WeaponType added in AttackUnit

--- WeaponType is added
This commit is contained in:
FlightControl
2017-03-23 20:44:56 +01:00
parent 6f1070cb72
commit 7f43e958df
10 changed files with 74 additions and 156 deletions

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@@ -178,7 +178,7 @@ Find a summary below describing for which situation a task type is created:</p>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).New">TASK_A2G_DISPATCHER:New(The, SetGroup, Detection, Mission)</a></td>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).New">TASK_A2G_DISPATCHER:New(Mission, SetGroup, Detection)</a></td>
<td class="summary">
<p>TASK<em>A2G</em>DISPATCHER constructor.</p>
</td>
@@ -403,7 +403,7 @@ If there are no targets to be set.</p>
<dt>
<a id="#(TASK_A2G_DISPATCHER).New" >
<strong>TASK_A2G_DISPATCHER:New(The, SetGroup, Detection, Mission)</strong>
<strong>TASK_A2G_DISPATCHER:New(Mission, SetGroup, Detection)</strong>
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<dd>
@@ -414,8 +414,8 @@ If there are no targets to be set.</p>
<ul>
<li>
<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> The </em></code>:
mission for which the task dispatching is done.</p>
<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> Mission </em></code>:
The mission for which the task dispatching is done.</p>
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@@ -429,11 +429,6 @@ The set of groups that can join the tasks within the mission.</p>
<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> Detection </em></code>:
The detection results that are used to dynamically assign new tasks to human players.</p>
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<li>
<p><code><em> Mission </em></code>: </p>
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</ul>
<h3>Return value</h3>