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Fixes for DEAD event and extra nil checks
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@@ -487,8 +487,10 @@ do -- Object
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-- @field UNIT
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-- @field WEAPON
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-- @field STATIC
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-- @field SCENERY
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-- @field BASE
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-- @field SCENERY
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-- @field CARGO
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--- @type Object.Desc
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-- @extends #Desc
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