 OffsetVector A table with x, y and z components specifying the offset of the flight to the escorted group. Default {x=-100, y=0, z=200} for z=200 meters to the right, same alitude, x=100 meters behind.
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-- @param #number EngageMaxDistance Max engage distance of targets in meters. Default auto (*nil*).
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-- @param #number EngageMaxDistance Max engage distance of targets in nautical miles. Default auto (*nil*).
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-- @param #table TargetTypes Types of targets to engage automatically. Default is {"Air"}, i.e. all enemy airborne units. Use an empty set {} for a simple "FOLLOW" mission.
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-- @return #AUFTRAG self
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function AUFTRAG:NewESCORT(EscortGroup, OffsetVector, EngageMaxDistance, TargetTypes)
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@ -1084,7 +1084,7 @@ function AUFTRAG:NewESCORT(EscortGroup, OffsetVector, EngageMaxDistance, TargetT
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-- DCS task parameters:
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mission.escortVec3=OffsetVector or {x=-100, y=0, z=200}
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mission.engageMaxDistance=EngageMaxDistance
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mission.engageMaxDistance=EngageMaxDistance and UTILS.NMToMeters(EngageMaxDistance) or nil
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mission.engageTargetTypes=TargetTypes or {"Air"}
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-- Mission options:
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@ -2608,7 +2608,7 @@ end
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function AUFTRAG:onafterCancel(From, Event, To)
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-- Debug info.
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self:I(self.lid..string.format("CANCELLING mission in status %s. Will wait for groups to report mission DONE before evaluation.", self.status))
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self:I(self.lid..string.format("CANCELLING mission in status %s. Will wait for groups to report mission DONE before evaluation", self.status))
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-- Time stamp.
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self.Tover=timer.getAbsTime()
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@ -2846,7 +2846,7 @@ function AUFTRAG:_TargetFromObject(Object)
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end
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-- Debug info.
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self:I(self.lid..string.format("Mission Target %s Type=%s, Ntargets=%d, Lifepoints=%d", self.engageTarget.lid, self.engageTarget.lid, self.engageTarget.Ntargets0, self.engageTarget:GetLife()))
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--self:T2(self.lid..string.format("Mission Target %s Type=%s, Ntargets=%d, Lifepoints=%d", self.engageTarget.lid, self.engageTarget.lid, self.engageTarget.N0, self.engageTarget:GetLife()))
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return self
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end
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@ -2871,7 +2871,7 @@ end
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function AUFTRAG:GetTargetInitialNumber()
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local target=self:GetTargetData()
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if target then
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return target.Ntargets0
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return target.N0
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else
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return 0
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end
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@ -225,7 +225,7 @@ FLIGHTGROUP.version="0.6.0"
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--- Create a new FLIGHTGROUP object and start the FSM.
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-- @param #FLIGHTGROUP self
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-- @param Wrapper.Group#GROUP Group The group object. Can also be given by its group name as `#string`.
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-- @param Wrapper.Group#GROUP group The group object. Can also be given by its group name as `#string`.
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-- @return #FLIGHTGROUP self
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function FLIGHTGROUP:New(group)
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@ -1229,17 +1229,34 @@ function FLIGHTGROUP:OnEventKill(EventData)
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-- Check that this is the right group.
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if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
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self:T2(self.lid..string.format("EVENT: Unit %s killed unit %s!", tostring(EventData.IniUnitName), tostring(EventData.TgtUnitName)))
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local unit=EventData.IniUnit
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local group=EventData.IniGroup
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local unitname=EventData.IniUnitName
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-- Target name
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local targetname=tostring(EventData.TgtUnitName)
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self.Nkills=self.Nkills+1
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-- Debug info.
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self:T2(self.lid..string.format("EVENT: Unit %s killed object %s!", tostring(EventData.IniUnitName), targetname))
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-- Check if this was a UNIT or STATIC object.
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local target=UNIT:FindByName(targetname)
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if not target then
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target=STATIC:FindByName(targetname, false)
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end
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-- Only count UNITS and STATICs (not SCENERY)
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if target then
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-- Debug info.
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self:T(self.lid..string.format("EVENT: Unit %s killed unit/static %s!", tostring(EventData.IniUnitName), targetname))
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-- Kill counter.
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self.Nkills=self.Nkills+1
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-- Check if on a mission.
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local mission=self:GetMissionCurrent()
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if mission then
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mission.Nkills=mission.Nkills+1 -- Increase mission kill counter.
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end
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local mission=self:GetMissionCurrent()
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if mission then
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mission.Nkills=mission.Nkills+1
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end
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end
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@ -1526,9 +1543,9 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
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end
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-- TODO: make this input.
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self.group:SetOption(AI.Option.Air.id.PROHIBIT_JETT, true)
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self.group:SetOption(AI.Option.Air.id.PROHIBIT_AB, true) -- Does not seem to work. AI still used the after burner.
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self.group:SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
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self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_JETT, true)
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self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_AB, true) -- Does not seem to work. AI still used the after burner.
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self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
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--self.group:SetOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.FOR_CONTINUOUS_SEARCH)
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-- Update route.
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@ -113,8 +113,9 @@ INTEL.version="0.0.3"
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-- @param #INTEL self
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-- @param Core.Set#SET_GROUP DetectionSet Set of detection groups.
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-- @param #number Coalition Coalition side. Can also be passed as a string "red", "blue" or "neutral".
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-- @param #string Alias An *optional* alias how this object is called in the logs etc.
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-- @return #INTEL self
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function INTEL:New(DetectionSet, Coalition)
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function INTEL:New(DetectionSet, Coalition, Alias)
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-- Inherit everything from FSM class.
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local self=BASE:Inherit(self, FSM:New()) -- #INTEL
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@ -122,21 +123,46 @@ function INTEL:New(DetectionSet, Coalition)
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-- Detection set.
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self.detectionset=DetectionSet or SET_GROUP:New()
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if Coalition and type(Coalition)=="string" then
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if Coalition=="blue" then
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Coalition=coalition.side.BLUE
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elseif Coalition=="red" then
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Coalition=coalition.side.RED
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elseif Coalition=="neutral" then
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Coalition=coalition.side.NEUTRAL
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else
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self:E("ERROR: Unknown coalition in INTEL!")
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end
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end
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-- Determine coalition from first group in set.
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self.coalition=Coalition or DetectionSet:CountAlive()>0 and DetectionSet:GetFirst():GetCoalition() or nil
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-- Set alias.
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self.alias="SPECTRE"
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-- Filter coalition.
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if self.coalition then
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if self.coalition==coalition.side.RED then
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self.alias="KGB"
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elseif self.coalition==coalition.side.BLUE then
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self.alias="CIA"
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local coalitionname=UTILS.GetCoalitionName(self.coalition):lower()
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self.detectionset:FilterCoalitions(coalitionname)
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end
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-- Filter once.
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self.detectionset:FilterOnce()
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-- Set alias.
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if Alias then
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self.alias=tostring(Alias)
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else
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self.alias="SPECTRE"
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if self.coalition then
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if self.coalition==coalition.side.RED then
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self.alias="KGB"
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elseif self.coalition==coalition.side.BLUE then
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self.alias="CIA"
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end
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end
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end
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("INTEL %s | ", self.alias)
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self.lid=string.format("INTEL %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
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-- Start State.
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self:SetStartState("Stopped")
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@ -16,7 +16,6 @@
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--- TARGET class.
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-- @type TARGET
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-- @field #string ClassName Name of the class.
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-- @field #boolean Debug Debug mode. Messages to all about status.
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-- @field #number verbose Verbosity level.
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-- @field #string lid Class id string for output to DCS log file.
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-- @field #table targets Table of target objects.
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@ -25,7 +24,12 @@
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-- @field #number life0 Total life points of completely healthy targets.
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-- @field #number threatlevel0 Initial threat level.
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-- @field #number category Target category (Ground, Air, Sea).
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-- @field #number Ntargets0 Number of initial targets.
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-- @field #number N0 Number of initial target elements/units.
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-- @field #number Ntargets0 Number of initial target objects.
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-- @field #number Ndestroyed Number of target elements/units that were destroyed.
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-- @field #number Ndead Number of target elements/units that are dead (destroyed or despawned).
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-- @field #table elements Table of target elements/units.
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-- @field #table casualties Table of dead element names.
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-- @extends Core.Fsm#FSM
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--- **It is far more important to be able to hit the target than it is to haggle over who makes a weapon or who pulls a trigger** -- Dwight D. Eisenhower
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@ -44,14 +48,18 @@
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-- @field #TARGET
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TARGET = {
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ClassName = "TARGET",
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Debug = nil,
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verbose = 0,
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lid = nil,
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targets = {},
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targetcounter = 0,
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life = 0,
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life0 = 0,
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N0 = 0,
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Ntargets0 = 0,
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Ndestroyed = 0,
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Ndead = 0,
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elements = {},
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casualties = {},
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threatlevel0 = 0
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}
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@ -83,7 +91,7 @@ TARGET.ObjectType={
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-- @field #string COORDINATE
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TARGET.Category={
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AIRCRAFT="Aircraft",
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GROUND="Grund",
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GROUND="Ground",
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NAVAL="Naval",
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AIRBASE="Airbase",
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COORDINATE="Coordinate",
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@ -97,14 +105,17 @@ TARGET.ObjectStatus={
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ALIVE="Alive",
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DEAD="Dead",
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}
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--- Type.
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--- Target object.
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-- @type TARGET.Object
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-- @field #number ID Target unique ID.
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-- @field #string Name Target name.
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-- @field #string Type Target type.
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-- @field Wrapper.Positionable#POSITIONABLE Object The object, which can be many things, e.g. a UNIT, GROUP, STATIC, AIRBASE or COORDINATE object.
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-- @field Wrapper.Positionable#POSITIONABLE Object The object, which can be many things, e.g. a UNIT, GROUP, STATIC, SCENERY, AIRBASE or COORDINATE object.
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-- @field #number Life Life points on last status update.
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-- @field #number Life0 Life points of completely healthy target.
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-- @field #number N0 Number of initial elements.
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-- @field #number Ndead Number of dead elements.
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-- @field #number Ndestroyed Number of destroyed elements.
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-- @field #string Status Status "Alive" or "Dead".
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-- @field Core.Point#COORDINATE Coordinate of the target object.
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@ -113,7 +124,7 @@ _TARGETID=0
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--- TARGET class version.
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-- @field #string version
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TARGET.version="0.2.1"
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TARGET.version="0.3.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@ -144,7 +155,7 @@ function TARGET:New(TargetObject)
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local Target=self.targets[1] --#TARGET.Object
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if not Target then
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self:E(self.lid.."ERROR: No valid TARGET!")
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self:E("ERROR: No valid TARGET!")
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return nil
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end
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@ -155,7 +166,7 @@ function TARGET:New(TargetObject)
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self.category=self:GetTargetCategory(Target)
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-- Log ID.
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self.lid=string.format("TARGET #%03d %s | ", _TARGETID, self.category)
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self.lid=string.format("TARGET #%03d [%s] | ", _TARGETID, tostring(self.category))
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-- Start state.
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self:SetStartState("Stopped")
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@ -166,12 +177,13 @@ function TARGET:New(TargetObject)
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self:AddTransition("*", "Status", "*") -- Status update.
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self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
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self:AddTransition("*", "ObjectDamaged", "*") -- A Target was damaged.
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self:AddTransition("*", "ObjectDestroyed", "*") -- A Target was destroyed.
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self:AddTransition("*", "ObjectRemoved", "*") -- A Target was removed.
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self:AddTransition("*", "ObjectDamaged", "*") -- A target object was damaged.
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self:AddTransition("*", "ObjectDestroyed", "*") -- A target object was destroyed.
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self:AddTransition("*", "ObjectDead", "*") -- A target object is dead (destroyed or despawned).
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self:AddTransition("*", "Damaged", "*") -- Target was damaged.
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self:AddTransition("*", "Destroyed", "Dead") -- Target was completely destroyed.
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self:AddTransition("*", "Dead", "Dead") -- Target was completely destroyed.
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------------------------
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--- Pseudo Functions ---
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@ -232,14 +244,6 @@ function TARGET:AddObject(Object)
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self:AddObject(object)
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end
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--[[
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elseif Object:IsInstanceOf("GROUP") then
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for _,unit in pairs(Object:GetUnits()) do
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self:_AddObject(unit)
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end
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]]
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else
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---
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@ -254,14 +258,14 @@ end
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--- Check if TARGET is alive.
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-- @param #TARGET self
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-- @param #boolean If true, target is alive.
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-- @return #boolean If true, target is alive.
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function TARGET:IsAlive()
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return self:Is("Alive")
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end
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--- Check if TARGET is dead.
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-- @param #TARGET self
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-- @param #boolean If true, target is dead.
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-- @return #boolean If true, target is dead.
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function TARGET:IsDead()
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return self:Is("Dead")
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end
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@ -284,8 +288,7 @@ function TARGET:onafterStart(From, Event, To)
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self:HandleEvent(EVENTS.Dead, self.OnEventUnitDeadOrLost)
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self:HandleEvent(EVENTS.UnitLost, self.OnEventUnitDeadOrLost)
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self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
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self:HandleEvent(EVENTS.RemoveUnit, self.OnEventUnitDeadOrLost)
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self:__Status(-1)
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end
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@ -323,8 +326,8 @@ function TARGET:onafterStatus(From, Event, To)
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end
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-- Log output verbose=1.
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if self.verbose>=0 then
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local text=string.format("%s: Targets=%d/%d Life=%.1f/%.1f Damage=%.1f", fsmstate, self:CountTargets(), self.Ntargets0, self:GetLife(), self:GetLife0(), self:GetDamage())
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if self.verbose>=1 then
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local text=string.format("%s: Targets=%d/%d Life=%.1f/%.1f Damage=%.1f", fsmstate, self:CountTargets(), self.N0, self:GetLife(), self:GetLife0(), self:GetDamage())
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if damaged then
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text=text.." Damaged!"
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end
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@ -332,7 +335,7 @@ function TARGET:onafterStatus(From, Event, To)
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end
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-- Log output verbose=2.
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if self.verbose>=0 then
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if self.verbose>=2 then
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local text="Target:"
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for i,_target in pairs(self.targets) do
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local target=_target --#TARGET.Object
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@ -343,7 +346,9 @@ function TARGET:onafterStatus(From, Event, To)
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end
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-- Update status again in 30 sec.
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self:__Status(-30)
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if self:IsAlive() then
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self:__Status(-30)
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -358,6 +363,7 @@ end
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-- @param #TARGET.Object Target Target object.
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function TARGET:onafterObjectDamaged(From, Event, To, Target)
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-- Debug info.
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self:T(self.lid..string.format("Object %s damaged", Target.Name))
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end
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@ -371,11 +377,33 @@ end
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function TARGET:onafterObjectDestroyed(From, Event, To, Target)
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-- Debug message.
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self:I(self.lid..string.format("Object %s destroyed", Target.Name))
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self:T(self.lid..string.format("Object %s destroyed", Target.Name))
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-- Increase destroyed counter.
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self.Ndestroyed=self.Ndestroyed+1
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-- Call object dead event.
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self:ObjectDead(Target)
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end
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--- On after "ObjectDead" event.
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-- @param #TARGET self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #TARGET.Object Target Target object.
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function TARGET:onafterObjectDead(From, Event, To, Target)
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-- Debug message.
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self:T(self.lid..string.format("Object %s dead", Target.Name))
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-- Set target status.
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Target.Status=TARGET.ObjectStatus.DEAD
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-- Increase dead counter.
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self.Ndead=self.Ndead+1
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-- Check if anyone is alive?
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local dead=true
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for _,_target in pairs(self.targets) do
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@ -387,7 +415,16 @@ function TARGET:onafterObjectDestroyed(From, Event, To, Target)
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-- All dead ==> Trigger destroyed event.
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if dead then
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self:Destroyed()
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if self.Ndestroyed==self.Ntargets0 then
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self:Destroyed()
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else
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self:Dead()
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end
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end
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end
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@ -399,7 +436,7 @@ end
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-- @param #string To To state.
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function TARGET:onafterDamaged(From, Event, To)
|
||||
|
||||
self:T(self.lid..string.format("Target damaged"))
|
||||
self:T(self.lid..string.format("TARGET damaged"))
|
||||
|
||||
end
|
||||
|
||||
@ -410,7 +447,20 @@ end
|
||||
-- @param #string To To state.
|
||||
function TARGET:onafterDestroyed(From, Event, To)
|
||||
|
||||
self:I(self.lid..string.format("Target destroyed"))
|
||||
self:T(self.lid..string.format("TARGET destroyed"))
|
||||
|
||||
self:Dead()
|
||||
|
||||
end
|
||||
|
||||
--- On after "Dead" event.
|
||||
-- @param #TARGET self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
function TARGET:onafterDead(From, Event, To)
|
||||
|
||||
self:T(self.lid..string.format("TARGET dead"))
|
||||
|
||||
end
|
||||
|
||||
@ -423,41 +473,58 @@ end
|
||||
-- @param Core.Event#EVENTDATA EventData Event data.
|
||||
function TARGET:OnEventUnitDeadOrLost(EventData)
|
||||
|
||||
local Name=EventData and EventData.IniUnitName or nil
|
||||
|
||||
-- Check that this is the right group.
|
||||
if EventData and EventData.IniUnitName then
|
||||
if self:IsElement(Name) and not self:IsCasualty(Name) then
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("EVENT: Unit %s dead or lost!", tostring(EventData.IniUnitName)))
|
||||
self:T3(self.lid..string.format("EVENT ID=%d: Unit %s dead or lost!", EventData.id, tostring(Name)))
|
||||
|
||||
local deadnow=false
|
||||
-- Add to the list of casualties.
|
||||
table.insert(self.casualties, Name)
|
||||
|
||||
-- Target
|
||||
-- Try to get target Group.
|
||||
local target=self:GetTargetByName(EventData.IniGroupName)
|
||||
|
||||
-- Try unit target.
|
||||
if not target then
|
||||
target=self:GetTargetByName(EventData.IniUnitName)
|
||||
end
|
||||
|
||||
-- Check if we could find a target object.
|
||||
if target then
|
||||
|
||||
local N=self:CountObjectives(target)
|
||||
if N==0 then
|
||||
deadnow=true
|
||||
if EventData.id==EVENTS.RemoveUnit then
|
||||
target.Ndead=target.Ndead+1
|
||||
else
|
||||
target.Ndestroyed=target.Ndestroyed+1
|
||||
target.Ndead=target.Ndead+1
|
||||
end
|
||||
|
||||
else
|
||||
target=self:GetTargetByName(EventData.IniUnitName)
|
||||
if target then
|
||||
deadnow=true
|
||||
if target.Ndead==target.N0 then
|
||||
|
||||
if target.Ndestroyed>=target.N0 then
|
||||
|
||||
-- Debug message.
|
||||
self:T2(self.lid..string.format("EVENT ID=%d: target %s dead/lost ==> destroyed", EventData.id, tostring(target.Name)))
|
||||
|
||||
-- Trigger object destroyed event.
|
||||
self:ObjectDestroyed(target)
|
||||
|
||||
else
|
||||
|
||||
-- Debug message.
|
||||
self:T2(self.lid..string.format("EVENT ID=%d: target %s removed ==> dead", EventData.id, tostring(target.Name)))
|
||||
|
||||
-- Trigger object dead event.
|
||||
self:ObjectDead(target)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if this is one of ours.
|
||||
if deadnow and target.Status==TARGET.ObjectStatus.ALIVE then
|
||||
|
||||
-- Debug message.
|
||||
self:T(self.lid..string.format("EVENT: target unit %s dead or lost ==> destroyed", tostring(target.Name)))
|
||||
|
||||
-- Trigger object destroyed event.
|
||||
self:ObjectDestroyed(target)
|
||||
|
||||
end
|
||||
end -- Event belongs to this TARGET
|
||||
|
||||
end
|
||||
|
||||
@ -474,6 +541,10 @@ function TARGET:_AddObject(Object)
|
||||
|
||||
local target={} --#TARGET.Object
|
||||
|
||||
target.N0=0
|
||||
target.Ndead=0
|
||||
target.Ndestroyed=0
|
||||
|
||||
if Object:IsInstanceOf("GROUP") then
|
||||
|
||||
local group=Object --Wrapper.Group#GROUP
|
||||
@ -496,7 +567,9 @@ function TARGET:_AddObject(Object)
|
||||
|
||||
self.threatlevel0=self.threatlevel0+unit:GetThreatLevel()
|
||||
|
||||
self.Ntargets0=self.Ntargets0+1
|
||||
table.insert(self.elements, unit:GetName())
|
||||
|
||||
target.N0=target.N0+1
|
||||
end
|
||||
|
||||
elseif Object:IsInstanceOf("UNIT") then
|
||||
@ -514,7 +587,9 @@ function TARGET:_AddObject(Object)
|
||||
|
||||
self.threatlevel0=self.threatlevel0+unit:GetThreatLevel()
|
||||
|
||||
self.Ntargets0=self.Ntargets0+1
|
||||
table.insert(self.elements, unit:GetName())
|
||||
|
||||
target.N0=target.N0+1
|
||||
end
|
||||
|
||||
elseif Object:IsInstanceOf("STATIC") then
|
||||
@ -527,10 +602,13 @@ function TARGET:_AddObject(Object)
|
||||
target.Coordinate=static:GetCoordinate()
|
||||
|
||||
if static and static:IsAlive() then
|
||||
|
||||
target.Life0=1
|
||||
target.Life=1
|
||||
target.N0=target.N0+1
|
||||
|
||||
table.insert(self.elements, target.Name)
|
||||
|
||||
self.Ntargets0=self.Ntargets0+1
|
||||
end
|
||||
|
||||
elseif Object:IsInstanceOf("SCENERY") then
|
||||
@ -545,7 +623,9 @@ function TARGET:_AddObject(Object)
|
||||
target.Life0=1
|
||||
target.Life=1
|
||||
|
||||
self.Ntargets0=self.Ntargets0+1
|
||||
target.N0=target.N0+1
|
||||
|
||||
table.insert(self.elements, target.Name)
|
||||
|
||||
elseif Object:IsInstanceOf("AIRBASE") then
|
||||
|
||||
@ -559,7 +639,9 @@ function TARGET:_AddObject(Object)
|
||||
target.Life0=1
|
||||
target.Life=1
|
||||
|
||||
self.Ntargets0=self.Ntargets0+1
|
||||
target.N0=target.N0+1
|
||||
|
||||
table.insert(self.elements, target.Name)
|
||||
|
||||
elseif Object:IsInstanceOf("COORDINATE") then
|
||||
|
||||
@ -594,6 +676,9 @@ function TARGET:_AddObject(Object)
|
||||
self.life=self.life+target.Life
|
||||
self.life0=self.life0+target.Life0
|
||||
|
||||
self.N0=self.N0+target.N0
|
||||
self.Ntargets0=self.Ntargets0+1
|
||||
|
||||
-- Increase counter.
|
||||
self.targetcounter=self.targetcounter+1
|
||||
|
||||
@ -1009,7 +1094,7 @@ end
|
||||
-- @return #number Number of alive target objects.
|
||||
function TARGET:CountObjectives(Target)
|
||||
|
||||
local N=1
|
||||
local N=0
|
||||
|
||||
if Target.Type==TARGET.ObjectType.GROUP then
|
||||
|
||||
@ -1028,7 +1113,7 @@ function TARGET:CountObjectives(Target)
|
||||
|
||||
local target=Target.Object --Wrapper.Unit#UNIT
|
||||
|
||||
if target and target:IsAlive() and target:GetLife()>1 then
|
||||
if target and target:IsAlive()~=nil and target:GetLife()>1 then
|
||||
N=N+1
|
||||
end
|
||||
|
||||
@ -1080,6 +1165,45 @@ function TARGET:CountTargets()
|
||||
return N
|
||||
end
|
||||
|
||||
--- Check if something is an element of the TARGET.
|
||||
-- @param #TARGET self
|
||||
-- @param #string Name The name of the potential element.
|
||||
-- @return #boolean If `true`, this name is part of this TARGET.
|
||||
function TARGET:IsElement(Name)
|
||||
|
||||
if Name==nil then
|
||||
return false
|
||||
end
|
||||
|
||||
for _,name in pairs(self.elements) do
|
||||
if name==Name then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if something is a a casualty of this TARGET.
|
||||
-- @param #TARGET self
|
||||
-- @param #string Name The name of the potential element.
|
||||
-- @return #boolean If `true`, this name is a casualty of this TARGET.
|
||||
function TARGET:IsCasualty(Name)
|
||||
|
||||
if Name==nil then
|
||||
return false
|
||||
end
|
||||
|
||||
for _,name in pairs(self.casualties) do
|
||||
if name==Name then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user