This commit is contained in:
funkyfranky 2018-08-15 00:13:33 +02:00
parent 7e4c1d8d3d
commit 7a5aa3a4f9
2 changed files with 36 additions and 20 deletions

View File

@ -2053,19 +2053,26 @@ function WAREHOUSE:_GetIDsFromGroup(group)
return _wid,_aid,_rid
end
-- Group name
local name=group:GetName()
-- Get ids
local wid,aid,rid=analyse(name)
if group then
-- Debug info
self:E(self.wid..string.format("Group Name = %s", tostring(name)))
self:E(self.wid..string.format("Warehouse ID = %s", tostring(wid)))
self:E(self.wid..string.format("Asset ID = %s", tostring(aid)))
self:E(self.wid..string.format("Request ID = %s", tostring(rid)))
-- Group name
local name=group:GetName()
-- Get ids
local wid,aid,rid=analyse(name)
return wid,aid,rid
-- Debug info
self:E(self.wid..string.format("Group Name = %s", tostring(name)))
self:E(self.wid..string.format("Warehouse ID = %s", tostring(wid)))
self:E(self.wid..string.format("Asset ID = %s", tostring(aid)))
self:E(self.wid..string.format("Request ID = %s", tostring(rid)))
return wid,aid,rid
else
self:E("WARNING: Group not found in GetIDsFromGroup() function!")
end
end
--- Filter stock assets by table entry.

View File

@ -1460,9 +1460,11 @@ function GROUP:RespawnAtCurrentAirbase(SpawnTemplate, Takeoff, Uncontrolled) --
-- Get the units of the group.
local units=self:GetUnits()
for UnitID,_unit in pairs(units) do
local x
local y
for UnitID=1,#units do
local unit=_unit --Wrapper.Unit#UNIT
local unit=units[UnitID] --Wrapper.Unit#UNIT
-- Get closest parking spot of current unit. Note that we look for occupied spots since the unit is currently sitting on it!
local Parkingspot, TermialID, Distance=unit:GetCoordinate():GetClosestParkingSpot(airbase)
@ -1472,20 +1474,27 @@ function GROUP:RespawnAtCurrentAirbase(SpawnTemplate, Takeoff, Uncontrolled) --
-- Get unit coordinates for respawning position.
local uc=unit:GetCoordinate()
SpawnTemplate.units[UnitID].x = Parkingspot.x
SpawnTemplate.units[UnitID].y = Parkingspot.z
SpawnTemplate.units[UnitID].alt = Parkingspot.y
SpawnTemplate.units[UnitID].x = uc.x --Parkingspot.x
SpawnTemplate.units[UnitID].y = uc.z --Parkingspot.z
SpawnTemplate.units[UnitID].alt = uc.y --Parkingspot.y
SpawnTemplate.units[UnitID].parking = TermialID
SpawnTemplate.units[UnitID].parking_id = nil
if UnitID==1 then
x=uc.x
y=uc.z
end
end
SpawnPoint.x = AirbaseCoord.x
SpawnPoint.y = AirbaseCoord.z
SpawnPoint.x = x --AirbaseCoord.x
SpawnPoint.y = y --AirbaseCoord.z
SpawnTemplate.x = AirbaseCoord.x
SpawnTemplate.y = AirbaseCoord.z
SpawnTemplate.x = x --AirbaseCoord.x
SpawnTemplate.y = y --AirbaseCoord.z
-- Set uncontrolled state.
SpawnTemplate.uncontrolled=Uncontrolled