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Database
- Polygon drawings are adde as polygon zones to DB
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@ -370,10 +370,69 @@ do -- Zones
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-- Add zone to DB.
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self:AddZone( ZoneName, Zone_Polygon )
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end
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end
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-- Drawings as zones
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if env.mission.drawings and env.mission.drawings.layers then
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-- Loop over layers.
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for layerID, layerData in pairs(env.mission.drawings.layers or {}) do
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-- Loop over objects in layers.
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for objectID, objectData in pairs(layerData.objects or {}) do
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-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
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if objectData.polygonMode=="free" and objectData.points and #objectData.points>=4 then
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-- Name of the zone.
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local ZoneName=objectData.name or "Unknown Drawing"
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-- Reference point. All other points need to be translated by this.
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local vec2={x=objectData.mapX, y=objectData.mapY}
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-- Debug stuff.
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--local vec3={x=objectData.mapX, y=0, z=objectData.mapY}
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--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
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--trigger.action.markToAll(id, "mapXY", vec3)
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-- Copy points array.
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local points=UTILS.DeepCopy(objectData.points)
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-- Translate points.
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for i,_point in pairs(points) do
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local point=_point --DCS#Vec2
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points[i]=UTILS.Vec2Add(point, vec2)
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end
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-- Remove last point.
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table.remove(points, #points)
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-- Debug output
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self:I(string.format("Register ZONE: %s (Polygon drawing with %d verticies)", ZoneName, #points))
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-- Create new polygon zone.
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local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
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-- Set color.
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Zone:SetColor({1, 0, 0}, 0.15)
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-- Store in DB.
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self.ZONENAMES[ZoneName] = ZoneName
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-- Add zone.
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self:AddZone(ZoneName, Zone)
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end
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end
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end
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end
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end
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end -- zone
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