#MENU - small fix

This commit is contained in:
Applevangelist 2024-05-27 17:07:26 +02:00
parent 6df4fffafd
commit 778ae1b8e5

View File

@ -170,7 +170,8 @@ function MENU_INDEX:Refresh( Group )
end
do -- MENU_BASE
--- @type MENU_BASE
---
-- @type MENU_BASE
-- @extends Core.Base#BASE
--- Defines the main MENU class where other MENU classes are derived from.
-- This is an abstract class, so don't use it.
@ -210,6 +211,7 @@ do -- MENU_BASE
return self
end
function MENU_BASE:SetParentMenu( MenuText, Menu )
if self.ParentMenu then
self.ParentMenu.Menus = self.ParentMenu.Menus or {}
@ -281,8 +283,10 @@ do -- MENU_BASE
end
end
do -- MENU_COMMAND_BASE
--- @type MENU_COMMAND_BASE
do
---
-- MENU_COMMAND_BASE
-- @type MENU_COMMAND_BASE
-- @field #function MenuCallHandler
-- @extends Core.Menu#MENU_BASE
@ -347,8 +351,10 @@ do -- MENU_COMMAND_BASE
end
end
do -- MENU_MISSION
--- @type MENU_MISSION
do
---
-- MENU_MISSION
-- @type MENU_MISSION
-- @extends Core.Menu#MENU_BASE
--- Manages the main menus for a complete mission.
--
@ -513,8 +519,9 @@ do -- MENU_MISSION_COMMAND
return self
end
end
do -- MENU_COALITION
--- @type MENU_COALITION
do
--- MENU_COALITION
-- @type MENU_COALITION
-- @extends Core.Menu#MENU_BASE
--- Manages the main menus for DCS.coalition.
@ -639,9 +646,10 @@ do -- MENU_COALITION
return self
end
end
do -- MENU_COALITION_COMMAND
do
--- @type MENU_COALITION_COMMAND
--- MENU_COALITION_COMMAND
-- @type MENU_COALITION_COMMAND
-- @extends Core.Menu#MENU_COMMAND_BASE
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
@ -729,8 +737,11 @@ do
-- So every menu for a client created must be tracked so that program logic accidentally does not create.
-- the same menus twice during initialization logic.
-- These menu classes are handling this logic with this variable.
local _MENUGROUPS = {}
--- @type MENU_GROUP
---
-- @type MENU_GROUP
-- @extends Core.Menu#MENU_BASE
@ -761,7 +772,7 @@ do
-- MenuStatus[MenuGroupName]:Remove()
-- end
--
-- --- @param Wrapper.Group#GROUP MenuGroup
-- -- @param Wrapper.Group#GROUP MenuGroup
-- local function AddStatusMenu( MenuGroup )
-- local MenuGroupName = MenuGroup:GetName()
-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
@ -902,9 +913,9 @@ do
return self
end
--- @type MENU_GROUP_COMMAND
---
-- @type MENU_GROUP_COMMAND
-- @extends Core.Menu#MENU_COMMAND_BASE
--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
@ -987,7 +998,8 @@ do
end
--- MENU_GROUP_DELAYED
do
--- @type MENU_GROUP_DELAYED
---
-- @type MENU_GROUP_DELAYED
-- @extends Core.Menu#MENU_BASE
@ -1038,6 +1050,7 @@ do
-- @param #MENU_GROUP_DELAYED self
-- @return #MENU_GROUP_DELAYED
function MENU_GROUP_DELAYED:Set()
if not self.GroupID then return end
do
if not self.MenuSet then
missionCommands.addSubMenuForGroup( self.GroupID, self.MenuText, self.MenuParentPath )
@ -1109,9 +1122,9 @@ do
return self
end
--- @type MENU_GROUP_COMMAND_DELAYED
---
-- @type MENU_GROUP_COMMAND_DELAYED
-- @extends Core.Menu#MENU_COMMAND_BASE
--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.