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#MENU - small fix
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@ -170,7 +170,8 @@ function MENU_INDEX:Refresh( Group )
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end
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do -- MENU_BASE
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--- @type MENU_BASE
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---
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-- @type MENU_BASE
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-- @extends Core.Base#BASE
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--- Defines the main MENU class where other MENU classes are derived from.
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-- This is an abstract class, so don't use it.
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@ -210,6 +211,7 @@ do -- MENU_BASE
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return self
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end
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function MENU_BASE:SetParentMenu( MenuText, Menu )
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if self.ParentMenu then
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self.ParentMenu.Menus = self.ParentMenu.Menus or {}
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@ -281,8 +283,10 @@ do -- MENU_BASE
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end
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end
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do -- MENU_COMMAND_BASE
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--- @type MENU_COMMAND_BASE
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do
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---
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-- MENU_COMMAND_BASE
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-- @type MENU_COMMAND_BASE
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-- @field #function MenuCallHandler
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-- @extends Core.Menu#MENU_BASE
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@ -347,8 +351,10 @@ do -- MENU_COMMAND_BASE
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end
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end
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do -- MENU_MISSION
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--- @type MENU_MISSION
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do
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---
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-- MENU_MISSION
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-- @type MENU_MISSION
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-- @extends Core.Menu#MENU_BASE
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--- Manages the main menus for a complete mission.
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--
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@ -513,8 +519,9 @@ do -- MENU_MISSION_COMMAND
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return self
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end
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end
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do -- MENU_COALITION
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--- @type MENU_COALITION
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do
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--- MENU_COALITION
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-- @type MENU_COALITION
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-- @extends Core.Menu#MENU_BASE
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--- Manages the main menus for DCS.coalition.
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@ -639,9 +646,10 @@ do -- MENU_COALITION
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return self
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end
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end
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do -- MENU_COALITION_COMMAND
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do
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--- @type MENU_COALITION_COMMAND
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--- MENU_COALITION_COMMAND
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-- @type MENU_COALITION_COMMAND
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
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@ -729,8 +737,11 @@ do
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-- So every menu for a client created must be tracked so that program logic accidentally does not create.
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-- the same menus twice during initialization logic.
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-- These menu classes are handling this logic with this variable.
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local _MENUGROUPS = {}
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--- @type MENU_GROUP
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---
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-- @type MENU_GROUP
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-- @extends Core.Menu#MENU_BASE
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@ -761,7 +772,7 @@ do
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-- MenuStatus[MenuGroupName]:Remove()
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-- end
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--
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-- --- @param Wrapper.Group#GROUP MenuGroup
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-- -- @param Wrapper.Group#GROUP MenuGroup
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-- local function AddStatusMenu( MenuGroup )
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-- local MenuGroupName = MenuGroup:GetName()
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-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
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@ -902,9 +913,9 @@ do
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return self
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end
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--- @type MENU_GROUP_COMMAND
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---
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-- @type MENU_GROUP_COMMAND
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
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@ -987,7 +998,8 @@ do
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end
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--- MENU_GROUP_DELAYED
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do
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--- @type MENU_GROUP_DELAYED
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---
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-- @type MENU_GROUP_DELAYED
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-- @extends Core.Menu#MENU_BASE
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@ -1038,6 +1050,7 @@ do
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-- @param #MENU_GROUP_DELAYED self
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-- @return #MENU_GROUP_DELAYED
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function MENU_GROUP_DELAYED:Set()
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if not self.GroupID then return end
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do
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if not self.MenuSet then
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missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
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@ -1109,9 +1122,9 @@ do
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return self
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end
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--- @type MENU_GROUP_COMMAND_DELAYED
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---
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-- @type MENU_GROUP_COMMAND_DELAYED
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
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