Fixes for DEAD event and extra nil checks

This commit is contained in:
Applevangelist
2022-05-04 10:25:50 +02:00
parent 6e8edd95ec
commit 8099847e29
8 changed files with 274 additions and 183 deletions

View File

@@ -131,8 +131,6 @@
-- * Weapon data: Certain events populate weapon information.
-- * Place data: Certain events populate place information.
--
-- Example code snippet:
--
-- --- This function is an Event Handling function that will be called when Tank1 is Dead.
-- -- EventData is an EVENTDATA structure.
-- -- We use the EventData.IniUnit to smoke the tank Green.
@@ -143,6 +141,7 @@
-- EventData.IniUnit:SmokeGreen()
-- end
--
--
-- Find below an overview which events populate which information categories:
--
-- ![Objects](..\Presentations\EVENT\Dia14.JPG)
@@ -152,7 +151,6 @@
-- In case a STATIC object is involved, the documentation indicates which fields will and won't not be populated.
-- The fields **IniObjectCategory** and **TgtObjectCategory** contain the indicator which **kind of object is involved** in the event.
-- You can use the enumerator **Object.Category.UNIT** and **Object.Category.STATIC** to check on IniObjectCategory and TgtObjectCategory.
--
-- Example code snippet:
--
-- if Event.IniObjectCategory == Object.Category.UNIT then
@@ -174,6 +172,7 @@
-- @module Core.Event
-- @image Core_Event.JPG
--- @type EVENT
-- @field #EVENT.Events Events
-- @extends Core.Base#BASE
@@ -195,6 +194,7 @@ world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
--- The different types of events supported by MOOSE.
-- Use this structure to subscribe to events using the @{Core.Base#BASE.HandleEvent}() method.
-- @type EVENTS
@@ -227,13 +227,13 @@ EVENTS = {
MarkChange = world.event.S_EVENT_MARK_CHANGE,
MarkRemoved = world.event.S_EVENT_MARK_REMOVED,
-- Moose Events
NewCargo = world.event.S_EVENT_NEW_CARGO,
DeleteCargo = world.event.S_EVENT_DELETE_CARGO,
NewZone = world.event.S_EVENT_NEW_ZONE,
DeleteZone = world.event.S_EVENT_DELETE_ZONE,
NewZoneGoal = world.event.S_EVENT_NEW_ZONE_GOAL,
DeleteZoneGoal = world.event.S_EVENT_DELETE_ZONE_GOAL,
RemoveUnit = world.event.S_EVENT_REMOVE_UNIT,
NewCargo = world.event.S_EVENT_NEW_CARGO,
DeleteCargo = world.event.S_EVENT_DELETE_CARGO,
NewZone = world.event.S_EVENT_NEW_ZONE,
DeleteZone = world.event.S_EVENT_DELETE_ZONE,
NewZoneGoal = world.event.S_EVENT_NEW_ZONE_GOAL,
DeleteZoneGoal = world.event.S_EVENT_DELETE_ZONE_GOAL,
RemoveUnit = world.event.S_EVENT_REMOVE_UNIT,
PlayerEnterAircraft = world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT,
-- Added with DCS 2.5.6
DetailedFailure = world.event.S_EVENT_DETAILED_FAILURE or -1, --We set this to -1 for backward compatibility to DCS 2.5.5 and earlier
@@ -304,6 +304,8 @@ EVENTS = {
-- @field Core.ZONE#ZONE Zone The zone object.
-- @field #string ZoneName The name of the zone.
local _EVENTMETA = {
[world.event.S_EVENT_SHOT] = {
Order = 1,
@@ -560,6 +562,7 @@ local _EVENTMETA = {
},
}
--- The Events structure
-- @type EVENT.Events
-- @field #number IniUnit
@@ -573,11 +576,12 @@ function EVENT:New()
local self = BASE:Inherit( self, BASE:New() )
-- Add world event handler.
self.EventHandler = world.addEventHandler( self )
self.EventHandler = world.addEventHandler(self)
return self
end
--- Initializes the Events structure for the event.
-- @param #EVENT self
-- @param DCS#world.event EventID Event ID.
@@ -591,7 +595,7 @@ function EVENT:Init( EventID, EventClass )
self.Events[EventID] = {}
end
-- Each event has a sub-table of EventClasses, ordered by EventPriority.
-- Each event has a subtable of EventClasses, ordered by EventPriority.
local EventPriority = EventClass:GetEventPriority()
if not self.Events[EventID][EventPriority] then
@@ -599,7 +603,7 @@ function EVENT:Init( EventID, EventClass )
end
if not self.Events[EventID][EventPriority][EventClass] then
self.Events[EventID][EventPriority][EventClass] = {}
self.Events[EventID][EventPriority][EventClass] = {}
end
return self.Events[EventID][EventPriority][EventClass]
@@ -610,7 +614,7 @@ end
-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
-- @param DCS#world.event EventID Event ID.
-- @return #EVENT self
function EVENT:RemoveEvent( EventClass, EventID )
function EVENT:RemoveEvent( EventClass, EventID )
-- Debug info.
self:F2( { "Removing subscription for class: ", EventClass:GetClassNameAndID() } )
@@ -634,7 +638,7 @@ end
-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
-- @param DCS#world.event EventID Event ID.
-- @return #EVENT.Events
function EVENT:Reset( EventObject ) -- R2.1
function EVENT:Reset( EventObject ) --R2.1
self:F( { "Resetting subscriptions for class: ", EventObject:GetClassNameAndID() } )
@@ -653,11 +657,12 @@ function EVENT:Reset( EventObject ) -- R2.1
end
end
--- Clears all event subscriptions for a @{Core.Base#BASE} derived object.
-- @param #EVENT self
-- @param Core.Base#BASE EventClass The self class object for which the events are removed.
-- @return #EVENT self
function EVENT:RemoveAll( EventClass )
function EVENT:RemoveAll(EventClass)
local EventClassName = EventClass:GetClassNameAndID()
@@ -671,6 +676,8 @@ function EVENT:RemoveAll( EventClass )
return self
end
--- Create an OnDead event handler for a group
-- @param #EVENT self
-- @param #table EventTemplate
@@ -702,6 +709,7 @@ function EVENT:OnEventGeneric( EventFunction, EventClass, EventID )
return self
end
--- Set a new listener for an `S_EVENT_X` event for a UNIT.
-- @param #EVENT self
-- @param #string UnitName The name of the UNIT.
@@ -789,6 +797,7 @@ do -- OnDead
end
do -- OnLand
--- Create an OnLand event handler for a group
@@ -855,7 +864,7 @@ do -- Event Creation
id = EVENTS.NewCargo,
time = timer.getTime(),
cargo = Cargo,
}
}
world.onEvent( Event )
end
@@ -870,7 +879,7 @@ do -- Event Creation
id = EVENTS.DeleteCargo,
time = timer.getTime(),
cargo = Cargo,
}
}
world.onEvent( Event )
end
@@ -885,7 +894,7 @@ do -- Event Creation
id = EVENTS.NewZone,
time = timer.getTime(),
zone = Zone,
}
}
world.onEvent( Event )
end
@@ -900,7 +909,7 @@ do -- Event Creation
id = EVENTS.DeleteZone,
time = timer.getTime(),
zone = Zone,
}
}
world.onEvent( Event )
end
@@ -915,11 +924,12 @@ do -- Event Creation
id = EVENTS.NewZoneGoal,
time = timer.getTime(),
ZoneGoal = ZoneGoal,
}
}
world.onEvent( Event )
end
--- Creation of a ZoneGoal Deletion Event.
-- @param #EVENT self
-- @param Core.ZoneGoal#ZONE_GOAL ZoneGoal The ZoneGoal created.
@@ -930,11 +940,12 @@ do -- Event Creation
id = EVENTS.DeleteZoneGoal,
time = timer.getTime(),
ZoneGoal = ZoneGoal,
}
}
world.onEvent( Event )
end
--- Creation of a S_EVENT_PLAYER_ENTER_UNIT Event.
-- @param #EVENT self
-- @param Wrapper.Unit#UNIT PlayerUnit.
@@ -944,8 +955,8 @@ do -- Event Creation
local Event = {
id = EVENTS.PlayerEnterUnit,
time = timer.getTime(),
initiator = PlayerUnit:GetDCSObject(),
}
initiator = PlayerUnit:GetDCSObject()
}
world.onEvent( Event )
end
@@ -959,8 +970,8 @@ do -- Event Creation
local Event = {
id = EVENTS.PlayerEnterAircraft,
time = timer.getTime(),
initiator = PlayerUnit:GetDCSObject(),
}
initiator = PlayerUnit:GetDCSObject()
}
world.onEvent( Event )
end
@@ -972,24 +983,25 @@ end
-- @param #EVENTDATA Event Event data table.
function EVENT:onEvent( Event )
--- Function to handle errors.
local ErrorHandler = function( errmsg )
env.info( "Error in SCHEDULER function:" .. errmsg )
if BASE.Debug ~= nil then
env.info( debug.traceback() )
end
return errmsg
end
-- Get event meta data.
local EventMeta = _EVENTMETA[Event.id]
-- Check if this is a known event?
if EventMeta then
if self and self.Events and self.Events[Event.id] and self.MissionEnd == false and (Event.initiator ~= nil or (Event.initiator == nil and Event.id ~= EVENTS.PlayerLeaveUnit)) then
if self and self.Events and self.Events[Event.id] and self.MissionEnd==false and (Event.initiator~=nil or (Event.initiator==nil and Event.id~=EVENTS.PlayerLeaveUnit)) then
-- Check if mission has ended.
if Event.id and Event.id == EVENTS.MissionEnd then
self.MissionEnd = true
end
@@ -997,50 +1009,27 @@ function EVENT:onEvent( Event )
if Event.initiator then
Event.IniObjectCategory = Event.initiator:getCategory()
if Event.IniObjectCategory == Object.Category.UNIT then
Event.IniDCSUnit = Event.initiator
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniUnitName = Event.IniDCSUnitName
Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
if not Event.IniUnit then
-- Unit can be a CLIENT. Most likely this will be the case ...
Event.IniUnit = CLIENT:FindByName( Event.IniDCSUnitName, '', true )
end
Event.IniDCSGroupName = ""
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
-- if Event.IniGroup then
Event.IniGroupName = Event.IniDCSGroupName
-- end
end
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
Event.IniCategory = Event.IniDCSUnit:getDesc().category
end
if Event.IniObjectCategory == Object.Category.STATIC then
if Event.id == 31 then
if Event.IniObjectCategory == Object.Category.STATIC then
---
-- Static
---
if Event.id==31 then
-- Event.initiator is a Static object representing the pilot. But getName() errors due to DCS bug.
Event.IniDCSUnit = Event.initiator
local ID = Event.initiator.id_
Event.IniDCSUnitName = string.format( "Ejected Pilot ID %s", tostring( ID ) )
local ID=Event.initiator.id_
Event.IniDCSUnitName = string.format("Ejected Pilot ID %s", tostring(ID))
Event.IniUnitName = Event.IniDCSUnitName
Event.IniCoalition = 0
Event.IniCategory = 0
Event.IniCategory = 0
Event.IniTypeName = "Ejected Pilot"
elseif Event.id == 33 then -- ejection seat discarded
elseif Event.id == 33 then -- ejection seat discarded
Event.IniDCSUnit = Event.initiator
local ID = Event.initiator.id_
Event.IniDCSUnitName = string.format( "Ejection Seat ID %s", tostring( ID ) )
local ID=Event.initiator.id_
Event.IniDCSUnitName = string.format("Ejection Seat ID %s", tostring(ID))
Event.IniUnitName = Event.IniDCSUnitName
Event.IniCoalition = 0
Event.IniCategory = 0
Event.IniCategory = 0
Event.IniTypeName = "Ejection Seat"
else
Event.IniDCSUnit = Event.initiator
@@ -1051,9 +1040,47 @@ function EVENT:onEvent( Event )
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
end
-- Dead events of units can be delayed and the initiator changed to a static.
-- Take care of that.
local Unit=UNIT:FindByName(Event.IniDCSUnitName)
if Unit then
Event.IniObjectCategory = Object.Category.UNIT
end
end
if Event.IniObjectCategory == Object.Category.UNIT then
---
-- Unit
---
Event.IniDCSUnit = Event.initiator
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniUnitName = Event.IniDCSUnitName
Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
if not Event.IniUnit then
-- Unit can be a CLIENT. Most likely this will be the case ...
Event.IniUnit = CLIENT:FindByName( Event.IniDCSUnitName, '', true )
end
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
Event.IniGroupName = Event.IniDCSGroupName
end
Event.IniPlayerName = Event.IniDCSUnit:getPlayerName()
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
Event.IniCategory = Event.IniDCSUnit:getDesc().category
end
if Event.IniObjectCategory == Object.Category.CARGO then
---
-- Cargo
---
Event.IniDCSUnit = Event.initiator
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniUnitName = Event.IniDCSUnitName
@@ -1064,19 +1091,26 @@ function EVENT:onEvent( Event )
end
if Event.IniObjectCategory == Object.Category.SCENERY then
---
-- Scenery
---
Event.IniDCSUnit = Event.initiator
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniUnitName = Event.IniDCSUnitName
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY" -- TODO: Bug fix for 2.1!
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
end
if Event.IniObjectCategory == Object.Category.BASE then
---
-- Base Object
---
Event.IniDCSUnit = Event.initiator
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
Event.IniUnitName = Event.IniDCSUnitName
Event.IniUnit = AIRBASE:FindByName( Event.IniDCSUnitName )
Event.IniUnit = AIRBASE:FindByName(Event.IniDCSUnitName)
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
Event.IniCategory = Event.IniDCSUnit:getDesc().category
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
@@ -1084,7 +1118,12 @@ function EVENT:onEvent( Event )
end
if Event.target then
---
-- TARGET
---
-- Target category.
Event.TgtObjectCategory = Event.target:getCategory()
if Event.TgtObjectCategory == Object.Category.UNIT then
@@ -1097,9 +1136,7 @@ function EVENT:onEvent( Event )
if Event.TgtDCSGroup and Event.TgtDCSGroup:isExist() then
Event.TgtDCSGroupName = Event.TgtDCSGroup:getName()
Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
-- if Event.TgtGroup then
Event.TgtGroupName = Event.TgtDCSGroupName
-- end
end
Event.TgtPlayerName = Event.TgtDCSUnit:getPlayerName()
Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
@@ -1118,18 +1155,18 @@ function EVENT:onEvent( Event )
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
else
Event.TgtDCSUnitName = string.format( "No target object for Event ID %s", tostring( Event.id ) )
Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
Event.TgtUnitName = Event.TgtDCSUnitName
Event.TgtUnit = nil
Event.TgtCoalition = 0
Event.TgtCategory = 0
if Event.id == 6 then
Event.TgtTypeName = "Ejected Pilot"
Event.TgtDCSUnitName = string.format( "Ejected Pilot ID %s", tostring( Event.IniDCSUnitName ) )
Event.TgtDCSUnitName = string.format("Ejected Pilot ID %s", tostring(Event.IniDCSUnitName))
Event.TgtUnitName = Event.TgtDCSUnitName
elseif Event.id == 33 then
Event.TgtTypeName = "Ejection Seat"
Event.TgtDCSUnitName = string.format( "Ejection Seat ID %s", tostring( Event.IniDCSUnitName ) )
Event.TgtDCSUnitName = string.format("Ejection Seat ID %s", tostring(Event.IniDCSUnitName))
Event.TgtUnitName = Event.TgtDCSUnitName
else
Event.TgtTypeName = "Static"
@@ -1147,6 +1184,7 @@ function EVENT:onEvent( Event )
end
end
-- Weapon.
if Event.weapon then
Event.Weapon = Event.weapon
Event.WeaponName = Event.Weapon:getTypeName()
@@ -1155,49 +1193,48 @@ function EVENT:onEvent( Event )
Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
-- Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
end
-- Place should be given for takeoff and landing events as well as base captured. It should be a DCS airbase.
if Event.place then
if Event.id == EVENTS.LandingAfterEjection then
if Event.id==EVENTS.LandingAfterEjection then
-- Place is here the UNIT of which the pilot ejected.
-- local name=Event.place:getName() -- This returns a DCS error "Airbase doesn't exit" :(
--local name=Event.place:getName() -- This returns a DCS error "Airbase doesn't exit" :(
-- However, this is not a big thing, as the aircraft the pilot ejected from is usually long crashed before the ejected pilot touches the ground.
-- Event.Place=UNIT:Find(Event.place)
--Event.Place=UNIT:Find(Event.place)
else
Event.Place = AIRBASE:Find( Event.place )
Event.PlaceName = Event.Place:GetName()
Event.Place=AIRBASE:Find(Event.place)
Event.PlaceName=Event.Place:GetName()
end
end
-- Mark points.
if Event.idx then
Event.MarkID = Event.idx
Event.MarkVec3 = Event.pos
Event.MarkCoordinate = COORDINATE:NewFromVec3( Event.pos )
Event.MarkText = Event.text
Event.MarkCoalition = Event.coalition
Event.MarkID=Event.idx
Event.MarkVec3=Event.pos
Event.MarkCoordinate=COORDINATE:NewFromVec3(Event.pos)
Event.MarkText=Event.text
Event.MarkCoalition=Event.coalition
Event.MarkGroupID = Event.groupID
end
-- Cargo object.
if Event.cargo then
Event.Cargo = Event.cargo
Event.CargoName = Event.cargo.Name
end
-- Zone object.
if Event.zone then
Event.Zone = Event.zone
Event.ZoneName = Event.zone.ZoneName
end
-- Priority order.
local PriorityOrder = EventMeta.Order
local PriorityBegin = PriorityOrder == -1 and 5 or 1
local PriorityEnd = PriorityOrder == -1 and 1 or 5
if Event.IniObjectCategory ~= Object.Category.STATIC then
self:F( { EventMeta.Text, Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } )
end
local PriorityEnd = PriorityOrder == -1 and 1 or 5
for EventPriority = PriorityBegin, PriorityEnd, PriorityOrder do
@@ -1206,12 +1243,12 @@ function EVENT:onEvent( Event )
-- Okay, we got the event from DCS. Now loop the SORTED self.EventSorted[] table for the received Event.id, and for each EventData registered, check if a function needs to be called.
for EventClass, EventData in pairs( self.Events[Event.id][EventPriority] ) do
-- if Event.IniObjectCategory ~= Object.Category.STATIC then
--if Event.IniObjectCategory ~= Object.Category.STATIC then
-- self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
-- end
--end
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
Event.IniGroup = Event.IniGroup or GROUP:FindByName( Event.IniDCSGroupName )
Event.TgtGroup = Event.TgtGroup or GROUP:FindByName( Event.TgtDCSGroupName )
-- If the EventData is for a UNIT, the call directly the EventClass EventFunction for that UNIT.
if EventData.EventUnit then
@@ -1221,39 +1258,35 @@ function EVENT:onEvent( Event )
Event.id == EVENTS.PlayerEnterUnit or
Event.id == EVENTS.Crash or
Event.id == EVENTS.Dead or
Event.id == EVENTS.RemoveUnit then
Event.id == EVENTS.RemoveUnit or
Event.id == EVENTS.UnitLost then
local UnitName = EventClass:GetName()
if (EventMeta.Side == "I" and UnitName == Event.IniDCSUnitName) or
(EventMeta.Side == "T" and UnitName == Event.TgtDCSUnitName) then
if ( EventMeta.Side == "I" and UnitName == Event.IniDCSUnitName ) or
( EventMeta.Side == "T" and UnitName == Event.TgtDCSUnitName ) then
-- First test if a EventFunction is Set, otherwise search for the default function
if EventData.EventFunction then
if Event.IniObjectCategory ~= 3 then
self:F( { "Calling EventFunction for UNIT ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
end
local Result, Value = xpcall( function()
return EventData.EventFunction( EventClass, Event )
end, ErrorHandler )
local Result, Value = xpcall(
function()
return EventData.EventFunction( EventClass, Event )
end, ErrorHandler )
else
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
local EventFunction = EventClass[EventMeta.Event]
local EventFunction = EventClass[ EventMeta.Event ]
if EventFunction and type( EventFunction ) == "function" then
-- Now call the default event function.
if Event.IniObjectCategory ~= 3 then
self:F( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
end
local Result, Value = xpcall( function()
return EventFunction( EventClass, Event )
end, ErrorHandler )
local Result, Value = xpcall(
function()
return EventFunction( EventClass, Event )
end, ErrorHandler )
end
end
end
else
@@ -1271,48 +1304,43 @@ function EVENT:onEvent( Event )
Event.id == EVENTS.PlayerEnterUnit or
Event.id == EVENTS.Crash or
Event.id == EVENTS.Dead or
Event.id == EVENTS.RemoveUnit then
Event.id == EVENTS.RemoveUnit or
Event.id == EVENTS.UnitLost then
-- We can get the name of the EventClass, which is now always a GROUP object.
local GroupName = EventClass:GetName()
if (EventMeta.Side == "I" and GroupName == Event.IniDCSGroupName) or
(EventMeta.Side == "T" and GroupName == Event.TgtDCSGroupName) then
if ( EventMeta.Side == "I" and GroupName == Event.IniDCSGroupName ) or
( EventMeta.Side == "T" and GroupName == Event.TgtDCSGroupName ) then
-- First test if a EventFunction is Set, otherwise search for the default function
if EventData.EventFunction then
if Event.IniObjectCategory ~= 3 then
self:F( { "Calling EventFunction for GROUP ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
end
local Result, Value = xpcall( function()
return EventData.EventFunction( EventClass, Event, unpack( EventData.Params ) )
end, ErrorHandler )
local Result, Value = xpcall(
function()
return EventData.EventFunction( EventClass, Event, unpack( EventData.Params ) )
end, ErrorHandler )
else
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
local EventFunction = EventClass[EventMeta.Event]
local EventFunction = EventClass[ EventMeta.Event ]
if EventFunction and type( EventFunction ) == "function" then
-- Now call the default event function.
if Event.IniObjectCategory ~= 3 then
self:F( { "Calling " .. EventMeta.Event .. " for GROUP ", EventClass:GetClassNameAndID(), EventPriority } )
end
local Result, Value = xpcall( function()
return EventFunction( EventClass, Event, unpack( EventData.Params ) )
end, ErrorHandler )
local Result, Value = xpcall(
function()
return EventFunction( EventClass, Event, unpack( EventData.Params ) )
end, ErrorHandler )
end
end
end
else
-- The EventClass is not alive anymore, we remove it from the EventHandlers...
-- self:RemoveEvent( EventClass, Event.id )
--self:RemoveEvent( EventClass, Event.id )
end
else
-- If the EventData is not bound to a specific unit, then call the EventClass EventFunction.
-- Note that here the EventFunction will need to implement and determine the logic for the relevant source- or target unit, or weapon.
if not EventData.EventUnit then
@@ -1321,28 +1349,25 @@ function EVENT:onEvent( Event )
if EventData.EventFunction then
-- There is an EventFunction defined, so call the EventFunction.
if Event.IniObjectCategory ~= 3 then
self:F2( { "Calling EventFunction for Class ", EventClass:GetClassNameAndID(), EventPriority } )
end
local Result, Value = xpcall( function()
return EventData.EventFunction( EventClass, Event )
end, ErrorHandler )
local Result, Value = xpcall(
function()
return EventData.EventFunction( EventClass, Event )
end, ErrorHandler )
else
-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
local EventFunction = EventClass[EventMeta.Event]
local EventFunction = EventClass[ EventMeta.Event ]
if EventFunction and type( EventFunction ) == "function" then
-- Now call the default event function.
if Event.IniObjectCategory ~= 3 then
self:F2( { "Calling " .. EventMeta.Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
end
local Result, Value = xpcall( function()
local Result, Value = EventFunction( EventClass, Event )
return Result, Value
end, ErrorHandler )
local Result, Value = xpcall(
function()
local Result, Value = EventFunction( EventClass, Event )
return Result, Value
end, ErrorHandler )
end
end
end
@@ -1365,7 +1390,7 @@ function EVENT:onEvent( Event )
self:T( { EventMeta.Text, Event } )
end
else
self:E( string.format( "WARNING: Could not get EVENTMETA data for event ID=%d! Is this an unknown/new DCS event?", tostring( Event.id ) ) )
self:E(string.format("WARNING: Could not get EVENTMETA data for event ID=%d! Is this an unknown/new DCS event?", tostring(Event.id)))
end
Event = nil