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SPAWNSTATIC class reworked
**SPAWNSTATIC** - Added option to link statics to units, e.g. carriers. - Fixed SpawnFromType function. - Added :InitXYZ functions to set parameters. - Removed ReSpawn functions. Pointless here. Use Respawn of STATIC class instead. - Updated docs. **COORDINATE** - Added optional parameter to IsDay() and IsNight() functions to check on specific time. **STATIC** - Fixed Respawn functions so that statics do not appear on top of each other. **UTILS** - Added optional parameter to GetMissionDay and GetMissionDayOfYear functions. **AIRBOSS** - Adjusted recovery turn time interval back to 5 min in :SetRecoveryTurnTime() function.
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@@ -433,7 +433,7 @@ do -- Event Handling
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-- reflecting the order of the classes subscribed to the Event to be processed.
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-- @param #BASE self
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-- @param #number EventPriority The @{Event} processing Priority.
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-- @return self
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-- @return #BASE self
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function BASE:SetEventPriority( EventPriority )
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self._.EventPriority = EventPriority
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end
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