diff --git a/Moose Development/Moose/Ops/Brigade.lua b/Moose Development/Moose/Ops/Brigade.lua index 3242dc389..76e442df3 100644 --- a/Moose Development/Moose/Ops/Brigade.lua +++ b/Moose Development/Moose/Ops/Brigade.lua @@ -313,8 +313,8 @@ end -- -- local Path = FilePath or "C:\\Users\\\\Saved Games\\DCS\\Missions\\" -- example path -- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename --- local BlueSaveOps = SET_GROUP:New():FilterCoalitions("blue"):FilterPrefixes("AID"):FilterCategoryGround():FilterOnce() --- UTILS.SaveSetOfGroups(BlueSaveOps,Path,BlueOpsFilename) +-- local BlueSaveOps = SET_OPSGROUP:New():FilterCoalitions("blue"):FilterCategoryGround():FilterOnce() +-- UTILS.SaveSetOfOpsGroups(BlueSaveOps,Path,BlueOpsFilename) -- -- where Path and Filename are strings, as chosen by you. -- You can then load back the assets at the start of your next mission run. Be aware that it takes a couple of seconds for the @@ -324,7 +324,7 @@ end -- local Path = FilePath or "C:\\Users\\\\Saved Games\\DCS\\Missions\\" -- example path -- local BlueOpsFilename = BlueFileName or "ExamplePlatoonSave.csv" -- example filename -- if UTILS.CheckFileExists(Path,BlueOpsFilename) then --- local loadback = UTILS.LoadSetOfGroups(Path,BlueOpsFilename,false) +-- local loadback = UTILS.LoadSetOfOpsGroups(Path,BlueOpsFilename,false) -- for _,_platoondata in pairs (loadback) do -- local groupname = _platoondata.groupname -- #string -- local coordinate = _platoondata.coordinate -- Core.Point#COORDINATE diff --git a/Moose Development/Moose/Ops/Legion.lua b/Moose Development/Moose/Ops/Legion.lua index 9c5861800..69c620dd1 100644 --- a/Moose Development/Moose/Ops/Legion.lua +++ b/Moose Development/Moose/Ops/Legion.lua @@ -3190,14 +3190,14 @@ function LEGION.CalculateAssetMissionScore(asset, MissionType, TargetVec2, Inclu elseif (currmission.type==AUFTRAG.Type.ONGUARD or currmission.type==AUFTRAG.Type.PATROLZONE) and (MissionType==AUFTRAG.Type.ARTY or MissionType==AUFTRAG.Type.GROUNDATTACK) then score=score+25 elseif currmission.type==AUFTRAG.Type.NOTHING then - score=score+25 + score=score+30 end end if MissionType==AUFTRAG.Type.OPSTRANSPORT or MissionType==AUFTRAG.Type.AMMOSUPPLY or MissionType==AUFTRAG.Type.AWACS or MissionType==AUFTRAG.Type.FUELSUPPLY or MissionType==AUFTRAG.Type.TANKER then -- TODO: need to check for missions that do not require ammo like transport, recon, awacs, tanker etc. - -- We better take a fresh asset. Sometimes spawned assets to something else, which is difficult to check. + -- We better take a fresh asset. Sometimes spawned assets do something else, which is difficult to check. score=score-10 else -- Combat mission.