WeaponType added in AttackUnit

--- WeaponType is added
This commit is contained in:
FlightControl
2017-03-23 20:44:56 +01:00
parent 6f1070cb72
commit 7f43e958df
10 changed files with 74 additions and 156 deletions

View File

@@ -529,7 +529,7 @@ A speed can be given in km/h.</p>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskAttackUnit">CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, AttackQtyLimit, ControllableAttack, Altitude, Visible)</a></td>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskAttackUnit">CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, Altitude, Visible, WeaponType)</a></td>
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<p>(AIR) Attack the Unit.</p>
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@@ -2135,7 +2135,7 @@ The DCS task structure.</p>
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<a id="#(CONTROLLABLE).TaskAttackUnit" >
<strong>CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, AttackQtyLimit, ControllableAttack, Altitude, Visible)</strong>
<strong>CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, Altitude, Visible, WeaponType)</strong>
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@@ -2176,24 +2176,20 @@ The UNIT.</p>
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<p><code><em>#boolean AttackQtyLimit </em></code>:
(optional) The flag determines how to interpret attackQty parameter. If the flag is true then attackQty is a limit on maximal attack quantity for "AttackGroup" and "AttackUnit" tasks. If the flag is false then attackQty is a desired attack quantity for "Bombing" and "BombingRunway" tasks.</p>
<p><code><em>#number Altitude </em></code>:
(optional) The altitude from where to attack.</p>
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<p><code><em>#boolean ControllableAttack </em></code>:
(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a controllable, not to a single aircraft.</p>
<p><code><em>#boolean Visible </em></code>:
(optional) not a clue.</p>
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<p><code><em> Altitude </em></code>: </p>
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<p><code><em> Visible </em></code>: </p>
<p><code><em>#number WeaponType </em></code>:
(optional) The WeaponType.</p>
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