Added CLIENT:FindByPlayerName(Name)

NET - slot blocker comments in log removed
This commit is contained in:
Applevangelist 2023-02-19 12:31:08 +01:00
parent 3e8413c6b7
commit 7dc239f506
2 changed files with 178 additions and 155 deletions

View File

@ -62,15 +62,15 @@
-- --
-- @field #CLIENT -- @field #CLIENT
CLIENT = { CLIENT = {
ClassName = "CLIENT", ClassName = "CLIENT",
ClientName = nil, ClientName = nil,
ClientAlive = false, ClientAlive = false,
ClientTransport = false, ClientTransport = false,
ClientBriefingShown = false, ClientBriefingShown = false,
_Menus = {}, _Menus = {},
_Tasks = {}, _Tasks = {},
Messages = {}, Messages = {},
Players = {}, Players = {},
} }
@ -95,6 +95,22 @@ function CLIENT:Find(DCSUnit, Error)
end end
end end
--- Finds a CLIENT from the _DATABASE using the relevant player name.
-- @param #CLIENT self
-- @param #string Name Name of the player
-- @return #CLIENT or nil if not found
function CLIENT:FindByPlayerName(Name)
local foundclient = nil
_DATABASE:ForEachClient(
function(client)
if client:GetPlayerName() == Name then
foundclient = client
end
end
)
return foundclient
end
--- Finds a CLIENT from the _DATABASE using the relevant Client Unit Name. --- Finds a CLIENT from the _DATABASE using the relevant Client Unit Name.
-- As an optional parameter, a briefing text can be given also. -- As an optional parameter, a briefing text can be given also.
@ -105,13 +121,13 @@ end
-- @return #CLIENT -- @return #CLIENT
-- @usage -- @usage
-- -- Create new Clients. -- -- Create new Clients.
-- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' ) -- local Mission = MISSIONSCHEDULER.AddMission( 'Russia Transport Troops SA-6', 'Operational', 'Transport troops from the control center to one of the SA-6 SAM sites to activate their operation.', 'Russia' )
-- Mission:AddGoal( DeploySA6TroopsGoal ) -- Mission:AddGoal( DeploySA6TroopsGoal )
-- --
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() ) -- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 1' ):Transport() )
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() ) -- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 3' ):Transport() )
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() ) -- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*HOT-Deploy Troops 2' ):Transport() )
-- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() ) -- Mission:AddClient( CLIENT:FindByName( 'RU MI-8MTV2*RAMP-Deploy Troops 4' ):Transport() )
function CLIENT:FindByName( ClientName, ClientBriefing, Error ) function CLIENT:FindByName( ClientName, ClientBriefing, Error )
-- Client -- Client
@ -124,7 +140,7 @@ function CLIENT:FindByName( ClientName, ClientBriefing, Error )
ClientFound.MessageSwitch = true ClientFound.MessageSwitch = true
return ClientFound return ClientFound
end end
if not Error then if not Error then
@ -262,8 +278,8 @@ end
-- @param #CLIENT self -- @param #CLIENT self
-- @param #string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client. -- @param #string ClientName Name of the Group as defined within the Mission Editor. The Group must have a Unit with the type Client.
function CLIENT:Reset( ClientName ) function CLIENT:Reset( ClientName )
self:F() self:F()
self._Menus = {} self._Menus = {}
end end
-- Is Functions -- Is Functions
@ -347,85 +363,85 @@ function CLIENT:GetDCSGroup()
self:F3() self:F3()
-- local ClientData = Group.getByName( self.ClientName ) -- local ClientData = Group.getByName( self.ClientName )
-- if ClientData and ClientData:isExist() then -- if ClientData and ClientData:isExist() then
-- self:T( self.ClientName .. " : group found!" ) -- self:T( self.ClientName .. " : group found!" )
-- return ClientData -- return ClientData
-- else -- else
-- return nil -- return nil
-- end -- end
local ClientUnit = Unit.getByName( self.ClientName ) local ClientUnit = Unit.getByName( self.ClientName )
local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) } local CoalitionsData = { AlivePlayersRed = coalition.getPlayers( coalition.side.RED ), AlivePlayersBlue = coalition.getPlayers( coalition.side.BLUE ) }
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
self:T3( { "CoalitionData:", CoalitionData } ) self:T3( { "CoalitionData:", CoalitionData } )
for UnitId, UnitData in pairs( CoalitionData ) do for UnitId, UnitData in pairs( CoalitionData ) do
self:T3( { "UnitData:", UnitData } ) self:T3( { "UnitData:", UnitData } )
if UnitData and UnitData:isExist() then if UnitData and UnitData:isExist() then
--self:F(self.ClientName) --self:F(self.ClientName)
if ClientUnit then if ClientUnit then
local ClientGroup = ClientUnit:getGroup() local ClientGroup = ClientUnit:getGroup()
if ClientGroup then if ClientGroup then
self:T3( "ClientGroup = " .. self.ClientName ) self:T3( "ClientGroup = " .. self.ClientName )
if ClientGroup:isExist() and UnitData:getGroup():isExist() then if ClientGroup:isExist() and UnitData:getGroup():isExist() then
if ClientGroup:getID() == UnitData:getGroup():getID() then if ClientGroup:getID() == UnitData:getGroup():getID() then
self:T3( "Normal logic" ) self:T3( "Normal logic" )
self:T3( self.ClientName .. " : group found!" ) self:T3( self.ClientName .. " : group found!" )
self.ClientGroupID = ClientGroup:getID() self.ClientGroupID = ClientGroup:getID()
self.ClientGroupName = ClientGroup:getName() self.ClientGroupName = ClientGroup:getName()
return ClientGroup return ClientGroup
end end
else else
-- Now we need to resolve the bugs in DCS 1.5 ... -- Now we need to resolve the bugs in DCS 1.5 ...
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil) -- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
self:T3( "Bug 1.5 logic" ) self:T3( "Bug 1.5 logic" )
local ClientGroupTemplate = _DATABASE.Templates.Units[self.ClientName].GroupTemplate local ClientGroupTemplate = _DATABASE.Templates.Units[self.ClientName].GroupTemplate
self.ClientGroupID = ClientGroupTemplate.groupId self.ClientGroupID = ClientGroupTemplate.groupId
self.ClientGroupName = _DATABASE.Templates.Units[self.ClientName].GroupName self.ClientGroupName = _DATABASE.Templates.Units[self.ClientName].GroupName
self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" ) self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
return ClientGroup return ClientGroup
end end
-- else -- else
-- error( "Client " .. self.ClientName .. " not found!" ) -- error( "Client " .. self.ClientName .. " not found!" )
end end
else else
--self:F( { "Client not found!", self.ClientName } ) --self:F( { "Client not found!", self.ClientName } )
end end
end end
end end
end
-- For non player clients
if ClientUnit then
local ClientGroup = ClientUnit:getGroup()
if ClientGroup then
self:T3( "ClientGroup = " .. self.ClientName )
if ClientGroup:isExist() then
self:T3( "Normal logic" )
self:T3( self.ClientName .. " : group found!" )
return ClientGroup
end
end
end end
-- Nothing could be found :( -- For non player clients
self.ClientGroupID = nil if ClientUnit then
self.ClientGroupName = nil local ClientGroup = ClientUnit:getGroup()
if ClientGroup then
return nil self:T3( "ClientGroup = " .. self.ClientName )
if ClientGroup:isExist() then
self:T3( "Normal logic" )
self:T3( self.ClientName .. " : group found!" )
return ClientGroup
end
end
end
-- Nothing could be found :(
self.ClientGroupID = nil
self.ClientGroupName = nil
return nil
end end
@ -437,7 +453,7 @@ function CLIENT:GetClientGroupID()
-- This updates the ID. -- This updates the ID.
self:GetDCSGroup() self:GetDCSGroup()
return self.ClientGroupID return self.ClientGroupID
end end
@ -449,7 +465,7 @@ function CLIENT:GetClientGroupName()
-- This updates the group name. -- This updates the group name.
self:GetDCSGroup() self:GetDCSGroup()
return self.ClientGroupName return self.ClientGroupName
end end
--- Returns the UNIT of the CLIENT. --- Returns the UNIT of the CLIENT.
@ -458,23 +474,23 @@ end
function CLIENT:GetClientGroupUnit() function CLIENT:GetClientGroupUnit()
self:F2() self:F2()
local ClientDCSUnit = Unit.getByName( self.ClientName ) local ClientDCSUnit = Unit.getByName( self.ClientName )
self:T( self.ClientDCSUnit ) self:T( self.ClientDCSUnit )
if ClientDCSUnit and ClientDCSUnit:isExist() then if ClientDCSUnit and ClientDCSUnit:isExist() then
local ClientUnit=_DATABASE:FindUnit( self.ClientName ) local ClientUnit=_DATABASE:FindUnit( self.ClientName )
return ClientUnit return ClientUnit
end end
return nil return nil
end end
--- Returns the DCSUnit of the CLIENT. --- Returns the DCSUnit of the CLIENT.
-- @param #CLIENT self -- @param #CLIENT self
-- @return DCS#Unit -- @return DCS#Unit
function CLIENT:GetClientGroupDCSUnit() function CLIENT:GetClientGroupDCSUnit()
self:F2() self:F2()
local ClientDCSUnit = Unit.getByName( self.ClientName ) local ClientDCSUnit = Unit.getByName( self.ClientName )
@ -489,29 +505,29 @@ end
-- @param #CLIENT self -- @param #CLIENT self
-- @return #boolean true is a transport. -- @return #boolean true is a transport.
function CLIENT:IsTransport() function CLIENT:IsTransport()
self:F() self:F()
return self.ClientTransport return self.ClientTransport
end end
--- Shows the @{AI.AI_Cargo#CARGO} contained within the CLIENT to the player as a message. --- Shows the @{AI.AI_Cargo#CARGO} contained within the CLIENT to the player as a message.
-- The @{AI.AI_Cargo#CARGO} is shown using the @{Core.Message#MESSAGE} distribution system. -- The @{AI.AI_Cargo#CARGO} is shown using the @{Core.Message#MESSAGE} distribution system.
-- @param #CLIENT self -- @param #CLIENT self
function CLIENT:ShowCargo() function CLIENT:ShowCargo()
self:F() self:F()
local CargoMsg = "" local CargoMsg = ""
for CargoName, Cargo in pairs( CARGOS ) do for CargoName, Cargo in pairs( CARGOS ) do
if self == Cargo:IsLoadedInClient() then if self == Cargo:IsLoadedInClient() then
CargoMsg = CargoMsg .. Cargo.CargoName .. " Type:" .. Cargo.CargoType .. " Weight: " .. Cargo.CargoWeight .. "\n" CargoMsg = CargoMsg .. Cargo.CargoName .. " Type:" .. Cargo.CargoType .. " Weight: " .. Cargo.CargoWeight .. "\n"
end end
end end
if CargoMsg == "" then if CargoMsg == "" then
CargoMsg = "empty" CargoMsg = "empty"
end end
self:Message( CargoMsg, 15, "Co-Pilot: Cargo Status", 30 ) self:Message( CargoMsg, 15, "Co-Pilot: Cargo Status", 30 )
end end
@ -526,39 +542,39 @@ end
-- @param #number MessageInterval is the interval in seconds between the display of the @{Core.Message#MESSAGE} when the CLIENT is in the air. -- @param #number MessageInterval is the interval in seconds between the display of the @{Core.Message#MESSAGE} when the CLIENT is in the air.
-- @param #string MessageID is the identifier of the message when displayed with intervals. -- @param #string MessageID is the identifier of the message when displayed with intervals.
function CLIENT:Message( Message, MessageDuration, MessageCategory, MessageInterval, MessageID ) function CLIENT:Message( Message, MessageDuration, MessageCategory, MessageInterval, MessageID )
self:F( { Message, MessageDuration, MessageCategory, MessageInterval } ) self:F( { Message, MessageDuration, MessageCategory, MessageInterval } )
if self.MessageSwitch == true then if self.MessageSwitch == true then
if MessageCategory == nil then if MessageCategory == nil then
MessageCategory = "Messages" MessageCategory = "Messages"
end end
if MessageID ~= nil then if MessageID ~= nil then
if self.Messages[MessageID] == nil then if self.Messages[MessageID] == nil then
self.Messages[MessageID] = {} self.Messages[MessageID] = {}
self.Messages[MessageID].MessageId = MessageID self.Messages[MessageID].MessageId = MessageID
self.Messages[MessageID].MessageTime = timer.getTime() self.Messages[MessageID].MessageTime = timer.getTime()
self.Messages[MessageID].MessageDuration = MessageDuration self.Messages[MessageID].MessageDuration = MessageDuration
if MessageInterval == nil then if MessageInterval == nil then
self.Messages[MessageID].MessageInterval = 600 self.Messages[MessageID].MessageInterval = 600
else else
self.Messages[MessageID].MessageInterval = MessageInterval self.Messages[MessageID].MessageInterval = MessageInterval
end end
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self ) MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
else else
if self:GetClientGroupDCSUnit() and not self:GetClientGroupDCSUnit():inAir() then if self:GetClientGroupDCSUnit() and not self:GetClientGroupDCSUnit():inAir() then
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + 10 then if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + 10 then
MESSAGE:New( Message, MessageDuration , MessageCategory):ToClient( self ) MESSAGE:New( Message, MessageDuration , MessageCategory):ToClient( self )
self.Messages[MessageID].MessageTime = timer.getTime() self.Messages[MessageID].MessageTime = timer.getTime()
end end
else else
if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + self.Messages[MessageID].MessageInterval then if timer.getTime() - self.Messages[MessageID].MessageTime >= self.Messages[MessageID].MessageDuration + self.Messages[MessageID].MessageInterval then
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self ) MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
self.Messages[MessageID].MessageTime = timer.getTime() self.Messages[MessageID].MessageTime = timer.getTime()
end end
end end
end end
else else
MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self ) MESSAGE:New( Message, MessageDuration, MessageCategory ):ToClient( self )
end end
end end
end end

View File

@ -31,7 +31,7 @@ do
-- @field #NET -- @field #NET
NET = { NET = {
ClassName = "NET", ClassName = "NET",
Version = "0.0.6", Version = "0.0.7",
BlockTime = 600, BlockTime = 600,
BlockedPilots = {}, BlockedPilots = {},
BlockedUCIDs = {}, BlockedUCIDs = {},
@ -154,17 +154,18 @@ function NET:_EventHandler(EventData)
local name = data.IniPlayerName and data.IniPlayerName or data.IniUnit:GetPlayerName() local name = data.IniPlayerName and data.IniPlayerName or data.IniUnit:GetPlayerName()
local ucid = self:GetPlayerUCID(nil,name) local ucid = self:GetPlayerUCID(nil,name)
local PlayerID = self:GetPlayerIDByName(name) or "none" local PlayerID = self:GetPlayerIDByName(name) or "none"
local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
local TNow = timer.getTime() local TNow = timer.getTime()
self:I(self.lid.."Event for: "..name.." | UCID: "..ucid) self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
if self.BlockedPilots[name] then if self.BlockedPilots[name] then
self:I(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedPilots[name]-timer.getTime().." seconds!") self:T(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedPilots[name]-timer.getTime().." seconds!")
end end
if self.BlockedUCIDs[ucid] then if self.BlockedUCIDs[ucid] then
self:I(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedUCIDs[ucid]-timer.getTime().." seconds!") self:T(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedUCIDs[ucid]-timer.getTime().." seconds!")
end end
-- Joining -- Joining
if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then
self:I(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid) self:T(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid)
-- Check for known pilots -- Check for known pilots
if self.BlockedPilots[name] and TNow < self.BlockedPilots[name] then if self.BlockedPilots[name] and TNow < self.BlockedPilots[name] then
-- block pilot by name -- block pilot by name
@ -177,7 +178,13 @@ function NET:_EventHandler(EventData)
local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' ) local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
end end
else else
self.KnownPilots[name] = true self.KnownPilots[name] = {
name = name,
ucid = ucid,
id = PlayerID,
side = PlayerSide,
slot = PlayerSlot,
}
if (self.BlockedUCIDs[ucid] and TNow >= self.BlockedUCIDs[ucid]) or (self.BlockedPilots[name] and TNow >= self.BlockedPilots[name]) then if (self.BlockedUCIDs[ucid] and TNow >= self.BlockedUCIDs[ucid]) or (self.BlockedPilots[name] and TNow >= self.BlockedPilots[name]) then
self.BlockedPilots[name] = nil self.BlockedPilots[name] = nil
self.BlockedUCIDs[ucid] = nil self.BlockedUCIDs[ucid] = nil
@ -188,21 +195,21 @@ function NET:_EventHandler(EventData)
end end
-- Leaving -- Leaving
if data.id == EVENTS.PlayerLeaveUnit and self.KnownPilots[name] then if data.id == EVENTS.PlayerLeaveUnit and self.KnownPilots[name] then
self:I(self.lid.."Pilot Leaving: "..name.." | UCID: "..ucid) self:T(self.lid.."Pilot Leaving: "..name.." | UCID: "..ucid)
self:__PlayerLeft(1,data.IniUnit,name) self:__PlayerLeft(1,data.IniUnit,name)
self.KnownPilots[name] = false self.KnownPilots[name] = false
return self return self
end end
-- Ejected -- Ejected
if data.id == EVENTS.Ejection and self.KnownPilots[name] then if data.id == EVENTS.Ejection and self.KnownPilots[name] then
self:I(self.lid.."Pilot Ejecting: "..name.." | UCID: "..ucid) self:T(self.lid.."Pilot Ejecting: "..name.." | UCID: "..ucid)
self:__PlayerEjected(1,data.IniUnit,name) self:__PlayerEjected(1,data.IniUnit,name)
self.KnownPilots[name] = false self.KnownPilots[name] = false
return self return self
end end
-- Dead, Crash, Suicide -- Dead, Crash, Suicide
if (data.id == EVENTS.PilotDead or data.id == EVENTS.SelfKillPilot or data.id == EVENTS.Crash) and self.KnownPilots[name] then if (data.id == EVENTS.PilotDead or data.id == EVENTS.SelfKillPilot or data.id == EVENTS.Crash) and self.KnownPilots[name] then
self:I(self.lid.."Pilot Dead: "..name.." | UCID: "..ucid) self:T(self.lid.."Pilot Dead: "..name.." | UCID: "..ucid)
self:__PlayerDied(1,data.IniUnit,name) self:__PlayerDied(1,data.IniUnit,name)
self.KnownPilots[name] = false self.KnownPilots[name] = false
return self return self
@ -219,7 +226,7 @@ end
-- @param #string Message (optional) Message to be sent via chat. -- @param #string Message (optional) Message to be sent via chat.
-- @return #NET self -- @return #NET self
function NET:BlockPlayer(Client,PlayerName,Seconds,Message) function NET:BlockPlayer(Client,PlayerName,Seconds,Message)
self:I({PlayerName,Seconds,Message}) self:T({PlayerName,Seconds,Message})
local name = PlayerName local name = PlayerName
if Client and (not PlayerName) then if Client and (not PlayerName) then
name = Client:GetPlayerName() name = Client:GetPlayerName()
@ -322,10 +329,10 @@ end
function NET:GetPlayerIDByName(Name) function NET:GetPlayerIDByName(Name)
if not Name then return nil end if not Name then return nil end
local playerList = self:GetPlayerList() local playerList = self:GetPlayerList()
self:I({playerList}) self:T({playerList})
for i=1,#playerList do for i=1,#playerList do
local playerName = net.get_name(i) local playerName = net.get_name(i)
self:I({playerName}) self:T({playerName})
if playerName == Name then if playerName == Name then
return playerList[i] return playerList[i]
end end