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EVENTDATA structure was hidden in documentation.
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@ -110,7 +110,7 @@
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--
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--
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-- # 3) EVENTDATA type
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-- # 3) EVENTDATA type
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--
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--
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-- The EVENTDATA contains all the fields that are populated with event information before
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-- The @{Event#EVENTDATA} structure contains all the fields that are populated with event information before
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-- an Event Handler method is being called by the event dispatcher.
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-- an Event Handler method is being called by the event dispatcher.
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-- The Event Handler received the EVENTDATA object as a parameter, and can be used to investigate further the different events.
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-- The Event Handler received the EVENTDATA object as a parameter, and can be used to investigate further the different events.
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-- There are basically 4 main categories of information stored in the EVENTDATA structure:
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-- There are basically 4 main categories of information stored in the EVENTDATA structure:
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@ -120,6 +120,17 @@
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-- * Weapon data: Certain events populate weapon information.
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-- * Weapon data: Certain events populate weapon information.
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-- * Place data: Certain events populate place information.
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-- * Place data: Certain events populate place information.
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--
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--
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-- --- This function is an Event Handling function that will be called when Tank1 is Dead.
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-- -- EventData is an EVENTDATA structure.
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-- -- We use the EventData.IniUnit to smoke the tank Green.
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-- -- @param Wrapper.Unit#UNIT self
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-- -- @param Core.Event#EVENTDATA EventData
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-- function Tank1:OnEventDead( EventData )
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--
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-- EventData.IniUnit:SmokeGreen()
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-- end
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--
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--
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-- Find below an overview which events populate which information categories:
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-- Find below an overview which events populate which information categories:
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--
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--
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-- 
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-- 
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@ -220,35 +231,35 @@ EVENTS = {
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-- @type EVENTDATA
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-- @type EVENTDATA
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-- @field #number id The identifier of the event.
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-- @field #number id The identifier of the event.
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--
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--
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-- @field Dcs.DCSUnit#Unit initiator (UNIT/STATIC/SCENERY) The initiating @{Dcs.DCSUnit#Unit} or @{Dcs.DCSStaticObject#StaticObject}.
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-- @field Dcs.DCSUnit#Unit initiator (UNIT/STATIC/SCENERY) The initiating @{Dcs.DCSUnit#Unit} or @{Dcs.DCSStaticObject#StaticObject}.
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-- @field Dcs.DCSObject#Object.Category IniObjectCategory (UNIT/STATIC/SCENERY) The initiator object category ( Object.Category.UNIT or Object.Category.STATIC ).
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-- @field Dcs.DCSObject#Object.Category IniObjectCategory (UNIT/STATIC/SCENERY) The initiator object category ( Object.Category.UNIT or Object.Category.STATIC ).
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-- @field Dcs.DCSUnit#Unit IniDCSUnit (UNIT/STATIC) The initiating @{Dcs.DCSUnit#Unit} or @{Dcs.DCSStaticObject#StaticObject}.
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-- @field Dcs.DCSUnit#Unit IniDCSUnit (UNIT/STATIC) The initiating @{DCSUnit#Unit} or @{DCSStaticObject#StaticObject}.
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-- @field #string IniDCSUnitName (UNIT/STATIC) The initiating Unit name.
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-- @field #string IniDCSUnitName (UNIT/STATIC) The initiating Unit name.
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-- @field Wrapper.Unit#UNIT IniUnit (UNIT/STATIC) The initiating MOOSE wrapper @{Wrapper.Unit#UNIT} of the initiator Unit object.
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-- @field Wrapper.Unit#UNIT IniUnit (UNIT/STATIC) The initiating MOOSE wrapper @{Unit#UNIT} of the initiator Unit object.
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-- @field #string IniUnitName (UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).
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-- @field #string IniUnitName (UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).
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-- @field Dcs.DCSGroup#Group IniDCSGroup (UNIT) The initiating {Dcs.DCSGroup#Group}.
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-- @field Dcs.DCSGroup#Group IniDCSGroup (UNIT) The initiating {DCSGroup#Group}.
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-- @field #string IniDCSGroupName (UNIT) The initiating Group name.
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-- @field #string IniDCSGroupName (UNIT) The initiating Group name.
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-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Wrapper.Group#GROUP} of the initiator Group object.
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-- @field Wrapper.Group#GROUP IniGroup (UNIT) The initiating MOOSE wrapper @{Group#GROUP} of the initiator Group object.
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-- @field #string IniGroupName (UNIT) The initiating GROUP name (same as IniDCSGroupName).
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-- @field #string IniGroupName UNIT) The initiating GROUP name (same as IniDCSGroupName).
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-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
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-- @field #string IniPlayerName (UNIT) The name of the initiating player in case the Unit is a client or player slot.
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-- @field Dcs.DCScoalition#coalition.side IniCoalition (UNIT) The coalition of the initiator.
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-- @field Dcs.DCScoalition#coalition.side IniCoalition (UNIT) The coalition of the initiator.
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-- @field Dcs.DCSUnit#Unit.Category IniCategory (UNIT) The category of the initiator.
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-- @field Dcs.DCSUnit#Unit.Category IniCategory (UNIT) The category of the initiator.
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-- @field #string IniTypeName (UNIT) The type name of the initiator.
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-- @field #string IniTypeName (UNIT) The type name of the initiator.
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--
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--
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-- @field Dcs.DCSUnit#Unit target (UNIT/STATIC) The target @{Dcs.DCSUnit#Unit} or @{Dcs.DCSStaticObject#StaticObject}.
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-- @field Dcs.DCSUnit#Unit target (UNIT/STATIC) The target @{Dcs.DCSUnit#Unit} or @{DCSStaticObject#StaticObject}.
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-- @field Dcs.DCSObject#Object.Category TgtObjectCategory (UNIT/STATIC) The target object category ( Object.Category.UNIT or Object.Category.STATIC ).
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-- @field Dcs.DCSObject#Object.Category TgtObjectCategory (UNIT/STATIC) The target object category ( Object.Category.UNIT or Object.Category.STATIC ).
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-- @field Dcs.DCSUnit#Unit TgtDCSUnit (UNIT/STATIC) The target @{Dcs.DCSUnit#Unit} or @{Dcs.DCSStaticObject#StaticObject}.
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-- @field Dcs.DCSUnit#Unit TgtDCSUnit (UNIT/STATIC) The target @{DCSUnit#Unit} or @{DCSStaticObject#StaticObject}.
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-- @field #string TgtDCSUnitName (UNIT/STATIC) The target Unit name.
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-- @field #string TgtDCSUnitName (UNIT/STATIC) The target Unit name.
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-- @field Wrapper.Unit#UNIT TgtUnit (UNIT/STATIC) The target MOOSE wrapper @{Wrapper.Unit#UNIT} of the target Unit object.
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-- @field Wrapper.Unit#UNIT TgtUnit (UNIT/STATIC) The target MOOSE wrapper @{Unit#UNIT} of the target Unit object.
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-- @field #string TgtUnitName (UNIT/STATIC) The target UNIT name (same as TgtDCSUnitName).
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-- @field #string TgtUnitName (UNIT/STATIC) The target UNIT name (same as TgtDCSUnitName).
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-- @field Dcs.DCSGroup#Group TgtDCSGroup (UNIT) The target {Dcs.DCSGroup#Group}.
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-- @field Dcs.DCSGroup#Group TgtDCSGroup (UNIT) The target {DCSGroup#Group}.
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-- @field #string TgtDCSGroupName (UNIT) The target Group name.
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-- @field #string TgtDCSGroupName (UNIT) The target Group name.
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-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Wrapper.Group#GROUP} of the target Group object.
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-- @field Wrapper.Group#GROUP TgtGroup (UNIT) The target MOOSE wrapper @{Group#GROUP} of the target Group object.
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-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
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-- @field #string TgtGroupName (UNIT) The target GROUP name (same as TgtDCSGroupName).
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-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
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-- @field #string TgtPlayerName (UNIT) The name of the target player in case the Unit is a client or player slot.
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-- @field Dcs.DCScoalition#coalition.side TgtCoalition (UNIT) The coalition of the target.
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-- @field Dcs.DCScoalition#coalition.side TgtCoalition (UNIT) The coalition of the target.
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-- @field Dcs.DCSUnit#Unit.Category TgtCategory (UNIT) The category of the target.
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-- @field Dcs.DCSUnit#Unit.Category TgtCategory (UNIT) The category of the target.
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-- @field #string TgtTypeName (UNIT) The type name of the target.
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-- @field #string TgtTypeName (UNIT) The type name of the target.
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--
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--
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-- @field weapon The weapon used during the event.
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-- @field weapon The weapon used during the event.
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-- @field Weapon
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-- @field Weapon
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@ -2425,7 +2425,6 @@ The UNIT carrying the package.</p>
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<dl class="function">
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<dl class="function">
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<dt>
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<dt>
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<em></em>
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<a id="#(AI_CARGO_UNIT).CargoCarrier" >
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<a id="#(AI_CARGO_UNIT).CargoCarrier" >
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<strong>AI_CARGO_UNIT.CargoCarrier</strong>
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<strong>AI_CARGO_UNIT.CargoCarrier</strong>
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</a>
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</a>
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@ -191,18 +191,29 @@ Always ensure that your event handling methods align with the events being subsc
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<h1>3) EVENTDATA type</h1>
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<h1>3) EVENTDATA type</h1>
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<p>The EVENTDATA contains all the fields that are populated with event information before
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<p>The <a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> structure contains all the fields that are populated with event information before
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an Event Handler method is being called by the event dispatcher.
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an Event Handler method is being called by the event dispatcher.
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The Event Handler received the EVENTDATA object as a parameter, and can be used to investigate further the different events.
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The Event Handler received the EVENTDATA object as a parameter, and can be used to investigate further the different events.
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There are basically 4 main categories of information stored in the EVENTDATA structure:</p>
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There are basically 4 main categories of information stored in the EVENTDATA structure:</p>
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<ul>
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<ul>
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<li>Initiator Unit data: Several fields documenting the initiator unit related to the event.</li>
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<li><p>Initiator Unit data: Several fields documenting the initiator unit related to the event.</p></li>
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<li>Target Unit data: Several fields documenting the target unit related to the event.</li>
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<li><p>Target Unit data: Several fields documenting the target unit related to the event.</p></li>
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<li>Weapon data: Certain events populate weapon information.</li>
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<li><p>Weapon data: Certain events populate weapon information.</p></li>
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<li>Place data: Certain events populate place information.</li>
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<li><p>Place data: Certain events populate place information.</p>
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<p> --- This function is an Event Handling function that will be called when Tank1 is Dead.
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-- EventData is an EVENTDATA structure.
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-- We use the EventData.IniUnit to smoke the tank Green.
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-- @param Wrapper.Unit#UNIT self
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-- @param Core.Event#EVENTDATA EventData
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function Tank1:OnEventDead( EventData )</p>
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<p> EventData.IniUnit:SmokeGreen()
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end</p></li>
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</ul>
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</ul>
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<p>Find below an overview which events populate which information categories:</p>
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<p>Find below an overview which events populate which information categories:</p>
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<p><img src="..\Presentations\EVENT\Dia14.JPG" alt="Objects"/></p>
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<p><img src="..\Presentations\EVENT\Dia14.JPG" alt="Objects"/></p>
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@ -591,55 +602,49 @@ YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniCategory">EVENTDATA.IniCategory</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniCategory">EVENTDATA.IniCategory</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT) The category of the initiator.
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<p>(UNIT) The category of the initiator.</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniCoalition">EVENTDATA.IniCoalition</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniCoalition">EVENTDATA.IniCoalition</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT) The coalition of the initiator.
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<p>(UNIT) The coalition of the initiator.</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSGroup">EVENTDATA.IniDCSGroup</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSGroup">EVENTDATA.IniDCSGroup</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT) The initiating {Dcs.DCSGroup#Group}.
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<p>(UNIT) The initiating {DCSGroup#Group}.</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSGroupName">EVENTDATA.IniDCSGroupName</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSGroupName">EVENTDATA.IniDCSGroupName</a></td>
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<td class="summary">
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<td class="summary">
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<p> (UNIT) The initiating Group name.</p>
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<p>(UNIT) The initiating Group name.</p>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSUnit">EVENTDATA.IniDCSUnit</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSUnit">EVENTDATA.IniDCSUnit</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT/STATIC) The initiating <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.
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<p>(UNIT/STATIC) The initiating <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSUnitName">EVENTDATA.IniDCSUnitName</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSUnitName">EVENTDATA.IniDCSUnitName</a></td>
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<td class="summary">
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<td class="summary">
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<p> (UNIT/STATIC) The initiating Unit name.</p>
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<p>(UNIT/STATIC) The initiating Unit name.</p>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniGroup">EVENTDATA.IniGroup</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniGroup">EVENTDATA.IniGroup</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT) The initiating MOOSE wrapper <a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> of the initiator Group object.
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<p>(UNIT) The initiating MOOSE wrapper <a href="Group.html##(GROUP)">Group#GROUP</a> of the initiator Group object.</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniGroupName">EVENTDATA.IniGroupName</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniGroupName">EVENTDATA.IniGroupName</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT) The initiating GROUP name (same as IniDCSGroupName).
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<p>UNIT) The initiating GROUP name (same as IniDCSGroupName).</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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@ -651,120 +656,105 @@ YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniPlayerName">EVENTDATA.IniPlayerName</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniPlayerName">EVENTDATA.IniPlayerName</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code>(UNIT) The name of the initiating player in case the Unit is a client or player slot.
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<p>(UNIT) The name of the initiating player in case the Unit is a client or player slot.</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniTypeName">EVENTDATA.IniTypeName</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniTypeName">EVENTDATA.IniTypeName</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT) The type name of the initiator.
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<p>(UNIT) The type name of the initiator.</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniUnit">EVENTDATA.IniUnit</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniUnit">EVENTDATA.IniUnit</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT/STATIC) The initiating MOOSE wrapper <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> of the initiator Unit object.
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<p>(UNIT/STATIC) The initiating MOOSE wrapper <a href="Unit.html##(UNIT)">Unit#UNIT</a> of the initiator Unit object.</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniUnitName">EVENTDATA.IniUnitName</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniUnitName">EVENTDATA.IniUnitName</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).
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<p>(UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtCategory">EVENTDATA.TgtCategory</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtCategory">EVENTDATA.TgtCategory</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT) The category of the target.
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<p>(UNIT) The category of the target.</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtCoalition">EVENTDATA.TgtCoalition</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtCoalition">EVENTDATA.TgtCoalition</a></td>
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<td class="summary">
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<td class="summary">
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<pre><code> (UNIT) The coalition of the target.
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<p>(UNIT) The coalition of the target.</p>
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</code></pre>
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</td>
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</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSGroup">EVENTDATA.TgtDCSGroup</a></td>
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<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSGroup">EVENTDATA.TgtDCSGroup</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code> (UNIT) The target {Dcs.DCSGroup#Group}.
|
<p>(UNIT) The target {DCSGroup#Group}.</p>
|
||||||
</code></pre>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSGroupName">EVENTDATA.TgtDCSGroupName</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSGroupName">EVENTDATA.TgtDCSGroupName</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p> (UNIT) The target Group name.</p>
|
<p>(UNIT) The target Group name.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSUnit">EVENTDATA.TgtDCSUnit</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSUnit">EVENTDATA.TgtDCSUnit</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code> (UNIT/STATIC) The target <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.
|
<p>(UNIT/STATIC) The target <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
|
||||||
</code></pre>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSUnitName">EVENTDATA.TgtDCSUnitName</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSUnitName">EVENTDATA.TgtDCSUnitName</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<p> (UNIT/STATIC) The target Unit name.</p>
|
<p>(UNIT/STATIC) The target Unit name.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtGroup">EVENTDATA.TgtGroup</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtGroup">EVENTDATA.TgtGroup</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code> (UNIT) The target MOOSE wrapper <a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> of the target Group object.
|
<p>(UNIT) The target MOOSE wrapper <a href="Group.html##(GROUP)">Group#GROUP</a> of the target Group object.</p>
|
||||||
</code></pre>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtGroupName">EVENTDATA.TgtGroupName</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtGroupName">EVENTDATA.TgtGroupName</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code> (UNIT) The target GROUP name (same as TgtDCSGroupName).
|
<p>(UNIT) The target GROUP name (same as TgtDCSGroupName).</p>
|
||||||
</code></pre>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtObjectCategory">EVENTDATA.TgtObjectCategory</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtObjectCategory">EVENTDATA.TgtObjectCategory</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code> (UNIT/STATIC) The target object category ( Object.Category.UNIT or Object.Category.STATIC ).
|
<p>(UNIT/STATIC) The target object category ( Object.Category.UNIT or Object.Category.STATIC ).</p>
|
||||||
</code></pre>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtPlayerName">EVENTDATA.TgtPlayerName</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtPlayerName">EVENTDATA.TgtPlayerName</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code>(UNIT) The name of the target player in case the Unit is a client or player slot.
|
<p>(UNIT) The name of the target player in case the Unit is a client or player slot.</p>
|
||||||
</code></pre>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtTypeName">EVENTDATA.TgtTypeName</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtTypeName">EVENTDATA.TgtTypeName</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code> (UNIT) The type name of the target.
|
<p>(UNIT) The type name of the target.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtUnit">EVENTDATA.TgtUnit</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtUnit">EVENTDATA.TgtUnit</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code> (UNIT/STATIC) The target MOOSE wrapper <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> of the target Unit object.
|
<p>(UNIT/STATIC) The target MOOSE wrapper <a href="Unit.html##(UNIT)">Unit#UNIT</a> of the target Unit object.</p>
|
||||||
</code></pre>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtUnitName">EVENTDATA.TgtUnitName</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtUnitName">EVENTDATA.TgtUnitName</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code> (UNIT/STATIC) The target UNIT name (same as TgtDCSUnitName).
|
<p>(UNIT/STATIC) The target UNIT name (same as TgtDCSUnitName).</p>
|
||||||
</code></pre>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -795,15 +785,13 @@ YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
|
|||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).initiator">EVENTDATA.initiator</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).initiator">EVENTDATA.initiator</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code> (UNIT/STATIC/SCENERY) The initiating <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.
|
<p>(UNIT/STATIC/SCENERY) The initiating <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.</p>
|
||||||
</code></pre>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).target">EVENTDATA.target</a></td>
|
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).target">EVENTDATA.target</a></td>
|
||||||
<td class="summary">
|
<td class="summary">
|
||||||
<pre><code> (UNIT/STATIC) The target <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.
|
<p>(UNIT/STATIC) The target <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
|
||||||
</code></pre>
|
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -2584,8 +2572,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The category of the initiator.
|
<p>(UNIT) The category of the initiator.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2599,8 +2586,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The coalition of the initiator.
|
<p>(UNIT) The coalition of the initiator.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2614,8 +2600,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The initiating {Dcs.DCSGroup#Group}.
|
<p>(UNIT) The initiating {DCSGroup#Group}.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2629,7 +2614,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p> (UNIT) The initiating Group name.</p>
|
<p>(UNIT) The initiating Group name.</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2643,8 +2628,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT/STATIC) The initiating <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.
|
<p>(UNIT/STATIC) The initiating <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2658,7 +2642,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p> (UNIT/STATIC) The initiating Unit name.</p>
|
<p>(UNIT/STATIC) The initiating Unit name.</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2672,8 +2656,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The initiating MOOSE wrapper <a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> of the initiator Group object.
|
<p>(UNIT) The initiating MOOSE wrapper <a href="Group.html##(GROUP)">Group#GROUP</a> of the initiator Group object.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2687,8 +2670,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The initiating GROUP name (same as IniDCSGroupName).
|
<p>UNIT) The initiating GROUP name (same as IniDCSGroupName).</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2716,8 +2698,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code>(UNIT) The name of the initiating player in case the Unit is a client or player slot.
|
<p>(UNIT) The name of the initiating player in case the Unit is a client or player slot.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2731,8 +2712,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The type name of the initiator.
|
<p>(UNIT) The type name of the initiator.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
@ -2747,8 +2727,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT/STATIC) The initiating MOOSE wrapper <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> of the initiator Unit object.
|
<p>(UNIT/STATIC) The initiating MOOSE wrapper <a href="Unit.html##(UNIT)">Unit#UNIT</a> of the initiator Unit object.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2762,8 +2741,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).
|
<p>(UNIT/STATIC) The initiating UNIT name (same as IniDCSUnitName).</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2777,8 +2755,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The category of the target.
|
<p>(UNIT) The category of the target.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2792,8 +2769,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The coalition of the target.
|
<p>(UNIT) The coalition of the target.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2807,8 +2783,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The target {Dcs.DCSGroup#Group}.
|
<p>(UNIT) The target {DCSGroup#Group}.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2822,7 +2797,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p> (UNIT) The target Group name.</p>
|
<p>(UNIT) The target Group name.</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2836,8 +2811,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT/STATIC) The target <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.
|
<p>(UNIT/STATIC) The target <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2851,7 +2825,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<p> (UNIT/STATIC) The target Unit name.</p>
|
<p>(UNIT/STATIC) The target Unit name.</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2865,8 +2839,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The target MOOSE wrapper <a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> of the target Group object.
|
<p>(UNIT) The target MOOSE wrapper <a href="Group.html##(GROUP)">Group#GROUP</a> of the target Group object.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2880,8 +2853,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The target GROUP name (same as TgtDCSGroupName).
|
<p>(UNIT) The target GROUP name (same as TgtDCSGroupName).</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2895,8 +2867,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT/STATIC) The target object category ( Object.Category.UNIT or Object.Category.STATIC ).
|
<p>(UNIT/STATIC) The target object category ( Object.Category.UNIT or Object.Category.STATIC ).</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2910,8 +2881,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code>(UNIT) The name of the target player in case the Unit is a client or player slot.
|
<p>(UNIT) The name of the target player in case the Unit is a client or player slot.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2925,8 +2895,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT) The type name of the target.
|
<p>(UNIT) The type name of the target.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
@ -2941,8 +2910,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT/STATIC) The target MOOSE wrapper <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> of the target Unit object.
|
<p>(UNIT/STATIC) The target MOOSE wrapper <a href="Unit.html##(UNIT)">Unit#UNIT</a> of the target Unit object.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -2956,8 +2924,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT/STATIC) The target UNIT name (same as TgtDCSUnitName).
|
<p>(UNIT/STATIC) The target UNIT name (same as TgtDCSUnitName).</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -3025,8 +2992,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT/STATIC/SCENERY) The initiating <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.
|
<p>(UNIT/STATIC/SCENERY) The initiating <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
@ -3040,8 +3006,7 @@ Note that at the beginning of each field description, there is an indication whi
|
|||||||
</dt>
|
</dt>
|
||||||
<dd>
|
<dd>
|
||||||
|
|
||||||
<pre><code> (UNIT/STATIC) The target <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="Dcs.DCSStaticObject.html##(StaticObject)">Dcs.DCSStaticObject#StaticObject</a>.
|
<p>(UNIT/STATIC) The target <a href="Dcs.DCSUnit.html##(Unit)">Dcs.DCSUnit#Unit</a> or <a href="DCSStaticObject.html##(StaticObject)">DCSStaticObject#StaticObject</a>.</p>
|
||||||
</code></pre>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
|
|||||||
@ -1765,9 +1765,6 @@ The group that was spawned. You can use this group for further actions.</p>
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
<dl class="function">
|
<dl class="function">
|
||||||
@ -2242,7 +2239,7 @@ when nothing was spawned.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em>#number</em>
|
<em></em>
|
||||||
<a id="#(SPAWN).SpawnMaxGroups" >
|
<a id="#(SPAWN).SpawnMaxGroups" >
|
||||||
<strong>SPAWN.SpawnMaxGroups</strong>
|
<strong>SPAWN.SpawnMaxGroups</strong>
|
||||||
</a>
|
</a>
|
||||||
@ -2259,7 +2256,7 @@ when nothing was spawned.</p>
|
|||||||
<dl class="function">
|
<dl class="function">
|
||||||
<dt>
|
<dt>
|
||||||
|
|
||||||
<em>#number</em>
|
<em></em>
|
||||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
|
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
|
||||||
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
|
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
|
||||||
</a>
|
</a>
|
||||||
@ -2562,7 +2559,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||||
|
|
||||||
</dd>
|
</dd>
|
||||||
</dl>
|
</dl>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user