From 76577c03e7ee7525a8ae8c5224b445e7158b88b1 Mon Sep 17 00:00:00 2001 From: Mike Young <117502908+DarthZyll@users.noreply.github.com> Date: Wed, 25 Sep 2024 21:13:22 -0400 Subject: [PATCH] Update CSAR.lua for BeaconName being built incorrectly Prior to this change, the F10 menu "List Active CSAR" is always blank even after a CSAR activity occurs --- Moose Development/Moose/Ops/CSAR.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Moose Development/Moose/Ops/CSAR.lua b/Moose Development/Moose/Ops/CSAR.lua index d54da54db..af9339c13 100644 --- a/Moose Development/Moose/Ops/CSAR.lua +++ b/Moose Development/Moose/Ops/CSAR.lua @@ -841,9 +841,9 @@ function CSAR:_AddCsar(_coalition , _country, _point, _typeName, _unitName, _pla local BeaconName if _playerName then - BeaconName = _unitName..math.random(1,10000) - elseif _unitName then BeaconName = _playerName..math.random(1,10000) + elseif _unitName then + BeaconName = _unitName..math.random(1,10000) else BeaconName = "Ghost-1-1"..math.random(1,10000) end