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#ZONE_RADIUS
* Added `ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(...)` #MARKEROPS_BASE * Added Class
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Moose Development/Moose/Core/MarkerOps_Base.lua
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251
Moose Development/Moose/Core/MarkerOps_Base.lua
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--- **Core** - MarkerOps_Base.
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--
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-- **Main Features:**
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--
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-- * Create an easy way to tap into markers added to the F10 map by users.
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-- * Recognize own tag and list of keywords.
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-- * Matched keywords are handed down to functions.
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--
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-- ===
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--
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-- ### Author: **Applevangelist**
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--
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-- Date: 5 May 2021
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--
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-- ===
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---
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-- @module Core.MarkerOps_Base
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-- @image MOOSE_Core.JPG
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--------------------------------------------------------------------------
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-- MARKEROPS_BASE Class Definition.
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--------------------------------------------------------------------------
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--- MARKEROPS_BASE class.
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-- @type MARKEROPS_BASE
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-- @field #string ClassName Name of the class.
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-- @field #string Tag Tag to identify commands.
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-- @field #table Keywords Table of keywords to recognize.
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-- @field #string version Version of #MARKEROPS_BASE.
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-- @extends Core.Fsm#FSM
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--- *Fiat lux.* -- Latin proverb.
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--
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-- ===
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--
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-- # The MARKEROPS_BASE Concept
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--
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-- This class enable scripting text-based actions from markers.
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--
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-- @field #MARKEROPS_BASE
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MARKEROPS_BASE = {
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ClassName = "MARKEROPS",
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Tag = "mytag",
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Keywords = {},
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version = "0.0.1",
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debug = false,
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}
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--- Function to instantiate a new #MARKEROPS_BASE object.
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-- @param #MARKEROPS_BASE self
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-- @param #string Tagname Name to identify us from the event text.
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-- @param #table Keywords Table of keywords recognized from the event text.
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-- @return #MARKEROPS_BASE self
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function MARKEROPS_BASE:New(Tagname,Keywords)
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-- Inherit FSM
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local self=BASE:Inherit(self, FSM:New()) -- #MARKEROPS_BASE
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("MARKEROPS_BASE %s | ", tostring(self.version))
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self.Tag = Tagname or "mytag"-- #string
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self.Keywords = Keywords or {} -- #table - might want to use lua regex here, too
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self.debug = false
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-----------------------
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--- FSM Transitions ---
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-----------------------
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-- Start State.
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self:SetStartState("Stopped")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("Stopped", "Start", "Running") -- Start the FSM.
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self:AddTransition("*", "MarkAdded", "*") -- Start the FSM.
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self:AddTransition("*", "MarkChanged", "*") -- Start the FSM.
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self:AddTransition("*", "MarkDeleted", "*") -- Start the FSM.
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self:AddTransition("Running", "Stop", "Stopped") -- Stop the FSM.
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self:HandleEvent(EVENTS.MarkAdded, self.OnEventMark)
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self:HandleEvent(EVENTS.MarkChange, self.OnEventMark)
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self:HandleEvent(EVENTS.MarkRemoved, self.OnEventMark)
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-- start
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self:I(self.lid..string.format("started for %s",self.Tag))
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self:__Start(1)
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return self
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-------------------
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-- PSEUDO Functions
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-------------------
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--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
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-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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-- @param #string Text The text on the marker
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-- @param #table Keywords Table of matching keywords found in the Event text
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-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
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--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
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-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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-- @param #string Text The text on the marker
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-- @param #table Keywords Table of matching keywords found in the Event text
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-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
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--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
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-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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--- "Stop" trigger. Used to stop the function an unhandle events
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-- @function [parent=#MARKEROPS_BASE] Stop
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end
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--- (internal) Handle events.
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-- @param #MARKEROPS_BASE self
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-- @param Core.Event#EVENTDATA Event
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function MARKEROPS_BASE:OnEventMark(Event)
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self:T({Event})
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if Event == nil or Event.idx == nil then
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self:E("Skipping onEvent. Event or Event.idx unknown.")
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return true
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end
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--position
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local vec3={y=Event.pos.y, x=Event.pos.x, z=Event.pos.z}
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local coord=COORDINATE:NewFromVec3(vec3)
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if self.debug then
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local coordtext = coord:ToStringLLDDM()
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local text = tostring(Event.text)
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local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
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end
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-- decision
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if Event.id==world.event.S_EVENT_MARK_ADDED then
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self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
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-- Handle event
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local Eventtext = tostring(Event.text)
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if Eventtext~=nil then
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if self:_MatchTag(Eventtext) then
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local matchtable = self:_MatchKeywords(Eventtext)
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self:MarkAdded(Eventtext,matchtable,coord)
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end
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end
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elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
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self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
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-- Handle event.
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local Eventtext = tostring(Event.text)
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if Eventtext~=nil then
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if self:_MatchTag(Eventtext) then
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local matchtable = self:_MatchKeywords(Eventtext)
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self:MarkChanged(Eventtext,matchtable,coord)
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end
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end
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elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
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self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
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-- Hande event.
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local Eventtext = tostring(Event.text)
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if Eventtext~=nil then
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if self:_MatchTag(Eventtext) then
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self:MarkDeleted()
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end
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end
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end
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end
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--- (internal) Match tag.
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-- @param #MARKEROPS_BASE self
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-- @param #string Eventtext Text added to the marker.
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-- @return #boolean
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function MARKEROPS_BASE:_MatchTag(Eventtext)
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local matches = false
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local type = string.lower(self.Tag) -- #string
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if string.find(string.lower(Eventtext),type) then
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matches = true --event text contains tag
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end
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return matches
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end
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--- (internal) Match keywords table.
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-- @param #MARKEROPS_BASE self
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-- @param #string Eventtext Text added to the marker.
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-- @return #table
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function MARKEROPS_BASE:_MatchKeywords(Eventtext)
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local matchtable = {}
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local keytable = self.Keywords
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for _index,_word in pairs (keytable) do
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if string.find(string.lower(Eventtext),string.lower(_word))then
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table.insert(matchtable,_word)
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end
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end
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return matchtable
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end
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--- On before "MarkAdded" event. Triggered when a Marker is added to the F10 map.
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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-- @param #string Text The text on the marker
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-- @param #table Keywords Table of matching keywords found in the Event text
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-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
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function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
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self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
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end
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--- On before "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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-- @param #string Text The text on the marker
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-- @param #table Keywords Table of matching keywords found in the Event text
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-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
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function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
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self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
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end
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--- On before "MarkDeleted" event. Triggered when a Marker is removed from the F10 map.
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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function MARKEROPS_BASE:onbeforeMarkDeleted(From,Event,To)
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self:T({self.lid,From,Event,To})
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end
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--- On enter "Stopped" event. Unsubscribe events.
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-- @param #MARKEROPS_BASE self
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-- @param #string From The From state
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-- @param #string Event The Event called
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-- @param #string To The To state
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function MARKEROPS_BASE:onenterStopped(From,Event,To)
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self:T({self.lid,From,Event,To})
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-- unsubscribe from events
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self:UnHandleEvent(EVENTS.MarkAdded)
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self:UnHandleEvent(EVENTS.MarkChange)
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self:UnHandleEvent(EVENTS.MarkRemoved)
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end
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--------------------------------------------------------------------------
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-- MARKEROPS_BASE Class Definition End.
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--------------------------------------------------------------------------
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@ -1295,7 +1295,86 @@ function ZONE_RADIUS:GetRandomCoordinate(inner, outer, surfacetypes)
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return Coordinate
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end
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--- Returns a @{Core.Point#COORDINATE} object reflecting a random location within the zone where there are no **map objects** of type "Building".
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-- Does not find statics you might have placed there. **Note** This might be quite CPU intensive, use with care.
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-- @param #ZONE_RADIUS self
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-- @param #number inner (Optional) Minimal distance from the center of the zone in meters. Default is 0m.
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-- @param #number outer (Optional) Maximal distance from the outer edge of the zone in meters. Default is the radius of the zone.
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-- @param #number distance (Optional) Minumum distance from any building coordinate. Defaults to 100m.
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-- @param #boolean markbuildings (Optional) Place markers on found buildings (if any).
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-- @param #boolean markfinal (Optional) Place marker on the final coordinate (if any).
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-- @return Core.Point#COORDINATE The random coordinate or `nil` if cannot be found in 1000 iterations.
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function ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(inner,outer,distance,markbuildings,markfinal)
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local dist = distance or 100
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local objects = {}
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if self.ScanData and self.ScanData.Scenery then
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objects = self:GetScannedScenery()
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else
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self:Scan({Object.Category.SCENERY})
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objects = self:GetScannedScenery()
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end
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local T0 = timer.getTime()
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local T1 = timer.getTime()
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local buildings = {}
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if self.ScanData and self.ScanData.BuildingCoordinates then
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buildings = self.ScanData.BuildingCoordinates
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else
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-- build table of buildings coordinates
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for _,_object in pairs (objects) do
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for _,_scen in pairs (_object) do
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local scenery = _scen -- Wrapper.Scenery#SCENERY
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local description=scenery:GetDesc()
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if description and description.attributes and description.attributes.Buildings then
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if markbuildings then
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MARKER:New(scenery:GetCoordinate(),"Building"):ToAll()
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end
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buildings[#buildings+1] = scenery:GetCoordinate()
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end
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end
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end
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self.ScanData.BuildingCoordinates = buildings
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end
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-- max 1000 tries
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local rcoord = nil
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local found = false
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local iterations = 0
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for i=1,1000 do
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iterations = iterations + 1
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rcoord = self:GetRandomCoordinate(inner,outer)
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found = false
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for _,_coord in pairs (buildings) do
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local coord = _coord -- Core.Point#COORDINATE
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-- keep >50m dist from buildings
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if coord:Get2DDistance(rcoord) > dist then
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found = true
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else
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found = false
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end
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end
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if found then
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-- we have a winner!
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if markfinal then
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MARKER:New(rcoord,"FREE"):ToAll()
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end
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break
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end
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end
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T1=timer.getTime()
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self:T(string.format("Found a coordinate: %s | Iterations: %d | Time: %d",tostring(found),iterations,T1-T0))
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if found then return rcoord else return nil end
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end
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--- @type ZONE
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-- @extends #ZONE_RADIUS
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@ -28,6 +28,7 @@ __Moose.Include( 'Scripts/Moose/Core/SpawnStatic.lua' )
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__Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
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__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
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__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
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__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
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__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
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__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
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