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WeaponType added in AttackUnit
--- WeaponType is added
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@@ -529,7 +529,7 @@ A speed can be given in km/h.</p>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskAttackUnit">CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, AttackQtyLimit, ControllableAttack, Altitude, Visible)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskAttackUnit">CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, Altitude, Visible, WeaponType)</a></td>
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<td class="summary">
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<p>(AIR) Attack the Unit.</p>
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</td>
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@@ -2135,7 +2135,7 @@ The DCS task structure.</p>
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<dt>
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<a id="#(CONTROLLABLE).TaskAttackUnit" >
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<strong>CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, AttackQtyLimit, ControllableAttack, Altitude, Visible)</strong>
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<strong>CONTROLLABLE:TaskAttackUnit(AttackUnit, GroupAttack, WeaponExpend, AttackQty, Direction, Altitude, Visible, WeaponType)</strong>
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</a>
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</dt>
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<dd>
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@@ -2176,24 +2176,20 @@ The UNIT.</p>
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</li>
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<li>
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<p><code><em>#boolean AttackQtyLimit </em></code>:
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(optional) The flag determines how to interpret attackQty parameter. If the flag is true then attackQty is a limit on maximal attack quantity for "AttackGroup" and "AttackUnit" tasks. If the flag is false then attackQty is a desired attack quantity for "Bombing" and "BombingRunway" tasks.</p>
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<p><code><em>#number Altitude </em></code>:
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(optional) The altitude from where to attack.</p>
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</li>
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<li>
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<p><code><em>#boolean ControllableAttack </em></code>:
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(optional) Flag indicates that the target must be engaged by all aircrafts of the controllable. Has effect only if the task is assigned to a controllable, not to a single aircraft.</p>
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<p><code><em>#boolean Visible </em></code>:
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(optional) not a clue.</p>
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</li>
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<li>
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<p><code><em> Altitude </em></code>: </p>
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</li>
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<li>
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<p><code><em> Visible </em></code>: </p>
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<p><code><em>#number WeaponType </em></code>:
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(optional) The WeaponType.</p>
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</li>
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</ul>
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