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Added CLIENT:FindByPlayerName(Name)
NET - slot blocker comments in log removed
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@ -95,6 +95,22 @@ function CLIENT:Find(DCSUnit, Error)
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end
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end
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--- Finds a CLIENT from the _DATABASE using the relevant player name.
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-- @param #CLIENT self
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-- @param #string Name Name of the player
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-- @return #CLIENT or nil if not found
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function CLIENT:FindByPlayerName(Name)
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local foundclient = nil
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_DATABASE:ForEachClient(
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function(client)
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if client:GetPlayerName() == Name then
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foundclient = client
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end
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end
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)
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return foundclient
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end
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--- Finds a CLIENT from the _DATABASE using the relevant Client Unit Name.
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-- As an optional parameter, a briefing text can be given also.
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@ -31,7 +31,7 @@ do
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-- @field #NET
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NET = {
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ClassName = "NET",
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Version = "0.0.6",
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Version = "0.0.7",
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BlockTime = 600,
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BlockedPilots = {},
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BlockedUCIDs = {},
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@ -154,17 +154,18 @@ function NET:_EventHandler(EventData)
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local name = data.IniPlayerName and data.IniPlayerName or data.IniUnit:GetPlayerName()
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local ucid = self:GetPlayerUCID(nil,name)
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local PlayerID = self:GetPlayerIDByName(name) or "none"
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local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
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local TNow = timer.getTime()
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self:I(self.lid.."Event for: "..name.." | UCID: "..ucid)
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self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
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if self.BlockedPilots[name] then
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self:I(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedPilots[name]-timer.getTime().." seconds!")
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self:T(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedPilots[name]-timer.getTime().." seconds!")
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end
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if self.BlockedUCIDs[ucid] then
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self:I(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedUCIDs[ucid]-timer.getTime().." seconds!")
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self:T(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedUCIDs[ucid]-timer.getTime().." seconds!")
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end
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-- Joining
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if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then
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self:I(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid)
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self:T(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid)
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-- Check for known pilots
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if self.BlockedPilots[name] and TNow < self.BlockedPilots[name] then
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-- block pilot by name
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@ -177,7 +178,13 @@ function NET:_EventHandler(EventData)
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local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
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end
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else
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self.KnownPilots[name] = true
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self.KnownPilots[name] = {
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name = name,
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ucid = ucid,
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id = PlayerID,
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side = PlayerSide,
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slot = PlayerSlot,
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}
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if (self.BlockedUCIDs[ucid] and TNow >= self.BlockedUCIDs[ucid]) or (self.BlockedPilots[name] and TNow >= self.BlockedPilots[name]) then
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self.BlockedPilots[name] = nil
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self.BlockedUCIDs[ucid] = nil
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@ -188,21 +195,21 @@ function NET:_EventHandler(EventData)
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end
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-- Leaving
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if data.id == EVENTS.PlayerLeaveUnit and self.KnownPilots[name] then
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self:I(self.lid.."Pilot Leaving: "..name.." | UCID: "..ucid)
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self:T(self.lid.."Pilot Leaving: "..name.." | UCID: "..ucid)
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self:__PlayerLeft(1,data.IniUnit,name)
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self.KnownPilots[name] = false
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return self
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end
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-- Ejected
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if data.id == EVENTS.Ejection and self.KnownPilots[name] then
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self:I(self.lid.."Pilot Ejecting: "..name.." | UCID: "..ucid)
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self:T(self.lid.."Pilot Ejecting: "..name.." | UCID: "..ucid)
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self:__PlayerEjected(1,data.IniUnit,name)
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self.KnownPilots[name] = false
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return self
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end
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-- Dead, Crash, Suicide
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if (data.id == EVENTS.PilotDead or data.id == EVENTS.SelfKillPilot or data.id == EVENTS.Crash) and self.KnownPilots[name] then
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self:I(self.lid.."Pilot Dead: "..name.." | UCID: "..ucid)
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self:T(self.lid.."Pilot Dead: "..name.." | UCID: "..ucid)
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self:__PlayerDied(1,data.IniUnit,name)
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self.KnownPilots[name] = false
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return self
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@ -219,7 +226,7 @@ end
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-- @param #string Message (optional) Message to be sent via chat.
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-- @return #NET self
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function NET:BlockPlayer(Client,PlayerName,Seconds,Message)
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self:I({PlayerName,Seconds,Message})
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self:T({PlayerName,Seconds,Message})
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local name = PlayerName
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if Client and (not PlayerName) then
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name = Client:GetPlayerName()
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@ -322,10 +329,10 @@ end
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function NET:GetPlayerIDByName(Name)
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if not Name then return nil end
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local playerList = self:GetPlayerList()
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self:I({playerList})
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self:T({playerList})
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for i=1,#playerList do
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local playerName = net.get_name(i)
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self:I({playerName})
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self:T({playerName})
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if playerName == Name then
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return playerList[i]
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end
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